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-package playwright
-
-// Exposes API that can be used for the Web API testing. This class is used for creating [APIRequestContext] instance
-// which in turn can be used for sending web requests. An instance of this class can be obtained via
-// [Playwright.Request]. For more information see [APIRequestContext].
-type APIRequest interface {
- // Creates new instances of [APIRequestContext].
- NewContext(options ...APIRequestNewContextOptions) (APIRequestContext, error)
-}
-
-// This API is used for the Web API testing. You can use it to trigger API endpoints, configure micro-services,
-// prepare environment or the service to your e2e test.
-// Each Playwright browser context has associated with it [APIRequestContext] instance which shares cookie storage
-// with the browser context and can be accessed via [BrowserContext.Request] or [Page.Request]. It is also possible to
-// create a new APIRequestContext instance manually by calling [APIRequest.NewContext].
-// **Cookie management**
-// [APIRequestContext] returned by [BrowserContext.Request] and [Page.Request] shares cookie storage with the
-// corresponding [BrowserContext]. Each API request will have `Cookie` header populated with the values from the
-// browser context. If the API response contains `Set-Cookie` header it will automatically update [BrowserContext]
-// cookies and requests made from the page will pick them up. This means that if you log in using this API, your e2e
-// test will be logged in and vice versa.
-// If you want API requests to not interfere with the browser cookies you should create a new [APIRequestContext] by
-// calling [APIRequest.NewContext]. Such `APIRequestContext` object will have its own isolated cookie storage.
-type APIRequestContext interface {
- // Sends HTTP(S) [DELETE] request and returns its
- // response. The method will populate request cookies from the context and update context cookies from the response.
- // The method will automatically follow redirects.
- //
- // url: Target URL.
- //
- // [DELETE]: https://developer.mozilla.org/en-US/docs/Web/HTTP/Methods/DELETE
- Delete(url string, options ...APIRequestContextDeleteOptions) (APIResponse, error)
-
- // All responses returned by [APIRequestContext.Get] and similar methods are stored in the memory, so that you can
- // later call [APIResponse.Body].This method discards all its resources, calling any method on disposed
- // [APIRequestContext] will throw an exception.
- Dispose(options ...APIRequestContextDisposeOptions) error
-
- // Sends HTTP(S) request and returns its response. The method will populate request cookies from the context and
- // update context cookies from the response. The method will automatically follow redirects.
- //
- // urlOrRequest: Target URL or Request to get all parameters from.
- Fetch(urlOrRequest interface{}, options ...APIRequestContextFetchOptions) (APIResponse, error)
-
- // Sends HTTP(S) [GET] request and returns its
- // response. The method will populate request cookies from the context and update context cookies from the response.
- // The method will automatically follow redirects.
- //
- // url: Target URL.
- //
- // [GET]: https://developer.mozilla.org/en-US/docs/Web/HTTP/Methods/GET
- Get(url string, options ...APIRequestContextGetOptions) (APIResponse, error)
-
- // Sends HTTP(S) [HEAD] request and returns its
- // response. The method will populate request cookies from the context and update context cookies from the response.
- // The method will automatically follow redirects.
- //
- // url: Target URL.
- //
- // [HEAD]: https://developer.mozilla.org/en-US/docs/Web/HTTP/Methods/HEAD
- Head(url string, options ...APIRequestContextHeadOptions) (APIResponse, error)
-
- // Sends HTTP(S) [PATCH] request and returns its
- // response. The method will populate request cookies from the context and update context cookies from the response.
- // The method will automatically follow redirects.
- //
- // url: Target URL.
- //
- // [PATCH]: https://developer.mozilla.org/en-US/docs/Web/HTTP/Methods/PATCH
- Patch(url string, options ...APIRequestContextPatchOptions) (APIResponse, error)
-
- // Sends HTTP(S) [POST] request and returns its
- // response. The method will populate request cookies from the context and update context cookies from the response.
- // The method will automatically follow redirects.
- //
- // url: Target URL.
- //
- // [POST]: https://developer.mozilla.org/en-US/docs/Web/HTTP/Methods/POST
- Post(url string, options ...APIRequestContextPostOptions) (APIResponse, error)
-
- // Sends HTTP(S) [PUT] request and returns its
- // response. The method will populate request cookies from the context and update context cookies from the response.
- // The method will automatically follow redirects.
- //
- // url: Target URL.
- //
- // [PUT]: https://developer.mozilla.org/en-US/docs/Web/HTTP/Methods/PUT
- Put(url string, options ...APIRequestContextPutOptions) (APIResponse, error)
-
- // Returns storage state for this request context, contains current cookies and local storage snapshot if it was
- // passed to the constructor.
- StorageState(path ...string) (*StorageState, error)
-}
-
-// [APIResponse] class represents responses returned by [APIRequestContext.Get] and similar methods.
-type APIResponse interface {
- // Returns the buffer with response body.
- Body() ([]byte, error)
-
- // Disposes the body of this response. If not called then the body will stay in memory until the context closes.
- Dispose() error
-
- // An object with all the response HTTP headers associated with this response.
- Headers() map[string]string
-
- // An array with all the response HTTP headers associated with this response. Header names are not lower-cased.
- // Headers with multiple entries, such as `Set-Cookie`, appear in the array multiple times.
- HeadersArray() []NameValue
-
- // Returns the JSON representation of response body.
- // This method will throw if the response body is not parsable via `JSON.parse`.
- JSON(v interface{}) error
-
- // Contains a boolean stating whether the response was successful (status in the range 200-299) or not.
- Ok() bool
-
- // Contains the status code of the response (e.g., 200 for a success).
- Status() int
-
- // Contains the status text of the response (e.g. usually an "OK" for a success).
- StatusText() string
-
- // Returns the text representation of response body.
- Text() (string, error)
-
- // Contains the URL of the response.
- URL() string
-}
-
-// The [APIResponseAssertions] class provides assertion methods that can be used to make assertions about the
-// [APIResponse] in the tests.
-type APIResponseAssertions interface {
- // Makes the assertion check for the opposite condition. For example, this code tests that the response status is not
- // successful:
- Not() APIResponseAssertions
-
- // Ensures the response status code is within `200..299` range.
- ToBeOK() error
-}
-
-// A Browser is created via [BrowserType.Launch]. An example of using a [Browser] to create a [Page]:
-type Browser interface {
- EventEmitter
- // Emitted when Browser gets disconnected from the browser application. This might happen because of one of the
- // following:
- // - Browser application is closed or crashed.
- // - The [Browser.Close] method was called.
- OnDisconnected(fn func(Browser))
-
- // Get the browser type (chromium, firefox or webkit) that the browser belongs to.
- BrowserType() BrowserType
-
- // In case this browser is obtained using [BrowserType.Launch], closes the browser and all of its pages (if any were
- // opened).
- // In case this browser is connected to, clears all created contexts belonging to this browser and disconnects from
- // the browser server.
- // **NOTE** This is similar to force-quitting the browser. To close pages gracefully and ensure you receive page close
- // events, call [BrowserContext.Close] on any [BrowserContext] instances you explicitly created earlier using
- // [Browser.NewContext] **before** calling [Browser.Close].
- // The [Browser] object itself is considered to be disposed and cannot be used anymore.
- Close(options ...BrowserCloseOptions) error
-
- // Returns an array of all open browser contexts. In a newly created browser, this will return zero browser contexts.
- Contexts() []BrowserContext
-
- // Indicates that the browser is connected.
- IsConnected() bool
-
- // **NOTE** CDP Sessions are only supported on Chromium-based browsers.
- // Returns the newly created browser session.
- NewBrowserCDPSession() (CDPSession, error)
-
- // Creates a new browser context. It won't share cookies/cache with other browser contexts.
- // **NOTE** If directly using this method to create [BrowserContext]s, it is best practice to explicitly close the
- // returned context via [BrowserContext.Close] when your code is done with the [BrowserContext], and before calling
- // [Browser.Close]. This will ensure the `context` is closed gracefully and any artifacts—like HARs and videos—are
- // fully flushed and saved.
- NewContext(options ...BrowserNewContextOptions) (BrowserContext, error)
-
- // Creates a new page in a new browser context. Closing this page will close the context as well.
- // This is a convenience API that should only be used for the single-page scenarios and short snippets. Production
- // code and testing frameworks should explicitly create [Browser.NewContext] followed by the [BrowserContext.NewPage]
- // to control their exact life times.
- NewPage(options ...BrowserNewPageOptions) (Page, error)
-
- // **NOTE** This API controls
- // [Chromium Tracing] which is a low-level
- // chromium-specific debugging tool. API to control [Playwright Tracing] could be found
- // [here].
- // You can use [Browser.StartTracing] and [Browser.StopTracing] to create a trace file that can be opened in Chrome
- // DevTools performance panel.
- //
- // [Chromium Tracing]: https://www.chromium.org/developers/how-tos/trace-event-profiling-tool
- // [Playwright Tracing]: ../trace-viewer
- // [here]: ./class-tracing
- StartTracing(options ...BrowserStartTracingOptions) error
-
- // **NOTE** This API controls
- // [Chromium Tracing] which is a low-level
- // chromium-specific debugging tool. API to control [Playwright Tracing] could be found
- // [here].
- // Returns the buffer with trace data.
- //
- // [Chromium Tracing]: https://www.chromium.org/developers/how-tos/trace-event-profiling-tool
- // [Playwright Tracing]: ../trace-viewer
- // [here]: ./class-tracing
- StopTracing() ([]byte, error)
-
- // Returns the browser version.
- Version() string
-}
-
-// BrowserContexts provide a way to operate multiple independent browser sessions.
-// If a page opens another page, e.g. with a `window.open` call, the popup will belong to the parent page's browser
-// context.
-// Playwright allows creating isolated non-persistent browser contexts with [Browser.NewContext] method.
-// Non-persistent browser contexts don't write any browsing data to disk.
-type BrowserContext interface {
- EventEmitter
- // **NOTE** Only works with Chromium browser's persistent context.
- // Emitted when new background page is created in the context.
- OnBackgroundPage(fn func(Page))
-
- // Playwright has ability to mock clock and passage of time.
- Clock() Clock
-
- // Emitted when Browser context gets closed. This might happen because of one of the following:
- // - Browser context is closed.
- // - Browser application is closed or crashed.
- // - The [Browser.Close] method was called.
- OnClose(fn func(BrowserContext))
-
- // Emitted when JavaScript within the page calls one of console API methods, e.g. `console.log` or `console.dir`.
- // The arguments passed into `console.log` and the page are available on the [ConsoleMessage] event handler argument.
- OnConsole(fn func(ConsoleMessage))
-
- // Emitted when a JavaScript dialog appears, such as `alert`, `prompt`, `confirm` or `beforeunload`. Listener **must**
- // either [Dialog.Accept] or [Dialog.Dismiss] the dialog - otherwise the page will
- // [freeze] waiting for the dialog,
- // and actions like click will never finish.
- //
- // [freeze]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/EventLoop#never_blocking
- OnDialog(fn func(Dialog))
-
- // The event is emitted when a new Page is created in the BrowserContext. The page may still be loading. The event
- // will also fire for popup pages. See also [Page.OnPopup] to receive events about popups relevant to a specific page.
- // The earliest moment that page is available is when it has navigated to the initial url. For example, when opening a
- // popup with `window.open('http://example.com')`, this event will fire when the network request to
- // "http://example.com" is done and its response has started loading in the popup. If you would like to route/listen
- // to this network request, use [BrowserContext.Route] and [BrowserContext.OnRequest] respectively instead of similar
- // methods on the [Page].
- // **NOTE** Use [Page.WaitForLoadState] to wait until the page gets to a particular state (you should not need it in
- // most cases).
- OnPage(fn func(Page))
-
- // Emitted when exception is unhandled in any of the pages in this context. To listen for errors from a particular
- // page, use [Page.OnPageError] instead.
- OnWebError(fn func(WebError))
-
- // Emitted when a request is issued from any pages created through this context. The [request] object is read-only. To
- // only listen for requests from a particular page, use [Page.OnRequest].
- // In order to intercept and mutate requests, see [BrowserContext.Route] or [Page.Route].
- OnRequest(fn func(Request))
-
- // Emitted when a request fails, for example by timing out. To only listen for failed requests from a particular page,
- // use [Page.OnRequestFailed].
- // **NOTE** HTTP Error responses, such as 404 or 503, are still successful responses from HTTP standpoint, so request
- // will complete with [BrowserContext.OnRequestFinished] event and not with [BrowserContext.OnRequestFailed].
- OnRequestFailed(fn func(Request))
-
- // Emitted when a request finishes successfully after downloading the response body. For a successful response, the
- // sequence of events is `request`, `response` and `requestfinished`. To listen for successful requests from a
- // particular page, use [Page.OnRequestFinished].
- OnRequestFinished(fn func(Request))
-
- // Emitted when [response] status and headers are received for a request. For a successful response, the sequence of
- // events is `request`, `response` and `requestfinished`. To listen for response events from a particular page, use
- // [Page.OnResponse].
- OnResponse(fn func(Response))
-
- // Adds cookies into this browser context. All pages within this context will have these cookies installed. Cookies
- // can be obtained via [BrowserContext.Cookies].
- AddCookies(cookies []OptionalCookie) error
-
- // Adds a script which would be evaluated in one of the following scenarios:
- // - Whenever a page is created in the browser context or is navigated.
- // - Whenever a child frame is attached or navigated in any page in the browser context. In this case, the script is
- // evaluated in the context of the newly attached frame.
- // The script is evaluated after the document was created but before any of its scripts were run. This is useful to
- // amend the JavaScript environment, e.g. to seed `Math.random`.
- //
- // script: Script to be evaluated in all pages in the browser context.
- AddInitScript(script Script) error
-
- // **NOTE** Background pages are only supported on Chromium-based browsers.
- // All existing background pages in the context.
- BackgroundPages() []Page
-
- // Returns the browser instance of the context. If it was launched as a persistent context null gets returned.
- Browser() Browser
-
- // Removes cookies from context. Accepts optional filter.
- ClearCookies(options ...BrowserContextClearCookiesOptions) error
-
- // Clears all permission overrides for the browser context.
- ClearPermissions() error
-
- // Closes the browser context. All the pages that belong to the browser context will be closed.
- // **NOTE** The default browser context cannot be closed.
- Close(options ...BrowserContextCloseOptions) error
-
- // If no URLs are specified, this method returns all cookies. If URLs are specified, only cookies that affect those
- // URLs are returned.
- Cookies(urls ...string) ([]Cookie, error)
-
- // The method adds a function called “[object Object]” on the `window` object of every frame in every page in the
- // context. When called, the function executes “[object Object]” and returns a [Promise] which resolves to the return
- // value of “[object Object]”. If the “[object Object]” returns a [Promise], it will be awaited.
- // The first argument of the “[object Object]” function contains information about the caller: `{ browserContext:
- // BrowserContext, page: Page, frame: Frame }`.
- // See [Page.ExposeBinding] for page-only version.
- //
- // 1. name: Name of the function on the window object.
- // 2. binding: Callback function that will be called in the Playwright's context.
- ExposeBinding(name string, binding BindingCallFunction, handle ...bool) error
-
- // The method adds a function called “[object Object]” on the `window` object of every frame in every page in the
- // context. When called, the function executes “[object Object]” and returns a [Promise] which resolves to the return
- // value of “[object Object]”.
- // If the “[object Object]” returns a [Promise], it will be awaited.
- // See [Page.ExposeFunction] for page-only version.
- //
- // 1. name: Name of the function on the window object.
- // 2. binding: Callback function that will be called in the Playwright's context.
- ExposeFunction(name string, binding ExposedFunction) error
-
- // Grants specified permissions to the browser context. Only grants corresponding permissions to the given origin if
- // specified.
- //
- // permissions: A list of permissions to grant.
- //
- // **NOTE** Supported permissions differ between browsers, and even between different versions of the same browser.
- // Any permission may stop working after an update.
- //
- // Here are some permissions that may be supported by some browsers:
- // - `'accelerometer'`
- // - `'ambient-light-sensor'`
- // - `'background-sync'`
- // - `'camera'`
- // - `'clipboard-read'`
- // - `'clipboard-write'`
- // - `'geolocation'`
- // - `'gyroscope'`
- // - `'magnetometer'`
- // - `'microphone'`
- // - `'midi-sysex'` (system-exclusive midi)
- // - `'midi'`
- // - `'notifications'`
- // - `'payment-handler'`
- // - `'storage-access'`
- GrantPermissions(permissions []string, options ...BrowserContextGrantPermissionsOptions) error
-
- // **NOTE** CDP sessions are only supported on Chromium-based browsers.
- // Returns the newly created session.
- //
- // page: Target to create new session for. For backwards-compatibility, this parameter is named `page`, but it can be a
- // `Page` or `Frame` type.
- NewCDPSession(page interface{}) (CDPSession, error)
-
- // Creates a new page in the browser context.
- NewPage() (Page, error)
-
- // Returns all open pages in the context.
- Pages() []Page
-
- // API testing helper associated with this context. Requests made with this API will use context cookies.
- Request() APIRequestContext
-
- // Routing provides the capability to modify network requests that are made by any page in the browser context. Once
- // route is enabled, every request matching the url pattern will stall unless it's continued, fulfilled or aborted.
- // **NOTE** [BrowserContext.Route] will not intercept requests intercepted by Service Worker. See
- // [this] issue. We recommend disabling Service Workers when
- // using request interception by setting “[object Object]” to `block`.
- //
- // 1. url: A glob pattern, regex pattern, or predicate that receives a [URL] to match during routing. If “[object Object]” is
- // set in the context options and the provided URL is a string that does not start with `*`, it is resolved using the
- // [`new URL()`](https://developer.mozilla.org/en-US/docs/Web/API/URL/URL) constructor.
- // 2. handler: handler function to route the request.
- //
- // [this]: https://github.com/microsoft/playwright/issues/1090
- Route(url interface{}, handler routeHandler, times ...int) error
-
- // If specified the network requests that are made in the context will be served from the HAR file. Read more about
- // [Replaying from HAR].
- // Playwright will not serve requests intercepted by Service Worker from the HAR file. See
- // [this] issue. We recommend disabling Service Workers when
- // using request interception by setting “[object Object]” to `block`.
- //
- // har: Path to a [HAR](http://www.softwareishard.com/blog/har-12-spec) file with prerecorded network data. If `path` is a
- // relative path, then it is resolved relative to the current working directory.
- //
- // [Replaying from HAR]: https://playwright.dev/docs/mock#replaying-from-har
- // [this]: https://github.com/microsoft/playwright/issues/1090
- RouteFromHAR(har string, options ...BrowserContextRouteFromHAROptions) error
-
- // This method allows to modify websocket connections that are made by any page in the browser context.
- // Note that only `WebSocket`s created after this method was called will be routed. It is recommended to call this
- // method before creating any pages.
- //
- // 1. url: Only WebSockets with the url matching this pattern will be routed. A string pattern can be relative to the
- // “[object Object]” context option.
- // 2. handler: Handler function to route the WebSocket.
- RouteWebSocket(url interface{}, handler func(WebSocketRoute)) error
-
- // **NOTE** Service workers are only supported on Chromium-based browsers.
- // All existing service workers in the context.
- ServiceWorkers() []Worker
-
- // This setting will change the default maximum navigation time for the following methods and related shortcuts:
- // - [Page.GoBack]
- // - [Page.GoForward]
- // - [Page.Goto]
- // - [Page.Reload]
- // - [Page.SetContent]
- // - [Page.ExpectNavigation]
- // **NOTE** [Page.SetDefaultNavigationTimeout] and [Page.SetDefaultTimeout] take priority over
- // [BrowserContext.SetDefaultNavigationTimeout].
- //
- // timeout: Maximum navigation time in milliseconds
- SetDefaultNavigationTimeout(timeout float64)
-
- // This setting will change the default maximum time for all the methods accepting “[object Object]” option.
- // **NOTE** [Page.SetDefaultNavigationTimeout], [Page.SetDefaultTimeout] and
- // [BrowserContext.SetDefaultNavigationTimeout] take priority over [BrowserContext.SetDefaultTimeout].
- //
- // timeout: Maximum time in milliseconds. Pass `0` to disable timeout.
- SetDefaultTimeout(timeout float64)
-
- // The extra HTTP headers will be sent with every request initiated by any page in the context. These headers are
- // merged with page-specific extra HTTP headers set with [Page.SetExtraHTTPHeaders]. If page overrides a particular
- // header, page-specific header value will be used instead of the browser context header value.
- // **NOTE** [BrowserContext.SetExtraHTTPHeaders] does not guarantee the order of headers in the outgoing requests.
- //
- // headers: An object containing additional HTTP headers to be sent with every request. All header values must be strings.
- SetExtraHTTPHeaders(headers map[string]string) error
-
- // Sets the context's geolocation. Passing `null` or `undefined` emulates position unavailable.
- SetGeolocation(geolocation *Geolocation) error
-
- //
- // offline: Whether to emulate network being offline for the browser context.
- SetOffline(offline bool) error
-
- // Returns storage state for this browser context, contains current cookies, local storage snapshot and IndexedDB
- // snapshot.
- StorageState(path ...string) (*StorageState, error)
-
- Tracing() Tracing
-
- // Removes all routes created with [BrowserContext.Route] and [BrowserContext.RouteFromHAR].
- UnrouteAll(options ...BrowserContextUnrouteAllOptions) error
-
- // Removes a route created with [BrowserContext.Route]. When “[object Object]” is not specified, removes all routes
- // for the “[object Object]”.
- //
- // 1. url: A glob pattern, regex pattern or predicate receiving [URL] used to register a routing with [BrowserContext.Route].
- // 2. handler: Optional handler function used to register a routing with [BrowserContext.Route].
- Unroute(url interface{}, handler ...routeHandler) error
-
- // Performs action and waits for a [ConsoleMessage] to be logged by in the pages in the context. If predicate is
- // provided, it passes [ConsoleMessage] value into the `predicate` function and waits for `predicate(message)` to
- // return a truthy value. Will throw an error if the page is closed before the [BrowserContext.OnConsole] event is
- // fired.
- ExpectConsoleMessage(cb func() error, options ...BrowserContextExpectConsoleMessageOptions) (ConsoleMessage, error)
-
- // Waits for event to fire and passes its value into the predicate function. Returns when the predicate returns truthy
- // value. Will throw an error if the context closes before the event is fired. Returns the event data value.
- //
- // event: Event name, same one would pass into `browserContext.on(event)`.
- ExpectEvent(event string, cb func() error, options ...BrowserContextExpectEventOptions) (interface{}, error)
-
- // Performs action and waits for a new [Page] to be created in the context. If predicate is provided, it passes [Page]
- // value into the `predicate` function and waits for `predicate(event)` to return a truthy value. Will throw an error
- // if the context closes before new [Page] is created.
- ExpectPage(cb func() error, options ...BrowserContextExpectPageOptions) (Page, error)
-
- // **NOTE** In most cases, you should use [BrowserContext.ExpectEvent].
- // Waits for given `event` to fire. If predicate is provided, it passes event's value into the `predicate` function
- // and waits for `predicate(event)` to return a truthy value. Will throw an error if the browser context is closed
- // before the `event` is fired.
- //
- // event: Event name, same one typically passed into `*.on(event)`.
- WaitForEvent(event string, options ...BrowserContextWaitForEventOptions) (interface{}, error)
-}
-
-// BrowserType provides methods to launch a specific browser instance or connect to an existing one. The following is
-// a typical example of using Playwright to drive automation:
-type BrowserType interface {
- // This method attaches Playwright to an existing browser instance created via `BrowserType.launchServer` in Node.js.
- // **NOTE** The major and minor version of the Playwright instance that connects needs to match the version of
- // Playwright that launches the browser (1.2.3 → is compatible with 1.2.x).
- //
- // wsEndpoint: A Playwright browser websocket endpoint to connect to. You obtain this endpoint via `BrowserServer.wsEndpoint`.
- Connect(wsEndpoint string, options ...BrowserTypeConnectOptions) (Browser, error)
-
- // This method attaches Playwright to an existing browser instance using the Chrome DevTools Protocol.
- // The default browser context is accessible via [Browser.Contexts].
- // **NOTE** Connecting over the Chrome DevTools Protocol is only supported for Chromium-based browsers.
- // **NOTE** This connection is significantly lower fidelity than the Playwright protocol connection via
- // [BrowserType.Connect]. If you are experiencing issues or attempting to use advanced functionality, you probably
- // want to use [BrowserType.Connect].
- //
- // endpointURL: A CDP websocket endpoint or http url to connect to. For example `http://localhost:9222/` or
- // `ws://127.0.0.1:9222/devtools/browser/387adf4c-243f-4051-a181-46798f4a46f4`.
- ConnectOverCDP(endpointURL string, options ...BrowserTypeConnectOverCDPOptions) (Browser, error)
-
- // A path where Playwright expects to find a bundled browser executable.
- ExecutablePath() string
-
- // Returns the browser instance.
- //
- // [Chrome Canary]: https://www.google.com/chrome/browser/canary.html
- // [Dev Channel]: https://www.chromium.org/getting-involved/dev-channel
- // [this article]: https://www.howtogeek.com/202825/what%E2%80%99s-the-difference-between-chromium-and-chrome/
- // [This article]: https://chromium.googlesource.com/chromium/src/+/lkgr/docs/chromium_browser_vs_google_chrome.md
- Launch(options ...BrowserTypeLaunchOptions) (Browser, error)
-
- // Returns the persistent browser context instance.
- // Launches browser that uses persistent storage located at “[object Object]” and returns the only context. Closing
- // this context will automatically close the browser.
- //
- // userDataDir: Path to a User Data Directory, which stores browser session data like cookies and local storage. Pass an empty
- // string to create a temporary directory.
- //
- // More details for
- // [Chromium](https://chromium.googlesource.com/chromium/src/+/master/docs/user_data_dir.md#introduction) and
- // [Firefox](https://wiki.mozilla.org/Firefox/CommandLineOptions#User_profile). Chromium's user data directory is the
- // **parent** directory of the "Profile Path" seen at `chrome://version`.
- //
- // Note that browsers do not allow launching multiple instances with the same User Data Directory.
- LaunchPersistentContext(userDataDir string, options ...BrowserTypeLaunchPersistentContextOptions) (BrowserContext, error)
-
- // Returns browser name. For example: `chromium`, `webkit` or `firefox`.
- Name() string
-}
-
-// The `CDPSession` instances are used to talk raw Chrome Devtools Protocol:
-// - protocol methods can be called with `session.send` method.
-// - protocol events can be subscribed to with `session.on` method.
-//
-// Useful links:
-// - Documentation on DevTools Protocol can be found here:
-// [DevTools Protocol Viewer].
-// - Getting Started with DevTools Protocol:
-// https://github.com/aslushnikov/getting-started-with-cdp/blob/master/README.md
-//
-// [DevTools Protocol Viewer]: https://chromedevtools.github.io/devtools-protocol/
-type CDPSession interface {
- EventEmitter
- // Detaches the CDPSession from the target. Once detached, the CDPSession object won't emit any events and can't be
- // used to send messages.
- Detach() error
-
- //
- // 1. method: Protocol method name.
- // 2. params: Optional method parameters.
- Send(method string, params map[string]interface{}) (interface{}, error)
-}
-
-// Accurately simulating time-dependent behavior is essential for verifying the correctness of applications. Learn
-// more about [clock emulation].
-// Note that clock is installed for the entire [BrowserContext], so the time in all the pages and iframes is
-// controlled by the same clock.
-//
-// [clock emulation]: https://playwright.dev/docs/clock
-type Clock interface {
- // Advance the clock by jumping forward in time. Only fires due timers at most once. This is equivalent to user
- // closing the laptop lid for a while and reopening it later, after given time.
- //
- // ticks: Time may be the number of milliseconds to advance the clock by or a human-readable string. Valid string formats are
- // "08" for eight seconds, "01:00" for one minute and "02:34:10" for two hours, 34 minutes and ten seconds.
- FastForward(ticks interface{}) error
-
- // Install fake implementations for the following time-related functions:
- // - `Date`
- // - `setTimeout`
- // - `clearTimeout`
- // - `setInterval`
- // - `clearInterval`
- // - `requestAnimationFrame`
- // - `cancelAnimationFrame`
- // - `requestIdleCallback`
- // - `cancelIdleCallback`
- // - `performance`
- // Fake timers are used to manually control the flow of time in tests. They allow you to advance time, fire timers,
- // and control the behavior of time-dependent functions. See [Clock.RunFor] and [Clock.FastForward] for more
- // information.
- Install(options ...ClockInstallOptions) error
-
- // Advance the clock, firing all the time-related callbacks.
- //
- // ticks: Time may be the number of milliseconds to advance the clock by or a human-readable string. Valid string formats are
- // "08" for eight seconds, "01:00" for one minute and "02:34:10" for two hours, 34 minutes and ten seconds.
- RunFor(ticks interface{}) error
-
- // Advance the clock by jumping forward in time and pause the time. Once this method is called, no timers are fired
- // unless [Clock.RunFor], [Clock.FastForward], [Clock.PauseAt] or [Clock.Resume] is called.
- // Only fires due timers at most once. This is equivalent to user closing the laptop lid for a while and reopening it
- // at the specified time and pausing.
- //
- // time: Time to pause at.
- PauseAt(time interface{}) error
-
- // Resumes timers. Once this method is called, time resumes flowing, timers are fired as usual.
- Resume() error
-
- // Makes `Date.now` and `new Date()` return fixed fake time at all times, keeps all the timers running.
- // Use this method for simple scenarios where you only need to test with a predefined time. For more advanced
- // scenarios, use [Clock.Install] instead. Read docs on [clock emulation] to learn more.
- //
- // time: Time to be set.
- //
- // [clock emulation]: https://playwright.dev/docs/clock
- SetFixedTime(time interface{}) error
-
- // Sets system time, but does not trigger any timers. Use this to test how the web page reacts to a time shift, for
- // example switching from summer to winter time, or changing time zones.
- //
- // time: Time to be set.
- SetSystemTime(time interface{}) error
-}
-
-// [ConsoleMessage] objects are dispatched by page via the [Page.OnConsole] event. For each console message logged in
-// the page there will be corresponding event in the Playwright context.
-type ConsoleMessage interface {
- // List of arguments passed to a `console` function call. See also [Page.OnConsole].
- Args() []JSHandle
-
- Location() *ConsoleMessageLocation
-
- // The page that produced this console message, if any.
- Page() Page
-
- // The text of the console message.
- Text() string
-
- // The text of the console message.
- String() string
-
- // One of the following values: `log`, `debug`, `info`, `error`, `warning`, `dir`, `dirxml`, `table`,
- // `trace`, `clear`, `startGroup`, `startGroupCollapsed`, `endGroup`, `assert`, `profile`,
- // `profileEnd`, `count`, `timeEnd`.
- Type() string
-}
-
-// [Dialog] objects are dispatched by page via the [Page.OnDialog] event.
-// An example of using `Dialog` class:
-// **NOTE** Dialogs are dismissed automatically, unless there is a [Page.OnDialog] listener. When listener is present,
-// it **must** either [Dialog.Accept] or [Dialog.Dismiss] the dialog - otherwise the page will
-// [freeze] waiting for the dialog,
-// and actions like click will never finish.
-//
-// [freeze]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/EventLoop#never_blocking
-type Dialog interface {
- // Returns when the dialog has been accepted.
- Accept(promptText ...string) error
-
- // If dialog is prompt, returns default prompt value. Otherwise, returns empty string.
- DefaultValue() string
-
- // Returns when the dialog has been dismissed.
- Dismiss() error
-
- // A message displayed in the dialog.
- Message() string
-
- // The page that initiated this dialog, if available.
- Page() Page
-
- // Returns dialog's type, can be one of `alert`, `beforeunload`, `confirm` or `prompt`.
- Type() string
-}
-
-// [Download] objects are dispatched by page via the [Page.OnDownload] event.
-// All the downloaded files belonging to the browser context are deleted when the browser context is closed.
-// Download event is emitted once the download starts. Download path becomes available once download completes.
-type Download interface {
- // Cancels a download. Will not fail if the download is already finished or canceled. Upon successful cancellations,
- // `download.failure()` would resolve to `canceled`.
- Cancel() error
-
- // Deletes the downloaded file. Will wait for the download to finish if necessary.
- Delete() error
-
- // Returns download error if any. Will wait for the download to finish if necessary.
- Failure() error
-
- // Get the page that the download belongs to.
- Page() Page
-
- // Returns path to the downloaded file for a successful download, or throws for a failed/canceled download. The method
- // will wait for the download to finish if necessary. The method throws when connected remotely.
- // Note that the download's file name is a random GUID, use [Download.SuggestedFilename] to get suggested file name.
- Path() (string, error)
-
- // Copy the download to a user-specified path. It is safe to call this method while the download is still in progress.
- // Will wait for the download to finish if necessary.
- //
- // path: Path where the download should be copied.
- SaveAs(path string) error
-
- // Returns suggested filename for this download. It is typically computed by the browser from the
- // [`Content-Disposition`] response
- // header or the `download` attribute. See the spec on [whatwg].
- // Different browsers can use different logic for computing it.
- //
- // [`Content-Disposition`]: https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Content-Disposition
- // [whatwg]: https://html.spec.whatwg.org/#downloading-resources
- SuggestedFilename() string
-
- // Returns downloaded url.
- URL() string
-
- String() string
-}
-
-// ElementHandle represents an in-page DOM element. ElementHandles can be created with the [Page.QuerySelector]
-//
-// method.
-// **NOTE** The use of ElementHandle is discouraged, use [Locator] objects and web-first assertions instead.
-// ElementHandle prevents DOM element from garbage collection unless the handle is disposed with [JSHandle.Dispose].
-// ElementHandles are auto-disposed when their origin frame gets navigated.
-// ElementHandle instances can be used as an argument in [Page.EvalOnSelector] and [Page.Evaluate] methods.
-// The difference between the [Locator] and ElementHandle is that the ElementHandle points to a particular element,
-// while [Locator] captures the logic of how to retrieve an element.
-// In the example below, handle points to a particular DOM element on page. If that element changes text or is used by
-// React to render an entirely different component, handle is still pointing to that very DOM element. This can lead
-// to unexpected behaviors.
-// With the locator, every time the `element` is used, up-to-date DOM element is located in the page using the
-// selector. So in the snippet below, underlying DOM element is going to be located twice.
-type ElementHandle interface {
- JSHandle
- // This method returns the bounding box of the element, or `null` if the element is not visible. The bounding box is
- // calculated relative to the main frame viewport - which is usually the same as the browser window.
- // Scrolling affects the returned bounding box, similarly to
- // [Element.GetBoundingClientRect].
- // That means `x` and/or `y` may be negative.
- // Elements from child frames return the bounding box relative to the main frame, unlike the
- // [Element.GetBoundingClientRect].
- // Assuming the page is static, it is safe to use bounding box coordinates to perform input. For example, the
- // following snippet should click the center of the element.
- //
- // [Element.GetBoundingClientRect]: https://developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect
- // [Element.GetBoundingClientRect]: https://developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect
- BoundingBox() (*Rect, error)
-
- // This method checks the element by performing the following steps:
- // 1. Ensure that element is a checkbox or a radio input. If not, this method throws. If the element is already
- // checked, this method returns immediately.
- // 2. Wait for [actionability] checks on the element, unless “[object Object]” option is set.
- // 3. Scroll the element into view if needed.
- // 4. Use [Page.Mouse] to click in the center of the element.
- // 5. Ensure that the element is now checked. If not, this method throws.
- // If the element is detached from the DOM at any moment during the action, this method throws.
- // When all steps combined have not finished during the specified “[object Object]”, this method throws a
- // [TimeoutError]. Passing zero timeout disables this.
- //
- // Deprecated: Use locator-based [Locator.Check] instead. Read more about [locators].
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [locators]: https://playwright.dev/docs/locators
- Check(options ...ElementHandleCheckOptions) error
-
- // This method clicks the element by performing the following steps:
- // 1. Wait for [actionability] checks on the element, unless “[object Object]” option is set.
- // 2. Scroll the element into view if needed.
- // 3. Use [Page.Mouse] to click in the center of the element, or the specified “[object Object]”.
- // 4. Wait for initiated navigations to either succeed or fail, unless “[object Object]” option is set.
- // If the element is detached from the DOM at any moment during the action, this method throws.
- // When all steps combined have not finished during the specified “[object Object]”, this method throws a
- // [TimeoutError]. Passing zero timeout disables this.
- //
- // Deprecated: Use locator-based [Locator.Click] instead. Read more about [locators].
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [locators]: https://playwright.dev/docs/locators
- Click(options ...ElementHandleClickOptions) error
-
- // Returns the content frame for element handles referencing iframe nodes, or `null` otherwise
- ContentFrame() (Frame, error)
-
- // This method double clicks the element by performing the following steps:
- // 1. Wait for [actionability] checks on the element, unless “[object Object]” option is set.
- // 2. Scroll the element into view if needed.
- // 3. Use [Page.Mouse] to double click in the center of the element, or the specified “[object Object]”.
- // If the element is detached from the DOM at any moment during the action, this method throws.
- // When all steps combined have not finished during the specified “[object Object]”, this method throws a
- // [TimeoutError]. Passing zero timeout disables this.
- // **NOTE** `elementHandle.dblclick()` dispatches two `click` events and a single `dblclick` event.
- //
- // Deprecated: Use locator-based [Locator.Dblclick] instead. Read more about [locators].
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [locators]: https://playwright.dev/docs/locators
- Dblclick(options ...ElementHandleDblclickOptions) error
-
- // The snippet below dispatches the `click` event on the element. Regardless of the visibility state of the element,
- // `click` is dispatched. This is equivalent to calling
- // [element.Click()].
- //
- // Deprecated: Use locator-based [Locator.DispatchEvent] instead. Read more about [locators].
- //
- // 1. typ: DOM event type: `"click"`, `"dragstart"`, etc.
- // 2. eventInit: Optional event-specific initialization properties.
- //
- // [element.Click()]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/click
- // [DeviceMotionEvent]: https://developer.mozilla.org/en-US/docs/Web/API/DeviceMotionEvent/DeviceMotionEvent
- // [DeviceOrientationEvent]: https://developer.mozilla.org/en-US/docs/Web/API/DeviceOrientationEvent/DeviceOrientationEvent
- // [DragEvent]: https://developer.mozilla.org/en-US/docs/Web/API/DragEvent/DragEvent
- // [Event]: https://developer.mozilla.org/en-US/docs/Web/API/Event/Event
- // [FocusEvent]: https://developer.mozilla.org/en-US/docs/Web/API/FocusEvent/FocusEvent
- // [KeyboardEvent]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/KeyboardEvent
- // [MouseEvent]: https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/MouseEvent
- // [PointerEvent]: https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/PointerEvent
- // [TouchEvent]: https://developer.mozilla.org/en-US/docs/Web/API/TouchEvent/TouchEvent
- // [WheelEvent]: https://developer.mozilla.org/en-US/docs/Web/API/WheelEvent/WheelEvent
- // [locators]: https://playwright.dev/docs/locators
- DispatchEvent(typ string, eventInit ...interface{}) error
-
- // Returns the return value of “[object Object]”.
- // The method finds an element matching the specified selector in the `ElementHandle`s subtree and passes it as a
- // first argument to “[object Object]”. If no elements match the selector, the method throws an error.
- // If “[object Object]” returns a [Promise], then [ElementHandle.EvalOnSelector] would wait for the promise to resolve
- // and return its value.
- //
- // Deprecated: This method does not wait for the element to pass actionability checks and therefore can lead to the flaky tests. Use [Locator.Evaluate], other [Locator] helper methods or web-first assertions instead.
- //
- // 1. selector: A selector to query for.
- // 2. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the
- // function is automatically invoked.
- // 3. arg: Optional argument to pass to “[object Object]”.
- EvalOnSelector(selector string, expression string, arg ...interface{}) (interface{}, error)
-
- // Returns the return value of “[object Object]”.
- // The method finds all elements matching the specified selector in the `ElementHandle`'s subtree and passes an array
- // of matched elements as a first argument to “[object Object]”.
- // If “[object Object]” returns a [Promise], then [ElementHandle.EvalOnSelectorAll] would wait for the promise to
- // resolve and return its value.
- //
- // Deprecated: In most cases, [Locator.EvaluateAll], other [Locator] helper methods and web-first assertions do a better job.
- //
- // 1. selector: A selector to query for.
- // 2. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the
- // function is automatically invoked.
- // 3. arg: Optional argument to pass to “[object Object]”.
- EvalOnSelectorAll(selector string, expression string, arg ...interface{}) (interface{}, error)
-
- // This method waits for [actionability] checks, focuses the element, fills it and triggers an
- // `input` event after filling. Note that you can pass an empty string to clear the input field.
- // If the target element is not an `<input>`, `<textarea>` or `[contenteditable]` element, this method throws an
- // error. However, if the element is inside the `<label>` element that has an associated
- // [control], the control will be filled
- // instead.
- // To send fine-grained keyboard events, use [Locator.PressSequentially].
- //
- // Deprecated: Use locator-based [Locator.Fill] instead. Read more about [locators].
- //
- // value: Value to set for the `<input>`, `<textarea>` or `[contenteditable]` element.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control
- // [locators]: https://playwright.dev/docs/locators
- Fill(value string, options ...ElementHandleFillOptions) error
-
- // Calls [focus] on the element.
- //
- // Deprecated: Use locator-based [Locator.Focus] instead. Read more about [locators].
- //
- // [focus]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus
- // [locators]: https://playwright.dev/docs/locators
- Focus() error
-
- // Returns element attribute value.
- //
- // Deprecated: Use locator-based [Locator.GetAttribute] instead. Read more about [locators].
- //
- // name: Attribute name to get the value for.
- //
- // [locators]: https://playwright.dev/docs/locators
- GetAttribute(name string) (string, error)
-
- // This method hovers over the element by performing the following steps:
- // 1. Wait for [actionability] checks on the element, unless “[object Object]” option is set.
- // 2. Scroll the element into view if needed.
- // 3. Use [Page.Mouse] to hover over the center of the element, or the specified “[object Object]”.
- // If the element is detached from the DOM at any moment during the action, this method throws.
- // When all steps combined have not finished during the specified “[object Object]”, this method throws a
- // [TimeoutError]. Passing zero timeout disables this.
- //
- // Deprecated: Use locator-based [Locator.Hover] instead. Read more about [locators].
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [locators]: https://playwright.dev/docs/locators
- Hover(options ...ElementHandleHoverOptions) error
-
- // Returns the `element.innerHTML`.
- //
- // Deprecated: Use locator-based [Locator.InnerHTML] instead. Read more about [locators].
- //
- // [locators]: https://playwright.dev/docs/locators
- InnerHTML() (string, error)
-
- // Returns the `element.innerText`.
- //
- // Deprecated: Use locator-based [Locator.InnerText] instead. Read more about [locators].
- //
- // [locators]: https://playwright.dev/docs/locators
- InnerText() (string, error)
-
- // Returns `input.value` for the selected `<input>` or `<textarea>` or `<select>` element.
- // Throws for non-input elements. However, if the element is inside the `<label>` element that has an associated
- // [control], returns the value of the
- // control.
- //
- // Deprecated: Use locator-based [Locator.InputValue] instead. Read more about [locators].
- //
- // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control
- // [locators]: https://playwright.dev/docs/locators
- InputValue(options ...ElementHandleInputValueOptions) (string, error)
-
- // Returns whether the element is checked. Throws if the element is not a checkbox or radio input.
- //
- // Deprecated: Use locator-based [Locator.IsChecked] instead. Read more about [locators].
- //
- // [locators]: https://playwright.dev/docs/locators
- IsChecked() (bool, error)
-
- // Returns whether the element is disabled, the opposite of [enabled].
- //
- // Deprecated: Use locator-based [Locator.IsDisabled] instead. Read more about [locators].
- //
- // [enabled]: https://playwright.dev/docs/actionability#enabled
- // [locators]: https://playwright.dev/docs/locators
- IsDisabled() (bool, error)
-
- // Returns whether the element is [editable].
- //
- // Deprecated: Use locator-based [Locator.IsEditable] instead. Read more about [locators].
- //
- // [editable]: https://playwright.dev/docs/actionability#editable
- // [locators]: https://playwright.dev/docs/locators
- IsEditable() (bool, error)
-
- // Returns whether the element is [enabled].
- //
- // Deprecated: Use locator-based [Locator.IsEnabled] instead. Read more about [locators].
- //
- // [enabled]: https://playwright.dev/docs/actionability#enabled
- // [locators]: https://playwright.dev/docs/locators
- IsEnabled() (bool, error)
-
- // Returns whether the element is hidden, the opposite of [visible].
- //
- // Deprecated: Use locator-based [Locator.IsHidden] instead. Read more about [locators].
- //
- // [visible]: https://playwright.dev/docs/actionability#visible
- // [locators]: https://playwright.dev/docs/locators
- IsHidden() (bool, error)
-
- // Returns whether the element is [visible].
- //
- // Deprecated: Use locator-based [Locator.IsVisible] instead. Read more about [locators].
- //
- // [visible]: https://playwright.dev/docs/actionability#visible
- // [locators]: https://playwright.dev/docs/locators
- IsVisible() (bool, error)
-
- // Returns the frame containing the given element.
- OwnerFrame() (Frame, error)
-
- // Focuses the element, and then uses [Keyboard.Down] and [Keyboard.Up].
- // “[object Object]” can specify the intended
- // [keyboardEvent.Key] value or a single character
- // to generate the text for. A superset of the “[object Object]” values can be found
- // [here]. Examples of the keys are:
- // `F1` - `F12`, `Digit0`- `Digit9`, `KeyA`- `KeyZ`, `Backquote`, `Minus`, `Equal`, `Backslash`, `Backspace`, `Tab`,
- // `Delete`, `Escape`, `ArrowDown`, `End`, `Enter`, `Home`, `Insert`, `PageDown`, `PageUp`, `ArrowRight`, `ArrowUp`,
- // etc.
- // Following modification shortcuts are also supported: `Shift`, `Control`, `Alt`, `Meta`, `ShiftLeft`,
- // `ControlOrMeta`.
- // Holding down `Shift` will type the text that corresponds to the “[object Object]” in the upper case.
- // If “[object Object]” is a single character, it is case-sensitive, so the values `a` and `A` will generate different
- // respective texts.
- // Shortcuts such as `key: "Control+o"`, `key: "Control++` or `key: "Control+Shift+T"` are supported as well. When
- // specified with the modifier, modifier is pressed and being held while the subsequent key is being pressed.
- //
- // Deprecated: Use locator-based [Locator.Press] instead. Read more about [locators].
- //
- // key: Name of the key to press or a character to generate, such as `ArrowLeft` or `a`.
- //
- // [keyboardEvent.Key]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key
- // [here]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values
- // [locators]: https://playwright.dev/docs/locators
- Press(key string, options ...ElementHandlePressOptions) error
-
- // The method finds an element matching the specified selector in the `ElementHandle`'s subtree. If no elements match
- // the selector, returns `null`.
- //
- // Deprecated: Use locator-based [Page.Locator] instead. Read more about [locators].
- //
- // selector: A selector to query for.
- //
- // [locators]: https://playwright.dev/docs/locators
- QuerySelector(selector string) (ElementHandle, error)
-
- // The method finds all elements matching the specified selector in the `ElementHandle`s subtree. If no elements match
- // the selector, returns empty array.
- //
- // Deprecated: Use locator-based [Page.Locator] instead. Read more about [locators].
- //
- // selector: A selector to query for.
- //
- // [locators]: https://playwright.dev/docs/locators
- QuerySelectorAll(selector string) ([]ElementHandle, error)
-
- // This method captures a screenshot of the page, clipped to the size and position of this particular element. If the
- // element is covered by other elements, it will not be actually visible on the screenshot. If the element is a
- // scrollable container, only the currently scrolled content will be visible on the screenshot.
- // This method waits for the [actionability] checks, then scrolls element into view before taking
- // a screenshot. If the element is detached from DOM, the method throws an error.
- // Returns the buffer with the captured screenshot.
- //
- // Deprecated: Use locator-based [Locator.Screenshot] instead. Read more about [locators].
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [locators]: https://playwright.dev/docs/locators
- Screenshot(options ...ElementHandleScreenshotOptions) ([]byte, error)
-
- // This method waits for [actionability] checks, then tries to scroll element into view, unless
- // it is completely visible as defined by
- // [IntersectionObserver]'s `ratio`.
- // Throws when `elementHandle` does not point to an element
- // [connected] to a Document or a ShadowRoot.
- // See [scrolling] for alternative ways to scroll.
- //
- // Deprecated: Use locator-based [Locator.ScrollIntoViewIfNeeded] instead. Read more about [locators].
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [IntersectionObserver]: https://developer.mozilla.org/en-US/docs/Web/API/Intersection_Observer_API
- // [connected]: https://developer.mozilla.org/en-US/docs/Web/API/Node/isConnected
- // [scrolling]: https://playwright.dev/docs/input#scrolling
- // [locators]: https://playwright.dev/docs/locators
- ScrollIntoViewIfNeeded(options ...ElementHandleScrollIntoViewIfNeededOptions) error
-
- // This method waits for [actionability] checks, waits until all specified options are present in
- // the `<select>` element and selects these options.
- // If the target element is not a `<select>` element, this method throws an error. However, if the element is inside
- // the `<label>` element that has an associated
- // [control], the control will be used
- // instead.
- // Returns the array of option values that have been successfully selected.
- // Triggers a `change` and `input` event once all the provided options have been selected.
- //
- // Deprecated: Use locator-based [Locator.SelectOption] instead. Read more about [locators].
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control
- // [locators]: https://playwright.dev/docs/locators
- SelectOption(values SelectOptionValues, options ...ElementHandleSelectOptionOptions) ([]string, error)
-
- // This method waits for [actionability] checks, then focuses the element and selects all its
- // text content.
- // If the element is inside the `<label>` element that has an associated
- // [control], focuses and selects text in
- // the control instead.
- //
- // Deprecated: Use locator-based [Locator.SelectText] instead. Read more about [locators].
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control
- // [locators]: https://playwright.dev/docs/locators
- SelectText(options ...ElementHandleSelectTextOptions) error
-
- // This method checks or unchecks an element by performing the following steps:
- // 1. Ensure that element is a checkbox or a radio input. If not, this method throws.
- // 2. If the element already has the right checked state, this method returns immediately.
- // 3. Wait for [actionability] checks on the matched element, unless “[object Object]” option
- // is set. If the element is detached during the checks, the whole action is retried.
- // 4. Scroll the element into view if needed.
- // 5. Use [Page.Mouse] to click in the center of the element.
- // 6. Ensure that the element is now checked or unchecked. If not, this method throws.
- // When all steps combined have not finished during the specified “[object Object]”, this method throws a
- // [TimeoutError]. Passing zero timeout disables this.
- //
- // Deprecated: Use locator-based [Locator.SetChecked] instead. Read more about [locators].
- //
- // checked: Whether to check or uncheck the checkbox.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [locators]: https://playwright.dev/docs/locators
- SetChecked(checked bool, options ...ElementHandleSetCheckedOptions) error
-
- // Sets the value of the file input to these file paths or files. If some of the `filePaths` are relative paths, then
- // they are resolved relative to the current working directory. For empty array, clears the selected files. For inputs
- // with a `[webkitdirectory]` attribute, only a single directory path is supported.
- // This method expects [ElementHandle] to point to an
- // [input element]. However, if the element is inside
- // the `<label>` element that has an associated
- // [control], targets the control instead.
- //
- // Deprecated: Use locator-based [Locator.SetInputFiles] instead. Read more about [locators].
- //
- // [input element]: https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input
- // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control
- // [locators]: https://playwright.dev/docs/locators
- SetInputFiles(files interface{}, options ...ElementHandleSetInputFilesOptions) error
-
- // This method taps the element by performing the following steps:
- // 1. Wait for [actionability] checks on the element, unless “[object Object]” option is set.
- // 2. Scroll the element into view if needed.
- // 3. Use [Page.Touchscreen] to tap the center of the element, or the specified “[object Object]”.
- // If the element is detached from the DOM at any moment during the action, this method throws.
- // When all steps combined have not finished during the specified “[object Object]”, this method throws a
- // [TimeoutError]. Passing zero timeout disables this.
- // **NOTE** `elementHandle.tap()` requires that the `hasTouch` option of the browser context be set to true.
- //
- // Deprecated: Use locator-based [Locator.Tap] instead. Read more about [locators].
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [locators]: https://playwright.dev/docs/locators
- Tap(options ...ElementHandleTapOptions) error
-
- // Returns the `node.textContent`.
- //
- // Deprecated: Use locator-based [Locator.TextContent] instead. Read more about [locators].
- //
- // [locators]: https://playwright.dev/docs/locators
- TextContent() (string, error)
-
- // Focuses the element, and then sends a `keydown`, `keypress`/`input`, and `keyup` event for each character in the
- // text.
- // To press a special key, like `Control` or `ArrowDown`, use [ElementHandle.Press].
- //
- // Deprecated: In most cases, you should use [Locator.Fill] instead. You only need to press keys one by one if there is special keyboard handling on the page - in this case use [Locator.PressSequentially].
- //
- // text: A text to type into a focused element.
- Type(text string, options ...ElementHandleTypeOptions) error
-
- // This method checks the element by performing the following steps:
- // 1. Ensure that element is a checkbox or a radio input. If not, this method throws. If the element is already
- // unchecked, this method returns immediately.
- // 2. Wait for [actionability] checks on the element, unless “[object Object]” option is set.
- // 3. Scroll the element into view if needed.
- // 4. Use [Page.Mouse] to click in the center of the element.
- // 5. Ensure that the element is now unchecked. If not, this method throws.
- // If the element is detached from the DOM at any moment during the action, this method throws.
- // When all steps combined have not finished during the specified “[object Object]”, this method throws a
- // [TimeoutError]. Passing zero timeout disables this.
- //
- // Deprecated: Use locator-based [Locator.Uncheck] instead. Read more about [locators].
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [locators]: https://playwright.dev/docs/locators
- Uncheck(options ...ElementHandleUncheckOptions) error
-
- // Returns when the element satisfies the “[object Object]”.
- // Depending on the “[object Object]” parameter, this method waits for one of the [actionability]
- // checks to pass. This method throws when the element is detached while waiting, unless waiting for the `"hidden"`
- // state.
- // - `"visible"` Wait until the element is [visible].
- // - `"hidden"` Wait until the element is [not visible] or not attached. Note that
- // waiting for hidden does not throw when the element detaches.
- // - `"stable"` Wait until the element is both [visible] and
- // [stable].
- // - `"enabled"` Wait until the element is [enabled].
- // - `"disabled"` Wait until the element is [not enabled].
- // - `"editable"` Wait until the element is [editable].
- // If the element does not satisfy the condition for the “[object Object]” milliseconds, this method will throw.
- //
- // state: A state to wait for, see below for more details.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [visible]: https://playwright.dev/docs/actionability#visible
- // [not visible]: https://playwright.dev/docs/actionability#visible
- // [visible]: https://playwright.dev/docs/actionability#visible
- // [stable]: https://playwright.dev/docs/actionability#stable
- // [enabled]: https://playwright.dev/docs/actionability#enabled
- // [not enabled]: https://playwright.dev/docs/actionability#enabled
- // [editable]: https://playwright.dev/docs/actionability#editable
- WaitForElementState(state ElementState, options ...ElementHandleWaitForElementStateOptions) error
-
- // Returns element specified by selector when it satisfies “[object Object]” option. Returns `null` if waiting for
- // `hidden` or `detached`.
- // Wait for the “[object Object]” relative to the element handle to satisfy “[object Object]” option (either
- // appear/disappear from dom, or become visible/hidden). If at the moment of calling the method “[object Object]”
- // already satisfies the condition, the method will return immediately. If the selector doesn't satisfy the condition
- // for the “[object Object]” milliseconds, the function will throw.
- //
- // Deprecated: Use web assertions that assert visibility or a locator-based [Locator.WaitFor] instead.
- //
- // selector: A selector to query for.
- WaitForSelector(selector string, options ...ElementHandleWaitForSelectorOptions) (ElementHandle, error)
-}
-
-// [FileChooser] objects are dispatched by the page in the [Page.OnFileChooser] event.
-type FileChooser interface {
- // Returns input element associated with this file chooser.
- Element() ElementHandle
-
- // Returns whether this file chooser accepts multiple files.
- IsMultiple() bool
-
- // Returns page this file chooser belongs to.
- Page() Page
-
- // Sets the value of the file input this chooser is associated with. If some of the `filePaths` are relative paths,
- // then they are resolved relative to the current working directory. For empty array, clears the selected files.
- SetFiles(files interface{}, options ...FileChooserSetFilesOptions) error
-}
-
-// At every point of time, page exposes its current frame tree via the [Page.MainFrame] and [Frame.ChildFrames]
-// methods.
-// [Frame] object's lifecycle is controlled by three events, dispatched on the page object:
-// - [Page.OnFrameAttached] - fired when the frame gets attached to the page. A Frame can be attached to the page
-// only once.
-// - [Page.OnFrameNavigated] - fired when the frame commits navigation to a different URL.
-// - [Page.OnFrameDetached] - fired when the frame gets detached from the page. A Frame can be detached from the
-// page only once.
-//
-// An example of dumping frame tree:
-type Frame interface {
- // Returns the added tag when the script's onload fires or when the script content was injected into frame.
- // Adds a `<script>` tag into the page with the desired url or content.
- AddScriptTag(options FrameAddScriptTagOptions) (ElementHandle, error)
-
- // Returns the added tag when the stylesheet's onload fires or when the CSS content was injected into frame.
- // Adds a `<link rel="stylesheet">` tag into the page with the desired url or a `<style type="text/css">` tag with the
- // content.
- AddStyleTag(options FrameAddStyleTagOptions) (ElementHandle, error)
-
- // This method checks an element matching “[object Object]” by performing the following steps:
- // 1. Find an element matching “[object Object]”. If there is none, wait until a matching element is attached to
- // the DOM.
- // 2. Ensure that matched element is a checkbox or a radio input. If not, this method throws. If the element is
- // already checked, this method returns immediately.
- // 3. Wait for [actionability] checks on the matched element, unless “[object Object]” option
- // is set. If the element is detached during the checks, the whole action is retried.
- // 4. Scroll the element into view if needed.
- // 5. Use [Page.Mouse] to click in the center of the element.
- // 6. Ensure that the element is now checked. If not, this method throws.
- // When all steps combined have not finished during the specified “[object Object]”, this method throws a
- // [TimeoutError]. Passing zero timeout disables this.
- //
- // Deprecated: Use locator-based [Locator.Check] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [locators]: https://playwright.dev/docs/locators
- Check(selector string, options ...FrameCheckOptions) error
-
- ChildFrames() []Frame
-
- // This method clicks an element matching “[object Object]” by performing the following steps:
- // 1. Find an element matching “[object Object]”. If there is none, wait until a matching element is attached to
- // the DOM.
- // 2. Wait for [actionability] checks on the matched element, unless “[object Object]” option
- // is set. If the element is detached during the checks, the whole action is retried.
- // 3. Scroll the element into view if needed.
- // 4. Use [Page.Mouse] to click in the center of the element, or the specified “[object Object]”.
- // 5. Wait for initiated navigations to either succeed or fail, unless “[object Object]” option is set.
- // When all steps combined have not finished during the specified “[object Object]”, this method throws a
- // [TimeoutError]. Passing zero timeout disables this.
- //
- // Deprecated: Use locator-based [Locator.Click] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [locators]: https://playwright.dev/docs/locators
- Click(selector string, options ...FrameClickOptions) error
-
- // Gets the full HTML contents of the frame, including the doctype.
- Content() (string, error)
-
- // This method double clicks an element matching “[object Object]” by performing the following steps:
- // 1. Find an element matching “[object Object]”. If there is none, wait until a matching element is attached to
- // the DOM.
- // 2. Wait for [actionability] checks on the matched element, unless “[object Object]” option
- // is set. If the element is detached during the checks, the whole action is retried.
- // 3. Scroll the element into view if needed.
- // 4. Use [Page.Mouse] to double click in the center of the element, or the specified “[object Object]”. if the
- // first click of the `dblclick()` triggers a navigation event, this method will throw.
- // When all steps combined have not finished during the specified “[object Object]”, this method throws a
- // [TimeoutError]. Passing zero timeout disables this.
- // **NOTE** `frame.dblclick()` dispatches two `click` events and a single `dblclick` event.
- //
- // Deprecated: Use locator-based [Locator.Dblclick] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [locators]: https://playwright.dev/docs/locators
- Dblclick(selector string, options ...FrameDblclickOptions) error
-
- // The snippet below dispatches the `click` event on the element. Regardless of the visibility state of the element,
- // `click` is dispatched. This is equivalent to calling
- // [element.Click()].
- //
- // Deprecated: Use locator-based [Locator.DispatchEvent] instead. Read more about [locators].
- //
- // 1. selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- // 2. typ: DOM event type: `"click"`, `"dragstart"`, etc.
- // 3. eventInit: Optional event-specific initialization properties.
- //
- // [element.Click()]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/click
- // [DeviceMotionEvent]: https://developer.mozilla.org/en-US/docs/Web/API/DeviceMotionEvent/DeviceMotionEvent
- // [DeviceOrientationEvent]: https://developer.mozilla.org/en-US/docs/Web/API/DeviceOrientationEvent/DeviceOrientationEvent
- // [DragEvent]: https://developer.mozilla.org/en-US/docs/Web/API/DragEvent/DragEvent
- // [Event]: https://developer.mozilla.org/en-US/docs/Web/API/Event/Event
- // [FocusEvent]: https://developer.mozilla.org/en-US/docs/Web/API/FocusEvent/FocusEvent
- // [KeyboardEvent]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/KeyboardEvent
- // [MouseEvent]: https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/MouseEvent
- // [PointerEvent]: https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/PointerEvent
- // [TouchEvent]: https://developer.mozilla.org/en-US/docs/Web/API/TouchEvent/TouchEvent
- // [WheelEvent]: https://developer.mozilla.org/en-US/docs/Web/API/WheelEvent/WheelEvent
- // [locators]: https://playwright.dev/docs/locators
- DispatchEvent(selector string, typ string, eventInit interface{}, options ...FrameDispatchEventOptions) error
-
- //
- // 1. source: A selector to search for an element to drag. If there are multiple elements satisfying the selector, the first will
- // be used.
- // 2. target: A selector to search for an element to drop onto. If there are multiple elements satisfying the selector, the first
- // will be used.
- DragAndDrop(source string, target string, options ...FrameDragAndDropOptions) error
-
- // Returns the return value of “[object Object]”.
- // The method finds an element matching the specified selector within the frame and passes it as a first argument to
- // “[object Object]”. If no elements match the selector, the method throws an error.
- // If “[object Object]” returns a [Promise], then [Frame.EvalOnSelector] would wait for the promise to resolve and
- // return its value.
- //
- // Deprecated: This method does not wait for the element to pass the actionability checks and therefore can lead to the flaky tests. Use [Locator.Evaluate], other [Locator] helper methods or web-first assertions instead.
- //
- // 1. selector: A selector to query for.
- // 2. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the
- // function is automatically invoked.
- // 3. arg: Optional argument to pass to “[object Object]”.
- EvalOnSelector(selector string, expression string, arg interface{}, options ...FrameEvalOnSelectorOptions) (interface{}, error)
-
- // Returns the return value of “[object Object]”.
- // The method finds all elements matching the specified selector within the frame and passes an array of matched
- // elements as a first argument to “[object Object]”.
- // If “[object Object]” returns a [Promise], then [Frame.EvalOnSelectorAll] would wait for the promise to resolve and
- // return its value.
- //
- // Deprecated: In most cases, [Locator.EvaluateAll], other [Locator] helper methods and web-first assertions do a better job.
- //
- // 1. selector: A selector to query for.
- // 2. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the
- // function is automatically invoked.
- // 3. arg: Optional argument to pass to “[object Object]”.
- EvalOnSelectorAll(selector string, expression string, arg ...interface{}) (interface{}, error)
-
- // Returns the return value of “[object Object]”.
- // If the function passed to the [Frame.Evaluate] returns a [Promise], then [Frame.Evaluate] would wait for the
- // promise to resolve and return its value.
- // If the function passed to the [Frame.Evaluate] returns a non-[Serializable] value, then [Frame.Evaluate] returns
- // `undefined`. Playwright also supports transferring some additional values that are not serializable by `JSON`:
- // `-0`, `NaN`, `Infinity`, `-Infinity`.
- //
- // 1. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the
- // function is automatically invoked.
- // 2. arg: Optional argument to pass to “[object Object]”.
- Evaluate(expression string, arg ...interface{}) (interface{}, error)
-
- // Returns the return value of “[object Object]” as a [JSHandle].
- // The only difference between [Frame.Evaluate] and [Frame.EvaluateHandle] is that [Frame.EvaluateHandle] returns
- // [JSHandle].
- // If the function, passed to the [Frame.EvaluateHandle], returns a [Promise], then [Frame.EvaluateHandle] would wait
- // for the promise to resolve and return its value.
- //
- // 1. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the
- // function is automatically invoked.
- // 2. arg: Optional argument to pass to “[object Object]”.
- EvaluateHandle(expression string, arg ...interface{}) (JSHandle, error)
-
- // This method waits for an element matching “[object Object]”, waits for [actionability] checks,
- // focuses the element, fills it and triggers an `input` event after filling. Note that you can pass an empty string
- // to clear the input field.
- // If the target element is not an `<input>`, `<textarea>` or `[contenteditable]` element, this method throws an
- // error. However, if the element is inside the `<label>` element that has an associated
- // [control], the control will be filled
- // instead.
- // To send fine-grained keyboard events, use [Locator.PressSequentially].
- //
- // Deprecated: Use locator-based [Locator.Fill] instead. Read more about [locators].
- //
- // 1. selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- // 2. value: Value to fill for the `<input>`, `<textarea>` or `[contenteditable]` element.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control
- // [locators]: https://playwright.dev/docs/locators
- Fill(selector string, value string, options ...FrameFillOptions) error
-
- // This method fetches an element with “[object Object]” and focuses it. If there's no element matching
- // “[object Object]”, the method waits until a matching element appears in the DOM.
- //
- // Deprecated: Use locator-based [Locator.Focus] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [locators]: https://playwright.dev/docs/locators
- Focus(selector string, options ...FrameFocusOptions) error
-
- // Returns the `frame` or `iframe` element handle which corresponds to this frame.
- // This is an inverse of [ElementHandle.ContentFrame]. Note that returned handle actually belongs to the parent frame.
- // This method throws an error if the frame has been detached before `frameElement()` returns.
- FrameElement() (ElementHandle, error)
-
- // When working with iframes, you can create a frame locator that will enter the iframe and allow selecting elements
- // in that iframe.
- //
- // selector: A selector to use when resolving DOM element.
- FrameLocator(selector string) FrameLocator
-
- // Returns element attribute value.
- //
- // Deprecated: Use locator-based [Locator.GetAttribute] instead. Read more about [locators].
- //
- // 1. selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- // 2. name: Attribute name to get the value for.
- //
- // [locators]: https://playwright.dev/docs/locators
- GetAttribute(selector string, name string, options ...FrameGetAttributeOptions) (string, error)
-
- // Allows locating elements by their alt text.
- //
- // text: Text to locate the element for.
- GetByAltText(text interface{}, options ...FrameGetByAltTextOptions) Locator
-
- // Allows locating input elements by the text of the associated `<label>` or `aria-labelledby` element, or by the
- // `aria-label` attribute.
- //
- // text: Text to locate the element for.
- GetByLabel(text interface{}, options ...FrameGetByLabelOptions) Locator
-
- // Allows locating input elements by the placeholder text.
- //
- // text: Text to locate the element for.
- GetByPlaceholder(text interface{}, options ...FrameGetByPlaceholderOptions) Locator
-
- // Allows locating elements by their [ARIA role],
- // [ARIA attributes] and
- // [accessible name].
- //
- // # Details
- //
- // Role selector **does not replace** accessibility audits and conformance tests, but rather gives early feedback
- // about the ARIA guidelines.
- // Many html elements have an implicitly [defined role]
- // that is recognized by the role selector. You can find all the
- // [supported roles here]. ARIA guidelines **do not recommend**
- // duplicating implicit roles and attributes by setting `role` and/or `aria-*` attributes to default values.
- //
- // role: Required aria role.
- //
- // [ARIA role]: https://www.w3.org/TR/wai-aria-1.2/#roles
- // [ARIA attributes]: https://www.w3.org/TR/wai-aria-1.2/#aria-attributes
- // [accessible name]: https://w3c.github.io/accname/#dfn-accessible-name
- // [defined role]: https://w3c.github.io/html-aam/#html-element-role-mappings
- // [supported roles here]: https://www.w3.org/TR/wai-aria-1.2/#role_definitions
- GetByRole(role AriaRole, options ...FrameGetByRoleOptions) Locator
-
- // Locate element by the test id.
- //
- // # Details
- //
- // By default, the `data-testid` attribute is used as a test id. Use [Selectors.SetTestIdAttribute] to configure a
- // different test id attribute if necessary.
- //
- // testId: Id to locate the element by.
- GetByTestId(testId interface{}) Locator
-
- // Allows locating elements that contain given text.
- // See also [Locator.Filter] that allows to match by another criteria, like an accessible role, and then filter by the
- // text content.
- //
- // # Details
- //
- // Matching by text always normalizes whitespace, even with exact match. For example, it turns multiple spaces into
- // one, turns line breaks into spaces and ignores leading and trailing whitespace.
- // Input elements of the type `button` and `submit` are matched by their `value` instead of the text content. For
- // example, locating by text `"Log in"` matches `<input type=button value="Log in">`.
- //
- // text: Text to locate the element for.
- GetByText(text interface{}, options ...FrameGetByTextOptions) Locator
-
- // Allows locating elements by their title attribute.
- //
- // text: Text to locate the element for.
- GetByTitle(text interface{}, options ...FrameGetByTitleOptions) Locator
-
- // Returns the main resource response. In case of multiple redirects, the navigation will resolve with the response of
- // the last redirect.
- // The method will throw an error if:
- // - there's an SSL error (e.g. in case of self-signed certificates).
- // - target URL is invalid.
- // - the “[object Object]” is exceeded during navigation.
- // - the remote server does not respond or is unreachable.
- // - the main resource failed to load.
- // The method will not throw an error when any valid HTTP status code is returned by the remote server, including 404
- // "Not Found" and 500 "Internal Server Error". The status code for such responses can be retrieved by calling
- // [Response.Status].
- // **NOTE** The method either throws an error or returns a main resource response. The only exceptions are navigation
- // to `about:blank` or navigation to the same URL with a different hash, which would succeed and return `null`.
- // **NOTE** Headless mode doesn't support navigation to a PDF document. See the
- // [upstream issue].
- //
- // url: URL to navigate frame to. The url should include scheme, e.g. `https://`.
- //
- // [upstream issue]: https://bugs.chromium.org/p/chromium/issues/detail?id=761295
- Goto(url string, options ...FrameGotoOptions) (Response, error)
-
- // This method hovers over an element matching “[object Object]” by performing the following steps:
- // 1. Find an element matching “[object Object]”. If there is none, wait until a matching element is attached to
- // the DOM.
- // 2. Wait for [actionability] checks on the matched element, unless “[object Object]” option
- // is set. If the element is detached during the checks, the whole action is retried.
- // 3. Scroll the element into view if needed.
- // 4. Use [Page.Mouse] to hover over the center of the element, or the specified “[object Object]”.
- // When all steps combined have not finished during the specified “[object Object]”, this method throws a
- // [TimeoutError]. Passing zero timeout disables this.
- //
- // Deprecated: Use locator-based [Locator.Hover] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [locators]: https://playwright.dev/docs/locators
- Hover(selector string, options ...FrameHoverOptions) error
-
- // Returns `element.innerHTML`.
- //
- // Deprecated: Use locator-based [Locator.InnerHTML] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [locators]: https://playwright.dev/docs/locators
- InnerHTML(selector string, options ...FrameInnerHTMLOptions) (string, error)
-
- // Returns `element.innerText`.
- //
- // Deprecated: Use locator-based [Locator.InnerText] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [locators]: https://playwright.dev/docs/locators
- InnerText(selector string, options ...FrameInnerTextOptions) (string, error)
-
- // Returns `input.value` for the selected `<input>` or `<textarea>` or `<select>` element.
- // Throws for non-input elements. However, if the element is inside the `<label>` element that has an associated
- // [control], returns the value of the
- // control.
- //
- // Deprecated: Use locator-based [Locator.InputValue] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control
- // [locators]: https://playwright.dev/docs/locators
- InputValue(selector string, options ...FrameInputValueOptions) (string, error)
-
- // Returns whether the element is checked. Throws if the element is not a checkbox or radio input.
- //
- // Deprecated: Use locator-based [Locator.IsChecked] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [locators]: https://playwright.dev/docs/locators
- IsChecked(selector string, options ...FrameIsCheckedOptions) (bool, error)
-
- // Returns `true` if the frame has been detached, or `false` otherwise.
- IsDetached() bool
-
- // Returns whether the element is disabled, the opposite of [enabled].
- //
- // Deprecated: Use locator-based [Locator.IsDisabled] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [enabled]: https://playwright.dev/docs/actionability#enabled
- // [locators]: https://playwright.dev/docs/locators
- IsDisabled(selector string, options ...FrameIsDisabledOptions) (bool, error)
-
- // Returns whether the element is [editable].
- //
- // Deprecated: Use locator-based [Locator.IsEditable] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [editable]: https://playwright.dev/docs/actionability#editable
- // [locators]: https://playwright.dev/docs/locators
- IsEditable(selector string, options ...FrameIsEditableOptions) (bool, error)
-
- // Returns whether the element is [enabled].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [enabled]: https://playwright.dev/docs/actionability#enabled
- IsEnabled(selector string, options ...FrameIsEnabledOptions) (bool, error)
-
- // Returns whether the element is hidden, the opposite of [visible]. “[object Object]”
- // that does not match any elements is considered hidden.
- //
- // Deprecated: Use locator-based [Locator.IsHidden] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [visible]: https://playwright.dev/docs/actionability#visible
- // [locators]: https://playwright.dev/docs/locators
- IsHidden(selector string, options ...FrameIsHiddenOptions) (bool, error)
-
- // Returns whether the element is [visible]. “[object Object]” that does not match any
- // elements is considered not visible.
- //
- // Deprecated: Use locator-based [Locator.IsVisible] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [visible]: https://playwright.dev/docs/actionability#visible
- // [locators]: https://playwright.dev/docs/locators
- IsVisible(selector string, options ...FrameIsVisibleOptions) (bool, error)
-
- // The method returns an element locator that can be used to perform actions on this page / frame. Locator is resolved
- // to the element immediately before performing an action, so a series of actions on the same locator can in fact be
- // performed on different DOM elements. That would happen if the DOM structure between those actions has changed.
- // [Learn more about locators].
- // [Learn more about locators].
- //
- // selector: A selector to use when resolving DOM element.
- //
- // [Learn more about locators]: https://playwright.dev/docs/locators
- // [Learn more about locators]: https://playwright.dev/docs/locators
- Locator(selector string, options ...FrameLocatorOptions) Locator
-
- // Returns frame's name attribute as specified in the tag.
- // If the name is empty, returns the id attribute instead.
- // **NOTE** This value is calculated once when the frame is created, and will not update if the attribute is changed
- // later.
- Name() string
-
- // Returns the page containing this frame.
- Page() Page
-
- // Parent frame, if any. Detached frames and main frames return `null`.
- ParentFrame() Frame
-
- // “[object Object]” can specify the intended
- // [keyboardEvent.Key] value or a single character
- // to generate the text for. A superset of the “[object Object]” values can be found
- // [here]. Examples of the keys are:
- // `F1` - `F12`, `Digit0`- `Digit9`, `KeyA`- `KeyZ`, `Backquote`, `Minus`, `Equal`, `Backslash`, `Backspace`, `Tab`,
- // `Delete`, `Escape`, `ArrowDown`, `End`, `Enter`, `Home`, `Insert`, `PageDown`, `PageUp`, `ArrowRight`, `ArrowUp`,
- // etc.
- // Following modification shortcuts are also supported: `Shift`, `Control`, `Alt`, `Meta`, `ShiftLeft`,
- // `ControlOrMeta`. `ControlOrMeta` resolves to `Control` on Windows and Linux and to `Meta` on macOS.
- // Holding down `Shift` will type the text that corresponds to the “[object Object]” in the upper case.
- // If “[object Object]” is a single character, it is case-sensitive, so the values `a` and `A` will generate different
- // respective texts.
- // Shortcuts such as `key: "Control+o"`, `key: "Control++` or `key: "Control+Shift+T"` are supported as well. When
- // specified with the modifier, modifier is pressed and being held while the subsequent key is being pressed.
- //
- // Deprecated: Use locator-based [Locator.Press] instead. Read more about [locators].
- //
- // 1. selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- // 2. key: Name of the key to press or a character to generate, such as `ArrowLeft` or `a`.
- //
- // [keyboardEvent.Key]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key
- // [here]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values
- // [locators]: https://playwright.dev/docs/locators
- Press(selector string, key string, options ...FramePressOptions) error
-
- // Returns the ElementHandle pointing to the frame element.
- // **NOTE** The use of [ElementHandle] is discouraged, use [Locator] objects and web-first assertions instead.
- // The method finds an element matching the specified selector within the frame. If no elements match the selector,
- // returns `null`.
- //
- // Deprecated: Use locator-based [Frame.Locator] instead. Read more about [locators].
- //
- // selector: A selector to query for.
- //
- // [locators]: https://playwright.dev/docs/locators
- QuerySelector(selector string, options ...FrameQuerySelectorOptions) (ElementHandle, error)
-
- // Returns the ElementHandles pointing to the frame elements.
- // **NOTE** The use of [ElementHandle] is discouraged, use [Locator] objects instead.
- // The method finds all elements matching the specified selector within the frame. If no elements match the selector,
- // returns empty array.
- //
- // Deprecated: Use locator-based [Frame.Locator] instead. Read more about [locators].
- //
- // selector: A selector to query for.
- //
- // [locators]: https://playwright.dev/docs/locators
- QuerySelectorAll(selector string) ([]ElementHandle, error)
-
- // This method waits for an element matching “[object Object]”, waits for [actionability] checks,
- // waits until all specified options are present in the `<select>` element and selects these options.
- // If the target element is not a `<select>` element, this method throws an error. However, if the element is inside
- // the `<label>` element that has an associated
- // [control], the control will be used
- // instead.
- // Returns the array of option values that have been successfully selected.
- // Triggers a `change` and `input` event once all the provided options have been selected.
- //
- // Deprecated: Use locator-based [Locator.SelectOption] instead. Read more about [locators].
- //
- // selector: A selector to query for.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control
- // [locators]: https://playwright.dev/docs/locators
- SelectOption(selector string, values SelectOptionValues, options ...FrameSelectOptionOptions) ([]string, error)
-
- // This method checks or unchecks an element matching “[object Object]” by performing the following steps:
- // 1. Find an element matching “[object Object]”. If there is none, wait until a matching element is attached to
- // the DOM.
- // 2. Ensure that matched element is a checkbox or a radio input. If not, this method throws.
- // 3. If the element already has the right checked state, this method returns immediately.
- // 4. Wait for [actionability] checks on the matched element, unless “[object Object]” option
- // is set. If the element is detached during the checks, the whole action is retried.
- // 5. Scroll the element into view if needed.
- // 6. Use [Page.Mouse] to click in the center of the element.
- // 7. Ensure that the element is now checked or unchecked. If not, this method throws.
- // When all steps combined have not finished during the specified “[object Object]”, this method throws a
- // [TimeoutError]. Passing zero timeout disables this.
- //
- // Deprecated: Use locator-based [Locator.SetChecked] instead. Read more about [locators].
- //
- // 1. selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- // 2. checked: Whether to check or uncheck the checkbox.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [locators]: https://playwright.dev/docs/locators
- SetChecked(selector string, checked bool, options ...FrameSetCheckedOptions) error
-
- // This method internally calls [document.Write()],
- // inheriting all its specific characteristics and behaviors.
- //
- // html: HTML markup to assign to the page.
- //
- // [document.Write()]: https://developer.mozilla.org/en-US/docs/Web/API/Document/write
- SetContent(html string, options ...FrameSetContentOptions) error
-
- // Sets the value of the file input to these file paths or files. If some of the `filePaths` are relative paths, then
- // they are resolved relative to the current working directory. For empty array, clears the selected files.
- // This method expects “[object Object]” to point to an
- // [input element]. However, if the element is inside
- // the `<label>` element that has an associated
- // [control], targets the control instead.
- //
- // Deprecated: Use locator-based [Locator.SetInputFiles] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [input element]: https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input
- // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control
- // [locators]: https://playwright.dev/docs/locators
- SetInputFiles(selector string, files interface{}, options ...FrameSetInputFilesOptions) error
-
- // This method taps an element matching “[object Object]” by performing the following steps:
- // 1. Find an element matching “[object Object]”. If there is none, wait until a matching element is attached to
- // the DOM.
- // 2. Wait for [actionability] checks on the matched element, unless “[object Object]” option
- // is set. If the element is detached during the checks, the whole action is retried.
- // 3. Scroll the element into view if needed.
- // 4. Use [Page.Touchscreen] to tap the center of the element, or the specified “[object Object]”.
- // When all steps combined have not finished during the specified “[object Object]”, this method throws a
- // [TimeoutError]. Passing zero timeout disables this.
- // **NOTE** `frame.tap()` requires that the `hasTouch` option of the browser context be set to true.
- //
- // Deprecated: Use locator-based [Locator.Tap] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [locators]: https://playwright.dev/docs/locators
- Tap(selector string, options ...FrameTapOptions) error
-
- // Returns `element.textContent`.
- //
- // Deprecated: Use locator-based [Locator.TextContent] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [locators]: https://playwright.dev/docs/locators
- TextContent(selector string, options ...FrameTextContentOptions) (string, error)
-
- // Returns the page title.
- Title() (string, error)
-
- // Sends a `keydown`, `keypress`/`input`, and `keyup` event for each character in the text. `frame.type` can be used
- // to send fine-grained keyboard events. To fill values in form fields, use [Frame.Fill].
- // To press a special key, like `Control` or `ArrowDown`, use [Keyboard.Press].
- //
- // Deprecated: In most cases, you should use [Locator.Fill] instead. You only need to press keys one by one if there is special keyboard handling on the page - in this case use [Locator.PressSequentially].
- //
- // 1. selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- // 2. text: A text to type into a focused element.
- Type(selector string, text string, options ...FrameTypeOptions) error
-
- // This method checks an element matching “[object Object]” by performing the following steps:
- // 1. Find an element matching “[object Object]”. If there is none, wait until a matching element is attached to
- // the DOM.
- // 2. Ensure that matched element is a checkbox or a radio input. If not, this method throws. If the element is
- // already unchecked, this method returns immediately.
- // 3. Wait for [actionability] checks on the matched element, unless “[object Object]” option
- // is set. If the element is detached during the checks, the whole action is retried.
- // 4. Scroll the element into view if needed.
- // 5. Use [Page.Mouse] to click in the center of the element.
- // 6. Ensure that the element is now unchecked. If not, this method throws.
- // When all steps combined have not finished during the specified “[object Object]”, this method throws a
- // [TimeoutError]. Passing zero timeout disables this.
- //
- // Deprecated: Use locator-based [Locator.Uncheck] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [locators]: https://playwright.dev/docs/locators
- Uncheck(selector string, options ...FrameUncheckOptions) error
-
- // Returns frame's url.
- URL() string
-
- // Returns when the “[object Object]” returns a truthy value, returns that value.
- //
- // 1. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the
- // function is automatically invoked.
- // 2. arg: Optional argument to pass to “[object Object]”.
- WaitForFunction(expression string, arg interface{}, options ...FrameWaitForFunctionOptions) (JSHandle, error)
-
- // Waits for the required load state to be reached.
- // This returns when the frame reaches a required load state, `load` by default. The navigation must have been
- // committed when this method is called. If current document has already reached the required state, resolves
- // immediately.
- // **NOTE** Most of the time, this method is not needed because Playwright
- // [auto-waits before every action].
- //
- // [auto-waits before every action]: https://playwright.dev/docs/actionability
- WaitForLoadState(options ...FrameWaitForLoadStateOptions) error
-
- // Waits for the frame navigation and returns the main resource response. In case of multiple redirects, the
- // navigation will resolve with the response of the last redirect. In case of navigation to a different anchor or
- // navigation due to History API usage, the navigation will resolve with `null`.
- //
- // Deprecated: This method is inherently racy, please use [Frame.WaitForURL] instead.
- //
- // [History API]: https://developer.mozilla.org/en-US/docs/Web/API/History_API
- ExpectNavigation(cb func() error, options ...FrameExpectNavigationOptions) (Response, error)
-
- // Returns when element specified by selector satisfies “[object Object]” option. Returns `null` if waiting for
- // `hidden` or `detached`.
- // **NOTE** Playwright automatically waits for element to be ready before performing an action. Using [Locator]
- // objects and web-first assertions make the code wait-for-selector-free.
- // Wait for the “[object Object]” to satisfy “[object Object]” option (either appear/disappear from dom, or become
- // visible/hidden). If at the moment of calling the method “[object Object]” already satisfies the condition, the
- // method will return immediately. If the selector doesn't satisfy the condition for the “[object Object]”
- // milliseconds, the function will throw.
- //
- // Deprecated: Use web assertions that assert visibility or a locator-based [Locator.WaitFor] instead. Read more about [locators].
- //
- // selector: A selector to query for.
- //
- // [locators]: https://playwright.dev/docs/locators
- WaitForSelector(selector string, options ...FrameWaitForSelectorOptions) (ElementHandle, error)
-
- // Waits for the given “[object Object]” in milliseconds.
- // Note that `frame.waitForTimeout()` should only be used for debugging. Tests using the timer in production are going
- // to be flaky. Use signals such as network events, selectors becoming visible and others instead.
- //
- // Deprecated: Never wait for timeout in production. Tests that wait for time are inherently flaky. Use [Locator] actions and web assertions that wait automatically.
- //
- // timeout: A timeout to wait for
- WaitForTimeout(timeout float64)
-
- // Waits for the frame to navigate to the given URL.
- //
- // url: A glob pattern, regex pattern or predicate receiving [URL] to match while waiting for the navigation. Note that if
- // the parameter is a string without wildcard characters, the method will wait for navigation to URL that is exactly
- // equal to the string.
- WaitForURL(url interface{}, options ...FrameWaitForURLOptions) error
-}
-
-// FrameLocator represents a view to the `iframe` on the page. It captures the logic sufficient to retrieve the
-// `iframe` and locate elements in that iframe. FrameLocator can be created with either [Locator.ContentFrame],
-// [Page.FrameLocator] or [Locator.FrameLocator] method.
-// **Strictness**
-// Frame locators are strict. This means that all operations on frame locators will throw if more than one element
-// matches a given selector.
-// **Converting Locator to FrameLocator**
-// If you have a [Locator] object pointing to an `iframe` it can be converted to [FrameLocator] using
-// [Locator.ContentFrame].
-// **Converting FrameLocator to Locator**
-// If you have a [FrameLocator] object it can be converted to [Locator] pointing to the same `iframe` using
-// [FrameLocator.Owner].
-type FrameLocator interface {
- // Returns locator to the first matching frame.
- //
- // Deprecated: Use [Locator.First] followed by [Locator.ContentFrame] instead.
- First() FrameLocator
-
- // When working with iframes, you can create a frame locator that will enter the iframe and allow selecting elements
- // in that iframe.
- //
- // selector: A selector to use when resolving DOM element.
- FrameLocator(selector string) FrameLocator
-
- // Allows locating elements by their alt text.
- //
- // text: Text to locate the element for.
- GetByAltText(text interface{}, options ...FrameLocatorGetByAltTextOptions) Locator
-
- // Allows locating input elements by the text of the associated `<label>` or `aria-labelledby` element, or by the
- // `aria-label` attribute.
- //
- // text: Text to locate the element for.
- GetByLabel(text interface{}, options ...FrameLocatorGetByLabelOptions) Locator
-
- // Allows locating input elements by the placeholder text.
- //
- // text: Text to locate the element for.
- GetByPlaceholder(text interface{}, options ...FrameLocatorGetByPlaceholderOptions) Locator
-
- // Allows locating elements by their [ARIA role],
- // [ARIA attributes] and
- // [accessible name].
- //
- // # Details
- //
- // Role selector **does not replace** accessibility audits and conformance tests, but rather gives early feedback
- // about the ARIA guidelines.
- // Many html elements have an implicitly [defined role]
- // that is recognized by the role selector. You can find all the
- // [supported roles here]. ARIA guidelines **do not recommend**
- // duplicating implicit roles and attributes by setting `role` and/or `aria-*` attributes to default values.
- //
- // role: Required aria role.
- //
- // [ARIA role]: https://www.w3.org/TR/wai-aria-1.2/#roles
- // [ARIA attributes]: https://www.w3.org/TR/wai-aria-1.2/#aria-attributes
- // [accessible name]: https://w3c.github.io/accname/#dfn-accessible-name
- // [defined role]: https://w3c.github.io/html-aam/#html-element-role-mappings
- // [supported roles here]: https://www.w3.org/TR/wai-aria-1.2/#role_definitions
- GetByRole(role AriaRole, options ...FrameLocatorGetByRoleOptions) Locator
-
- // Locate element by the test id.
- //
- // # Details
- //
- // By default, the `data-testid` attribute is used as a test id. Use [Selectors.SetTestIdAttribute] to configure a
- // different test id attribute if necessary.
- //
- // testId: Id to locate the element by.
- GetByTestId(testId interface{}) Locator
-
- // Allows locating elements that contain given text.
- // See also [Locator.Filter] that allows to match by another criteria, like an accessible role, and then filter by the
- // text content.
- //
- // # Details
- //
- // Matching by text always normalizes whitespace, even with exact match. For example, it turns multiple spaces into
- // one, turns line breaks into spaces and ignores leading and trailing whitespace.
- // Input elements of the type `button` and `submit` are matched by their `value` instead of the text content. For
- // example, locating by text `"Log in"` matches `<input type=button value="Log in">`.
- //
- // text: Text to locate the element for.
- GetByText(text interface{}, options ...FrameLocatorGetByTextOptions) Locator
-
- // Allows locating elements by their title attribute.
- //
- // text: Text to locate the element for.
- GetByTitle(text interface{}, options ...FrameLocatorGetByTitleOptions) Locator
-
- // Returns locator to the last matching frame.
- //
- // Deprecated: Use [Locator.Last] followed by [Locator.ContentFrame] instead.
- Last() FrameLocator
-
- // The method finds an element matching the specified selector in the locator's subtree. It also accepts filter
- // options, similar to [Locator.Filter] method.
- // [Learn more about locators].
- //
- // selectorOrLocator: A selector or locator to use when resolving DOM element.
- //
- // [Learn more about locators]: https://playwright.dev/docs/locators
- Locator(selectorOrLocator interface{}, options ...FrameLocatorLocatorOptions) Locator
-
- // Returns locator to the n-th matching frame. It's zero based, `nth(0)` selects the first frame.
- //
- // Deprecated: Use [Locator.Nth] followed by [Locator.ContentFrame] instead.
- Nth(index int) FrameLocator
-
- // Returns a [Locator] object pointing to the same `iframe` as this frame locator.
- // Useful when you have a [FrameLocator] object obtained somewhere, and later on would like to interact with the
- // `iframe` element.
- // For a reverse operation, use [Locator.ContentFrame].
- Owner() Locator
-}
-
-// JSHandle represents an in-page JavaScript object. JSHandles can be created with the [Page.EvaluateHandle] method.
-// JSHandle prevents the referenced JavaScript object being garbage collected unless the handle is exposed with
-// [JSHandle.Dispose]. JSHandles are auto-disposed when their origin frame gets navigated or the parent context gets
-// destroyed.
-// JSHandle instances can be used as an argument in [Page.EvalOnSelector], [Page.Evaluate] and [Page.EvaluateHandle]
-// methods.
-type JSHandle interface {
- // Returns either `null` or the object handle itself, if the object handle is an instance of [ElementHandle].
- AsElement() ElementHandle
-
- // The `jsHandle.dispose` method stops referencing the element handle.
- Dispose() error
-
- // Returns the return value of “[object Object]”.
- // This method passes this handle as the first argument to “[object Object]”.
- // If “[object Object]” returns a [Promise], then `handle.evaluate` would wait for the promise to resolve and return
- // its value.
- //
- // 1. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the
- // function is automatically invoked.
- // 2. arg: Optional argument to pass to “[object Object]”.
- Evaluate(expression string, arg ...interface{}) (interface{}, error)
-
- // Returns the return value of “[object Object]” as a [JSHandle].
- // This method passes this handle as the first argument to “[object Object]”.
- // The only difference between `jsHandle.evaluate` and `jsHandle.evaluateHandle` is that `jsHandle.evaluateHandle`
- // returns [JSHandle].
- // If the function passed to the `jsHandle.evaluateHandle` returns a [Promise], then `jsHandle.evaluateHandle` would
- // wait for the promise to resolve and return its value.
- // See [Page.EvaluateHandle] for more details.
- //
- // 1. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the
- // function is automatically invoked.
- // 2. arg: Optional argument to pass to “[object Object]”.
- EvaluateHandle(expression string, arg ...interface{}) (JSHandle, error)
-
- // The method returns a map with **own property names** as keys and JSHandle instances for the property values.
- GetProperties() (map[string]JSHandle, error)
-
- // Fetches a single property from the referenced object.
- //
- // propertyName: property to get
- GetProperty(propertyName string) (JSHandle, error)
-
- // Returns a JSON representation of the object. If the object has a `toJSON` function, it **will not be called**.
- // **NOTE** The method will return an empty JSON object if the referenced object is not stringifiable. It will throw
- // an error if the object has circular references.
- JSONValue() (interface{}, error)
-
- String() string
-}
-
-// Keyboard provides an api for managing a virtual keyboard. The high level api is [Keyboard.Type], which takes raw
-// characters and generates proper `keydown`, `keypress`/`input`, and `keyup` events on your page.
-// For finer control, you can use [Keyboard.Down], [Keyboard.Up], and [Keyboard.InsertText] to manually fire events as
-// if they were generated from a real keyboard.
-// An example of holding down `Shift` in order to select and delete some text:
-// An example of pressing uppercase `A`
-// An example to trigger select-all with the keyboard
-type Keyboard interface {
- // Dispatches a `keydown` event.
- // “[object Object]” can specify the intended
- // [keyboardEvent.Key] value or a single character
- // to generate the text for. A superset of the “[object Object]” values can be found
- // [here]. Examples of the keys are:
- // `F1` - `F12`, `Digit0`- `Digit9`, `KeyA`- `KeyZ`, `Backquote`, `Minus`, `Equal`, `Backslash`, `Backspace`, `Tab`,
- // `Delete`, `Escape`, `ArrowDown`, `End`, `Enter`, `Home`, `Insert`, `PageDown`, `PageUp`, `ArrowRight`, `ArrowUp`,
- // etc.
- // Following modification shortcuts are also supported: `Shift`, `Control`, `Alt`, `Meta`, `ShiftLeft`,
- // `ControlOrMeta`. `ControlOrMeta` resolves to `Control` on Windows and Linux and to `Meta` on macOS.
- // Holding down `Shift` will type the text that corresponds to the “[object Object]” in the upper case.
- // If “[object Object]” is a single character, it is case-sensitive, so the values `a` and `A` will generate different
- // respective texts.
- // If “[object Object]” is a modifier key, `Shift`, `Meta`, `Control`, or `Alt`, subsequent key presses will be sent
- // with that modifier active. To release the modifier key, use [Keyboard.Up].
- // After the key is pressed once, subsequent calls to [Keyboard.Down] will have
- // [repeat] set to true. To release the key,
- // use [Keyboard.Up].
- // **NOTE** Modifier keys DO influence `keyboard.down`. Holding down `Shift` will type the text in upper case.
- //
- // key: Name of the key to press or a character to generate, such as `ArrowLeft` or `a`.
- //
- // [keyboardEvent.Key]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key
- // [here]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values
- // [repeat]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/repeat
- Down(key string) error
-
- // Dispatches only `input` event, does not emit the `keydown`, `keyup` or `keypress` events.
- //
- // text: Sets input to the specified text value.
- InsertText(text string) error
-
- // **NOTE** In most cases, you should use [Locator.Press] instead.
- // “[object Object]” can specify the intended
- // [keyboardEvent.Key] value or a single character
- // to generate the text for. A superset of the “[object Object]” values can be found
- // [here]. Examples of the keys are:
- // `F1` - `F12`, `Digit0`- `Digit9`, `KeyA`- `KeyZ`, `Backquote`, `Minus`, `Equal`, `Backslash`, `Backspace`, `Tab`,
- // `Delete`, `Escape`, `ArrowDown`, `End`, `Enter`, `Home`, `Insert`, `PageDown`, `PageUp`, `ArrowRight`, `ArrowUp`,
- // etc.
- // Following modification shortcuts are also supported: `Shift`, `Control`, `Alt`, `Meta`, `ShiftLeft`,
- // `ControlOrMeta`. `ControlOrMeta` resolves to `Control` on Windows and Linux and to `Meta` on macOS.
- // Holding down `Shift` will type the text that corresponds to the “[object Object]” in the upper case.
- // If “[object Object]” is a single character, it is case-sensitive, so the values `a` and `A` will generate different
- // respective texts.
- // Shortcuts such as `key: "Control+o"`, `key: "Control++` or `key: "Control+Shift+T"` are supported as well. When
- // specified with the modifier, modifier is pressed and being held while the subsequent key is being pressed.
- //
- // key: Name of the key to press or a character to generate, such as `ArrowLeft` or `a`.
- //
- // [keyboardEvent.Key]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key
- // [here]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values
- Press(key string, options ...KeyboardPressOptions) error
-
- // **NOTE** In most cases, you should use [Locator.Fill] instead. You only need to press keys one by one if there is
- // special keyboard handling on the page - in this case use [Locator.PressSequentially].
- // Sends a `keydown`, `keypress`/`input`, and `keyup` event for each character in the text.
- // To press a special key, like `Control` or `ArrowDown`, use [Keyboard.Press].
- //
- // text: A text to type into a focused element.
- Type(text string, options ...KeyboardTypeOptions) error
-
- // Dispatches a `keyup` event.
- //
- // key: Name of the key to press or a character to generate, such as `ArrowLeft` or `a`.
- Up(key string) error
-}
-
-// Locators are the central piece of Playwright's auto-waiting and retry-ability. In a nutshell, locators represent a
-// way to find element(s) on the page at any moment. A locator can be created with the [Page.Locator] method.
-// [Learn more about locators].
-//
-// [Learn more about locators]: https://playwright.dev/docs/locators
-type Locator interface {
- // When the locator points to a list of elements, this returns an array of locators, pointing to their respective
- // elements.
- // **NOTE** [Locator.All] does not wait for elements to match the locator, and instead immediately returns whatever is
- // present in the page.
- // When the list of elements changes dynamically, [Locator.All] will produce unpredictable and flaky results.
- // When the list of elements is stable, but loaded dynamically, wait for the full list to finish loading before
- // calling [Locator.All].
- All() ([]Locator, error)
-
- // Returns an array of `node.innerText` values for all matching nodes.
- // **NOTE** If you need to assert text on the page, prefer [LocatorAssertions.ToHaveText] with “[object Object]”
- // option to avoid flakiness. See [assertions guide] for more details.
- //
- // [assertions guide]: https://playwright.dev/docs/test-assertions
- AllInnerTexts() ([]string, error)
-
- // Returns an array of `node.textContent` values for all matching nodes.
- // **NOTE** If you need to assert text on the page, prefer [LocatorAssertions.ToHaveText] to avoid flakiness. See
- // [assertions guide] for more details.
- //
- // [assertions guide]: https://playwright.dev/docs/test-assertions
- AllTextContents() ([]string, error)
-
- // Creates a locator that matches both this locator and the argument locator.
- //
- // locator: Additional locator to match.
- And(locator Locator) Locator
-
- // Captures the aria snapshot of the given element. Read more about [aria snapshots] and
- // [LocatorAssertions.ToMatchAriaSnapshot] for the corresponding assertion.
- //
- // # Details
- //
- // This method captures the aria snapshot of the given element. The snapshot is a string that represents the state of
- // the element and its children. The snapshot can be used to assert the state of the element in the test, or to
- // compare it to state in the future.
- // The ARIA snapshot is represented using [YAML] markup language:
- // - The keys of the objects are the roles and optional accessible names of the elements.
- // - The values are either text content or an array of child elements.
- // - Generic static text can be represented with the `text` key.
- // Below is the HTML markup and the respective ARIA snapshot:
- // ```html
- // <ul aria-label="Links">
- // <li><a href="/">Home</a></li>
- // <li><a href="/about">About</a></li>
- // <ul>
- // ```
- // ```yml
- // - list "Links":
- // - listitem:
- // - link "Home"
- // - listitem:
- // - link "About"
- // ```
- //
- // [aria snapshots]: https://playwright.dev/docs/aria-snapshots
- // [YAML]: https://yaml.org/spec/1.2.2/
- AriaSnapshot(options ...LocatorAriaSnapshotOptions) (string, error)
-
- // Calls [blur] on the element.
- //
- // [blur]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/blur
- Blur(options ...LocatorBlurOptions) error
-
- // This method returns the bounding box of the element matching the locator, or `null` if the element is not visible.
- // The bounding box is calculated relative to the main frame viewport - which is usually the same as the browser
- // window.
- //
- // # Details
- //
- // Scrolling affects the returned bounding box, similarly to
- // [Element.GetBoundingClientRect].
- // That means `x` and/or `y` may be negative.
- // Elements from child frames return the bounding box relative to the main frame, unlike the
- // [Element.GetBoundingClientRect].
- // Assuming the page is static, it is safe to use bounding box coordinates to perform input. For example, the
- // following snippet should click the center of the element.
- //
- // [Element.GetBoundingClientRect]: https://developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect
- // [Element.GetBoundingClientRect]: https://developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect
- BoundingBox(options ...LocatorBoundingBoxOptions) (*Rect, error)
-
- // Ensure that checkbox or radio element is checked.
- //
- // # Details
- //
- // Performs the following steps:
- // 1. Ensure that element is a checkbox or a radio input. If not, this method throws. If the element is already
- // checked, this method returns immediately.
- // 2. Wait for [actionability] checks on the element, unless “[object Object]” option is set.
- // 3. Scroll the element into view if needed.
- // 4. Use [Page.Mouse] to click in the center of the element.
- // 5. Ensure that the element is now checked. If not, this method throws.
- // If the element is detached from the DOM at any moment during the action, this method throws.
- // When all steps combined have not finished during the specified “[object Object]”, this method throws a
- // [TimeoutError]. Passing zero timeout disables this.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- Check(options ...LocatorCheckOptions) error
-
- // Clear the input field.
- //
- // # Details
- //
- // This method waits for [actionability] checks, focuses the element, clears it and triggers an
- // `input` event after clearing.
- // If the target element is not an `<input>`, `<textarea>` or `[contenteditable]` element, this method throws an
- // error. However, if the element is inside the `<label>` element that has an associated
- // [control], the control will be cleared
- // instead.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control
- Clear(options ...LocatorClearOptions) error
-
- // Click an element.
- //
- // # Details
- //
- // This method clicks the element by performing the following steps:
- // 1. Wait for [actionability] checks on the element, unless “[object Object]” option is set.
- // 2. Scroll the element into view if needed.
- // 3. Use [Page.Mouse] to click in the center of the element, or the specified “[object Object]”.
- // 4. Wait for initiated navigations to either succeed or fail, unless “[object Object]” option is set.
- // If the element is detached from the DOM at any moment during the action, this method throws.
- // When all steps combined have not finished during the specified “[object Object]”, this method throws a
- // [TimeoutError]. Passing zero timeout disables this.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- Click(options ...LocatorClickOptions) error
-
- // Returns the number of elements matching the locator.
- // **NOTE** If you need to assert the number of elements on the page, prefer [LocatorAssertions.ToHaveCount] to avoid
- // flakiness. See [assertions guide] for more details.
- //
- // [assertions guide]: https://playwright.dev/docs/test-assertions
- Count() (int, error)
-
- // Double-click an element.
- //
- // # Details
- //
- // This method double clicks the element by performing the following steps:
- // 1. Wait for [actionability] checks on the element, unless “[object Object]” option is set.
- // 2. Scroll the element into view if needed.
- // 3. Use [Page.Mouse] to double click in the center of the element, or the specified “[object Object]”.
- // If the element is detached from the DOM at any moment during the action, this method throws.
- // When all steps combined have not finished during the specified “[object Object]”, this method throws a
- // [TimeoutError]. Passing zero timeout disables this.
- // **NOTE** `element.dblclick()` dispatches two `click` events and a single `dblclick` event.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- Dblclick(options ...LocatorDblclickOptions) error
-
- // Programmatically dispatch an event on the matching element.
- //
- // # Details
- //
- // The snippet above dispatches the `click` event on the element. Regardless of the visibility state of the element,
- // `click` is dispatched. This is equivalent to calling
- // [element.Click()].
- // Under the hood, it creates an instance of an event based on the given “[object Object]”, initializes it with
- // “[object Object]” properties and dispatches it on the element. Events are `composed`, `cancelable` and bubble by
- // default.
- // Since “[object Object]” is event-specific, please refer to the events documentation for the lists of initial
- // properties:
- // - [DeviceMotionEvent]
- // - [DeviceOrientationEvent]
- // - [DragEvent]
- // - [Event]
- // - [FocusEvent]
- // - [KeyboardEvent]
- // - [MouseEvent]
- // - [PointerEvent]
- // - [TouchEvent]
- // - [WheelEvent]
- // You can also specify [JSHandle] as the property value if you want live objects to be passed into the event:
- //
- // 1. typ: DOM event type: `"click"`, `"dragstart"`, etc.
- // 2. eventInit: Optional event-specific initialization properties.
- //
- // [element.Click()]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/click
- // [DeviceMotionEvent]: https://developer.mozilla.org/en-US/docs/Web/API/DeviceMotionEvent/DeviceMotionEvent
- // [DeviceOrientationEvent]: https://developer.mozilla.org/en-US/docs/Web/API/DeviceOrientationEvent/DeviceOrientationEvent
- // [DragEvent]: https://developer.mozilla.org/en-US/docs/Web/API/DragEvent/DragEvent
- // [Event]: https://developer.mozilla.org/en-US/docs/Web/API/Event/Event
- // [FocusEvent]: https://developer.mozilla.org/en-US/docs/Web/API/FocusEvent/FocusEvent
- // [KeyboardEvent]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/KeyboardEvent
- // [MouseEvent]: https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/MouseEvent
- // [PointerEvent]: https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/PointerEvent
- // [TouchEvent]: https://developer.mozilla.org/en-US/docs/Web/API/TouchEvent/TouchEvent
- // [WheelEvent]: https://developer.mozilla.org/en-US/docs/Web/API/WheelEvent/WheelEvent
- DispatchEvent(typ string, eventInit interface{}, options ...LocatorDispatchEventOptions) error
-
- // Drag the source element towards the target element and drop it.
- //
- // # Details
- //
- // This method drags the locator to another target locator or target position. It will first move to the source
- // element, perform a `mousedown`, then move to the target element or position and perform a `mouseup`.
- //
- // target: Locator of the element to drag to.
- DragTo(target Locator, options ...LocatorDragToOptions) error
-
- // Resolves given locator to the first matching DOM element. If there are no matching elements, waits for one. If
- // multiple elements match the locator, throws.
- //
- // Deprecated: Always prefer using [Locator]s and web assertions over [ElementHandle]s because latter are inherently racy.
- ElementHandle(options ...LocatorElementHandleOptions) (ElementHandle, error)
-
- // Resolves given locator to all matching DOM elements. If there are no matching elements, returns an empty list.
- //
- // Deprecated: Always prefer using [Locator]s and web assertions over [ElementHandle]s because latter are inherently racy.
- ElementHandles() ([]ElementHandle, error)
-
- // Returns a [FrameLocator] object pointing to the same `iframe` as this locator.
- // Useful when you have a [Locator] object obtained somewhere, and later on would like to interact with the content
- // inside the frame.
- // For a reverse operation, use [FrameLocator.Owner].
- ContentFrame() FrameLocator
-
- // Execute JavaScript code in the page, taking the matching element as an argument.
- //
- // # Details
- //
- // Returns the return value of “[object Object]”, called with the matching element as a first argument, and
- // “[object Object]” as a second argument.
- // If “[object Object]” returns a [Promise], this method will wait for the promise to resolve and return its value.
- // If “[object Object]” throws or rejects, this method throws.
- //
- // 1. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the
- // function is automatically invoked.
- // 2. arg: Optional argument to pass to “[object Object]”.
- Evaluate(expression string, arg interface{}, options ...LocatorEvaluateOptions) (interface{}, error)
-
- // Execute JavaScript code in the page, taking all matching elements as an argument.
- //
- // # Details
- //
- // Returns the return value of “[object Object]”, called with an array of all matching elements as a first argument,
- // and “[object Object]” as a second argument.
- // If “[object Object]” returns a [Promise], this method will wait for the promise to resolve and return its value.
- // If “[object Object]” throws or rejects, this method throws.
- //
- // 1. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the
- // function is automatically invoked.
- // 2. arg: Optional argument to pass to “[object Object]”.
- EvaluateAll(expression string, arg ...interface{}) (interface{}, error)
-
- // Execute JavaScript code in the page, taking the matching element as an argument, and return a [JSHandle] with the
- // result.
- //
- // # Details
- //
- // Returns the return value of “[object Object]” as a[JSHandle], called with the matching element as a first argument,
- // and “[object Object]” as a second argument.
- // The only difference between [Locator.Evaluate] and [Locator.EvaluateHandle] is that [Locator.EvaluateHandle]
- // returns [JSHandle].
- // If “[object Object]” returns a [Promise], this method will wait for the promise to resolve and return its value.
- // If “[object Object]” throws or rejects, this method throws.
- // See [Page.EvaluateHandle] for more details.
- //
- // 1. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the
- // function is automatically invoked.
- // 2. arg: Optional argument to pass to “[object Object]”.
- EvaluateHandle(expression string, arg interface{}, options ...LocatorEvaluateHandleOptions) (JSHandle, error)
-
- // Set a value to the input field.
- //
- // # Details
- //
- // This method waits for [actionability] checks, focuses the element, fills it and triggers an
- // `input` event after filling. Note that you can pass an empty string to clear the input field.
- // If the target element is not an `<input>`, `<textarea>` or `[contenteditable]` element, this method throws an
- // error. However, if the element is inside the `<label>` element that has an associated
- // [control], the control will be filled
- // instead.
- // To send fine-grained keyboard events, use [Locator.PressSequentially].
- //
- // value: Value to set for the `<input>`, `<textarea>` or `[contenteditable]` element.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control
- Fill(value string, options ...LocatorFillOptions) error
-
- // This method narrows existing locator according to the options, for example filters by text. It can be chained to
- // filter multiple times.
- Filter(options ...LocatorFilterOptions) Locator
-
- // Returns locator to the first matching element.
- First() Locator
-
- // Calls [focus] on the matching element.
- //
- // [focus]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus
- Focus(options ...LocatorFocusOptions) error
-
- // When working with iframes, you can create a frame locator that will enter the iframe and allow locating elements in
- // that iframe:
- //
- // selector: A selector to use when resolving DOM element.
- FrameLocator(selector string) FrameLocator
-
- // Returns the matching element's attribute value.
- // **NOTE** If you need to assert an element's attribute, prefer [LocatorAssertions.ToHaveAttribute] to avoid
- // flakiness. See [assertions guide] for more details.
- //
- // name: Attribute name to get the value for.
- //
- // [assertions guide]: https://playwright.dev/docs/test-assertions
- GetAttribute(name string, options ...LocatorGetAttributeOptions) (string, error)
-
- // Allows locating elements by their alt text.
- //
- // text: Text to locate the element for.
- GetByAltText(text interface{}, options ...LocatorGetByAltTextOptions) Locator
-
- // Allows locating input elements by the text of the associated `<label>` or `aria-labelledby` element, or by the
- // `aria-label` attribute.
- //
- // text: Text to locate the element for.
- GetByLabel(text interface{}, options ...LocatorGetByLabelOptions) Locator
-
- // Allows locating input elements by the placeholder text.
- //
- // text: Text to locate the element for.
- GetByPlaceholder(text interface{}, options ...LocatorGetByPlaceholderOptions) Locator
-
- // Allows locating elements by their [ARIA role],
- // [ARIA attributes] and
- // [accessible name].
- //
- // # Details
- //
- // Role selector **does not replace** accessibility audits and conformance tests, but rather gives early feedback
- // about the ARIA guidelines.
- // Many html elements have an implicitly [defined role]
- // that is recognized by the role selector. You can find all the
- // [supported roles here]. ARIA guidelines **do not recommend**
- // duplicating implicit roles and attributes by setting `role` and/or `aria-*` attributes to default values.
- //
- // role: Required aria role.
- //
- // [ARIA role]: https://www.w3.org/TR/wai-aria-1.2/#roles
- // [ARIA attributes]: https://www.w3.org/TR/wai-aria-1.2/#aria-attributes
- // [accessible name]: https://w3c.github.io/accname/#dfn-accessible-name
- // [defined role]: https://w3c.github.io/html-aam/#html-element-role-mappings
- // [supported roles here]: https://www.w3.org/TR/wai-aria-1.2/#role_definitions
- GetByRole(role AriaRole, options ...LocatorGetByRoleOptions) Locator
-
- // Locate element by the test id.
- //
- // # Details
- //
- // By default, the `data-testid` attribute is used as a test id. Use [Selectors.SetTestIdAttribute] to configure a
- // different test id attribute if necessary.
- //
- // testId: Id to locate the element by.
- GetByTestId(testId interface{}) Locator
-
- // Allows locating elements that contain given text.
- // See also [Locator.Filter] that allows to match by another criteria, like an accessible role, and then filter by the
- // text content.
- //
- // # Details
- //
- // Matching by text always normalizes whitespace, even with exact match. For example, it turns multiple spaces into
- // one, turns line breaks into spaces and ignores leading and trailing whitespace.
- // Input elements of the type `button` and `submit` are matched by their `value` instead of the text content. For
- // example, locating by text `"Log in"` matches `<input type=button value="Log in">`.
- //
- // text: Text to locate the element for.
- GetByText(text interface{}, options ...LocatorGetByTextOptions) Locator
-
- // Allows locating elements by their title attribute.
- //
- // text: Text to locate the element for.
- GetByTitle(text interface{}, options ...LocatorGetByTitleOptions) Locator
-
- // Highlight the corresponding element(s) on the screen. Useful for debugging, don't commit the code that uses
- // [Locator.Highlight].
- Highlight() error
-
- // Hover over the matching element.
- //
- // # Details
- //
- // This method hovers over the element by performing the following steps:
- // 1. Wait for [actionability] checks on the element, unless “[object Object]” option is set.
- // 2. Scroll the element into view if needed.
- // 3. Use [Page.Mouse] to hover over the center of the element, or the specified “[object Object]”.
- // If the element is detached from the DOM at any moment during the action, this method throws.
- // When all steps combined have not finished during the specified “[object Object]”, this method throws a
- // [TimeoutError]. Passing zero timeout disables this.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- Hover(options ...LocatorHoverOptions) error
-
- // Returns the [`element.innerHTML`].
- //
- // [`element.innerHTML`]: https://developer.mozilla.org/en-US/docs/Web/API/Element/innerHTML
- InnerHTML(options ...LocatorInnerHTMLOptions) (string, error)
-
- // Returns the [`element.innerText`].
- // **NOTE** If you need to assert text on the page, prefer [LocatorAssertions.ToHaveText] with “[object Object]”
- // option to avoid flakiness. See [assertions guide] for more details.
- //
- // [`element.innerText`]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/innerText
- // [assertions guide]: https://playwright.dev/docs/test-assertions
- InnerText(options ...LocatorInnerTextOptions) (string, error)
-
- // Returns the value for the matching `<input>` or `<textarea>` or `<select>` element.
- // **NOTE** If you need to assert input value, prefer [LocatorAssertions.ToHaveValue] to avoid flakiness. See
- // [assertions guide] for more details.
- //
- // # Details
- //
- // Throws elements that are not an input, textarea or a select. However, if the element is inside the `<label>`
- // element that has an associated
- // [control], returns the value of the
- // control.
- //
- // [assertions guide]: https://playwright.dev/docs/test-assertions
- // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control
- InputValue(options ...LocatorInputValueOptions) (string, error)
-
- // Returns whether the element is checked. Throws if the element is not a checkbox or radio input.
- // **NOTE** If you need to assert that checkbox is checked, prefer [LocatorAssertions.ToBeChecked] to avoid flakiness.
- // See [assertions guide] for more details.
- //
- // [assertions guide]: https://playwright.dev/docs/test-assertions
- IsChecked(options ...LocatorIsCheckedOptions) (bool, error)
-
- // Returns whether the element is disabled, the opposite of [enabled].
- // **NOTE** If you need to assert that an element is disabled, prefer [LocatorAssertions.ToBeDisabled] to avoid
- // flakiness. See [assertions guide] for more details.
- //
- // [enabled]: https://playwright.dev/docs/actionability#enabled
- // [assertions guide]: https://playwright.dev/docs/test-assertions
- IsDisabled(options ...LocatorIsDisabledOptions) (bool, error)
-
- // Returns whether the element is [editable]. If the target element is not an `<input>`,
- // `<textarea>`, `<select>`, `[contenteditable]` and does not have a role allowing `[aria-readonly]`, this method
- // throws an error.
- // **NOTE** If you need to assert that an element is editable, prefer [LocatorAssertions.ToBeEditable] to avoid
- // flakiness. See [assertions guide] for more details.
- //
- // [editable]: https://playwright.dev/docs/actionability#editable
- // [assertions guide]: https://playwright.dev/docs/test-assertions
- IsEditable(options ...LocatorIsEditableOptions) (bool, error)
-
- // Returns whether the element is [enabled].
- // **NOTE** If you need to assert that an element is enabled, prefer [LocatorAssertions.ToBeEnabled] to avoid
- // flakiness. See [assertions guide] for more details.
- //
- // [enabled]: https://playwright.dev/docs/actionability#enabled
- // [assertions guide]: https://playwright.dev/docs/test-assertions
- IsEnabled(options ...LocatorIsEnabledOptions) (bool, error)
-
- // Returns whether the element is hidden, the opposite of [visible].
- // **NOTE** If you need to assert that element is hidden, prefer [LocatorAssertions.ToBeHidden] to avoid flakiness.
- // See [assertions guide] for more details.
- //
- // [visible]: https://playwright.dev/docs/actionability#visible
- // [assertions guide]: https://playwright.dev/docs/test-assertions
- IsHidden(options ...LocatorIsHiddenOptions) (bool, error)
-
- // Returns whether the element is [visible].
- // **NOTE** If you need to assert that element is visible, prefer [LocatorAssertions.ToBeVisible] to avoid flakiness.
- // See [assertions guide] for more details.
- //
- // [visible]: https://playwright.dev/docs/actionability#visible
- // [assertions guide]: https://playwright.dev/docs/test-assertions
- IsVisible(options ...LocatorIsVisibleOptions) (bool, error)
-
- // Returns locator to the last matching element.
- Last() Locator
-
- // The method finds an element matching the specified selector in the locator's subtree. It also accepts filter
- // options, similar to [Locator.Filter] method.
- // [Learn more about locators].
- //
- // selectorOrLocator: A selector or locator to use when resolving DOM element.
- //
- // [Learn more about locators]: https://playwright.dev/docs/locators
- Locator(selectorOrLocator interface{}, options ...LocatorLocatorOptions) Locator
-
- // Returns locator to the n-th matching element. It's zero based, `nth(0)` selects the first element.
- Nth(index int) Locator
-
- // Creates a locator matching all elements that match one or both of the two locators.
- // Note that when both locators match something, the resulting locator will have multiple matches, potentially causing
- // a [locator strictness] violation.
- //
- // locator: Alternative locator to match.
- //
- // [locator strictness]: https://playwright.dev/docs/locators#strictness
- // ["strict mode violation" error]: https://playwright.dev/docs/locators#strictness
- Or(locator Locator) Locator
-
- // A page this locator belongs to.
- Page() (Page, error)
-
- // Focuses the matching element and presses a combination of the keys.
- //
- // # Details
- //
- // Focuses the element, and then uses [Keyboard.Down] and [Keyboard.Up].
- // “[object Object]” can specify the intended
- // [keyboardEvent.Key] value or a single character
- // to generate the text for. A superset of the “[object Object]” values can be found
- // [here]. Examples of the keys are:
- // `F1` - `F12`, `Digit0`- `Digit9`, `KeyA`- `KeyZ`, `Backquote`, `Minus`, `Equal`, `Backslash`, `Backspace`, `Tab`,
- // `Delete`, `Escape`, `ArrowDown`, `End`, `Enter`, `Home`, `Insert`, `PageDown`, `PageUp`, `ArrowRight`, `ArrowUp`,
- // etc.
- // Following modification shortcuts are also supported: `Shift`, `Control`, `Alt`, `Meta`, `ShiftLeft`,
- // `ControlOrMeta`. `ControlOrMeta` resolves to `Control` on Windows and Linux and to `Meta` on macOS.
- // Holding down `Shift` will type the text that corresponds to the “[object Object]” in the upper case.
- // If “[object Object]” is a single character, it is case-sensitive, so the values `a` and `A` will generate different
- // respective texts.
- // Shortcuts such as `key: "Control+o"`, `key: "Control++` or `key: "Control+Shift+T"` are supported as well. When
- // specified with the modifier, modifier is pressed and being held while the subsequent key is being pressed.
- //
- // key: Name of the key to press or a character to generate, such as `ArrowLeft` or `a`.
- //
- // [keyboardEvent.Key]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key
- // [here]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values
- Press(key string, options ...LocatorPressOptions) error
-
- // **NOTE** In most cases, you should use [Locator.Fill] instead. You only need to press keys one by one if there is
- // special keyboard handling on the page.
- // Focuses the element, and then sends a `keydown`, `keypress`/`input`, and `keyup` event for each character in the
- // text.
- // To press a special key, like `Control` or `ArrowDown`, use [Locator.Press].
- //
- // text: String of characters to sequentially press into a focused element.
- PressSequentially(text string, options ...LocatorPressSequentiallyOptions) error
-
- // Take a screenshot of the element matching the locator.
- //
- // # Details
- //
- // This method captures a screenshot of the page, clipped to the size and position of a particular element matching
- // the locator. If the element is covered by other elements, it will not be actually visible on the screenshot. If the
- // element is a scrollable container, only the currently scrolled content will be visible on the screenshot.
- // This method waits for the [actionability] checks, then scrolls element into view before taking
- // a screenshot. If the element is detached from DOM, the method throws an error.
- // Returns the buffer with the captured screenshot.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- Screenshot(options ...LocatorScreenshotOptions) ([]byte, error)
-
- // This method waits for [actionability] checks, then tries to scroll element into view, unless
- // it is completely visible as defined by
- // [IntersectionObserver]'s `ratio`.
- // See [scrolling] for alternative ways to scroll.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [IntersectionObserver]: https://developer.mozilla.org/en-US/docs/Web/API/Intersection_Observer_API
- // [scrolling]: https://playwright.dev/docs/input#scrolling
- ScrollIntoViewIfNeeded(options ...LocatorScrollIntoViewIfNeededOptions) error
-
- // Selects option or options in `<select>`.
- //
- // # Details
- //
- // This method waits for [actionability] checks, waits until all specified options are present in
- // the `<select>` element and selects these options.
- // If the target element is not a `<select>` element, this method throws an error. However, if the element is inside
- // the `<label>` element that has an associated
- // [control], the control will be used
- // instead.
- // Returns the array of option values that have been successfully selected.
- // Triggers a `change` and `input` event once all the provided options have been selected.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control
- SelectOption(values SelectOptionValues, options ...LocatorSelectOptionOptions) ([]string, error)
-
- // This method waits for [actionability] checks, then focuses the element and selects all its
- // text content.
- // If the element is inside the `<label>` element that has an associated
- // [control], focuses and selects text in
- // the control instead.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control
- SelectText(options ...LocatorSelectTextOptions) error
-
- // Set the state of a checkbox or a radio element.
- //
- // # Details
- //
- // This method checks or unchecks an element by performing the following steps:
- // 1. Ensure that matched element is a checkbox or a radio input. If not, this method throws.
- // 2. If the element already has the right checked state, this method returns immediately.
- // 3. Wait for [actionability] checks on the matched element, unless “[object Object]” option
- // is set. If the element is detached during the checks, the whole action is retried.
- // 4. Scroll the element into view if needed.
- // 5. Use [Page.Mouse] to click in the center of the element.
- // 6. Ensure that the element is now checked or unchecked. If not, this method throws.
- // When all steps combined have not finished during the specified “[object Object]”, this method throws a
- // [TimeoutError]. Passing zero timeout disables this.
- //
- // checked: Whether to check or uncheck the checkbox.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- SetChecked(checked bool, options ...LocatorSetCheckedOptions) error
-
- // Upload file or multiple files into `<input type=file>`. For inputs with a `[webkitdirectory]` attribute, only a
- // single directory path is supported.
- //
- // # Details
- //
- // Sets the value of the file input to these file paths or files. If some of the `filePaths` are relative paths, then
- // they are resolved relative to the current working directory. For empty array, clears the selected files.
- // This method expects [Locator] to point to an
- // [input element]. However, if the element is inside
- // the `<label>` element that has an associated
- // [control], targets the control instead.
- //
- // [input element]: https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input
- // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control
- SetInputFiles(files interface{}, options ...LocatorSetInputFilesOptions) error
-
- // Perform a tap gesture on the element matching the locator. For examples of emulating other gestures by manually
- // dispatching touch events, see the [emulating legacy touch events] page.
- //
- // # Details
- //
- // This method taps the element by performing the following steps:
- // 1. Wait for [actionability] checks on the element, unless “[object Object]” option is set.
- // 2. Scroll the element into view if needed.
- // 3. Use [Page.Touchscreen] to tap the center of the element, or the specified “[object Object]”.
- // If the element is detached from the DOM at any moment during the action, this method throws.
- // When all steps combined have not finished during the specified “[object Object]”, this method throws a
- // [TimeoutError]. Passing zero timeout disables this.
- // **NOTE** `element.tap()` requires that the `hasTouch` option of the browser context be set to true.
- //
- // [emulating legacy touch events]: https://playwright.dev/docs/touch-events
- // [actionability]: https://playwright.dev/docs/actionability
- Tap(options ...LocatorTapOptions) error
-
- // Returns the [`node.textContent`].
- // **NOTE** If you need to assert text on the page, prefer [LocatorAssertions.ToHaveText] to avoid flakiness. See
- // [assertions guide] for more details.
- //
- // [`node.textContent`]: https://developer.mozilla.org/en-US/docs/Web/API/Node/textContent
- // [assertions guide]: https://playwright.dev/docs/test-assertions
- TextContent(options ...LocatorTextContentOptions) (string, error)
-
- // Focuses the element, and then sends a `keydown`, `keypress`/`input`, and `keyup` event for each character in the
- // text.
- // To press a special key, like `Control` or `ArrowDown`, use [Locator.Press].
- //
- // Deprecated: In most cases, you should use [Locator.Fill] instead. You only need to press keys one by one if there is special keyboard handling on the page - in this case use [Locator.PressSequentially].
- //
- // text: A text to type into a focused element.
- Type(text string, options ...LocatorTypeOptions) error
-
- // Ensure that checkbox or radio element is unchecked.
- //
- // # Details
- //
- // This method unchecks the element by performing the following steps:
- // 1. Ensure that element is a checkbox or a radio input. If not, this method throws. If the element is already
- // unchecked, this method returns immediately.
- // 2. Wait for [actionability] checks on the element, unless “[object Object]” option is set.
- // 3. Scroll the element into view if needed.
- // 4. Use [Page.Mouse] to click in the center of the element.
- // 5. Ensure that the element is now unchecked. If not, this method throws.
- // If the element is detached from the DOM at any moment during the action, this method throws.
- // When all steps combined have not finished during the specified “[object Object]”, this method throws a
- // [TimeoutError]. Passing zero timeout disables this.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- Uncheck(options ...LocatorUncheckOptions) error
-
- // Returns when element specified by locator satisfies the “[object Object]” option.
- // If target element already satisfies the condition, the method returns immediately. Otherwise, waits for up to
- // “[object Object]” milliseconds until the condition is met.
- WaitFor(options ...LocatorWaitForOptions) error
-
- Err() error
-}
-
-// The [LocatorAssertions] class provides assertion methods that can be used to make assertions about the [Locator]
-// state in the tests.
-type LocatorAssertions interface {
- // Makes the assertion check for the opposite condition. For example, this code tests that the Locator doesn't contain
- // text `"error"`:
- Not() LocatorAssertions
-
- // Ensures that [Locator] points to an element that is
- // [connected] to a Document or a ShadowRoot.
- //
- // [connected]: https://developer.mozilla.org/en-US/docs/Web/API/Node/isConnected
- ToBeAttached(options ...LocatorAssertionsToBeAttachedOptions) error
-
- // Ensures the [Locator] points to a checked input.
- ToBeChecked(options ...LocatorAssertionsToBeCheckedOptions) error
-
- // Ensures the [Locator] points to a disabled element. Element is disabled if it has "disabled" attribute or is
- // disabled via
- // ['aria-disabled']. Note
- // that only native control elements such as HTML `button`, `input`, `select`, `textarea`, `option`, `optgroup` can be
- // disabled by setting "disabled" attribute. "disabled" attribute on other elements is ignored by the browser.
- //
- // ['aria-disabled']: https://developer.mozilla.org/en-US/docs/Web/Accessibility/ARIA/Attributes/aria-disabled
- ToBeDisabled(options ...LocatorAssertionsToBeDisabledOptions) error
-
- // Ensures the [Locator] points to an editable element.
- ToBeEditable(options ...LocatorAssertionsToBeEditableOptions) error
-
- // Ensures the [Locator] points to an empty editable element or to a DOM node that has no text.
- ToBeEmpty(options ...LocatorAssertionsToBeEmptyOptions) error
-
- // Ensures the [Locator] points to an enabled element.
- ToBeEnabled(options ...LocatorAssertionsToBeEnabledOptions) error
-
- // Ensures the [Locator] points to a focused DOM node.
- ToBeFocused(options ...LocatorAssertionsToBeFocusedOptions) error
-
- // Ensures that [Locator] either does not resolve to any DOM node, or resolves to a
- // [non-visible] one.
- //
- // [non-visible]: https://playwright.dev/docs/actionability#visible
- ToBeHidden(options ...LocatorAssertionsToBeHiddenOptions) error
-
- // Ensures the [Locator] points to an element that intersects viewport, according to the
- // [intersection observer API].
- //
- // [intersection observer API]: https://developer.mozilla.org/en-US/docs/Web/API/Intersection_Observer_API
- ToBeInViewport(options ...LocatorAssertionsToBeInViewportOptions) error
-
- // Ensures that [Locator] points to an attached and [visible] DOM node.
- // To check that at least one element from the list is visible, use [Locator.First].
- //
- // [visible]: https://playwright.dev/docs/actionability#visible
- ToBeVisible(options ...LocatorAssertionsToBeVisibleOptions) error
-
- // Ensures the [Locator] points to an element with given CSS classes. All classes from the asserted value, separated
- // by spaces, must be present in the
- // [Element.ClassList] in any order.
- //
- // expected: A string containing expected class names, separated by spaces, or a list of such strings to assert multiple
- // elements.
- //
- // [Element.ClassList]: https://developer.mozilla.org/en-US/docs/Web/API/Element/classList
- ToContainClass(expected interface{}, options ...LocatorAssertionsToContainClassOptions) error
-
- // Ensures the [Locator] points to an element that contains the given text. All nested elements will be considered
- // when computing the text content of the element. You can use regular expressions for the value as well.
- //
- // # Details
- //
- // When `expected` parameter is a string, Playwright will normalize whitespaces and line breaks both in the actual
- // text and in the expected string before matching. When regular expression is used, the actual text is matched as is.
- //
- // expected: Expected substring or RegExp or a list of those.
- ToContainText(expected interface{}, options ...LocatorAssertionsToContainTextOptions) error
-
- // Ensures the [Locator] points to an element with a given
- // [accessible description].
- //
- // description: Expected accessible description.
- //
- // [accessible description]: https://w3c.github.io/accname/#dfn-accessible-description
- ToHaveAccessibleDescription(description interface{}, options ...LocatorAssertionsToHaveAccessibleDescriptionOptions) error
-
- // Ensures the [Locator] points to an element with a given
- // [aria errormessage].
- //
- // errorMessage: Expected accessible error message.
- //
- // [aria errormessage]: https://w3c.github.io/aria/#aria-errormessage
- ToHaveAccessibleErrorMessage(errorMessage interface{}, options ...LocatorAssertionsToHaveAccessibleErrorMessageOptions) error
-
- // Ensures the [Locator] points to an element with a given
- // [accessible name].
- //
- // name: Expected accessible name.
- //
- // [accessible name]: https://w3c.github.io/accname/#dfn-accessible-name
- ToHaveAccessibleName(name interface{}, options ...LocatorAssertionsToHaveAccessibleNameOptions) error
-
- // Ensures the [Locator] points to an element with given attribute.
- //
- // 1. name: Attribute name.
- // 2. value: Expected attribute value.
- ToHaveAttribute(name string, value interface{}, options ...LocatorAssertionsToHaveAttributeOptions) error
-
- // Ensures the [Locator] points to an element with given CSS classes. When a string is provided, it must fully match
- // the element's `class` attribute. To match individual classes use [LocatorAssertions.ToContainClass].
- //
- // expected: Expected class or RegExp or a list of those.
- ToHaveClass(expected interface{}, options ...LocatorAssertionsToHaveClassOptions) error
-
- // Ensures the [Locator] resolves to an exact number of DOM nodes.
- //
- // count: Expected count.
- ToHaveCount(count int, options ...LocatorAssertionsToHaveCountOptions) error
-
- // Ensures the [Locator] resolves to an element with the given computed CSS style.
- //
- // 1. name: CSS property name.
- // 2. value: CSS property value.
- ToHaveCSS(name string, value interface{}, options ...LocatorAssertionsToHaveCSSOptions) error
-
- // Ensures the [Locator] points to an element with the given DOM Node ID.
- //
- // id: Element id.
- ToHaveId(id interface{}, options ...LocatorAssertionsToHaveIdOptions) error
-
- // Ensures the [Locator] points to an element with given JavaScript property. Note that this property can be of a
- // primitive type as well as a plain serializable JavaScript object.
- //
- // 1. name: Property name.
- // 2. value: Property value.
- ToHaveJSProperty(name string, value interface{}, options ...LocatorAssertionsToHaveJSPropertyOptions) error
-
- // Ensures the [Locator] points to an element with a given [ARIA role].
- // Note that role is matched as a string, disregarding the ARIA role hierarchy. For example, asserting a superclass
- // role `"checkbox"` on an element with a subclass role `"switch"` will fail.
- //
- // role: Required aria role.
- //
- // [ARIA role]: https://www.w3.org/TR/wai-aria-1.2/#roles
- ToHaveRole(role AriaRole, options ...LocatorAssertionsToHaveRoleOptions) error
-
- // Ensures the [Locator] points to an element with the given text. All nested elements will be considered when
- // computing the text content of the element. You can use regular expressions for the value as well.
- //
- // # Details
- //
- // When `expected` parameter is a string, Playwright will normalize whitespaces and line breaks both in the actual
- // text and in the expected string before matching. When regular expression is used, the actual text is matched as is.
- //
- // expected: Expected string or RegExp or a list of those.
- ToHaveText(expected interface{}, options ...LocatorAssertionsToHaveTextOptions) error
-
- // Ensures the [Locator] points to an element with the given input value. You can use regular expressions for the
- // value as well.
- //
- // value: Expected value.
- ToHaveValue(value interface{}, options ...LocatorAssertionsToHaveValueOptions) error
-
- // Ensures the [Locator] points to multi-select/combobox (i.e. a `select` with the `multiple` attribute) and the
- // specified values are selected.
- //
- // values: Expected options currently selected.
- ToHaveValues(values []interface{}, options ...LocatorAssertionsToHaveValuesOptions) error
-
- // Asserts that the target element matches the given [accessibility snapshot].
- //
- // [accessibility snapshot]: https://playwright.dev/docs/aria-snapshots
- ToMatchAriaSnapshot(expected string, options ...LocatorAssertionsToMatchAriaSnapshotOptions) error
-}
-
-// The Mouse class operates in main-frame CSS pixels relative to the top-left corner of the viewport.
-// Every `page` object has its own Mouse, accessible with [Page.Mouse].
-type Mouse interface {
- // Shortcut for [Mouse.Move], [Mouse.Down], [Mouse.Up].
- //
- // 1. x: X coordinate relative to the main frame's viewport in CSS pixels.
- // 2. y: Y coordinate relative to the main frame's viewport in CSS pixels.
- Click(x float64, y float64, options ...MouseClickOptions) error
-
- // Shortcut for [Mouse.Move], [Mouse.Down], [Mouse.Up], [Mouse.Down] and [Mouse.Up].
- //
- // 1. x: X coordinate relative to the main frame's viewport in CSS pixels.
- // 2. y: Y coordinate relative to the main frame's viewport in CSS pixels.
- Dblclick(x float64, y float64, options ...MouseDblclickOptions) error
-
- // Dispatches a `mousedown` event.
- Down(options ...MouseDownOptions) error
-
- // Dispatches a `mousemove` event.
- //
- // 1. x: X coordinate relative to the main frame's viewport in CSS pixels.
- // 2. y: Y coordinate relative to the main frame's viewport in CSS pixels.
- Move(x float64, y float64, options ...MouseMoveOptions) error
-
- // Dispatches a `mouseup` event.
- Up(options ...MouseUpOptions) error
-
- // Dispatches a `wheel` event. This method is usually used to manually scroll the page. See
- // [scrolling] for alternative ways to scroll.
- // **NOTE** Wheel events may cause scrolling if they are not handled, and this method does not wait for the scrolling
- // to finish before returning.
- //
- // 1. deltaX: Pixels to scroll horizontally.
- // 2. deltaY: Pixels to scroll vertically.
- //
- // [scrolling]: https://playwright.dev/docs/input#scrolling
- Wheel(deltaX float64, deltaY float64) error
-}
-
-// Page provides methods to interact with a single tab in a [Browser], or an
-// [extension background page] in Chromium. One [Browser]
-// instance might have multiple [Page] instances.
-// This example creates a page, navigates it to a URL, and then saves a screenshot:
-// The Page class emits various events (described below) which can be handled using any of Node's native
-// [`EventEmitter`] methods, such as `on`, `once` or
-// `removeListener`.
-// This example logs a message for a single page `load` event:
-// To unsubscribe from events use the `removeListener` method:
-//
-// [extension background page]: https://developer.chrome.com/extensions/background_pages
-// [`EventEmitter`]: https://nodejs.org/api/events.html#events_class_eventemitter
-type Page interface {
- EventEmitter
- // Playwright has ability to mock clock and passage of time.
- Clock() Clock
-
- // Emitted when the page closes.
- OnClose(fn func(Page))
-
- // Emitted when JavaScript within the page calls one of console API methods, e.g. `console.log` or `console.dir`.
- // The arguments passed into `console.log` are available on the [ConsoleMessage] event handler argument.
- OnConsole(fn func(ConsoleMessage))
-
- // Emitted when the page crashes. Browser pages might crash if they try to allocate too much memory. When the page
- // crashes, ongoing and subsequent operations will throw.
- // The most common way to deal with crashes is to catch an exception:
- OnCrash(fn func(Page))
-
- // Emitted when a JavaScript dialog appears, such as `alert`, `prompt`, `confirm` or `beforeunload`. Listener **must**
- // either [Dialog.Accept] or [Dialog.Dismiss] the dialog - otherwise the page will
- // [freeze] waiting for the dialog,
- // and actions like click will never finish.
- //
- // [freeze]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/EventLoop#never_blocking
- OnDialog(fn func(Dialog))
-
- // Emitted when the JavaScript
- // [`DOMContentLoaded`] event is dispatched.
- //
- // [`DOMContentLoaded`]: https://developer.mozilla.org/en-US/docs/Web/Events/DOMContentLoaded
- OnDOMContentLoaded(fn func(Page))
-
- // Emitted when attachment download started. User can access basic file operations on downloaded content via the
- // passed [Download] instance.
- OnDownload(fn func(Download))
-
- // Emitted when a file chooser is supposed to appear, such as after clicking the `<input type=file>`. Playwright can
- // respond to it via setting the input files using [FileChooser.SetFiles] that can be uploaded after that.
- OnFileChooser(fn func(FileChooser))
-
- // Emitted when a frame is attached.
- OnFrameAttached(fn func(Frame))
-
- // Emitted when a frame is detached.
- OnFrameDetached(fn func(Frame))
-
- // Emitted when a frame is navigated to a new url.
- OnFrameNavigated(fn func(Frame))
-
- // Emitted when the JavaScript [`load`] event is dispatched.
- //
- // [`load`]: https://developer.mozilla.org/en-US/docs/Web/Events/load
- OnLoad(fn func(Page))
-
- // Emitted when an uncaught exception happens within the page.
- OnPageError(fn func(error))
-
- // Emitted when the page opens a new tab or window. This event is emitted in addition to the [BrowserContext.OnPage],
- // but only for popups relevant to this page.
- // The earliest moment that page is available is when it has navigated to the initial url. For example, when opening a
- // popup with `window.open('http://example.com')`, this event will fire when the network request to
- // "http://example.com" is done and its response has started loading in the popup. If you would like to route/listen
- // to this network request, use [BrowserContext.Route] and [BrowserContext.OnRequest] respectively instead of similar
- // methods on the [Page].
- // **NOTE** Use [Page.WaitForLoadState] to wait until the page gets to a particular state (you should not need it in
- // most cases).
- OnPopup(fn func(Page))
-
- // Emitted when a page issues a request. The [request] object is read-only. In order to intercept and mutate requests,
- // see [Page.Route] or [BrowserContext.Route].
- OnRequest(fn func(Request))
-
- // Emitted when a request fails, for example by timing out.
- // **NOTE** HTTP Error responses, such as 404 or 503, are still successful responses from HTTP standpoint, so request
- // will complete with [Page.OnRequestFinished] event and not with [Page.OnRequestFailed]. A request will only be
- // considered failed when the client cannot get an HTTP response from the server, e.g. due to network error
- // net::ERR_FAILED.
- OnRequestFailed(fn func(Request))
-
- // Emitted when a request finishes successfully after downloading the response body. For a successful response, the
- // sequence of events is `request`, `response` and `requestfinished`.
- OnRequestFinished(fn func(Request))
-
- // Emitted when [response] status and headers are received for a request. For a successful response, the sequence of
- // events is `request`, `response` and `requestfinished`.
- OnResponse(fn func(Response))
-
- // Emitted when [WebSocket] request is sent.
- OnWebSocket(fn func(WebSocket))
-
- // Emitted when a dedicated [WebWorker] is spawned
- // by the page.
- //
- // [WebWorker]: https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API
- OnWorker(fn func(Worker))
-
- // Adds a script which would be evaluated in one of the following scenarios:
- // - Whenever the page is navigated.
- // - Whenever the child frame is attached or navigated. In this case, the script is evaluated in the context of the
- // newly attached frame.
- // The script is evaluated after the document was created but before any of its scripts were run. This is useful to
- // amend the JavaScript environment, e.g. to seed `Math.random`.
- //
- // script: Script to be evaluated in the page.
- AddInitScript(script Script) error
-
- // Adds a `<script>` tag into the page with the desired url or content. Returns the added tag when the script's onload
- // fires or when the script content was injected into frame.
- AddScriptTag(options PageAddScriptTagOptions) (ElementHandle, error)
-
- // Adds a `<link rel="stylesheet">` tag into the page with the desired url or a `<style type="text/css">` tag with the
- // content. Returns the added tag when the stylesheet's onload fires or when the CSS content was injected into frame.
- AddStyleTag(options PageAddStyleTagOptions) (ElementHandle, error)
-
- // Brings page to front (activates tab).
- BringToFront() error
-
- // This method checks an element matching “[object Object]” by performing the following steps:
- // 1. Find an element matching “[object Object]”. If there is none, wait until a matching element is attached to
- // the DOM.
- // 2. Ensure that matched element is a checkbox or a radio input. If not, this method throws. If the element is
- // already checked, this method returns immediately.
- // 3. Wait for [actionability] checks on the matched element, unless “[object Object]” option
- // is set. If the element is detached during the checks, the whole action is retried.
- // 4. Scroll the element into view if needed.
- // 5. Use [Page.Mouse] to click in the center of the element.
- // 6. Ensure that the element is now checked. If not, this method throws.
- // When all steps combined have not finished during the specified “[object Object]”, this method throws a
- // [TimeoutError]. Passing zero timeout disables this.
- //
- // Deprecated: Use locator-based [Locator.Check] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [locators]: https://playwright.dev/docs/locators
- Check(selector string, options ...PageCheckOptions) error
-
- // This method clicks an element matching “[object Object]” by performing the following steps:
- // 1. Find an element matching “[object Object]”. If there is none, wait until a matching element is attached to
- // the DOM.
- // 2. Wait for [actionability] checks on the matched element, unless “[object Object]” option
- // is set. If the element is detached during the checks, the whole action is retried.
- // 3. Scroll the element into view if needed.
- // 4. Use [Page.Mouse] to click in the center of the element, or the specified “[object Object]”.
- // 5. Wait for initiated navigations to either succeed or fail, unless “[object Object]” option is set.
- // When all steps combined have not finished during the specified “[object Object]”, this method throws a
- // [TimeoutError]. Passing zero timeout disables this.
- //
- // Deprecated: Use locator-based [Locator.Click] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [locators]: https://playwright.dev/docs/locators
- Click(selector string, options ...PageClickOptions) error
-
- // If “[object Object]” is `false`, does not run any unload handlers and waits for the page to be closed. If
- // “[object Object]” is `true` the method will run unload handlers, but will **not** wait for the page to close.
- // By default, `page.close()` **does not** run `beforeunload` handlers.
- // **NOTE** if “[object Object]” is passed as true, a `beforeunload` dialog might be summoned and should be handled
- // manually via [Page.OnDialog] event.
- Close(options ...PageCloseOptions) error
-
- // Gets the full HTML contents of the page, including the doctype.
- Content() (string, error)
-
- // Get the browser context that the page belongs to.
- Context() BrowserContext
-
- // This method double clicks an element matching “[object Object]” by performing the following steps:
- // 1. Find an element matching “[object Object]”. If there is none, wait until a matching element is attached to
- // the DOM.
- // 2. Wait for [actionability] checks on the matched element, unless “[object Object]” option
- // is set. If the element is detached during the checks, the whole action is retried.
- // 3. Scroll the element into view if needed.
- // 4. Use [Page.Mouse] to double click in the center of the element, or the specified “[object Object]”.
- // When all steps combined have not finished during the specified “[object Object]”, this method throws a
- // [TimeoutError]. Passing zero timeout disables this.
- // **NOTE** `page.dblclick()` dispatches two `click` events and a single `dblclick` event.
- //
- // Deprecated: Use locator-based [Locator.Dblclick] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [locators]: https://playwright.dev/docs/locators
- Dblclick(selector string, options ...PageDblclickOptions) error
-
- // The snippet below dispatches the `click` event on the element. Regardless of the visibility state of the element,
- // `click` is dispatched. This is equivalent to calling
- // [element.Click()].
- //
- // Deprecated: Use locator-based [Locator.DispatchEvent] instead. Read more about [locators].
- //
- // 1. selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- // 2. typ: DOM event type: `"click"`, `"dragstart"`, etc.
- // 3. eventInit: Optional event-specific initialization properties.
- //
- // [element.Click()]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/click
- // [DeviceMotionEvent]: https://developer.mozilla.org/en-US/docs/Web/API/DeviceMotionEvent/DeviceMotionEvent
- // [DeviceOrientationEvent]: https://developer.mozilla.org/en-US/docs/Web/API/DeviceOrientationEvent/DeviceOrientationEvent
- // [DragEvent]: https://developer.mozilla.org/en-US/docs/Web/API/DragEvent/DragEvent
- // [Event]: https://developer.mozilla.org/en-US/docs/Web/API/Event/Event
- // [FocusEvent]: https://developer.mozilla.org/en-US/docs/Web/API/FocusEvent/FocusEvent
- // [KeyboardEvent]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/KeyboardEvent
- // [MouseEvent]: https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/MouseEvent
- // [PointerEvent]: https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/PointerEvent
- // [TouchEvent]: https://developer.mozilla.org/en-US/docs/Web/API/TouchEvent/TouchEvent
- // [WheelEvent]: https://developer.mozilla.org/en-US/docs/Web/API/WheelEvent/WheelEvent
- // [locators]: https://playwright.dev/docs/locators
- DispatchEvent(selector string, typ string, eventInit interface{}, options ...PageDispatchEventOptions) error
-
- // This method drags the source element to the target element. It will first move to the source element, perform a
- // `mousedown`, then move to the target element and perform a `mouseup`.
- //
- // 1. source: A selector to search for an element to drag. If there are multiple elements satisfying the selector, the first will
- // be used.
- // 2. target: A selector to search for an element to drop onto. If there are multiple elements satisfying the selector, the first
- // will be used.
- DragAndDrop(source string, target string, options ...PageDragAndDropOptions) error
-
- // This method changes the `CSS media type` through the `media` argument, and/or the `prefers-colors-scheme` media
- // feature, using the `colorScheme` argument.
- EmulateMedia(options ...PageEmulateMediaOptions) error
-
- // The method finds an element matching the specified selector within the page and passes it as a first argument to
- // “[object Object]”. If no elements match the selector, the method throws an error. Returns the value of
- // “[object Object]”.
- // If “[object Object]” returns a [Promise], then [Page.EvalOnSelector] would wait for the promise to resolve and
- // return its value.
- //
- // Deprecated: This method does not wait for the element to pass actionability checks and therefore can lead to the flaky tests. Use [Locator.Evaluate], other [Locator] helper methods or web-first assertions instead.
- //
- // 1. selector: A selector to query for.
- // 2. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the
- // function is automatically invoked.
- // 3. arg: Optional argument to pass to “[object Object]”.
- EvalOnSelector(selector string, expression string, arg interface{}, options ...PageEvalOnSelectorOptions) (interface{}, error)
-
- // The method finds all elements matching the specified selector within the page and passes an array of matched
- // elements as a first argument to “[object Object]”. Returns the result of “[object Object]” invocation.
- // If “[object Object]” returns a [Promise], then [Page.EvalOnSelectorAll] would wait for the promise to resolve and
- // return its value.
- //
- // Deprecated: In most cases, [Locator.EvaluateAll], other [Locator] helper methods and web-first assertions do a better job.
- //
- // 1. selector: A selector to query for.
- // 2. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the
- // function is automatically invoked.
- // 3. arg: Optional argument to pass to “[object Object]”.
- EvalOnSelectorAll(selector string, expression string, arg ...interface{}) (interface{}, error)
-
- // Returns the value of the “[object Object]” invocation.
- // If the function passed to the [Page.Evaluate] returns a [Promise], then [Page.Evaluate] would wait for the promise
- // to resolve and return its value.
- // If the function passed to the [Page.Evaluate] returns a non-[Serializable] value, then [Page.Evaluate] resolves to
- // `undefined`. Playwright also supports transferring some additional values that are not serializable by `JSON`:
- // `-0`, `NaN`, `Infinity`, `-Infinity`.
- //
- // 1. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the
- // function is automatically invoked.
- // 2. arg: Optional argument to pass to “[object Object]”.
- Evaluate(expression string, arg ...interface{}) (interface{}, error)
-
- // Returns the value of the “[object Object]” invocation as a [JSHandle].
- // The only difference between [Page.Evaluate] and [Page.EvaluateHandle] is that [Page.EvaluateHandle] returns
- // [JSHandle].
- // If the function passed to the [Page.EvaluateHandle] returns a [Promise], then [Page.EvaluateHandle] would wait for
- // the promise to resolve and return its value.
- //
- // 1. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the
- // function is automatically invoked.
- // 2. arg: Optional argument to pass to “[object Object]”.
- EvaluateHandle(expression string, arg ...interface{}) (JSHandle, error)
-
- // The method adds a function called “[object Object]” on the `window` object of every frame in this page. When
- // called, the function executes “[object Object]” and returns a [Promise] which resolves to the return value of
- // “[object Object]”. If the “[object Object]” returns a [Promise], it will be awaited.
- // The first argument of the “[object Object]” function contains information about the caller: `{ browserContext:
- // BrowserContext, page: Page, frame: Frame }`.
- // See [BrowserContext.ExposeBinding] for the context-wide version.
- // **NOTE** Functions installed via [Page.ExposeBinding] survive navigations.
- //
- // 1. name: Name of the function on the window object.
- // 2. binding: Callback function that will be called in the Playwright's context.
- ExposeBinding(name string, binding BindingCallFunction, handle ...bool) error
-
- // The method adds a function called “[object Object]” on the `window` object of every frame in the page. When called,
- // the function executes “[object Object]” and returns a [Promise] which resolves to the return value of
- // “[object Object]”.
- // If the “[object Object]” returns a [Promise], it will be awaited.
- // See [BrowserContext.ExposeFunction] for context-wide exposed function.
- // **NOTE** Functions installed via [Page.ExposeFunction] survive navigations.
- //
- // 1. name: Name of the function on the window object
- // 2. binding: Callback function which will be called in Playwright's context.
- ExposeFunction(name string, binding ExposedFunction) error
-
- // This method waits for an element matching “[object Object]”, waits for [actionability] checks,
- // focuses the element, fills it and triggers an `input` event after filling. Note that you can pass an empty string
- // to clear the input field.
- // If the target element is not an `<input>`, `<textarea>` or `[contenteditable]` element, this method throws an
- // error. However, if the element is inside the `<label>` element that has an associated
- // [control], the control will be filled
- // instead.
- // To send fine-grained keyboard events, use [Locator.PressSequentially].
- //
- // Deprecated: Use locator-based [Locator.Fill] instead. Read more about [locators].
- //
- // 1. selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- // 2. value: Value to fill for the `<input>`, `<textarea>` or `[contenteditable]` element.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control
- // [locators]: https://playwright.dev/docs/locators
- Fill(selector string, value string, options ...PageFillOptions) error
-
- // This method fetches an element with “[object Object]” and focuses it. If there's no element matching
- // “[object Object]”, the method waits until a matching element appears in the DOM.
- //
- // Deprecated: Use locator-based [Locator.Focus] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [locators]: https://playwright.dev/docs/locators
- Focus(selector string, options ...PageFocusOptions) error
-
- // Returns frame matching the specified criteria. Either `name` or `url` must be specified.
- Frame(options ...PageFrameOptions) Frame
-
- // When working with iframes, you can create a frame locator that will enter the iframe and allow selecting elements
- // in that iframe.
- //
- // selector: A selector to use when resolving DOM element.
- FrameLocator(selector string) FrameLocator
-
- // An array of all frames attached to the page.
- Frames() []Frame
-
- // Returns element attribute value.
- //
- // Deprecated: Use locator-based [Locator.GetAttribute] instead. Read more about [locators].
- //
- // 1. selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- // 2. name: Attribute name to get the value for.
- //
- // [locators]: https://playwright.dev/docs/locators
- GetAttribute(selector string, name string, options ...PageGetAttributeOptions) (string, error)
-
- // Allows locating elements by their alt text.
- //
- // text: Text to locate the element for.
- GetByAltText(text interface{}, options ...PageGetByAltTextOptions) Locator
-
- // Allows locating input elements by the text of the associated `<label>` or `aria-labelledby` element, or by the
- // `aria-label` attribute.
- //
- // text: Text to locate the element for.
- GetByLabel(text interface{}, options ...PageGetByLabelOptions) Locator
-
- // Allows locating input elements by the placeholder text.
- //
- // text: Text to locate the element for.
- GetByPlaceholder(text interface{}, options ...PageGetByPlaceholderOptions) Locator
-
- // Allows locating elements by their [ARIA role],
- // [ARIA attributes] and
- // [accessible name].
- //
- // # Details
- //
- // Role selector **does not replace** accessibility audits and conformance tests, but rather gives early feedback
- // about the ARIA guidelines.
- // Many html elements have an implicitly [defined role]
- // that is recognized by the role selector. You can find all the
- // [supported roles here]. ARIA guidelines **do not recommend**
- // duplicating implicit roles and attributes by setting `role` and/or `aria-*` attributes to default values.
- //
- // role: Required aria role.
- //
- // [ARIA role]: https://www.w3.org/TR/wai-aria-1.2/#roles
- // [ARIA attributes]: https://www.w3.org/TR/wai-aria-1.2/#aria-attributes
- // [accessible name]: https://w3c.github.io/accname/#dfn-accessible-name
- // [defined role]: https://w3c.github.io/html-aam/#html-element-role-mappings
- // [supported roles here]: https://www.w3.org/TR/wai-aria-1.2/#role_definitions
- GetByRole(role AriaRole, options ...PageGetByRoleOptions) Locator
-
- // Locate element by the test id.
- //
- // # Details
- //
- // By default, the `data-testid` attribute is used as a test id. Use [Selectors.SetTestIdAttribute] to configure a
- // different test id attribute if necessary.
- //
- // testId: Id to locate the element by.
- GetByTestId(testId interface{}) Locator
-
- // Allows locating elements that contain given text.
- // See also [Locator.Filter] that allows to match by another criteria, like an accessible role, and then filter by the
- // text content.
- //
- // # Details
- //
- // Matching by text always normalizes whitespace, even with exact match. For example, it turns multiple spaces into
- // one, turns line breaks into spaces and ignores leading and trailing whitespace.
- // Input elements of the type `button` and `submit` are matched by their `value` instead of the text content. For
- // example, locating by text `"Log in"` matches `<input type=button value="Log in">`.
- //
- // text: Text to locate the element for.
- GetByText(text interface{}, options ...PageGetByTextOptions) Locator
-
- // Allows locating elements by their title attribute.
- //
- // text: Text to locate the element for.
- GetByTitle(text interface{}, options ...PageGetByTitleOptions) Locator
-
- // Returns the main resource response. In case of multiple redirects, the navigation will resolve with the response of
- // the last redirect. If cannot go back, returns `null`.
- // Navigate to the previous page in history.
- GoBack(options ...PageGoBackOptions) (Response, error)
-
- // Returns the main resource response. In case of multiple redirects, the navigation will resolve with the response of
- // the last redirect. If cannot go forward, returns `null`.
- // Navigate to the next page in history.
- GoForward(options ...PageGoForwardOptions) (Response, error)
-
- // Request the page to perform garbage collection. Note that there is no guarantee that all unreachable objects will
- // be collected.
- // This is useful to help detect memory leaks. For example, if your page has a large object `suspect` that might be
- // leaked, you can check that it does not leak by using a
- // [`WeakRef`].
- //
- // [`WeakRef`]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WeakRef
- RequestGC() error
-
- // Returns the main resource response. In case of multiple redirects, the navigation will resolve with the first
- // non-redirect response.
- // The method will throw an error if:
- // - there's an SSL error (e.g. in case of self-signed certificates).
- // - target URL is invalid.
- // - the “[object Object]” is exceeded during navigation.
- // - the remote server does not respond or is unreachable.
- // - the main resource failed to load.
- // The method will not throw an error when any valid HTTP status code is returned by the remote server, including 404
- // "Not Found" and 500 "Internal Server Error". The status code for such responses can be retrieved by calling
- // [Response.Status].
- // **NOTE** The method either throws an error or returns a main resource response. The only exceptions are navigation
- // to `about:blank` or navigation to the same URL with a different hash, which would succeed and return `null`.
- // **NOTE** Headless mode doesn't support navigation to a PDF document. See the
- // [upstream issue].
- //
- // url: URL to navigate page to. The url should include scheme, e.g. `https://`. When a “[object Object]” via the context
- // options was provided and the passed URL is a path, it gets merged via the
- // [`new URL()`](https://developer.mozilla.org/en-US/docs/Web/API/URL/URL) constructor.
- //
- // [upstream issue]: https://bugs.chromium.org/p/chromium/issues/detail?id=761295
- Goto(url string, options ...PageGotoOptions) (Response, error)
-
- // This method hovers over an element matching “[object Object]” by performing the following steps:
- // 1. Find an element matching “[object Object]”. If there is none, wait until a matching element is attached to
- // the DOM.
- // 2. Wait for [actionability] checks on the matched element, unless “[object Object]” option
- // is set. If the element is detached during the checks, the whole action is retried.
- // 3. Scroll the element into view if needed.
- // 4. Use [Page.Mouse] to hover over the center of the element, or the specified “[object Object]”.
- // When all steps combined have not finished during the specified “[object Object]”, this method throws a
- // [TimeoutError]. Passing zero timeout disables this.
- //
- // Deprecated: Use locator-based [Locator.Hover] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [locators]: https://playwright.dev/docs/locators
- Hover(selector string, options ...PageHoverOptions) error
-
- // Returns `element.innerHTML`.
- //
- // Deprecated: Use locator-based [Locator.InnerHTML] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [locators]: https://playwright.dev/docs/locators
- InnerHTML(selector string, options ...PageInnerHTMLOptions) (string, error)
-
- // Returns `element.innerText`.
- //
- // Deprecated: Use locator-based [Locator.InnerText] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [locators]: https://playwright.dev/docs/locators
- InnerText(selector string, options ...PageInnerTextOptions) (string, error)
-
- // Returns `input.value` for the selected `<input>` or `<textarea>` or `<select>` element.
- // Throws for non-input elements. However, if the element is inside the `<label>` element that has an associated
- // [control], returns the value of the
- // control.
- //
- // Deprecated: Use locator-based [Locator.InputValue] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control
- // [locators]: https://playwright.dev/docs/locators
- InputValue(selector string, options ...PageInputValueOptions) (string, error)
-
- // Returns whether the element is checked. Throws if the element is not a checkbox or radio input.
- //
- // Deprecated: Use locator-based [Locator.IsChecked] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [locators]: https://playwright.dev/docs/locators
- IsChecked(selector string, options ...PageIsCheckedOptions) (bool, error)
-
- // Indicates that the page has been closed.
- IsClosed() bool
-
- // Returns whether the element is disabled, the opposite of [enabled].
- //
- // Deprecated: Use locator-based [Locator.IsDisabled] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [enabled]: https://playwright.dev/docs/actionability#enabled
- // [locators]: https://playwright.dev/docs/locators
- IsDisabled(selector string, options ...PageIsDisabledOptions) (bool, error)
-
- // Returns whether the element is [editable].
- //
- // Deprecated: Use locator-based [Locator.IsEditable] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [editable]: https://playwright.dev/docs/actionability#editable
- // [locators]: https://playwright.dev/docs/locators
- IsEditable(selector string, options ...PageIsEditableOptions) (bool, error)
-
- // Returns whether the element is [enabled].
- //
- // Deprecated: Use locator-based [Locator.IsEnabled] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [enabled]: https://playwright.dev/docs/actionability#enabled
- // [locators]: https://playwright.dev/docs/locators
- IsEnabled(selector string, options ...PageIsEnabledOptions) (bool, error)
-
- // Returns whether the element is hidden, the opposite of [visible]. “[object Object]”
- // that does not match any elements is considered hidden.
- //
- // Deprecated: Use locator-based [Locator.IsHidden] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [visible]: https://playwright.dev/docs/actionability#visible
- // [locators]: https://playwright.dev/docs/locators
- IsHidden(selector string, options ...PageIsHiddenOptions) (bool, error)
-
- // Returns whether the element is [visible]. “[object Object]” that does not match any
- // elements is considered not visible.
- //
- // Deprecated: Use locator-based [Locator.IsVisible] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [visible]: https://playwright.dev/docs/actionability#visible
- // [locators]: https://playwright.dev/docs/locators
- IsVisible(selector string, options ...PageIsVisibleOptions) (bool, error)
-
- Keyboard() Keyboard
-
- // The method returns an element locator that can be used to perform actions on this page / frame. Locator is resolved
- // to the element immediately before performing an action, so a series of actions on the same locator can in fact be
- // performed on different DOM elements. That would happen if the DOM structure between those actions has changed.
- // [Learn more about locators].
- //
- // selector: A selector to use when resolving DOM element.
- //
- // [Learn more about locators]: https://playwright.dev/docs/locators
- Locator(selector string, options ...PageLocatorOptions) Locator
-
- // The page's main frame. Page is guaranteed to have a main frame which persists during navigations.
- MainFrame() Frame
-
- Mouse() Mouse
-
- // Returns the opener for popup pages and `null` for others. If the opener has been closed already the returns `null`.
- Opener() (Page, error)
-
- // Pauses script execution. Playwright will stop executing the script and wait for the user to either press 'Resume'
- // button in the page overlay or to call `playwright.resume()` in the DevTools console.
- // User can inspect selectors or perform manual steps while paused. Resume will continue running the original script
- // from the place it was paused.
- // **NOTE** This method requires Playwright to be started in a headed mode, with a falsy “[object Object]” option.
- Pause() error
-
- // Returns the PDF buffer.
- // `page.pdf()` generates a pdf of the page with `print` css media. To generate a pdf with `screen` media, call
- // [Page.EmulateMedia] before calling `page.pdf()`:
- // **NOTE** By default, `page.pdf()` generates a pdf with modified colors for printing. Use the
- // [`-webkit-print-color-adjust`]
- // property to force rendering of exact colors.
- //
- // [`-webkit-print-color-adjust`]: https://developer.mozilla.org/en-US/docs/Web/CSS/-webkit-print-color-adjust
- PDF(options ...PagePdfOptions) ([]byte, error)
-
- // Focuses the element, and then uses [Keyboard.Down] and [Keyboard.Up].
- // “[object Object]” can specify the intended
- // [keyboardEvent.Key] value or a single character
- // to generate the text for. A superset of the “[object Object]” values can be found
- // [here]. Examples of the keys are:
- // `F1` - `F12`, `Digit0`- `Digit9`, `KeyA`- `KeyZ`, `Backquote`, `Minus`, `Equal`, `Backslash`, `Backspace`, `Tab`,
- // `Delete`, `Escape`, `ArrowDown`, `End`, `Enter`, `Home`, `Insert`, `PageDown`, `PageUp`, `ArrowRight`, `ArrowUp`,
- // etc.
- // Following modification shortcuts are also supported: `Shift`, `Control`, `Alt`, `Meta`, `ShiftLeft`,
- // `ControlOrMeta`. `ControlOrMeta` resolves to `Control` on Windows and Linux and to `Meta` on macOS.
- // Holding down `Shift` will type the text that corresponds to the “[object Object]” in the upper case.
- // If “[object Object]” is a single character, it is case-sensitive, so the values `a` and `A` will generate different
- // respective texts.
- // Shortcuts such as `key: "Control+o"`, `key: "Control++` or `key: "Control+Shift+T"` are supported as well. When
- // specified with the modifier, modifier is pressed and being held while the subsequent key is being pressed.
- //
- // Deprecated: Use locator-based [Locator.Press] instead. Read more about [locators].
- //
- // 1. selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- // 2. key: Name of the key to press or a character to generate, such as `ArrowLeft` or `a`.
- //
- // [keyboardEvent.Key]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key
- // [here]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values
- // [locators]: https://playwright.dev/docs/locators
- Press(selector string, key string, options ...PagePressOptions) error
-
- // The method finds an element matching the specified selector within the page. If no elements match the selector, the
- // return value resolves to `null`. To wait for an element on the page, use [Locator.WaitFor].
- //
- // Deprecated: Use locator-based [Page.Locator] instead. Read more about [locators].
- //
- // selector: A selector to query for.
- //
- // [locators]: https://playwright.dev/docs/locators
- QuerySelector(selector string, options ...PageQuerySelectorOptions) (ElementHandle, error)
-
- // The method finds all elements matching the specified selector within the page. If no elements match the selector,
- // the return value resolves to `[]`.
- //
- // Deprecated: Use locator-based [Page.Locator] instead. Read more about [locators].
- //
- // selector: A selector to query for.
- //
- // [locators]: https://playwright.dev/docs/locators
- QuerySelectorAll(selector string) ([]ElementHandle, error)
-
- // When testing a web page, sometimes unexpected overlays like a "Sign up" dialog appear and block actions you want to
- // automate, e.g. clicking a button. These overlays don't always show up in the same way or at the same time, making
- // them tricky to handle in automated tests.
- // This method lets you set up a special function, called a handler, that activates when it detects that overlay is
- // visible. The handler's job is to remove the overlay, allowing your test to continue as if the overlay wasn't there.
- // Things to keep in mind:
- // - When an overlay is shown predictably, we recommend explicitly waiting for it in your test and dismissing it as
- // a part of your normal test flow, instead of using [Page.AddLocatorHandler].
- // - Playwright checks for the overlay every time before executing or retrying an action that requires an
- // [actionability check], or before performing an auto-waiting assertion check. When overlay
- // is visible, Playwright calls the handler first, and then proceeds with the action/assertion. Note that the
- // handler is only called when you perform an action/assertion - if the overlay becomes visible but you don't
- // perform any actions, the handler will not be triggered.
- // - After executing the handler, Playwright will ensure that overlay that triggered the handler is not visible
- // anymore. You can opt-out of this behavior with “[object Object]”.
- // - The execution time of the handler counts towards the timeout of the action/assertion that executed the handler.
- // If your handler takes too long, it might cause timeouts.
- // - You can register multiple handlers. However, only a single handler will be running at a time. Make sure the
- // actions within a handler don't depend on another handler.
- // **NOTE** Running the handler will alter your page state mid-test. For example it will change the currently focused
- // element and move the mouse. Make sure that actions that run after the handler are self-contained and do not rely on
- // the focus and mouse state being unchanged.
- // For example, consider a test that calls [Locator.Focus] followed by [Keyboard.Press]. If your handler clicks a
- // button between these two actions, the focused element most likely will be wrong, and key press will happen on the
- // unexpected element. Use [Locator.Press] instead to avoid this problem.
- // Another example is a series of mouse actions, where [Mouse.Move] is followed by [Mouse.Down]. Again, when the
- // handler runs between these two actions, the mouse position will be wrong during the mouse down. Prefer
- // self-contained actions like [Locator.Click] that do not rely on the state being unchanged by a handler.
- //
- // 1. locator: Locator that triggers the handler.
- // 2. handler: Function that should be run once “[object Object]” appears. This function should get rid of the element that blocks
- // actions like click.
- //
- // [actionability check]: https://playwright.dev/docs/actionability
- AddLocatorHandler(locator Locator, handler func(Locator), options ...PageAddLocatorHandlerOptions) error
-
- // Removes all locator handlers added by [Page.AddLocatorHandler] for a specific locator.
- //
- // locator: Locator passed to [Page.AddLocatorHandler].
- RemoveLocatorHandler(locator Locator) error
-
- // This method reloads the current page, in the same way as if the user had triggered a browser refresh. Returns the
- // main resource response. In case of multiple redirects, the navigation will resolve with the response of the last
- // redirect.
- Reload(options ...PageReloadOptions) (Response, error)
-
- // API testing helper associated with this page. This method returns the same instance as [BrowserContext.Request] on
- // the page's context. See [BrowserContext.Request] for more details.
- Request() APIRequestContext
-
- // Routing provides the capability to modify network requests that are made by a page.
- // Once routing is enabled, every request matching the url pattern will stall unless it's continued, fulfilled or
- // aborted.
- // **NOTE** The handler will only be called for the first url if the response is a redirect.
- // **NOTE** [Page.Route] will not intercept requests intercepted by Service Worker. See
- // [this] issue. We recommend disabling Service Workers when
- // using request interception by setting “[object Object]” to `block`.
- // **NOTE** [Page.Route] will not intercept the first request of a popup page. Use [BrowserContext.Route] instead.
- //
- // 1. url: A glob pattern, regex pattern, or predicate that receives a [URL] to match during routing. If “[object Object]” is
- // set in the context options and the provided URL is a string that does not start with `*`, it is resolved using the
- // [`new URL()`](https://developer.mozilla.org/en-US/docs/Web/API/URL/URL) constructor.
- // 2. handler: handler function to route the request.
- //
- // [this]: https://github.com/microsoft/playwright/issues/1090
- Route(url interface{}, handler routeHandler, times ...int) error
-
- // If specified the network requests that are made in the page will be served from the HAR file. Read more about
- // [Replaying from HAR].
- // Playwright will not serve requests intercepted by Service Worker from the HAR file. See
- // [this] issue. We recommend disabling Service Workers when
- // using request interception by setting “[object Object]” to `block`.
- //
- // har: Path to a [HAR](http://www.softwareishard.com/blog/har-12-spec) file with prerecorded network data. If `path` is a
- // relative path, then it is resolved relative to the current working directory.
- //
- // [Replaying from HAR]: https://playwright.dev/docs/mock#replaying-from-har
- // [this]: https://github.com/microsoft/playwright/issues/1090
- RouteFromHAR(har string, options ...PageRouteFromHAROptions) error
-
- // This method allows to modify websocket connections that are made by the page.
- // Note that only `WebSocket`s created after this method was called will be routed. It is recommended to call this
- // method before navigating the page.
- //
- // 1. url: Only WebSockets with the url matching this pattern will be routed. A string pattern can be relative to the
- // “[object Object]” context option.
- // 2. handler: Handler function to route the WebSocket.
- RouteWebSocket(url interface{}, handler func(WebSocketRoute)) error
-
- // Returns the buffer with the captured screenshot.
- Screenshot(options ...PageScreenshotOptions) ([]byte, error)
-
- // This method waits for an element matching “[object Object]”, waits for [actionability] checks,
- // waits until all specified options are present in the `<select>` element and selects these options.
- // If the target element is not a `<select>` element, this method throws an error. However, if the element is inside
- // the `<label>` element that has an associated
- // [control], the control will be used
- // instead.
- // Returns the array of option values that have been successfully selected.
- // Triggers a `change` and `input` event once all the provided options have been selected.
- //
- // Deprecated: Use locator-based [Locator.SelectOption] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control
- // [locators]: https://playwright.dev/docs/locators
- SelectOption(selector string, values SelectOptionValues, options ...PageSelectOptionOptions) ([]string, error)
-
- // This method checks or unchecks an element matching “[object Object]” by performing the following steps:
- // 1. Find an element matching “[object Object]”. If there is none, wait until a matching element is attached to
- // the DOM.
- // 2. Ensure that matched element is a checkbox or a radio input. If not, this method throws.
- // 3. If the element already has the right checked state, this method returns immediately.
- // 4. Wait for [actionability] checks on the matched element, unless “[object Object]” option
- // is set. If the element is detached during the checks, the whole action is retried.
- // 5. Scroll the element into view if needed.
- // 6. Use [Page.Mouse] to click in the center of the element.
- // 7. Ensure that the element is now checked or unchecked. If not, this method throws.
- // When all steps combined have not finished during the specified “[object Object]”, this method throws a
- // [TimeoutError]. Passing zero timeout disables this.
- //
- // Deprecated: Use locator-based [Locator.SetChecked] instead. Read more about [locators].
- //
- // 1. selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- // 2. checked: Whether to check or uncheck the checkbox.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [locators]: https://playwright.dev/docs/locators
- SetChecked(selector string, checked bool, options ...PageSetCheckedOptions) error
-
- // This method internally calls [document.Write()],
- // inheriting all its specific characteristics and behaviors.
- //
- // html: HTML markup to assign to the page.
- //
- // [document.Write()]: https://developer.mozilla.org/en-US/docs/Web/API/Document/write
- SetContent(html string, options ...PageSetContentOptions) error
-
- // This setting will change the default maximum navigation time for the following methods and related shortcuts:
- // - [Page.GoBack]
- // - [Page.GoForward]
- // - [Page.Goto]
- // - [Page.Reload]
- // - [Page.SetContent]
- // - [Page.ExpectNavigation]
- // - [Page.WaitForURL]
- // **NOTE** [Page.SetDefaultNavigationTimeout] takes priority over [Page.SetDefaultTimeout],
- // [BrowserContext.SetDefaultTimeout] and [BrowserContext.SetDefaultNavigationTimeout].
- //
- // timeout: Maximum navigation time in milliseconds
- SetDefaultNavigationTimeout(timeout float64)
-
- // This setting will change the default maximum time for all the methods accepting “[object Object]” option.
- // **NOTE** [Page.SetDefaultNavigationTimeout] takes priority over [Page.SetDefaultTimeout].
- //
- // timeout: Maximum time in milliseconds. Pass `0` to disable timeout.
- SetDefaultTimeout(timeout float64)
-
- // The extra HTTP headers will be sent with every request the page initiates.
- // **NOTE** [Page.SetExtraHTTPHeaders] does not guarantee the order of headers in the outgoing requests.
- //
- // headers: An object containing additional HTTP headers to be sent with every request. All header values must be strings.
- SetExtraHTTPHeaders(headers map[string]string) error
-
- // Sets the value of the file input to these file paths or files. If some of the `filePaths` are relative paths, then
- // they are resolved relative to the current working directory. For empty array, clears the selected files. For inputs
- // with a `[webkitdirectory]` attribute, only a single directory path is supported.
- // This method expects “[object Object]” to point to an
- // [input element]. However, if the element is inside
- // the `<label>` element that has an associated
- // [control], targets the control instead.
- //
- // Deprecated: Use locator-based [Locator.SetInputFiles] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [input element]: https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input
- // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control
- // [locators]: https://playwright.dev/docs/locators
- SetInputFiles(selector string, files interface{}, options ...PageSetInputFilesOptions) error
-
- // In the case of multiple pages in a single browser, each page can have its own viewport size. However,
- // [Browser.NewContext] allows to set viewport size (and more) for all pages in the context at once.
- // [Page.SetViewportSize] will resize the page. A lot of websites don't expect phones to change size, so you should
- // set the viewport size before navigating to the page. [Page.SetViewportSize] will also reset `screen` size, use
- // [Browser.NewContext] with `screen` and `viewport` parameters if you need better control of these properties.
- //
- // 1. width: Page width in pixels.
- // 2. height: Page height in pixels.
- SetViewportSize(width int, height int) error
-
- // This method taps an element matching “[object Object]” by performing the following steps:
- // 1. Find an element matching “[object Object]”. If there is none, wait until a matching element is attached to
- // the DOM.
- // 2. Wait for [actionability] checks on the matched element, unless “[object Object]” option
- // is set. If the element is detached during the checks, the whole action is retried.
- // 3. Scroll the element into view if needed.
- // 4. Use [Page.Touchscreen] to tap the center of the element, or the specified “[object Object]”.
- // When all steps combined have not finished during the specified “[object Object]”, this method throws a
- // [TimeoutError]. Passing zero timeout disables this.
- // **NOTE** [Page.Tap] the method will throw if “[object Object]” option of the browser context is false.
- //
- // Deprecated: Use locator-based [Locator.Tap] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [locators]: https://playwright.dev/docs/locators
- Tap(selector string, options ...PageTapOptions) error
-
- // Returns `element.textContent`.
- //
- // Deprecated: Use locator-based [Locator.TextContent] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [locators]: https://playwright.dev/docs/locators
- TextContent(selector string, options ...PageTextContentOptions) (string, error)
-
- // Returns the page's title.
- Title() (string, error)
-
- Touchscreen() Touchscreen
-
- // Sends a `keydown`, `keypress`/`input`, and `keyup` event for each character in the text. `page.type` can be used to
- // send fine-grained keyboard events. To fill values in form fields, use [Page.Fill].
- // To press a special key, like `Control` or `ArrowDown`, use [Keyboard.Press].
- //
- // Deprecated: In most cases, you should use [Locator.Fill] instead. You only need to press keys one by one if there is special keyboard handling on the page - in this case use [Locator.PressSequentially].
- //
- // 1. selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- // 2. text: A text to type into a focused element.
- Type(selector string, text string, options ...PageTypeOptions) error
-
- // This method unchecks an element matching “[object Object]” by performing the following steps:
- // 1. Find an element matching “[object Object]”. If there is none, wait until a matching element is attached to
- // the DOM.
- // 2. Ensure that matched element is a checkbox or a radio input. If not, this method throws. If the element is
- // already unchecked, this method returns immediately.
- // 3. Wait for [actionability] checks on the matched element, unless “[object Object]” option
- // is set. If the element is detached during the checks, the whole action is retried.
- // 4. Scroll the element into view if needed.
- // 5. Use [Page.Mouse] to click in the center of the element.
- // 6. Ensure that the element is now unchecked. If not, this method throws.
- // When all steps combined have not finished during the specified “[object Object]”, this method throws a
- // [TimeoutError]. Passing zero timeout disables this.
- //
- // Deprecated: Use locator-based [Locator.Uncheck] instead. Read more about [locators].
- //
- // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be
- // used.
- //
- // [actionability]: https://playwright.dev/docs/actionability
- // [locators]: https://playwright.dev/docs/locators
- Uncheck(selector string, options ...PageUncheckOptions) error
-
- // Removes all routes created with [Page.Route] and [Page.RouteFromHAR].
- UnrouteAll(options ...PageUnrouteAllOptions) error
-
- // Removes a route created with [Page.Route]. When “[object Object]” is not specified, removes all routes for the
- // “[object Object]”.
- //
- // 1. url: A glob pattern, regex pattern or predicate receiving [URL] to match while routing.
- // 2. handler: Optional handler function to route the request.
- Unroute(url interface{}, handler ...routeHandler) error
-
- URL() string
-
- // Video object associated with this page.
- Video() Video
-
- ViewportSize() *Size
-
- // Performs action and waits for a [ConsoleMessage] to be logged by in the page. If predicate is provided, it passes
- // [ConsoleMessage] value into the `predicate` function and waits for `predicate(message)` to return a truthy value.
- // Will throw an error if the page is closed before the [Page.OnConsole] event is fired.
- ExpectConsoleMessage(cb func() error, options ...PageExpectConsoleMessageOptions) (ConsoleMessage, error)
-
- // Performs action and waits for a new [Download]. If predicate is provided, it passes [Download] value into the
- // `predicate` function and waits for `predicate(download)` to return a truthy value. Will throw an error if the page
- // is closed before the download event is fired.
- ExpectDownload(cb func() error, options ...PageExpectDownloadOptions) (Download, error)
-
- // Waits for event to fire and passes its value into the predicate function. Returns when the predicate returns truthy
- // value. Will throw an error if the page is closed before the event is fired. Returns the event data value.
- //
- // event: Event name, same one typically passed into `*.on(event)`.
- ExpectEvent(event string, cb func() error, options ...PageExpectEventOptions) (interface{}, error)
-
- // Performs action and waits for a new [FileChooser] to be created. If predicate is provided, it passes [FileChooser]
- // value into the `predicate` function and waits for `predicate(fileChooser)` to return a truthy value. Will throw an
- // error if the page is closed before the file chooser is opened.
- ExpectFileChooser(cb func() error, options ...PageExpectFileChooserOptions) (FileChooser, error)
-
- // Returns when the “[object Object]” returns a truthy value. It resolves to a JSHandle of the truthy value.
- //
- // 1. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the
- // function is automatically invoked.
- // 2. arg: Optional argument to pass to “[object Object]”.
- WaitForFunction(expression string, arg interface{}, options ...PageWaitForFunctionOptions) (JSHandle, error)
-
- // Returns when the required load state has been reached.
- // This resolves when the page reaches a required load state, `load` by default. The navigation must have been
- // committed when this method is called. If current document has already reached the required state, resolves
- // immediately.
- // **NOTE** Most of the time, this method is not needed because Playwright
- // [auto-waits before every action].
- //
- // [auto-waits before every action]: https://playwright.dev/docs/actionability
- WaitForLoadState(options ...PageWaitForLoadStateOptions) error
-
- // Waits for the main frame navigation and returns the main resource response. In case of multiple redirects, the
- // navigation will resolve with the response of the last redirect. In case of navigation to a different anchor or
- // navigation due to History API usage, the navigation will resolve with `null`.
- //
- // Deprecated: This method is inherently racy, please use [Page.WaitForURL] instead.
- //
- // [History API]: https://developer.mozilla.org/en-US/docs/Web/API/History_API
- ExpectNavigation(cb func() error, options ...PageExpectNavigationOptions) (Response, error)
-
- // Performs action and waits for a popup [Page]. If predicate is provided, it passes [Popup] value into the
- // `predicate` function and waits for `predicate(page)` to return a truthy value. Will throw an error if the page is
- // closed before the popup event is fired.
- ExpectPopup(cb func() error, options ...PageExpectPopupOptions) (Page, error)
-
- // Waits for the matching request and returns it. See [waiting for event] for more
- // details about events.
- //
- // urlOrPredicate: Request URL string, regex or predicate receiving [Request] object. When a “[object Object]” via the context options
- // was provided and the passed URL is a path, it gets merged via the
- // [`new URL()`](https://developer.mozilla.org/en-US/docs/Web/API/URL/URL) constructor.
- //
- // [waiting for event]: https://playwright.dev/docs/events#waiting-for-event
- ExpectRequest(urlOrPredicate interface{}, cb func() error, options ...PageExpectRequestOptions) (Request, error)
-
- // Performs action and waits for a [Request] to finish loading. If predicate is provided, it passes [Request] value
- // into the `predicate` function and waits for `predicate(request)` to return a truthy value. Will throw an error if
- // the page is closed before the [Page.OnRequestFinished] event is fired.
- ExpectRequestFinished(cb func() error, options ...PageExpectRequestFinishedOptions) (Request, error)
-
- // Returns the matched response. See [waiting for event] for more details about
- // events.
- //
- // urlOrPredicate: Request URL string, regex or predicate receiving [Response] object. When a “[object Object]” via the context
- // options was provided and the passed URL is a path, it gets merged via the
- // [`new URL()`](https://developer.mozilla.org/en-US/docs/Web/API/URL/URL) constructor.
- //
- // [waiting for event]: https://playwright.dev/docs/events#waiting-for-event
- ExpectResponse(urlOrPredicate interface{}, cb func() error, options ...PageExpectResponseOptions) (Response, error)
-
- // Returns when element specified by selector satisfies “[object Object]” option. Returns `null` if waiting for
- // `hidden` or `detached`.
- // **NOTE** Playwright automatically waits for element to be ready before performing an action. Using [Locator]
- // objects and web-first assertions makes the code wait-for-selector-free.
- // Wait for the “[object Object]” to satisfy “[object Object]” option (either appear/disappear from dom, or become
- // visible/hidden). If at the moment of calling the method “[object Object]” already satisfies the condition, the
- // method will return immediately. If the selector doesn't satisfy the condition for the “[object Object]”
- // milliseconds, the function will throw.
- //
- // Deprecated: Use web assertions that assert visibility or a locator-based [Locator.WaitFor] instead. Read more about [locators].
- //
- // selector: A selector to query for.
- //
- // [locators]: https://playwright.dev/docs/locators
- WaitForSelector(selector string, options ...PageWaitForSelectorOptions) (ElementHandle, error)
-
- // Waits for the given “[object Object]” in milliseconds.
- // Note that `page.waitForTimeout()` should only be used for debugging. Tests using the timer in production are going
- // to be flaky. Use signals such as network events, selectors becoming visible and others instead.
- //
- // Deprecated: Never wait for timeout in production. Tests that wait for time are inherently flaky. Use [Locator] actions and web assertions that wait automatically.
- //
- // timeout: A timeout to wait for
- WaitForTimeout(timeout float64)
-
- // Waits for the main frame to navigate to the given URL.
- //
- // url: A glob pattern, regex pattern or predicate receiving [URL] to match while waiting for the navigation. Note that if
- // the parameter is a string without wildcard characters, the method will wait for navigation to URL that is exactly
- // equal to the string.
- WaitForURL(url interface{}, options ...PageWaitForURLOptions) error
-
- // Performs action and waits for a new [WebSocket]. If predicate is provided, it passes [WebSocket] value into the
- // `predicate` function and waits for `predicate(webSocket)` to return a truthy value. Will throw an error if the page
- // is closed before the WebSocket event is fired.
- ExpectWebSocket(cb func() error, options ...PageExpectWebSocketOptions) (WebSocket, error)
-
- // Performs action and waits for a new [Worker]. If predicate is provided, it passes [Worker] value into the
- // `predicate` function and waits for `predicate(worker)` to return a truthy value. Will throw an error if the page is
- // closed before the worker event is fired.
- ExpectWorker(cb func() error, options ...PageExpectWorkerOptions) (Worker, error)
-
- // This method returns all of the dedicated
- // [WebWorkers] associated with the page.
- // **NOTE** This does not contain ServiceWorkers
- //
- // [WebWorkers]: https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API
- Workers() []Worker
-
- // **NOTE** In most cases, you should use [Page.ExpectEvent].
- // Waits for given `event` to fire. If predicate is provided, it passes event's value into the `predicate` function
- // and waits for `predicate(event)` to return a truthy value. Will throw an error if the page is closed before the
- // `event` is fired.
- //
- // event: Event name, same one typically passed into `*.on(event)`.
- WaitForEvent(event string, options ...PageWaitForEventOptions) (interface{}, error)
-}
-
-// The [PageAssertions] class provides assertion methods that can be used to make assertions about the [Page] state in
-// the tests.
-type PageAssertions interface {
- // Makes the assertion check for the opposite condition. For example, this code tests that the page URL doesn't
- // contain `"error"`:
- Not() PageAssertions
-
- // Ensures the page has the given title.
- //
- // titleOrRegExp: Expected title or RegExp.
- ToHaveTitle(titleOrRegExp interface{}, options ...PageAssertionsToHaveTitleOptions) error
-
- // Ensures the page is navigated to the given URL.
- //
- // urlOrRegExp: Expected URL string or RegExp.
- ToHaveURL(urlOrRegExp interface{}, options ...PageAssertionsToHaveURLOptions) error
-}
-
-// Playwright gives you Web-First Assertions with convenience methods for creating assertions that will wait and retry
-// until the expected condition is met.
-// Consider the following example:
-// Playwright will be re-testing the node with the selector `.status` until fetched Node has the `"Submitted"` text.
-// It will be re-fetching the node and checking it over and over, until the condition is met or until the timeout is
-// reached. You can pass this timeout as an option.
-// By default, the timeout for assertions is set to 5 seconds.
-type PlaywrightAssertions interface {
- // Creates a [APIResponseAssertions] object for the given [APIResponse].
- //
- // response: [APIResponse] object to use for assertions.
- APIResponse(response APIResponse) APIResponseAssertions
-
- // Creates a [LocatorAssertions] object for the given [Locator].
- //
- // locator: [Locator] object to use for assertions.
- Locator(locator Locator) LocatorAssertions
-
- // Creates a [PageAssertions] object for the given [Page].
- //
- // page: [Page] object to use for assertions.
- Page(page Page) PageAssertions
-}
-
-// Whenever the page sends a request for a network resource the following sequence of events are emitted by [Page]:
-// - [Page.OnRequest] emitted when the request is issued by the page.
-// - [Page.OnResponse] emitted when/if the response status and headers are received for the request.
-// - [Page.OnRequestFinished] emitted when the response body is downloaded and the request is complete.
-//
-// If request fails at some point, then instead of `requestfinished` event (and possibly instead of 'response'
-// event), the [Page.OnRequestFailed] event is emitted.
-// **NOTE** HTTP Error responses, such as 404 or 503, are still successful responses from HTTP standpoint, so request
-// will complete with `requestfinished` event.
-// If request gets a 'redirect' response, the request is successfully finished with the `requestfinished` event, and a
-// new request is issued to a redirected url.
-type Request interface {
- // An object with all the request HTTP headers associated with this request. The header names are lower-cased.
- AllHeaders() (map[string]string, error)
-
- // The method returns `null` unless this request has failed, as reported by `requestfailed` event.
- Failure() error
-
- // Returns the [Frame] that initiated this request.
- //
- // # Details
- //
- // Note that in some cases the frame is not available, and this method will throw.
- // - When request originates in the Service Worker. You can use `request.serviceWorker()` to check that.
- // - When navigation request is issued before the corresponding frame is created. You can use
- // [Request.IsNavigationRequest] to check that.
- // Here is an example that handles all the cases:
- Frame() Frame
-
- // An object with the request HTTP headers. The header names are lower-cased. Note that this method does not return
- // security-related headers, including cookie-related ones. You can use [Request.AllHeaders] for complete list of
- // headers that include `cookie` information.
- Headers() map[string]string
-
- // An array with all the request HTTP headers associated with this request. Unlike [Request.AllHeaders], header names
- // are NOT lower-cased. Headers with multiple entries, such as `Set-Cookie`, appear in the array multiple times.
- HeadersArray() ([]NameValue, error)
-
- // Returns the value of the header matching the name. The name is case-insensitive.
- //
- // name: Name of the header.
- HeaderValue(name string) (string, error)
-
- // Whether this request is driving frame's navigation.
- // Some navigation requests are issued before the corresponding frame is created, and therefore do not have
- // [Request.Frame] available.
- IsNavigationRequest() bool
-
- // Request's method (GET, POST, etc.)
- Method() string
-
- // Request's post body, if any.
- PostData() (string, error)
-
- // Request's post body in a binary form, if any.
- PostDataBuffer() ([]byte, error)
-
- // Returns parsed request's body for `form-urlencoded` and JSON as a fallback if any.
- // When the response is `application/x-www-form-urlencoded` then a key/value object of the values will be returned.
- // Otherwise it will be parsed as JSON.
- PostDataJSON(v interface{}) error
-
- // Request that was redirected by the server to this one, if any.
- // When the server responds with a redirect, Playwright creates a new [Request] object. The two requests are connected
- // by `redirectedFrom()` and `redirectedTo()` methods. When multiple server redirects has happened, it is possible to
- // construct the whole redirect chain by repeatedly calling `redirectedFrom()`.
- RedirectedFrom() Request
-
- // New request issued by the browser if the server responded with redirect.
- RedirectedTo() Request
-
- // Contains the request's resource type as it was perceived by the rendering engine. ResourceType will be one of the
- // following: `document`, `stylesheet`, `image`, `media`, `font`, `script`, `texttrack`, `xhr`, `fetch`,
- // `eventsource`, `websocket`, `manifest`, `other`.
- ResourceType() string
-
- // Returns the matching [Response] object, or `null` if the response was not received due to error.
- Response() (Response, error)
-
- // Returns resource size information for given request.
- Sizes() (*RequestSizesResult, error)
-
- // Returns resource timing information for given request. Most of the timing values become available upon the
- // response, `responseEnd` becomes available when request finishes. Find more information at
- // [Resource Timing API].
- //
- // [Resource Timing API]: https://developer.mozilla.org/en-US/docs/Web/API/PerformanceResourceTiming
- Timing() *RequestTiming
-
- // URL of the request.
- URL() string
-}
-
-// [Response] class represents responses which are received by page.
-type Response interface {
- // An object with all the response HTTP headers associated with this response.
- AllHeaders() (map[string]string, error)
-
- // Returns the buffer with response body.
- Body() ([]byte, error)
-
- // Waits for this response to finish, returns always `null`.
- Finished() error
-
- // Returns the [Frame] that initiated this response.
- Frame() Frame
-
- // Indicates whether this Response was fulfilled by a Service Worker's Fetch Handler (i.e. via
- // [FetchEvent.RespondWith].
- //
- // [FetchEvent.RespondWith]: https://developer.mozilla.org/en-US/docs/Web/API/FetchEvent/respondWith)
- FromServiceWorker() bool
-
- // An object with the response HTTP headers. The header names are lower-cased. Note that this method does not return
- // security-related headers, including cookie-related ones. You can use [Response.AllHeaders] for complete list of
- // headers that include `cookie` information.
- Headers() map[string]string
-
- // An array with all the request HTTP headers associated with this response. Unlike [Response.AllHeaders], header
- // names are NOT lower-cased. Headers with multiple entries, such as `Set-Cookie`, appear in the array multiple times.
- HeadersArray() ([]NameValue, error)
-
- // Returns the value of the header matching the name. The name is case-insensitive. If multiple headers have the same
- // name (except `set-cookie`), they are returned as a list separated by `, `. For `set-cookie`, the `\n` separator is
- // used. If no headers are found, `null` is returned.
- //
- // name: Name of the header.
- HeaderValue(name string) (string, error)
-
- // Returns all values of the headers matching the name, for example `set-cookie`. The name is case-insensitive.
- //
- // name: Name of the header.
- HeaderValues(name string) ([]string, error)
-
- // Returns the JSON representation of response body.
- // This method will throw if the response body is not parsable via `JSON.parse`.
- JSON(v interface{}) error
-
- // Contains a boolean stating whether the response was successful (status in the range 200-299) or not.
- Ok() bool
-
- // Returns the matching [Request] object.
- Request() Request
-
- // Returns SSL and other security information.
- SecurityDetails() (*ResponseSecurityDetailsResult, error)
-
- // Returns the IP address and port of the server.
- ServerAddr() (*ResponseServerAddrResult, error)
-
- // Contains the status code of the response (e.g., 200 for a success).
- Status() int
-
- // Contains the status text of the response (e.g. usually an "OK" for a success).
- StatusText() string
-
- // Returns the text representation of response body.
- Text() (string, error)
-
- // Contains the URL of the response.
- URL() string
-}
-
-// Whenever a network route is set up with [Page.Route] or [BrowserContext.Route], the `Route` object allows to handle
-// the route.
-// Learn more about [networking].
-//
-// [networking]: https://playwright.dev/docs/network
-type Route interface {
- // Aborts the route's request.
- Abort(errorCode ...string) error
-
- // Sends route's request to the network with optional overrides.
- //
- // # Details
- //
- // The “[object Object]” option applies to both the routed request and any redirects it initiates. However,
- // “[object Object]”, “[object Object]”, and “[object Object]” only apply to the original request and are not carried
- // over to redirected requests.
- // [Route.Continue] will immediately send the request to the network, other matching handlers won't be invoked. Use
- // [Route.Fallback] If you want next matching handler in the chain to be invoked.
- // **NOTE** The `Cookie` header cannot be overridden using this method. If a value is provided, it will be ignored,
- // and the cookie will be loaded from the browser's cookie store. To set custom cookies, use
- // [BrowserContext.AddCookies].
- Continue(options ...RouteContinueOptions) error
-
- // Continues route's request with optional overrides. The method is similar to [Route.Continue] with the difference
- // that other matching handlers will be invoked before sending the request.
- Fallback(options ...RouteFallbackOptions) error
-
- // Performs the request and fetches result without fulfilling it, so that the response could be modified and then
- // fulfilled.
- //
- // # Details
- //
- // Note that “[object Object]” option will apply to the fetched request as well as any redirects initiated by it. If
- // you want to only apply “[object Object]” to the original request, but not to redirects, look into [Route.Continue]
- // instead.
- Fetch(options ...RouteFetchOptions) (APIResponse, error)
-
- // Fulfills route's request with given response.
- Fulfill(options ...RouteFulfillOptions) error
-
- // A request to be routed.
- Request() Request
-}
-
-// Selectors can be used to install custom selector engines. See [extensibility] for more
-// information.
-//
-// [extensibility]: https://playwright.dev/docs/extensibility
-type Selectors interface {
- // Selectors must be registered before creating the page.
- //
- // 1. name: Name that is used in selectors as a prefix, e.g. `{name: 'foo'}` enables `foo=myselectorbody` selectors. May only
- // contain `[a-zA-Z0-9_]` characters.
- // 2. script: Script that evaluates to a selector engine instance. The script is evaluated in the page context.
- Register(name string, script Script, options ...SelectorsRegisterOptions) error
-
- // Defines custom attribute name to be used in [Page.GetByTestId]. `data-testid` is used by default.
- //
- // attributeName: Test id attribute name.
- SetTestIdAttribute(attributeName string)
-}
-
-// The Touchscreen class operates in main-frame CSS pixels relative to the top-left corner of the viewport. Methods on
-// the touchscreen can only be used in browser contexts that have been initialized with `hasTouch` set to true.
-// This class is limited to emulating tap gestures. For examples of other gestures simulated by manually dispatching
-// touch events, see the [emulating legacy touch events] page.
-//
-// [emulating legacy touch events]: https://playwright.dev/docs/touch-events
-type Touchscreen interface {
- // Dispatches a `touchstart` and `touchend` event with a single touch at the position
- // (“[object Object]”,“[object Object]”).
- // **NOTE** [Page.Tap] the method will throw if “[object Object]” option of the browser context is false.
- //
- // 1. x: X coordinate relative to the main frame's viewport in CSS pixels.
- // 2. y: Y coordinate relative to the main frame's viewport in CSS pixels.
- Tap(x int, y int) error
-}
-
-// API for collecting and saving Playwright traces. Playwright traces can be opened in
-// [Trace Viewer] after Playwright script runs.
-// Start recording a trace before performing actions. At the end, stop tracing and save it to a file.
-//
-// [Trace Viewer]: https://playwright.dev/docs/trace-viewer
-type Tracing interface {
- // Start tracing.
- Start(options ...TracingStartOptions) error
-
- // Start a new trace chunk. If you'd like to record multiple traces on the same [BrowserContext], use [Tracing.Start]
- // once, and then create multiple trace chunks with [Tracing.StartChunk] and [Tracing.StopChunk].
- StartChunk(options ...TracingStartChunkOptions) error
-
- // **NOTE** Use `test.step` instead when available.
- // Creates a new group within the trace, assigning any subsequent API calls to this group, until [Tracing.GroupEnd] is
- // called. Groups can be nested and will be visible in the trace viewer.
- //
- // name: Group name shown in the trace viewer.
- Group(name string, options ...TracingGroupOptions) error
-
- // Closes the last group created by [Tracing.Group].
- GroupEnd() error
-
- // Stop tracing.
- Stop(path ...string) error
-
- // Stop the trace chunk. See [Tracing.StartChunk] for more details about multiple trace chunks.
- StopChunk(path ...string) error
-}
-
-// When browser context is created with the `recordVideo` option, each page has a video object associated with it.
-type Video interface {
- // Deletes the video file. Will wait for the video to finish if necessary.
- Delete() error
-
- // Returns the file system path this video will be recorded to. The video is guaranteed to be written to the
- // filesystem upon closing the browser context. This method throws when connected remotely.
- Path() (string, error)
-
- // Saves the video to a user-specified path. It is safe to call this method while the video is still in progress, or
- // after the page has closed. This method waits until the page is closed and the video is fully saved.
- //
- // path: Path where the video should be saved.
- SaveAs(path string) error
-}
-
-// [WebError] class represents an unhandled exception thrown in the page. It is dispatched via the
-// [BrowserContext.OnWebError] event.
-type WebError interface {
- // The page that produced this unhandled exception, if any.
- Page() Page
-
- // Unhandled error that was thrown.
- Error() error
-}
-
-// The [WebSocket] class represents WebSocket connections within a page. It provides the ability to inspect and
-// manipulate the data being transmitted and received.
-// If you want to intercept or modify WebSocket frames, consider using [WebSocketRoute].
-type WebSocket interface {
- // Fired when the websocket closes.
- OnClose(fn func(WebSocket))
-
- // Fired when the websocket receives a frame.
- OnFrameReceived(fn func([]byte))
-
- // Fired when the websocket sends a frame.
- OnFrameSent(fn func([]byte))
-
- // Fired when the websocket has an error.
- OnSocketError(fn func(string))
-
- // Indicates that the web socket has been closed.
- IsClosed() bool
-
- // Contains the URL of the WebSocket.
- URL() string
-
- // Waits for event to fire and passes its value into the predicate function. Returns when the predicate returns truthy
- // value. Will throw an error if the webSocket is closed before the event is fired. Returns the event data value.
- //
- // event: Event name, same one would pass into `webSocket.on(event)`.
- ExpectEvent(event string, cb func() error, options ...WebSocketExpectEventOptions) (interface{}, error)
-
- // **NOTE** In most cases, you should use [WebSocket.ExpectEvent].
- // Waits for given `event` to fire. If predicate is provided, it passes event's value into the `predicate` function
- // and waits for `predicate(event)` to return a truthy value. Will throw an error if the socket is closed before the
- // `event` is fired.
- //
- // event: Event name, same one typically passed into `*.on(event)`.
- WaitForEvent(event string, options ...WebSocketWaitForEventOptions) (interface{}, error)
-}
-
-// Whenever a [`WebSocket`] route is set up with
-// [Page.RouteWebSocket] or [BrowserContext.RouteWebSocket], the `WebSocketRoute` object allows to handle the
-// WebSocket, like an actual server would do.
-// **Mocking**
-// By default, the routed WebSocket will not connect to the server. This way, you can mock entire communcation over
-// the WebSocket. Here is an example that responds to a `"request"` with a `"response"`.
-// Since we do not call [WebSocketRoute.ConnectToServer] inside the WebSocket route handler, Playwright assumes that
-// WebSocket will be mocked, and opens the WebSocket inside the page automatically.
-// Here is another example that handles JSON messages:
-// **Intercepting**
-// Alternatively, you may want to connect to the actual server, but intercept messages in-between and modify or block
-// them. Calling [WebSocketRoute.ConnectToServer] returns a server-side `WebSocketRoute` instance that you can send
-// messages to, or handle incoming messages.
-// Below is an example that modifies some messages sent by the page to the server. Messages sent from the server to
-// the page are left intact, relying on the default forwarding.
-// After connecting to the server, all **messages are forwarded** between the page and the server by default.
-// However, if you call [WebSocketRoute.OnMessage] on the original route, messages from the page to the server **will
-// not be forwarded** anymore, but should instead be handled by the “[object Object]”.
-// Similarly, calling [WebSocketRoute.OnMessage] on the server-side WebSocket will **stop forwarding messages** from
-// the server to the page, and “[object Object]” should take care of them.
-// The following example blocks some messages in both directions. Since it calls [WebSocketRoute.OnMessage] in both
-// directions, there is no automatic forwarding at all.
-//
-// [`WebSocket`]: https://developer.mozilla.org/en-US/docs/Web/API/WebSocket
-type WebSocketRoute interface {
- // Closes one side of the WebSocket connection.
- Close(options ...WebSocketRouteCloseOptions)
-
- // By default, routed WebSocket does not connect to the server, so you can mock entire WebSocket communication. This
- // method connects to the actual WebSocket server, and returns the server-side [WebSocketRoute] instance, giving the
- // ability to send and receive messages from the server.
- // Once connected to the server:
- // - Messages received from the server will be **automatically forwarded** to the WebSocket in the page, unless
- // [WebSocketRoute.OnMessage] is called on the server-side `WebSocketRoute`.
- // - Messages sent by the [`WebSocket.send()`] call
- // in the page will be **automatically forwarded** to the server, unless [WebSocketRoute.OnMessage] is called on
- // the original `WebSocketRoute`.
- // See examples at the top for more details.
- //
- // [`WebSocket.send()`]: https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/send
- ConnectToServer() (WebSocketRoute, error)
-
- // Allows to handle [`WebSocket.close`].
- // By default, closing one side of the connection, either in the page or on the server, will close the other side.
- // However, when [WebSocketRoute.OnClose] handler is set up, the default forwarding of closure is disabled, and
- // handler should take care of it.
- //
- // handler: Function that will handle WebSocket closure. Received an optional
- // [close code](https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/close#code) and an optional
- // [close reason](https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/close#reason).
- //
- // [`WebSocket.close`]: https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/close
- OnClose(handler func(*int, *string))
-
- // This method allows to handle messages that are sent by the WebSocket, either from the page or from the server.
- // When called on the original WebSocket route, this method handles messages sent from the page. You can handle this
- // messages by responding to them with [WebSocketRoute.Send], forwarding them to the server-side connection returned
- // by [WebSocketRoute.ConnectToServer] or do something else.
- // Once this method is called, messages are not automatically forwarded to the server or to the page - you should do
- // that manually by calling [WebSocketRoute.Send]. See examples at the top for more details.
- // Calling this method again will override the handler with a new one.
- //
- // handler: Function that will handle messages.
- OnMessage(handler func(interface{}))
-
- // Sends a message to the WebSocket. When called on the original WebSocket, sends the message to the page. When called
- // on the result of [WebSocketRoute.ConnectToServer], sends the message to the server. See examples at the top for
- // more details.
- //
- // message: Message to send.
- Send(message interface{})
-
- // URL of the WebSocket created in the page.
- URL() string
-}
-
-// The Worker class represents a [WebWorker].
-// `worker` event is emitted on the page object to signal a worker creation. `close` event is emitted on the worker
-// object when the worker is gone.
-//
-// [WebWorker]: https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API
-type Worker interface {
- // Emitted when this dedicated [WebWorker] is
- // terminated.
- //
- // [WebWorker]: https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API
- OnClose(fn func(Worker))
-
- // Returns the return value of “[object Object]”.
- // If the function passed to the [Worker.Evaluate] returns a [Promise], then [Worker.Evaluate] would wait for the
- // promise to resolve and return its value.
- // If the function passed to the [Worker.Evaluate] returns a non-[Serializable] value, then [Worker.Evaluate] returns
- // `undefined`. Playwright also supports transferring some additional values that are not serializable by `JSON`:
- // `-0`, `NaN`, `Infinity`, `-Infinity`.
- //
- // 1. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the
- // function is automatically invoked.
- // 2. arg: Optional argument to pass to “[object Object]”.
- Evaluate(expression string, arg ...interface{}) (interface{}, error)
-
- // Returns the return value of “[object Object]” as a [JSHandle].
- // The only difference between [Worker.Evaluate] and [Worker.EvaluateHandle] is that [Worker.EvaluateHandle] returns
- // [JSHandle].
- // If the function passed to the [Worker.EvaluateHandle] returns a [Promise], then [Worker.EvaluateHandle] would wait
- // for the promise to resolve and return its value.
- //
- // 1. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the
- // function is automatically invoked.
- // 2. arg: Optional argument to pass to “[object Object]”.
- EvaluateHandle(expression string, arg ...interface{}) (JSHandle, error)
-
- URL() string
-}