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class Terrain
def initialize(edge_of_map)
@map = edge_of_map
end
def move_forward( heading, location)
new_location = heading.forward(location.clone)
if( new_location[:x] < @map[:x] && new_location[:x] > 0 && new_location[:y] < @map[:y] && new_location[:y] > 0)
location[:x] = new_location[:x]
location[:y] = new_location[:y]
end
end
end
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