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using Robocode;
using core.infrastructure;
namespace core
{
public class RoboMom : Robot
{
readonly IPublishEvents publisher;
public RoboMom(IPublishEvents publisher)
{
this.publisher = publisher;
}
public override void Run()
{
}
public override void OnBulletHit(BulletHitEvent evnt)
{
publisher.publish(evnt);
}
public override void OnBulletHitBullet(BulletHitBulletEvent evnt)
{
publisher.publish(evnt);
}
public override void OnBulletMissed(BulletMissedEvent evnt)
{
publisher.publish(evnt);
}
public override void OnDeath(DeathEvent evnt)
{
publisher.publish(evnt);
}
public override void OnHitByBullet(HitByBulletEvent evnt)
{
publisher.publish(evnt);
}
public override void OnHitRobot(HitRobotEvent evnt)
{
publisher.publish(evnt);
}
public override void OnHitWall(HitWallEvent evnt)
{
publisher.publish(evnt);
}
public override void OnRobotDeath(RobotDeathEvent evnt)
{
publisher.publish(evnt);
}
public override void OnScannedRobot(ScannedRobotEvent evnt)
{
publisher.publish(evnt);
}
public override void OnWin(WinEvent evnt)
{
publisher.publish(evnt);
}
public override void OnRoundEnded(RoundEndedEvent evnt)
{
publisher.publish(evnt);
}
public override void OnBattleEnded(BattleEndedEvent evnt)
{
publisher.publish(evnt);
}
public override bool IsAdjustGunForRobotTurn
{
get { return base.IsAdjustGunForRobotTurn; }
set { base.IsAdjustGunForRobotTurn = value; }
}
}
}
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