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#!/usr/bin/env python3
"""
Generate spectacular room images for the adventure game
Creates unique artwork for each of the 22 rooms
"""
from PIL import Image, ImageDraw, ImageFont
import os
# Create res directory if it doesn't exist
os.makedirs('res', exist_ok=True)
def create_gradient(draw, width, height, color1, color2, direction='vertical'):
"""Create a gradient background"""
if direction == 'vertical':
for i in range(height):
ratio = i / height
r = int(color1[0] * (1 - ratio) + color2[0] * ratio)
g = int(color1[1] * (1 - ratio) + color2[1] * ratio)
b = int(color1[2] * (1 - ratio) + color2[2] * ratio)
draw.line([(0, i), (width, i)], fill=(r, g, b))
else: # horizontal
for i in range(width):
ratio = i / width
r = int(color1[0] * (1 - ratio) + color2[0] * ratio)
g = int(color1[1] * (1 - ratio) + color2[1] * ratio)
b = int(color1[2] * (1 - ratio) + color2[2] * ratio)
draw.line([(i, 0), (i, height)], fill=(r, g, b))
def add_text_overlay(draw, width, height, text, color=(255, 255, 255)):
"""Add text overlay to image"""
try:
font = ImageFont.truetype("/usr/share/fonts/truetype/dejavu/DejaVuSans-Bold.ttf", 24)
except:
font = ImageFont.load_default()
# Get text size
bbox = draw.textbbox((0, 0), text, font=font)
text_width = bbox[2] - bbox[0]
text_height = bbox[3] - bbox[1]
# Center text
x = (width - text_width) // 2
y = height - 40
# Add shadow
draw.text((x+2, y+2), text, fill=(0, 0, 0), font=font)
# Add main text
draw.text((x, y), text, fill=color, font=font)
def draw_geometric_pattern(draw, width, height, pattern_type='triangles'):
"""Draw geometric patterns"""
if pattern_type == 'triangles':
for i in range(0, width, 40):
for j in range(0, height, 40):
points = [(i, j+20), (i+20, j), (i+40, j+20), (i+20, j+40)]
draw.polygon(points, fill=(255, 255, 255, 30))
elif pattern_type == 'circles':
for i in range(20, width, 60):
for j in range(20, height, 60):
draw.ellipse([i, j, i+30, j+30], fill=(255, 255, 255, 20))
def create_room_001():
"""Entrance Chamber - Stone chamber with torches"""
img = Image.new('RGB', (400, 300), (40, 30, 20))
draw = ImageDraw.Draw(img)
# Stone wall gradient
create_gradient(draw, 400, 300, (60, 50, 40), (30, 25, 20))
# Draw torch flames
for x in [80, 320]:
for y in [60, 240]:
# Torch flame
draw.ellipse([x-15, y-30, x+15, y], fill=(255, 140, 0))
draw.ellipse([x-10, y-25, x+10, y-5], fill=(255, 200, 0))
# Draw tripwire
draw.line([(50, 150), (350, 150)], fill=(192, 192, 192), width=2)
draw.line([(50, 152), (350, 152)], fill=(128, 128, 128), width=1)
add_text_overlay(draw, 400, 300, "ENTRANCE CHAMBER", (255, 215, 0))
img.save('res/room_001.png')
def create_room_002():
"""Serpent's Lair - Dark cavern with snake"""
img = Image.new('RGB', (400, 300), (20, 40, 20))
draw = ImageDraw.Draw(img)
# Dark green cave gradient
create_gradient(draw, 400, 300, (40, 60, 40), (15, 25, 15))
# Draw bones scattered on floor
for x, y in [(100, 250), (200, 260), (300, 245), (150, 270)]:
draw.ellipse([x, y, x+20, y+8], fill=(220, 220, 180))
draw.ellipse([x+25, y, x+35, y+8], fill=(220, 220, 180))
# Draw snake coiled in corner
snake_points = []
import math
for i in range(50):
angle = i * 0.3
radius = 30 + i * 0.5
x = 320 + radius * math.cos(angle)
y = 200 + radius * math.sin(angle)
snake_points.append((int(x), int(y)))
for i in range(len(snake_points) - 1):
draw.line([snake_points[i], snake_points[i+1]], fill=(0, 100, 0), width=8)
# Snake head
draw.ellipse([305, 185, 325, 205], fill=(0, 120, 0))
# Eyes
draw.ellipse([310, 190, 314, 194], fill=(255, 0, 0))
draw.ellipse([316, 190, 320, 194], fill=(255, 0, 0))
add_text_overlay(draw, 400, 300, "SERPENT'S LAIR", (255, 100, 100))
img.save('res/room_002.png')
def create_room_003():
"""Marble Corridor - Elegant hallway"""
img = Image.new('RGB', (400, 300), (240, 240, 240))
draw = ImageDraw.Draw(img)
# Marble gradient
create_gradient(draw, 400, 300, (250, 250, 250), (200, 200, 200))
# Draw marble columns
for x in [80, 160, 240, 320]:
draw.rectangle([x-15, 50, x+15, 280], fill=(220, 220, 220))
draw.rectangle([x-20, 45, x+20, 65], fill=(200, 200, 200))
draw.rectangle([x-20, 260, x+20, 280], fill=(200, 200, 200))
# Draw light patterns from windows
for i in range(5):
y = 80 + i * 30
draw.polygon([(50, y), (100, y+10), (50, y+20)], fill=(255, 255, 200, 100))
draw.polygon([(350, y), (300, y+10), (350, y+20)], fill=(255, 255, 200, 100))
add_text_overlay(draw, 400, 300, "MARBLE CORRIDOR", (100, 100, 150))
img.save('res/room_003.png')
def create_room_004():
"""Guard Post - Fortified checkpoint"""
img = Image.new('RGB', (400, 300), (80, 70, 60))
draw = ImageDraw.Draw(img)
# Stone fortress gradient
create_gradient(draw, 400, 300, (100, 90, 80), (60, 50, 40))
# Draw iron gate
for x in range(150, 250, 10):
draw.rectangle([x, 80, x+5, 220], fill=(60, 60, 60))
for y in range(100, 200, 20):
draw.rectangle([150, y, 245, y+5], fill=(60, 60, 60))
# Draw guard figure
# Body
draw.rectangle([280, 180, 320, 240], fill=(100, 100, 150))
# Head
draw.ellipse([285, 150, 315, 180], fill=(200, 150, 120))
# Helmet
draw.ellipse([280, 145, 320, 175], fill=(150, 150, 150))
# Sword
draw.rectangle([270, 160, 275, 200], fill=(192, 192, 192))
draw.rectangle([268, 155, 277, 165], fill=(139, 69, 19))
add_text_overlay(draw, 400, 300, "GUARD POST", (255, 215, 0))
img.save('res/room_004.png')
def create_room_005():
"""Treasure Antechamber - Victory room"""
img = Image.new('RGB', (400, 300), (255, 215, 0))
draw = ImageDraw.Draw(img)
# Golden gradient
create_gradient(draw, 400, 300, (255, 215, 0), (218, 165, 32))
# Draw treasure piles
for x, y in [(100, 220), (200, 200), (300, 210)]:
# Gold coins
for i in range(10):
for j in range(5):
coin_x = x + i * 8 + j * 4
coin_y = y + j * 8
if coin_x < 380 and coin_y < 280:
draw.ellipse([coin_x, coin_y, coin_x+15, coin_y+8], fill=(255, 223, 0))
# Draw jeweled walls
for i in range(20):
x = 20 + (i % 4) * 90
y = 50 + (i // 4) * 40
# Jewels
colors = [(255, 0, 0), (0, 255, 0), (0, 0, 255), (255, 0, 255)]
color = colors[i % 4]
draw.ellipse([x, y, x+20, y+20], fill=color)
draw.ellipse([x+5, y+5, x+15, y+15], fill=(255, 255, 255))
add_text_overlay(draw, 400, 300, "TREASURE CHAMBER", (139, 69, 19))
img.save('res/room_005.png')
def create_room_006():
"""Rose Garden - Beautiful garden"""
img = Image.new('RGB', (400, 300), (50, 150, 50))
draw = ImageDraw.Draw(img)
# Garden gradient
create_gradient(draw, 400, 300, (100, 200, 100), (30, 100, 30))
# Draw roses
rose_positions = [(80, 100), (150, 120), (250, 90), (320, 110), (180, 180), (280, 200)]
for x, y in rose_positions:
# Rose petals
for angle in range(0, 360, 45):
import math
px = x + 15 * math.cos(math.radians(angle))
py = y + 15 * math.sin(math.radians(angle))
draw.ellipse([px-8, py-8, px+8, py+8], fill=(255, 100, 150))
# Rose center
draw.ellipse([x-5, y-5, x+5, y+5], fill=(255, 200, 200))
# Stem
draw.line([(x, y+10), (x, y+40)], fill=(0, 150, 0), width=3)
# Draw crystal fountain in center
draw.ellipse([180, 220, 220, 260], fill=(200, 230, 255))
draw.ellipse([185, 225, 215, 255], fill=(150, 200, 255))
# Pink key glimmer
draw.ellipse([300, 250, 320, 270], fill=(255, 192, 203))
draw.ellipse([305, 255, 315, 265], fill=(255, 255, 255))
add_text_overlay(draw, 400, 300, "ROSE GARDEN", (255, 192, 203))
img.save('res/room_006.png')
def create_room_007():
"""Spider's Web - Dark chamber with webs"""
img = Image.new('RGB', (400, 300), (30, 20, 40))
draw = ImageDraw.Draw(img)
# Dark gradient
create_gradient(draw, 400, 300, (50, 40, 60), (20, 10, 30))
# Draw spider webs
# Web 1
web_center = (120, 100)
for radius in range(20, 80, 15):
draw.ellipse([web_center[0]-radius, web_center[1]-radius,
web_center[0]+radius, web_center[1]+radius],
outline=(200, 200, 200), width=1)
for angle in range(0, 360, 30):
import math
x2 = web_center[0] + 80 * math.cos(math.radians(angle))
y2 = web_center[1] + 80 * math.sin(math.radians(angle))
draw.line([web_center, (x2, y2)], fill=(200, 200, 200), width=1)
# Draw spider
spider_x, spider_y = 120, 100
# Body
draw.ellipse([spider_x-10, spider_y-15, spider_x+10, spider_y+15], fill=(50, 20, 20))
# Legs
for i in range(8):
angle = i * 45
import math
x1 = spider_x + 10 * math.cos(math.radians(angle))
y1 = spider_y + 10 * math.sin(math.radians(angle))
x2 = spider_x + 25 * math.cos(math.radians(angle))
y2 = spider_y + 25 * math.sin(math.radians(angle))
draw.line([(x1, y1), (x2, y2)], fill=(80, 40, 40), width=2)
# Green key caught in web
draw.ellipse([280, 180, 300, 200], fill=(0, 255, 0))
draw.ellipse([285, 185, 295, 195], fill=(255, 255, 255))
# Web strands over key
draw.line([(270, 170), (310, 210)], fill=(200, 200, 200), width=1)
draw.line([(270, 210), (310, 170)], fill=(200, 200, 200), width=1)
add_text_overlay(draw, 400, 300, "SPIDER'S WEB", (200, 200, 200))
img.save('res/room_007.png')
def create_room_008():
"""Armory - Well-maintained weapons room"""
img = Image.new('RGB', (400, 300), (70, 60, 50))
draw = ImageDraw.Draw(img)
# Stone armory gradient
create_gradient(draw, 400, 300, (90, 80, 70), (50, 40, 30))
# Draw weapon racks
for x in [60, 340]:
draw.rectangle([x-5, 50, x+5, 250], fill=(139, 69, 19))
for y in range(80, 220, 30):
draw.rectangle([x-30, y, x+30, y+5], fill=(139, 69, 19))
# Draw weapons on walls
weapons = [(90, 90), (90, 120), (90, 150), (310, 90), (310, 120), (310, 150)]
for x, y in weapons:
# Sword blade
draw.rectangle([x-25, y-3, x+25, y+3], fill=(192, 192, 192))
# Sword hilt
draw.rectangle([x-30, y-8, x-20, y+8], fill=(139, 69, 19))
# Special Spider Killer Sword (glowing)
sword_x, sword_y = 200, 150
# Glow effect
for i in range(5):
draw.rectangle([sword_x-30-i, sword_y-8-i, sword_x+30+i, sword_y+8+i],
outline=(255, 215, 0, 100), width=1)
# Blade
draw.rectangle([sword_x-25, sword_y-3, sword_x+25, sword_y+3], fill=(255, 255, 255))
# Hilt
draw.rectangle([sword_x-30, sword_y-8, sword_x-20, sword_y+8], fill=(218, 165, 32))
# Draw shields
for x, y in [(150, 200), (250, 200)]:
draw.ellipse([x-20, y-25, x+20, y+25], fill=(150, 150, 150))
draw.ellipse([x-15, y-20, x+15, y+20], fill=(100, 100, 150))
add_text_overlay(draw, 400, 300, "ARMORY", (255, 215, 0))
img.save('res/room_008.png')
def create_room_009():
"""Giant Spider's Domain"""
img = Image.new('RGB', (400, 300), (20, 10, 30))
draw = ImageDraw.Draw(img)
# Very dark cave
create_gradient(draw, 400, 300, (40, 20, 50), (10, 5, 15))
# Massive web covering most of the room
web_center = (200, 150)
for radius in range(30, 150, 20):
draw.ellipse([web_center[0]-radius, web_center[1]-radius,
web_center[0]+radius, web_center[1]+radius],
outline=(150, 150, 150), width=2)
for angle in range(0, 360, 20):
import math
x2 = web_center[0] + 140 * math.cos(math.radians(angle))
y2 = web_center[1] + 140 * math.sin(math.radians(angle))
draw.line([web_center, (x2, y2)], fill=(150, 150, 150), width=2)
# Giant spider
spider_x, spider_y = 200, 150
# Body
draw.ellipse([spider_x-25, spider_y-35, spider_x+25, spider_y+35], fill=(80, 20, 20))
draw.ellipse([spider_x-15, spider_y-25, spider_x+15, spider_y+25], fill=(120, 40, 40))
# Giant legs
for i in range(8):
angle = i * 45
import math
x1 = spider_x + 25 * math.cos(math.radians(angle))
y1 = spider_y + 25 * math.sin(math.radians(angle))
x2 = spider_x + 70 * math.cos(math.radians(angle))
y2 = spider_y + 70 * math.sin(math.radians(angle))
draw.line([(x1, y1), (x2, y2)], fill=(100, 40, 40), width=6)
# Eyes
for i in range(8):
angle = i * 45
import math
x = spider_x + 15 * math.cos(math.radians(angle))
y = spider_y + 15 * math.sin(math.radians(angle))
draw.ellipse([x-3, y-3, x+3, y+3], fill=(255, 0, 0))
# Gold glittering underneath
for i in range(20):
import random
x = spider_x + random.randint(-60, 60)
y = spider_y + random.randint(20, 50)
if 50 < x < 350 and 180 < y < 280:
draw.ellipse([x-3, y-3, x+3, y+3], fill=(255, 215, 0))
add_text_overlay(draw, 400, 300, "GIANT SPIDER'S DOMAIN", (255, 0, 0))
img.save('res/room_009.png')
def create_room_010():
"""Bat Cave"""
img = Image.new('RGB', (400, 300), (30, 20, 50))
draw = ImageDraw.Draw(img)
# Cave gradient
create_gradient(draw, 400, 300, (50, 40, 70), (20, 10, 30))
# Cave stalactites
stalactites = [(80, 0), (150, 0), (220, 0), (290, 0), (350, 0)]
for x, y in stalactites:
points = [(x, y), (x-15, y+40), (x+15, y+40)]
draw.polygon(points, fill=(60, 50, 40))
# Giant bat hanging upside down
bat_x, bat_y = 200, 80
# Bat body
draw.ellipse([bat_x-20, bat_y, bat_x+20, bat_y+40], fill=(50, 30, 30))
# Bat wings (spread wide)
wing_points_left = [(bat_x-20, bat_y+10), (bat_x-80, bat_y-20), (bat_x-60, bat_y+30), (bat_x-20, bat_y+25)]
wing_points_right = [(bat_x+20, bat_y+10), (bat_x+80, bat_y-20), (bat_x+60, bat_y+30), (bat_x+20, bat_y+25)]
draw.polygon(wing_points_left, fill=(40, 20, 20))
draw.polygon(wing_points_right, fill=(40, 20, 20))
# Wing membrane details
for i in range(3):
x_offset = -60 + i * 20
draw.line([(bat_x-20, bat_y+15), (bat_x+x_offset, bat_y-10)], fill=(60, 40, 40), width=1)
x_offset = 20 + i * 20
draw.line([(bat_x+20, bat_y+15), (bat_x+x_offset, bat_y-10)], fill=(60, 40, 40), width=1)
# Bat head
draw.ellipse([bat_x-15, bat_y+30, bat_x+15, bat_y+50], fill=(60, 40, 40))
# Red eyes
draw.ellipse([bat_x-8, bat_y+35, bat_x-3, bat_y+40], fill=(255, 0, 0))
draw.ellipse([bat_x+3, bat_y+35, bat_x+8, bat_y+40], fill=(255, 0, 0))
# Ears
draw.polygon([(bat_x-15, bat_y+30), (bat_x-25, bat_y+15), (bat_x-10, bat_y+25)], fill=(60, 40, 40))
draw.polygon([(bat_x+15, bat_y+30), (bat_x+25, bat_y+15), (bat_x+10, bat_y+25)], fill=(60, 40, 40))
# Blue key in bat's talons
draw.ellipse([bat_x-8, bat_y+45, bat_x+8, bat_y+60], fill=(0, 100, 255))
draw.ellipse([bat_x-3, bat_y+50, bat_x+3, bat_y+55], fill=(255, 255, 255))
# Sound waves (beating wings)
for i in range(3):
radius = 60 + i * 20
draw.ellipse([bat_x-radius, bat_y-radius//2, bat_x+radius, bat_y+radius//2],
outline=(100, 100, 100, 50), width=1)
add_text_overlay(draw, 400, 300, "BAT CAVE", (100, 100, 255))
img.save('res/room_010.png')
def create_remaining_rooms():
"""Create rooms 11-22"""
# Room 011 - Key Chamber with combination lock
img = Image.new('RGB', (400, 300), (100, 80, 120))
draw = ImageDraw.Draw(img)
create_gradient(draw, 400, 300, (120, 100, 140), (80, 60, 100))
# Circular room
draw.ellipse([50, 50, 350, 250], outline=(200, 200, 200), width=3)
# Combination lock on wall
draw.rectangle([150, 80, 250, 150], fill=(100, 100, 100))
draw.rectangle([160, 90, 240, 140], fill=(50, 50, 50))
# Lock dials
for i, x in enumerate([175, 195, 215, 235]):
draw.ellipse([x-10, 105, x+10, 125], fill=(200, 200, 200))
draw.ellipse([x-8, 107, x+8, 123], fill=(150, 150, 150))
# Pink key on pedestal
draw.rectangle([180, 180, 220, 220], fill=(150, 150, 150))
draw.ellipse([190, 160, 210, 180], fill=(255, 192, 203))
draw.ellipse([195, 165, 205, 175], fill=(255, 255, 255))
add_text_overlay(draw, 400, 300, "KEY CHAMBER", (255, 192, 203))
img.save('res/room_011.png')
# Room 012 - Rat Warren
img = Image.new('RGB', (400, 300), (60, 40, 30))
draw = ImageDraw.Draw(img)
create_gradient(draw, 400, 300, (80, 60, 50), (40, 20, 10))
# Draw 4 rats in different positions
rat_positions = [(100, 200), (200, 180), (280, 220), (150, 240)]
for i, (x, y) in enumerate(rat_positions):
# Rat body
draw.ellipse([x-15, y-8, x+15, y+8], fill=(80, 60, 40))
# Rat head
draw.ellipse([x+10, y-5, x+25, y+5], fill=(90, 70, 50))
# Tail
import math
tail_x = x - 15 - 20 * math.cos(i * 0.5)
tail_y = y + 10 * math.sin(i * 0.5)
draw.line([(x-15, y), (tail_x, tail_y)], fill=(70, 50, 30), width=3)
# Eyes (glowing)
draw.ellipse([x+18, y-3, x+22, y+1], fill=(255, 255, 0))
draw.ellipse([x+13, y-3, x+17, y+1], fill=(255, 255, 0))
add_text_overlay(draw, 400, 300, "RAT WARREN - COUNT: 4", (255, 255, 0))
img.save('res/room_012.png')
# Room 013 - Second Serpent's Den
img = Image.new('RGB', (400, 300), (30, 50, 30))
draw = ImageDraw.Draw(img)
create_gradient(draw, 400, 300, (50, 70, 50), (20, 30, 20))
# Snake coiled around yellow key
import math
snake_points = []
center_x, center_y = 200, 150
for i in range(40):
angle = i * 0.4
radius = 20 + i * 0.8
x = center_x + radius * math.cos(angle)
y = center_y + radius * math.sin(angle)
snake_points.append((int(x), int(y)))
for i in range(len(snake_points) - 1):
draw.line([snake_points[i], snake_points[i+1]], fill=(0, 120, 0), width=6)
# Snake head
draw.ellipse([185, 135, 205, 155], fill=(0, 140, 0))
draw.ellipse([190, 140, 194, 144], fill=(255, 0, 0)) # Eye
draw.ellipse([196, 140, 200, 144], fill=(255, 0, 0)) # Eye
# Yellow key in center
draw.ellipse([195, 145, 205, 155], fill=(255, 255, 0))
draw.ellipse([197, 147, 203, 153], fill=(255, 255, 255))
add_text_overlay(draw, 400, 300, "SECOND SERPENT'S DEN", (255, 255, 0))
img.save('res/room_013.png')
# Continue with remaining rooms...
# Room 014 - Emerald Chamber
img = Image.new('RGB', (400, 300), (0, 100, 0))
draw = ImageDraw.Draw(img)
create_gradient(draw, 400, 300, (0, 150, 0), (0, 80, 0))
# Green mystical glow effect
for i in range(10):
alpha = 255 - i * 20
draw.ellipse([50+i*5, 50+i*5, 350-i*5, 250-i*5],
outline=(0, 255, 0, alpha), width=2)
# Green key with magical aura
key_x, key_y = 200, 150
# Aura
for i in range(5):
draw.ellipse([key_x-20-i*3, key_y-10-i*3, key_x+20+i*3, key_y+10+i*3],
outline=(0, 255, 0, 100-i*20), width=1)
# Key
draw.ellipse([key_x-15, key_y-8, key_x+15, key_y+8], fill=(0, 255, 0))
draw.ellipse([key_x-10, key_y-5, key_x+10, key_y+5], fill=(255, 255, 255))
add_text_overlay(draw, 400, 300, "EMERALD CHAMBER", (255, 255, 255))
img.save('res/room_014.png')
# Room 015 - Shadow Spider's Lair
img = Image.new('RGB', (400, 300), (10, 5, 20))
draw = ImageDraw.Draw(img)
create_gradient(draw, 400, 300, (20, 10, 30), (5, 2, 10))
# Barely visible spider in shadows
spider_x, spider_y = 300, 100
# Spider outline (very faint)
draw.ellipse([spider_x-12, spider_y-18, spider_x+12, spider_y+18],
outline=(40, 40, 40), width=1)
# Faint legs
for i in range(8):
angle = i * 45
import math
x1 = spider_x + 12 * math.cos(math.radians(angle))
y1 = spider_y + 12 * math.sin(math.radians(angle))
x2 = spider_x + 25 * math.cos(math.radians(angle))
y2 = spider_y + 25 * math.sin(math.radians(angle))
draw.line([(x1, y1), (x2, y2)], fill=(30, 30, 30), width=1)
# Only eyes are clearly visible
draw.ellipse([spider_x-3, spider_y-3, spider_x+3, spider_y+3], fill=(255, 0, 0))
add_text_overlay(draw, 400, 300, "SHADOW SPIDER'S LAIR", (100, 100, 100))
img.save('res/room_015.png')
# Room 016 - Merchant's Shop
img = Image.new('RGB', (400, 300), (139, 118, 76))
draw = ImageDraw.Draw(img)
create_gradient(draw, 400, 300, (160, 140, 100), (120, 100, 60))
# Shop counter
draw.rectangle([50, 150, 350, 200], fill=(139, 69, 19))
draw.rectangle([50, 140, 350, 155], fill=(160, 82, 45))
# Merchant figure
# Body
draw.rectangle([280, 100, 320, 150], fill=(100, 150, 200))
# Head
draw.ellipse([285, 70, 315, 100], fill=(220, 180, 140))
# Hat
draw.polygon([(290, 70), (310, 70), (300, 50)], fill=(200, 0, 0))
# Smile
draw.arc([290, 80, 310, 95], 0, 180, fill=(150, 100, 100), width=2)
# Bow displayed prominently
bow_x, bow_y = 150, 120
# Bow curve
draw.arc([bow_x-30, bow_y-40, bow_x+30, bow_y+40], 270, 90,
fill=(139, 69, 19), width=5)
# Bow string
draw.line([(bow_x-25, bow_y-35), (bow_x-25, bow_y+35)],
fill=(220, 220, 220), width=2)
# Arrow
draw.line([(bow_x-20, bow_y), (bow_x+40, bow_y)],
fill=(139, 69, 19), width=3)
draw.polygon([(bow_x+40, bow_y), (bow_x+35, bow_y-5), (bow_x+35, bow_y+5)],
fill=(192, 192, 192))
add_text_overlay(draw, 400, 300, "MERCHANT'S SHOP", (255, 215, 0))
img.save('res/room_016.png')
# Rooms 017-022 (simplified for space)
room_configs = [
(17, "GREAT HALL", (100, 90, 80), (80, 70, 60)),
(18, "NEXUS CHAMBER", (80, 60, 100), (60, 40, 80)),
(19, "CRYSTAL CAVERN", (150, 100, 200), (100, 50, 150)),
(20, "ABANDONED ARMORY", (60, 50, 40), (40, 30, 20)),
(21, "STARTING CHAMBER", (100, 120, 100), (80, 100, 80)),
(22, "FINAL KEY CHAMBER", (200, 180, 100), (180, 160, 80))
]
for room_num, title, color1, color2 in room_configs:
img = Image.new('RGB', (400, 300), color1)
draw = ImageDraw.Draw(img)
create_gradient(draw, 400, 300, color1, color2)
if room_num == 17: # Great Hall - add columns
for x in [100, 200, 300]:
draw.rectangle([x-10, 50, x+10, 250], fill=(120, 110, 100))
elif room_num == 18: # Nexus - energy effects
for i in range(3):
size = 100 - i*30
x1, y1 = 200 - size//2, 150 - size//2
x2, y2 = 200 + size//2, 150 + size//2
if x2 > x1 and y2 > y1:
draw.ellipse([x1, y1, x2, y2], outline=(255, 255, 255), width=2)
elif room_num == 19: # Crystal Cavern - crystals
crystal_pos = [(80, 100), (150, 80), (250, 120), (320, 90)]
for x, y in crystal_pos:
draw.polygon([(x, y-20), (x-15, y+20), (x+15, y+20)],
fill=(200, 150, 255))
elif room_num == 20: # Abandoned Armory - rusty sword
draw.rectangle([190, 140, 240, 150], fill=(139, 69, 19)) # Rusty blade
draw.rectangle([180, 135, 195, 155], fill=(101, 67, 33)) # Handle
elif room_num == 21: # Starting Chamber - blue door
draw.rectangle([300, 100, 320, 200], fill=(0, 100, 255))
draw.ellipse([305, 145, 315, 155], fill=(255, 215, 0)) # Door handle
elif room_num == 22: # Final Key Chamber - yellow key on table
draw.rectangle([150, 180, 250, 200], fill=(139, 69, 19)) # Table
draw.ellipse([190, 160, 210, 180], fill=(255, 255, 0)) # Yellow key
draw.ellipse([195, 165, 205, 175], fill=(255, 255, 255))
add_text_overlay(draw, 400, 300, title, (255, 255, 255))
img.save(f'res/room_{room_num:03d}.png')
# Generate all room images
print("🎨 Generating spectacular room images...")
create_room_001()
create_room_002()
create_room_003()
create_room_004()
create_room_005()
create_room_006()
create_room_007()
create_room_008()
create_room_009()
create_room_010()
create_remaining_rooms()
print("✨ All 22 room images generated successfully!")
print("📁 Images saved in res/ directory as room_001.png through room_022.png")
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