summaryrefslogtreecommitdiff
path: root/vendor/github.com/hamba/avro/v2/ocf/codec.go
blob: 8d0cab244505a29eef9a6c95657059ef673dca41 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
package ocf

import (
	"bytes"
	"compress/flate"
	"encoding/binary"
	"errors"
	"fmt"
	"hash/crc32"
	"io"

	"github.com/golang/snappy"
	"github.com/klauspost/compress/zstd"
)

// CodecName represents a compression codec name.
type CodecName string

// Supported compression codecs.
const (
	Null      CodecName = "null"
	Deflate   CodecName = "deflate"
	Snappy    CodecName = "snappy"
	ZStandard CodecName = "zstandard"
)

type codecOptions struct {
	DeflateCompressionLevel int
	ZStandardOptions        zstdOptions
}

type zstdOptions struct {
	EOptions []zstd.EOption
	DOptions []zstd.DOption
}

func resolveCodec(name CodecName, codecOpts codecOptions) (Codec, error) {
	switch name {
	case Null, "":
		return &NullCodec{}, nil

	case Deflate:
		return &DeflateCodec{compLvl: codecOpts.DeflateCompressionLevel}, nil

	case Snappy:
		return &SnappyCodec{}, nil

	case ZStandard:
		return newZStandardCodec(codecOpts.ZStandardOptions), nil

	default:
		return nil, fmt.Errorf("unknown codec %s", name)
	}
}

// Codec represents a compression codec.
type Codec interface {
	// Decode decodes the given bytes.
	Decode([]byte) ([]byte, error)
	// Encode encodes the given bytes.
	Encode([]byte) []byte
}

// NullCodec is a no op codec.
type NullCodec struct{}

// Decode decodes the given bytes.
func (*NullCodec) Decode(b []byte) ([]byte, error) {
	return b, nil
}

// Encode encodes the given bytes.
func (*NullCodec) Encode(b []byte) []byte {
	return b
}

// DeflateCodec is a flate compression codec.
type DeflateCodec struct {
	compLvl int
}

// Decode decodes the given bytes.
func (c *DeflateCodec) Decode(b []byte) ([]byte, error) {
	r := flate.NewReader(bytes.NewBuffer(b))
	data, err := io.ReadAll(r)
	if err != nil {
		_ = r.Close()
		return nil, err
	}
	_ = r.Close()

	return data, nil
}

// Encode encodes the given bytes.
func (c *DeflateCodec) Encode(b []byte) []byte {
	data := bytes.NewBuffer(make([]byte, 0, len(b)))

	w, _ := flate.NewWriter(data, c.compLvl)
	_, _ = w.Write(b)
	_ = w.Close()

	return data.Bytes()
}

// SnappyCodec is a snappy compression codec.
type SnappyCodec struct{}

// Decode decodes the given bytes.
func (*SnappyCodec) Decode(b []byte) ([]byte, error) {
	l := len(b)
	if l < 5 {
		return nil, errors.New("block does not contain snappy checksum")
	}

	dst, err := snappy.Decode(nil, b[:l-4])
	if err != nil {
		return nil, err
	}

	crc := binary.BigEndian.Uint32(b[l-4:])
	if crc32.ChecksumIEEE(dst) != crc {
		return nil, errors.New("snappy checksum mismatch")
	}

	return dst, nil
}

// Encode encodes the given bytes.
func (*SnappyCodec) Encode(b []byte) []byte {
	dst := snappy.Encode(nil, b)

	dst = append(dst, 0, 0, 0, 0)
	binary.BigEndian.PutUint32(dst[len(dst)-4:], crc32.ChecksumIEEE(b))

	return dst
}

// ZStandardCodec is a zstandard compression codec.
type ZStandardCodec struct {
	decoder *zstd.Decoder
	encoder *zstd.Encoder
}

func newZStandardCodec(opts zstdOptions) *ZStandardCodec {
	decoder, _ := zstd.NewReader(nil, opts.DOptions...)
	encoder, _ := zstd.NewWriter(nil, opts.EOptions...)
	return &ZStandardCodec{
		decoder: decoder,
		encoder: encoder,
	}
}

// Decode decodes the given bytes.
func (zstdCodec *ZStandardCodec) Decode(b []byte) ([]byte, error) {
	defer func() { _ = zstdCodec.decoder.Reset(nil) }()
	return zstdCodec.decoder.DecodeAll(b, nil)
}

// Encode encodes the given bytes.
func (zstdCodec *ZStandardCodec) Encode(b []byte) []byte {
	defer zstdCodec.encoder.Reset(nil)
	return zstdCodec.encoder.EncodeAll(b, nil)
}