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Diffstat (limited to 'vendor/github.com/playwright-community/playwright-go/generated-interfaces.go')
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diff --git a/vendor/github.com/playwright-community/playwright-go/generated-interfaces.go b/vendor/github.com/playwright-community/playwright-go/generated-interfaces.go deleted file mode 100644 index 187dc91..0000000 --- a/vendor/github.com/playwright-community/playwright-go/generated-interfaces.go +++ /dev/null @@ -1,4658 +0,0 @@ -package playwright - -// Exposes API that can be used for the Web API testing. This class is used for creating [APIRequestContext] instance -// which in turn can be used for sending web requests. An instance of this class can be obtained via -// [Playwright.Request]. For more information see [APIRequestContext]. -type APIRequest interface { - // Creates new instances of [APIRequestContext]. - NewContext(options ...APIRequestNewContextOptions) (APIRequestContext, error) -} - -// This API is used for the Web API testing. You can use it to trigger API endpoints, configure micro-services, -// prepare environment or the service to your e2e test. -// Each Playwright browser context has associated with it [APIRequestContext] instance which shares cookie storage -// with the browser context and can be accessed via [BrowserContext.Request] or [Page.Request]. It is also possible to -// create a new APIRequestContext instance manually by calling [APIRequest.NewContext]. -// **Cookie management** -// [APIRequestContext] returned by [BrowserContext.Request] and [Page.Request] shares cookie storage with the -// corresponding [BrowserContext]. Each API request will have `Cookie` header populated with the values from the -// browser context. If the API response contains `Set-Cookie` header it will automatically update [BrowserContext] -// cookies and requests made from the page will pick them up. This means that if you log in using this API, your e2e -// test will be logged in and vice versa. -// If you want API requests to not interfere with the browser cookies you should create a new [APIRequestContext] by -// calling [APIRequest.NewContext]. Such `APIRequestContext` object will have its own isolated cookie storage. -type APIRequestContext interface { - // Sends HTTP(S) [DELETE] request and returns its - // response. The method will populate request cookies from the context and update context cookies from the response. - // The method will automatically follow redirects. - // - // url: Target URL. - // - // [DELETE]: https://developer.mozilla.org/en-US/docs/Web/HTTP/Methods/DELETE - Delete(url string, options ...APIRequestContextDeleteOptions) (APIResponse, error) - - // All responses returned by [APIRequestContext.Get] and similar methods are stored in the memory, so that you can - // later call [APIResponse.Body].This method discards all its resources, calling any method on disposed - // [APIRequestContext] will throw an exception. - Dispose(options ...APIRequestContextDisposeOptions) error - - // Sends HTTP(S) request and returns its response. The method will populate request cookies from the context and - // update context cookies from the response. The method will automatically follow redirects. - // - // urlOrRequest: Target URL or Request to get all parameters from. - Fetch(urlOrRequest interface{}, options ...APIRequestContextFetchOptions) (APIResponse, error) - - // Sends HTTP(S) [GET] request and returns its - // response. The method will populate request cookies from the context and update context cookies from the response. - // The method will automatically follow redirects. - // - // url: Target URL. - // - // [GET]: https://developer.mozilla.org/en-US/docs/Web/HTTP/Methods/GET - Get(url string, options ...APIRequestContextGetOptions) (APIResponse, error) - - // Sends HTTP(S) [HEAD] request and returns its - // response. The method will populate request cookies from the context and update context cookies from the response. - // The method will automatically follow redirects. - // - // url: Target URL. - // - // [HEAD]: https://developer.mozilla.org/en-US/docs/Web/HTTP/Methods/HEAD - Head(url string, options ...APIRequestContextHeadOptions) (APIResponse, error) - - // Sends HTTP(S) [PATCH] request and returns its - // response. The method will populate request cookies from the context and update context cookies from the response. - // The method will automatically follow redirects. - // - // url: Target URL. - // - // [PATCH]: https://developer.mozilla.org/en-US/docs/Web/HTTP/Methods/PATCH - Patch(url string, options ...APIRequestContextPatchOptions) (APIResponse, error) - - // Sends HTTP(S) [POST] request and returns its - // response. The method will populate request cookies from the context and update context cookies from the response. - // The method will automatically follow redirects. - // - // url: Target URL. - // - // [POST]: https://developer.mozilla.org/en-US/docs/Web/HTTP/Methods/POST - Post(url string, options ...APIRequestContextPostOptions) (APIResponse, error) - - // Sends HTTP(S) [PUT] request and returns its - // response. The method will populate request cookies from the context and update context cookies from the response. - // The method will automatically follow redirects. - // - // url: Target URL. - // - // [PUT]: https://developer.mozilla.org/en-US/docs/Web/HTTP/Methods/PUT - Put(url string, options ...APIRequestContextPutOptions) (APIResponse, error) - - // Returns storage state for this request context, contains current cookies and local storage snapshot if it was - // passed to the constructor. - StorageState(path ...string) (*StorageState, error) -} - -// [APIResponse] class represents responses returned by [APIRequestContext.Get] and similar methods. -type APIResponse interface { - // Returns the buffer with response body. - Body() ([]byte, error) - - // Disposes the body of this response. If not called then the body will stay in memory until the context closes. - Dispose() error - - // An object with all the response HTTP headers associated with this response. - Headers() map[string]string - - // An array with all the response HTTP headers associated with this response. Header names are not lower-cased. - // Headers with multiple entries, such as `Set-Cookie`, appear in the array multiple times. - HeadersArray() []NameValue - - // Returns the JSON representation of response body. - // This method will throw if the response body is not parsable via `JSON.parse`. - JSON(v interface{}) error - - // Contains a boolean stating whether the response was successful (status in the range 200-299) or not. - Ok() bool - - // Contains the status code of the response (e.g., 200 for a success). - Status() int - - // Contains the status text of the response (e.g. usually an "OK" for a success). - StatusText() string - - // Returns the text representation of response body. - Text() (string, error) - - // Contains the URL of the response. - URL() string -} - -// The [APIResponseAssertions] class provides assertion methods that can be used to make assertions about the -// [APIResponse] in the tests. -type APIResponseAssertions interface { - // Makes the assertion check for the opposite condition. For example, this code tests that the response status is not - // successful: - Not() APIResponseAssertions - - // Ensures the response status code is within `200..299` range. - ToBeOK() error -} - -// A Browser is created via [BrowserType.Launch]. An example of using a [Browser] to create a [Page]: -type Browser interface { - EventEmitter - // Emitted when Browser gets disconnected from the browser application. This might happen because of one of the - // following: - // - Browser application is closed or crashed. - // - The [Browser.Close] method was called. - OnDisconnected(fn func(Browser)) - - // Get the browser type (chromium, firefox or webkit) that the browser belongs to. - BrowserType() BrowserType - - // In case this browser is obtained using [BrowserType.Launch], closes the browser and all of its pages (if any were - // opened). - // In case this browser is connected to, clears all created contexts belonging to this browser and disconnects from - // the browser server. - // **NOTE** This is similar to force-quitting the browser. To close pages gracefully and ensure you receive page close - // events, call [BrowserContext.Close] on any [BrowserContext] instances you explicitly created earlier using - // [Browser.NewContext] **before** calling [Browser.Close]. - // The [Browser] object itself is considered to be disposed and cannot be used anymore. - Close(options ...BrowserCloseOptions) error - - // Returns an array of all open browser contexts. In a newly created browser, this will return zero browser contexts. - Contexts() []BrowserContext - - // Indicates that the browser is connected. - IsConnected() bool - - // **NOTE** CDP Sessions are only supported on Chromium-based browsers. - // Returns the newly created browser session. - NewBrowserCDPSession() (CDPSession, error) - - // Creates a new browser context. It won't share cookies/cache with other browser contexts. - // **NOTE** If directly using this method to create [BrowserContext]s, it is best practice to explicitly close the - // returned context via [BrowserContext.Close] when your code is done with the [BrowserContext], and before calling - // [Browser.Close]. This will ensure the `context` is closed gracefully and any artifacts—like HARs and videos—are - // fully flushed and saved. - NewContext(options ...BrowserNewContextOptions) (BrowserContext, error) - - // Creates a new page in a new browser context. Closing this page will close the context as well. - // This is a convenience API that should only be used for the single-page scenarios and short snippets. Production - // code and testing frameworks should explicitly create [Browser.NewContext] followed by the [BrowserContext.NewPage] - // to control their exact life times. - NewPage(options ...BrowserNewPageOptions) (Page, error) - - // **NOTE** This API controls - // [Chromium Tracing] which is a low-level - // chromium-specific debugging tool. API to control [Playwright Tracing] could be found - // [here]. - // You can use [Browser.StartTracing] and [Browser.StopTracing] to create a trace file that can be opened in Chrome - // DevTools performance panel. - // - // [Chromium Tracing]: https://www.chromium.org/developers/how-tos/trace-event-profiling-tool - // [Playwright Tracing]: ../trace-viewer - // [here]: ./class-tracing - StartTracing(options ...BrowserStartTracingOptions) error - - // **NOTE** This API controls - // [Chromium Tracing] which is a low-level - // chromium-specific debugging tool. API to control [Playwright Tracing] could be found - // [here]. - // Returns the buffer with trace data. - // - // [Chromium Tracing]: https://www.chromium.org/developers/how-tos/trace-event-profiling-tool - // [Playwright Tracing]: ../trace-viewer - // [here]: ./class-tracing - StopTracing() ([]byte, error) - - // Returns the browser version. - Version() string -} - -// BrowserContexts provide a way to operate multiple independent browser sessions. -// If a page opens another page, e.g. with a `window.open` call, the popup will belong to the parent page's browser -// context. -// Playwright allows creating isolated non-persistent browser contexts with [Browser.NewContext] method. -// Non-persistent browser contexts don't write any browsing data to disk. -type BrowserContext interface { - EventEmitter - // **NOTE** Only works with Chromium browser's persistent context. - // Emitted when new background page is created in the context. - OnBackgroundPage(fn func(Page)) - - // Playwright has ability to mock clock and passage of time. - Clock() Clock - - // Emitted when Browser context gets closed. This might happen because of one of the following: - // - Browser context is closed. - // - Browser application is closed or crashed. - // - The [Browser.Close] method was called. - OnClose(fn func(BrowserContext)) - - // Emitted when JavaScript within the page calls one of console API methods, e.g. `console.log` or `console.dir`. - // The arguments passed into `console.log` and the page are available on the [ConsoleMessage] event handler argument. - OnConsole(fn func(ConsoleMessage)) - - // Emitted when a JavaScript dialog appears, such as `alert`, `prompt`, `confirm` or `beforeunload`. Listener **must** - // either [Dialog.Accept] or [Dialog.Dismiss] the dialog - otherwise the page will - // [freeze] waiting for the dialog, - // and actions like click will never finish. - // - // [freeze]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/EventLoop#never_blocking - OnDialog(fn func(Dialog)) - - // The event is emitted when a new Page is created in the BrowserContext. The page may still be loading. The event - // will also fire for popup pages. See also [Page.OnPopup] to receive events about popups relevant to a specific page. - // The earliest moment that page is available is when it has navigated to the initial url. For example, when opening a - // popup with `window.open('http://example.com')`, this event will fire when the network request to - // "http://example.com" is done and its response has started loading in the popup. If you would like to route/listen - // to this network request, use [BrowserContext.Route] and [BrowserContext.OnRequest] respectively instead of similar - // methods on the [Page]. - // **NOTE** Use [Page.WaitForLoadState] to wait until the page gets to a particular state (you should not need it in - // most cases). - OnPage(fn func(Page)) - - // Emitted when exception is unhandled in any of the pages in this context. To listen for errors from a particular - // page, use [Page.OnPageError] instead. - OnWebError(fn func(WebError)) - - // Emitted when a request is issued from any pages created through this context. The [request] object is read-only. To - // only listen for requests from a particular page, use [Page.OnRequest]. - // In order to intercept and mutate requests, see [BrowserContext.Route] or [Page.Route]. - OnRequest(fn func(Request)) - - // Emitted when a request fails, for example by timing out. To only listen for failed requests from a particular page, - // use [Page.OnRequestFailed]. - // **NOTE** HTTP Error responses, such as 404 or 503, are still successful responses from HTTP standpoint, so request - // will complete with [BrowserContext.OnRequestFinished] event and not with [BrowserContext.OnRequestFailed]. - OnRequestFailed(fn func(Request)) - - // Emitted when a request finishes successfully after downloading the response body. For a successful response, the - // sequence of events is `request`, `response` and `requestfinished`. To listen for successful requests from a - // particular page, use [Page.OnRequestFinished]. - OnRequestFinished(fn func(Request)) - - // Emitted when [response] status and headers are received for a request. For a successful response, the sequence of - // events is `request`, `response` and `requestfinished`. To listen for response events from a particular page, use - // [Page.OnResponse]. - OnResponse(fn func(Response)) - - // Adds cookies into this browser context. All pages within this context will have these cookies installed. Cookies - // can be obtained via [BrowserContext.Cookies]. - AddCookies(cookies []OptionalCookie) error - - // Adds a script which would be evaluated in one of the following scenarios: - // - Whenever a page is created in the browser context or is navigated. - // - Whenever a child frame is attached or navigated in any page in the browser context. In this case, the script is - // evaluated in the context of the newly attached frame. - // The script is evaluated after the document was created but before any of its scripts were run. This is useful to - // amend the JavaScript environment, e.g. to seed `Math.random`. - // - // script: Script to be evaluated in all pages in the browser context. - AddInitScript(script Script) error - - // **NOTE** Background pages are only supported on Chromium-based browsers. - // All existing background pages in the context. - BackgroundPages() []Page - - // Returns the browser instance of the context. If it was launched as a persistent context null gets returned. - Browser() Browser - - // Removes cookies from context. Accepts optional filter. - ClearCookies(options ...BrowserContextClearCookiesOptions) error - - // Clears all permission overrides for the browser context. - ClearPermissions() error - - // Closes the browser context. All the pages that belong to the browser context will be closed. - // **NOTE** The default browser context cannot be closed. - Close(options ...BrowserContextCloseOptions) error - - // If no URLs are specified, this method returns all cookies. If URLs are specified, only cookies that affect those - // URLs are returned. - Cookies(urls ...string) ([]Cookie, error) - - // The method adds a function called “[object Object]” on the `window` object of every frame in every page in the - // context. When called, the function executes “[object Object]” and returns a [Promise] which resolves to the return - // value of “[object Object]”. If the “[object Object]” returns a [Promise], it will be awaited. - // The first argument of the “[object Object]” function contains information about the caller: `{ browserContext: - // BrowserContext, page: Page, frame: Frame }`. - // See [Page.ExposeBinding] for page-only version. - // - // 1. name: Name of the function on the window object. - // 2. binding: Callback function that will be called in the Playwright's context. - ExposeBinding(name string, binding BindingCallFunction, handle ...bool) error - - // The method adds a function called “[object Object]” on the `window` object of every frame in every page in the - // context. When called, the function executes “[object Object]” and returns a [Promise] which resolves to the return - // value of “[object Object]”. - // If the “[object Object]” returns a [Promise], it will be awaited. - // See [Page.ExposeFunction] for page-only version. - // - // 1. name: Name of the function on the window object. - // 2. binding: Callback function that will be called in the Playwright's context. - ExposeFunction(name string, binding ExposedFunction) error - - // Grants specified permissions to the browser context. Only grants corresponding permissions to the given origin if - // specified. - // - // permissions: A list of permissions to grant. - // - // **NOTE** Supported permissions differ between browsers, and even between different versions of the same browser. - // Any permission may stop working after an update. - // - // Here are some permissions that may be supported by some browsers: - // - `'accelerometer'` - // - `'ambient-light-sensor'` - // - `'background-sync'` - // - `'camera'` - // - `'clipboard-read'` - // - `'clipboard-write'` - // - `'geolocation'` - // - `'gyroscope'` - // - `'magnetometer'` - // - `'microphone'` - // - `'midi-sysex'` (system-exclusive midi) - // - `'midi'` - // - `'notifications'` - // - `'payment-handler'` - // - `'storage-access'` - GrantPermissions(permissions []string, options ...BrowserContextGrantPermissionsOptions) error - - // **NOTE** CDP sessions are only supported on Chromium-based browsers. - // Returns the newly created session. - // - // page: Target to create new session for. For backwards-compatibility, this parameter is named `page`, but it can be a - // `Page` or `Frame` type. - NewCDPSession(page interface{}) (CDPSession, error) - - // Creates a new page in the browser context. - NewPage() (Page, error) - - // Returns all open pages in the context. - Pages() []Page - - // API testing helper associated with this context. Requests made with this API will use context cookies. - Request() APIRequestContext - - // Routing provides the capability to modify network requests that are made by any page in the browser context. Once - // route is enabled, every request matching the url pattern will stall unless it's continued, fulfilled or aborted. - // **NOTE** [BrowserContext.Route] will not intercept requests intercepted by Service Worker. See - // [this] issue. We recommend disabling Service Workers when - // using request interception by setting “[object Object]” to `block`. - // - // 1. url: A glob pattern, regex pattern, or predicate that receives a [URL] to match during routing. If “[object Object]” is - // set in the context options and the provided URL is a string that does not start with `*`, it is resolved using the - // [`new URL()`](https://developer.mozilla.org/en-US/docs/Web/API/URL/URL) constructor. - // 2. handler: handler function to route the request. - // - // [this]: https://github.com/microsoft/playwright/issues/1090 - Route(url interface{}, handler routeHandler, times ...int) error - - // If specified the network requests that are made in the context will be served from the HAR file. Read more about - // [Replaying from HAR]. - // Playwright will not serve requests intercepted by Service Worker from the HAR file. See - // [this] issue. We recommend disabling Service Workers when - // using request interception by setting “[object Object]” to `block`. - // - // har: Path to a [HAR](http://www.softwareishard.com/blog/har-12-spec) file with prerecorded network data. If `path` is a - // relative path, then it is resolved relative to the current working directory. - // - // [Replaying from HAR]: https://playwright.dev/docs/mock#replaying-from-har - // [this]: https://github.com/microsoft/playwright/issues/1090 - RouteFromHAR(har string, options ...BrowserContextRouteFromHAROptions) error - - // This method allows to modify websocket connections that are made by any page in the browser context. - // Note that only `WebSocket`s created after this method was called will be routed. It is recommended to call this - // method before creating any pages. - // - // 1. url: Only WebSockets with the url matching this pattern will be routed. A string pattern can be relative to the - // “[object Object]” context option. - // 2. handler: Handler function to route the WebSocket. - RouteWebSocket(url interface{}, handler func(WebSocketRoute)) error - - // **NOTE** Service workers are only supported on Chromium-based browsers. - // All existing service workers in the context. - ServiceWorkers() []Worker - - // This setting will change the default maximum navigation time for the following methods and related shortcuts: - // - [Page.GoBack] - // - [Page.GoForward] - // - [Page.Goto] - // - [Page.Reload] - // - [Page.SetContent] - // - [Page.ExpectNavigation] - // **NOTE** [Page.SetDefaultNavigationTimeout] and [Page.SetDefaultTimeout] take priority over - // [BrowserContext.SetDefaultNavigationTimeout]. - // - // timeout: Maximum navigation time in milliseconds - SetDefaultNavigationTimeout(timeout float64) - - // This setting will change the default maximum time for all the methods accepting “[object Object]” option. - // **NOTE** [Page.SetDefaultNavigationTimeout], [Page.SetDefaultTimeout] and - // [BrowserContext.SetDefaultNavigationTimeout] take priority over [BrowserContext.SetDefaultTimeout]. - // - // timeout: Maximum time in milliseconds. Pass `0` to disable timeout. - SetDefaultTimeout(timeout float64) - - // The extra HTTP headers will be sent with every request initiated by any page in the context. These headers are - // merged with page-specific extra HTTP headers set with [Page.SetExtraHTTPHeaders]. If page overrides a particular - // header, page-specific header value will be used instead of the browser context header value. - // **NOTE** [BrowserContext.SetExtraHTTPHeaders] does not guarantee the order of headers in the outgoing requests. - // - // headers: An object containing additional HTTP headers to be sent with every request. All header values must be strings. - SetExtraHTTPHeaders(headers map[string]string) error - - // Sets the context's geolocation. Passing `null` or `undefined` emulates position unavailable. - SetGeolocation(geolocation *Geolocation) error - - // - // offline: Whether to emulate network being offline for the browser context. - SetOffline(offline bool) error - - // Returns storage state for this browser context, contains current cookies, local storage snapshot and IndexedDB - // snapshot. - StorageState(path ...string) (*StorageState, error) - - Tracing() Tracing - - // Removes all routes created with [BrowserContext.Route] and [BrowserContext.RouteFromHAR]. - UnrouteAll(options ...BrowserContextUnrouteAllOptions) error - - // Removes a route created with [BrowserContext.Route]. When “[object Object]” is not specified, removes all routes - // for the “[object Object]”. - // - // 1. url: A glob pattern, regex pattern or predicate receiving [URL] used to register a routing with [BrowserContext.Route]. - // 2. handler: Optional handler function used to register a routing with [BrowserContext.Route]. - Unroute(url interface{}, handler ...routeHandler) error - - // Performs action and waits for a [ConsoleMessage] to be logged by in the pages in the context. If predicate is - // provided, it passes [ConsoleMessage] value into the `predicate` function and waits for `predicate(message)` to - // return a truthy value. Will throw an error if the page is closed before the [BrowserContext.OnConsole] event is - // fired. - ExpectConsoleMessage(cb func() error, options ...BrowserContextExpectConsoleMessageOptions) (ConsoleMessage, error) - - // Waits for event to fire and passes its value into the predicate function. Returns when the predicate returns truthy - // value. Will throw an error if the context closes before the event is fired. Returns the event data value. - // - // event: Event name, same one would pass into `browserContext.on(event)`. - ExpectEvent(event string, cb func() error, options ...BrowserContextExpectEventOptions) (interface{}, error) - - // Performs action and waits for a new [Page] to be created in the context. If predicate is provided, it passes [Page] - // value into the `predicate` function and waits for `predicate(event)` to return a truthy value. Will throw an error - // if the context closes before new [Page] is created. - ExpectPage(cb func() error, options ...BrowserContextExpectPageOptions) (Page, error) - - // **NOTE** In most cases, you should use [BrowserContext.ExpectEvent]. - // Waits for given `event` to fire. If predicate is provided, it passes event's value into the `predicate` function - // and waits for `predicate(event)` to return a truthy value. Will throw an error if the browser context is closed - // before the `event` is fired. - // - // event: Event name, same one typically passed into `*.on(event)`. - WaitForEvent(event string, options ...BrowserContextWaitForEventOptions) (interface{}, error) -} - -// BrowserType provides methods to launch a specific browser instance or connect to an existing one. The following is -// a typical example of using Playwright to drive automation: -type BrowserType interface { - // This method attaches Playwright to an existing browser instance created via `BrowserType.launchServer` in Node.js. - // **NOTE** The major and minor version of the Playwright instance that connects needs to match the version of - // Playwright that launches the browser (1.2.3 → is compatible with 1.2.x). - // - // wsEndpoint: A Playwright browser websocket endpoint to connect to. You obtain this endpoint via `BrowserServer.wsEndpoint`. - Connect(wsEndpoint string, options ...BrowserTypeConnectOptions) (Browser, error) - - // This method attaches Playwright to an existing browser instance using the Chrome DevTools Protocol. - // The default browser context is accessible via [Browser.Contexts]. - // **NOTE** Connecting over the Chrome DevTools Protocol is only supported for Chromium-based browsers. - // **NOTE** This connection is significantly lower fidelity than the Playwright protocol connection via - // [BrowserType.Connect]. If you are experiencing issues or attempting to use advanced functionality, you probably - // want to use [BrowserType.Connect]. - // - // endpointURL: A CDP websocket endpoint or http url to connect to. For example `http://localhost:9222/` or - // `ws://127.0.0.1:9222/devtools/browser/387adf4c-243f-4051-a181-46798f4a46f4`. - ConnectOverCDP(endpointURL string, options ...BrowserTypeConnectOverCDPOptions) (Browser, error) - - // A path where Playwright expects to find a bundled browser executable. - ExecutablePath() string - - // Returns the browser instance. - // - // [Chrome Canary]: https://www.google.com/chrome/browser/canary.html - // [Dev Channel]: https://www.chromium.org/getting-involved/dev-channel - // [this article]: https://www.howtogeek.com/202825/what%E2%80%99s-the-difference-between-chromium-and-chrome/ - // [This article]: https://chromium.googlesource.com/chromium/src/+/lkgr/docs/chromium_browser_vs_google_chrome.md - Launch(options ...BrowserTypeLaunchOptions) (Browser, error) - - // Returns the persistent browser context instance. - // Launches browser that uses persistent storage located at “[object Object]” and returns the only context. Closing - // this context will automatically close the browser. - // - // userDataDir: Path to a User Data Directory, which stores browser session data like cookies and local storage. Pass an empty - // string to create a temporary directory. - // - // More details for - // [Chromium](https://chromium.googlesource.com/chromium/src/+/master/docs/user_data_dir.md#introduction) and - // [Firefox](https://wiki.mozilla.org/Firefox/CommandLineOptions#User_profile). Chromium's user data directory is the - // **parent** directory of the "Profile Path" seen at `chrome://version`. - // - // Note that browsers do not allow launching multiple instances with the same User Data Directory. - LaunchPersistentContext(userDataDir string, options ...BrowserTypeLaunchPersistentContextOptions) (BrowserContext, error) - - // Returns browser name. For example: `chromium`, `webkit` or `firefox`. - Name() string -} - -// The `CDPSession` instances are used to talk raw Chrome Devtools Protocol: -// - protocol methods can be called with `session.send` method. -// - protocol events can be subscribed to with `session.on` method. -// -// Useful links: -// - Documentation on DevTools Protocol can be found here: -// [DevTools Protocol Viewer]. -// - Getting Started with DevTools Protocol: -// https://github.com/aslushnikov/getting-started-with-cdp/blob/master/README.md -// -// [DevTools Protocol Viewer]: https://chromedevtools.github.io/devtools-protocol/ -type CDPSession interface { - EventEmitter - // Detaches the CDPSession from the target. Once detached, the CDPSession object won't emit any events and can't be - // used to send messages. - Detach() error - - // - // 1. method: Protocol method name. - // 2. params: Optional method parameters. - Send(method string, params map[string]interface{}) (interface{}, error) -} - -// Accurately simulating time-dependent behavior is essential for verifying the correctness of applications. Learn -// more about [clock emulation]. -// Note that clock is installed for the entire [BrowserContext], so the time in all the pages and iframes is -// controlled by the same clock. -// -// [clock emulation]: https://playwright.dev/docs/clock -type Clock interface { - // Advance the clock by jumping forward in time. Only fires due timers at most once. This is equivalent to user - // closing the laptop lid for a while and reopening it later, after given time. - // - // ticks: Time may be the number of milliseconds to advance the clock by or a human-readable string. Valid string formats are - // "08" for eight seconds, "01:00" for one minute and "02:34:10" for two hours, 34 minutes and ten seconds. - FastForward(ticks interface{}) error - - // Install fake implementations for the following time-related functions: - // - `Date` - // - `setTimeout` - // - `clearTimeout` - // - `setInterval` - // - `clearInterval` - // - `requestAnimationFrame` - // - `cancelAnimationFrame` - // - `requestIdleCallback` - // - `cancelIdleCallback` - // - `performance` - // Fake timers are used to manually control the flow of time in tests. They allow you to advance time, fire timers, - // and control the behavior of time-dependent functions. See [Clock.RunFor] and [Clock.FastForward] for more - // information. - Install(options ...ClockInstallOptions) error - - // Advance the clock, firing all the time-related callbacks. - // - // ticks: Time may be the number of milliseconds to advance the clock by or a human-readable string. Valid string formats are - // "08" for eight seconds, "01:00" for one minute and "02:34:10" for two hours, 34 minutes and ten seconds. - RunFor(ticks interface{}) error - - // Advance the clock by jumping forward in time and pause the time. Once this method is called, no timers are fired - // unless [Clock.RunFor], [Clock.FastForward], [Clock.PauseAt] or [Clock.Resume] is called. - // Only fires due timers at most once. This is equivalent to user closing the laptop lid for a while and reopening it - // at the specified time and pausing. - // - // time: Time to pause at. - PauseAt(time interface{}) error - - // Resumes timers. Once this method is called, time resumes flowing, timers are fired as usual. - Resume() error - - // Makes `Date.now` and `new Date()` return fixed fake time at all times, keeps all the timers running. - // Use this method for simple scenarios where you only need to test with a predefined time. For more advanced - // scenarios, use [Clock.Install] instead. Read docs on [clock emulation] to learn more. - // - // time: Time to be set. - // - // [clock emulation]: https://playwright.dev/docs/clock - SetFixedTime(time interface{}) error - - // Sets system time, but does not trigger any timers. Use this to test how the web page reacts to a time shift, for - // example switching from summer to winter time, or changing time zones. - // - // time: Time to be set. - SetSystemTime(time interface{}) error -} - -// [ConsoleMessage] objects are dispatched by page via the [Page.OnConsole] event. For each console message logged in -// the page there will be corresponding event in the Playwright context. -type ConsoleMessage interface { - // List of arguments passed to a `console` function call. See also [Page.OnConsole]. - Args() []JSHandle - - Location() *ConsoleMessageLocation - - // The page that produced this console message, if any. - Page() Page - - // The text of the console message. - Text() string - - // The text of the console message. - String() string - - // One of the following values: `log`, `debug`, `info`, `error`, `warning`, `dir`, `dirxml`, `table`, - // `trace`, `clear`, `startGroup`, `startGroupCollapsed`, `endGroup`, `assert`, `profile`, - // `profileEnd`, `count`, `timeEnd`. - Type() string -} - -// [Dialog] objects are dispatched by page via the [Page.OnDialog] event. -// An example of using `Dialog` class: -// **NOTE** Dialogs are dismissed automatically, unless there is a [Page.OnDialog] listener. When listener is present, -// it **must** either [Dialog.Accept] or [Dialog.Dismiss] the dialog - otherwise the page will -// [freeze] waiting for the dialog, -// and actions like click will never finish. -// -// [freeze]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/EventLoop#never_blocking -type Dialog interface { - // Returns when the dialog has been accepted. - Accept(promptText ...string) error - - // If dialog is prompt, returns default prompt value. Otherwise, returns empty string. - DefaultValue() string - - // Returns when the dialog has been dismissed. - Dismiss() error - - // A message displayed in the dialog. - Message() string - - // The page that initiated this dialog, if available. - Page() Page - - // Returns dialog's type, can be one of `alert`, `beforeunload`, `confirm` or `prompt`. - Type() string -} - -// [Download] objects are dispatched by page via the [Page.OnDownload] event. -// All the downloaded files belonging to the browser context are deleted when the browser context is closed. -// Download event is emitted once the download starts. Download path becomes available once download completes. -type Download interface { - // Cancels a download. Will not fail if the download is already finished or canceled. Upon successful cancellations, - // `download.failure()` would resolve to `canceled`. - Cancel() error - - // Deletes the downloaded file. Will wait for the download to finish if necessary. - Delete() error - - // Returns download error if any. Will wait for the download to finish if necessary. - Failure() error - - // Get the page that the download belongs to. - Page() Page - - // Returns path to the downloaded file for a successful download, or throws for a failed/canceled download. The method - // will wait for the download to finish if necessary. The method throws when connected remotely. - // Note that the download's file name is a random GUID, use [Download.SuggestedFilename] to get suggested file name. - Path() (string, error) - - // Copy the download to a user-specified path. It is safe to call this method while the download is still in progress. - // Will wait for the download to finish if necessary. - // - // path: Path where the download should be copied. - SaveAs(path string) error - - // Returns suggested filename for this download. It is typically computed by the browser from the - // [`Content-Disposition`] response - // header or the `download` attribute. See the spec on [whatwg]. - // Different browsers can use different logic for computing it. - // - // [`Content-Disposition`]: https://developer.mozilla.org/en-US/docs/Web/HTTP/Headers/Content-Disposition - // [whatwg]: https://html.spec.whatwg.org/#downloading-resources - SuggestedFilename() string - - // Returns downloaded url. - URL() string - - String() string -} - -// ElementHandle represents an in-page DOM element. ElementHandles can be created with the [Page.QuerySelector] -// -// method. -// **NOTE** The use of ElementHandle is discouraged, use [Locator] objects and web-first assertions instead. -// ElementHandle prevents DOM element from garbage collection unless the handle is disposed with [JSHandle.Dispose]. -// ElementHandles are auto-disposed when their origin frame gets navigated. -// ElementHandle instances can be used as an argument in [Page.EvalOnSelector] and [Page.Evaluate] methods. -// The difference between the [Locator] and ElementHandle is that the ElementHandle points to a particular element, -// while [Locator] captures the logic of how to retrieve an element. -// In the example below, handle points to a particular DOM element on page. If that element changes text or is used by -// React to render an entirely different component, handle is still pointing to that very DOM element. This can lead -// to unexpected behaviors. -// With the locator, every time the `element` is used, up-to-date DOM element is located in the page using the -// selector. So in the snippet below, underlying DOM element is going to be located twice. -type ElementHandle interface { - JSHandle - // This method returns the bounding box of the element, or `null` if the element is not visible. The bounding box is - // calculated relative to the main frame viewport - which is usually the same as the browser window. - // Scrolling affects the returned bounding box, similarly to - // [Element.GetBoundingClientRect]. - // That means `x` and/or `y` may be negative. - // Elements from child frames return the bounding box relative to the main frame, unlike the - // [Element.GetBoundingClientRect]. - // Assuming the page is static, it is safe to use bounding box coordinates to perform input. For example, the - // following snippet should click the center of the element. - // - // [Element.GetBoundingClientRect]: https://developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect - // [Element.GetBoundingClientRect]: https://developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect - BoundingBox() (*Rect, error) - - // This method checks the element by performing the following steps: - // 1. Ensure that element is a checkbox or a radio input. If not, this method throws. If the element is already - // checked, this method returns immediately. - // 2. Wait for [actionability] checks on the element, unless “[object Object]” option is set. - // 3. Scroll the element into view if needed. - // 4. Use [Page.Mouse] to click in the center of the element. - // 5. Ensure that the element is now checked. If not, this method throws. - // If the element is detached from the DOM at any moment during the action, this method throws. - // When all steps combined have not finished during the specified “[object Object]”, this method throws a - // [TimeoutError]. Passing zero timeout disables this. - // - // Deprecated: Use locator-based [Locator.Check] instead. Read more about [locators]. - // - // [actionability]: https://playwright.dev/docs/actionability - // [locators]: https://playwright.dev/docs/locators - Check(options ...ElementHandleCheckOptions) error - - // This method clicks the element by performing the following steps: - // 1. Wait for [actionability] checks on the element, unless “[object Object]” option is set. - // 2. Scroll the element into view if needed. - // 3. Use [Page.Mouse] to click in the center of the element, or the specified “[object Object]”. - // 4. Wait for initiated navigations to either succeed or fail, unless “[object Object]” option is set. - // If the element is detached from the DOM at any moment during the action, this method throws. - // When all steps combined have not finished during the specified “[object Object]”, this method throws a - // [TimeoutError]. Passing zero timeout disables this. - // - // Deprecated: Use locator-based [Locator.Click] instead. Read more about [locators]. - // - // [actionability]: https://playwright.dev/docs/actionability - // [locators]: https://playwright.dev/docs/locators - Click(options ...ElementHandleClickOptions) error - - // Returns the content frame for element handles referencing iframe nodes, or `null` otherwise - ContentFrame() (Frame, error) - - // This method double clicks the element by performing the following steps: - // 1. Wait for [actionability] checks on the element, unless “[object Object]” option is set. - // 2. Scroll the element into view if needed. - // 3. Use [Page.Mouse] to double click in the center of the element, or the specified “[object Object]”. - // If the element is detached from the DOM at any moment during the action, this method throws. - // When all steps combined have not finished during the specified “[object Object]”, this method throws a - // [TimeoutError]. Passing zero timeout disables this. - // **NOTE** `elementHandle.dblclick()` dispatches two `click` events and a single `dblclick` event. - // - // Deprecated: Use locator-based [Locator.Dblclick] instead. Read more about [locators]. - // - // [actionability]: https://playwright.dev/docs/actionability - // [locators]: https://playwright.dev/docs/locators - Dblclick(options ...ElementHandleDblclickOptions) error - - // The snippet below dispatches the `click` event on the element. Regardless of the visibility state of the element, - // `click` is dispatched. This is equivalent to calling - // [element.Click()]. - // - // Deprecated: Use locator-based [Locator.DispatchEvent] instead. Read more about [locators]. - // - // 1. typ: DOM event type: `"click"`, `"dragstart"`, etc. - // 2. eventInit: Optional event-specific initialization properties. - // - // [element.Click()]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/click - // [DeviceMotionEvent]: https://developer.mozilla.org/en-US/docs/Web/API/DeviceMotionEvent/DeviceMotionEvent - // [DeviceOrientationEvent]: https://developer.mozilla.org/en-US/docs/Web/API/DeviceOrientationEvent/DeviceOrientationEvent - // [DragEvent]: https://developer.mozilla.org/en-US/docs/Web/API/DragEvent/DragEvent - // [Event]: https://developer.mozilla.org/en-US/docs/Web/API/Event/Event - // [FocusEvent]: https://developer.mozilla.org/en-US/docs/Web/API/FocusEvent/FocusEvent - // [KeyboardEvent]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/KeyboardEvent - // [MouseEvent]: https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/MouseEvent - // [PointerEvent]: https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/PointerEvent - // [TouchEvent]: https://developer.mozilla.org/en-US/docs/Web/API/TouchEvent/TouchEvent - // [WheelEvent]: https://developer.mozilla.org/en-US/docs/Web/API/WheelEvent/WheelEvent - // [locators]: https://playwright.dev/docs/locators - DispatchEvent(typ string, eventInit ...interface{}) error - - // Returns the return value of “[object Object]”. - // The method finds an element matching the specified selector in the `ElementHandle`s subtree and passes it as a - // first argument to “[object Object]”. If no elements match the selector, the method throws an error. - // If “[object Object]” returns a [Promise], then [ElementHandle.EvalOnSelector] would wait for the promise to resolve - // and return its value. - // - // Deprecated: This method does not wait for the element to pass actionability checks and therefore can lead to the flaky tests. Use [Locator.Evaluate], other [Locator] helper methods or web-first assertions instead. - // - // 1. selector: A selector to query for. - // 2. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the - // function is automatically invoked. - // 3. arg: Optional argument to pass to “[object Object]”. - EvalOnSelector(selector string, expression string, arg ...interface{}) (interface{}, error) - - // Returns the return value of “[object Object]”. - // The method finds all elements matching the specified selector in the `ElementHandle`'s subtree and passes an array - // of matched elements as a first argument to “[object Object]”. - // If “[object Object]” returns a [Promise], then [ElementHandle.EvalOnSelectorAll] would wait for the promise to - // resolve and return its value. - // - // Deprecated: In most cases, [Locator.EvaluateAll], other [Locator] helper methods and web-first assertions do a better job. - // - // 1. selector: A selector to query for. - // 2. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the - // function is automatically invoked. - // 3. arg: Optional argument to pass to “[object Object]”. - EvalOnSelectorAll(selector string, expression string, arg ...interface{}) (interface{}, error) - - // This method waits for [actionability] checks, focuses the element, fills it and triggers an - // `input` event after filling. Note that you can pass an empty string to clear the input field. - // If the target element is not an `<input>`, `<textarea>` or `[contenteditable]` element, this method throws an - // error. However, if the element is inside the `<label>` element that has an associated - // [control], the control will be filled - // instead. - // To send fine-grained keyboard events, use [Locator.PressSequentially]. - // - // Deprecated: Use locator-based [Locator.Fill] instead. Read more about [locators]. - // - // value: Value to set for the `<input>`, `<textarea>` or `[contenteditable]` element. - // - // [actionability]: https://playwright.dev/docs/actionability - // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control - // [locators]: https://playwright.dev/docs/locators - Fill(value string, options ...ElementHandleFillOptions) error - - // Calls [focus] on the element. - // - // Deprecated: Use locator-based [Locator.Focus] instead. Read more about [locators]. - // - // [focus]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus - // [locators]: https://playwright.dev/docs/locators - Focus() error - - // Returns element attribute value. - // - // Deprecated: Use locator-based [Locator.GetAttribute] instead. Read more about [locators]. - // - // name: Attribute name to get the value for. - // - // [locators]: https://playwright.dev/docs/locators - GetAttribute(name string) (string, error) - - // This method hovers over the element by performing the following steps: - // 1. Wait for [actionability] checks on the element, unless “[object Object]” option is set. - // 2. Scroll the element into view if needed. - // 3. Use [Page.Mouse] to hover over the center of the element, or the specified “[object Object]”. - // If the element is detached from the DOM at any moment during the action, this method throws. - // When all steps combined have not finished during the specified “[object Object]”, this method throws a - // [TimeoutError]. Passing zero timeout disables this. - // - // Deprecated: Use locator-based [Locator.Hover] instead. Read more about [locators]. - // - // [actionability]: https://playwright.dev/docs/actionability - // [locators]: https://playwright.dev/docs/locators - Hover(options ...ElementHandleHoverOptions) error - - // Returns the `element.innerHTML`. - // - // Deprecated: Use locator-based [Locator.InnerHTML] instead. Read more about [locators]. - // - // [locators]: https://playwright.dev/docs/locators - InnerHTML() (string, error) - - // Returns the `element.innerText`. - // - // Deprecated: Use locator-based [Locator.InnerText] instead. Read more about [locators]. - // - // [locators]: https://playwright.dev/docs/locators - InnerText() (string, error) - - // Returns `input.value` for the selected `<input>` or `<textarea>` or `<select>` element. - // Throws for non-input elements. However, if the element is inside the `<label>` element that has an associated - // [control], returns the value of the - // control. - // - // Deprecated: Use locator-based [Locator.InputValue] instead. Read more about [locators]. - // - // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control - // [locators]: https://playwright.dev/docs/locators - InputValue(options ...ElementHandleInputValueOptions) (string, error) - - // Returns whether the element is checked. Throws if the element is not a checkbox or radio input. - // - // Deprecated: Use locator-based [Locator.IsChecked] instead. Read more about [locators]. - // - // [locators]: https://playwright.dev/docs/locators - IsChecked() (bool, error) - - // Returns whether the element is disabled, the opposite of [enabled]. - // - // Deprecated: Use locator-based [Locator.IsDisabled] instead. Read more about [locators]. - // - // [enabled]: https://playwright.dev/docs/actionability#enabled - // [locators]: https://playwright.dev/docs/locators - IsDisabled() (bool, error) - - // Returns whether the element is [editable]. - // - // Deprecated: Use locator-based [Locator.IsEditable] instead. Read more about [locators]. - // - // [editable]: https://playwright.dev/docs/actionability#editable - // [locators]: https://playwright.dev/docs/locators - IsEditable() (bool, error) - - // Returns whether the element is [enabled]. - // - // Deprecated: Use locator-based [Locator.IsEnabled] instead. Read more about [locators]. - // - // [enabled]: https://playwright.dev/docs/actionability#enabled - // [locators]: https://playwright.dev/docs/locators - IsEnabled() (bool, error) - - // Returns whether the element is hidden, the opposite of [visible]. - // - // Deprecated: Use locator-based [Locator.IsHidden] instead. Read more about [locators]. - // - // [visible]: https://playwright.dev/docs/actionability#visible - // [locators]: https://playwright.dev/docs/locators - IsHidden() (bool, error) - - // Returns whether the element is [visible]. - // - // Deprecated: Use locator-based [Locator.IsVisible] instead. Read more about [locators]. - // - // [visible]: https://playwright.dev/docs/actionability#visible - // [locators]: https://playwright.dev/docs/locators - IsVisible() (bool, error) - - // Returns the frame containing the given element. - OwnerFrame() (Frame, error) - - // Focuses the element, and then uses [Keyboard.Down] and [Keyboard.Up]. - // “[object Object]” can specify the intended - // [keyboardEvent.Key] value or a single character - // to generate the text for. A superset of the “[object Object]” values can be found - // [here]. Examples of the keys are: - // `F1` - `F12`, `Digit0`- `Digit9`, `KeyA`- `KeyZ`, `Backquote`, `Minus`, `Equal`, `Backslash`, `Backspace`, `Tab`, - // `Delete`, `Escape`, `ArrowDown`, `End`, `Enter`, `Home`, `Insert`, `PageDown`, `PageUp`, `ArrowRight`, `ArrowUp`, - // etc. - // Following modification shortcuts are also supported: `Shift`, `Control`, `Alt`, `Meta`, `ShiftLeft`, - // `ControlOrMeta`. - // Holding down `Shift` will type the text that corresponds to the “[object Object]” in the upper case. - // If “[object Object]” is a single character, it is case-sensitive, so the values `a` and `A` will generate different - // respective texts. - // Shortcuts such as `key: "Control+o"`, `key: "Control++` or `key: "Control+Shift+T"` are supported as well. When - // specified with the modifier, modifier is pressed and being held while the subsequent key is being pressed. - // - // Deprecated: Use locator-based [Locator.Press] instead. Read more about [locators]. - // - // key: Name of the key to press or a character to generate, such as `ArrowLeft` or `a`. - // - // [keyboardEvent.Key]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key - // [here]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values - // [locators]: https://playwright.dev/docs/locators - Press(key string, options ...ElementHandlePressOptions) error - - // The method finds an element matching the specified selector in the `ElementHandle`'s subtree. If no elements match - // the selector, returns `null`. - // - // Deprecated: Use locator-based [Page.Locator] instead. Read more about [locators]. - // - // selector: A selector to query for. - // - // [locators]: https://playwright.dev/docs/locators - QuerySelector(selector string) (ElementHandle, error) - - // The method finds all elements matching the specified selector in the `ElementHandle`s subtree. If no elements match - // the selector, returns empty array. - // - // Deprecated: Use locator-based [Page.Locator] instead. Read more about [locators]. - // - // selector: A selector to query for. - // - // [locators]: https://playwright.dev/docs/locators - QuerySelectorAll(selector string) ([]ElementHandle, error) - - // This method captures a screenshot of the page, clipped to the size and position of this particular element. If the - // element is covered by other elements, it will not be actually visible on the screenshot. If the element is a - // scrollable container, only the currently scrolled content will be visible on the screenshot. - // This method waits for the [actionability] checks, then scrolls element into view before taking - // a screenshot. If the element is detached from DOM, the method throws an error. - // Returns the buffer with the captured screenshot. - // - // Deprecated: Use locator-based [Locator.Screenshot] instead. Read more about [locators]. - // - // [actionability]: https://playwright.dev/docs/actionability - // [locators]: https://playwright.dev/docs/locators - Screenshot(options ...ElementHandleScreenshotOptions) ([]byte, error) - - // This method waits for [actionability] checks, then tries to scroll element into view, unless - // it is completely visible as defined by - // [IntersectionObserver]'s `ratio`. - // Throws when `elementHandle` does not point to an element - // [connected] to a Document or a ShadowRoot. - // See [scrolling] for alternative ways to scroll. - // - // Deprecated: Use locator-based [Locator.ScrollIntoViewIfNeeded] instead. Read more about [locators]. - // - // [actionability]: https://playwright.dev/docs/actionability - // [IntersectionObserver]: https://developer.mozilla.org/en-US/docs/Web/API/Intersection_Observer_API - // [connected]: https://developer.mozilla.org/en-US/docs/Web/API/Node/isConnected - // [scrolling]: https://playwright.dev/docs/input#scrolling - // [locators]: https://playwright.dev/docs/locators - ScrollIntoViewIfNeeded(options ...ElementHandleScrollIntoViewIfNeededOptions) error - - // This method waits for [actionability] checks, waits until all specified options are present in - // the `<select>` element and selects these options. - // If the target element is not a `<select>` element, this method throws an error. However, if the element is inside - // the `<label>` element that has an associated - // [control], the control will be used - // instead. - // Returns the array of option values that have been successfully selected. - // Triggers a `change` and `input` event once all the provided options have been selected. - // - // Deprecated: Use locator-based [Locator.SelectOption] instead. Read more about [locators]. - // - // [actionability]: https://playwright.dev/docs/actionability - // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control - // [locators]: https://playwright.dev/docs/locators - SelectOption(values SelectOptionValues, options ...ElementHandleSelectOptionOptions) ([]string, error) - - // This method waits for [actionability] checks, then focuses the element and selects all its - // text content. - // If the element is inside the `<label>` element that has an associated - // [control], focuses and selects text in - // the control instead. - // - // Deprecated: Use locator-based [Locator.SelectText] instead. Read more about [locators]. - // - // [actionability]: https://playwright.dev/docs/actionability - // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control - // [locators]: https://playwright.dev/docs/locators - SelectText(options ...ElementHandleSelectTextOptions) error - - // This method checks or unchecks an element by performing the following steps: - // 1. Ensure that element is a checkbox or a radio input. If not, this method throws. - // 2. If the element already has the right checked state, this method returns immediately. - // 3. Wait for [actionability] checks on the matched element, unless “[object Object]” option - // is set. If the element is detached during the checks, the whole action is retried. - // 4. Scroll the element into view if needed. - // 5. Use [Page.Mouse] to click in the center of the element. - // 6. Ensure that the element is now checked or unchecked. If not, this method throws. - // When all steps combined have not finished during the specified “[object Object]”, this method throws a - // [TimeoutError]. Passing zero timeout disables this. - // - // Deprecated: Use locator-based [Locator.SetChecked] instead. Read more about [locators]. - // - // checked: Whether to check or uncheck the checkbox. - // - // [actionability]: https://playwright.dev/docs/actionability - // [locators]: https://playwright.dev/docs/locators - SetChecked(checked bool, options ...ElementHandleSetCheckedOptions) error - - // Sets the value of the file input to these file paths or files. If some of the `filePaths` are relative paths, then - // they are resolved relative to the current working directory. For empty array, clears the selected files. For inputs - // with a `[webkitdirectory]` attribute, only a single directory path is supported. - // This method expects [ElementHandle] to point to an - // [input element]. However, if the element is inside - // the `<label>` element that has an associated - // [control], targets the control instead. - // - // Deprecated: Use locator-based [Locator.SetInputFiles] instead. Read more about [locators]. - // - // [input element]: https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input - // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control - // [locators]: https://playwright.dev/docs/locators - SetInputFiles(files interface{}, options ...ElementHandleSetInputFilesOptions) error - - // This method taps the element by performing the following steps: - // 1. Wait for [actionability] checks on the element, unless “[object Object]” option is set. - // 2. Scroll the element into view if needed. - // 3. Use [Page.Touchscreen] to tap the center of the element, or the specified “[object Object]”. - // If the element is detached from the DOM at any moment during the action, this method throws. - // When all steps combined have not finished during the specified “[object Object]”, this method throws a - // [TimeoutError]. Passing zero timeout disables this. - // **NOTE** `elementHandle.tap()` requires that the `hasTouch` option of the browser context be set to true. - // - // Deprecated: Use locator-based [Locator.Tap] instead. Read more about [locators]. - // - // [actionability]: https://playwright.dev/docs/actionability - // [locators]: https://playwright.dev/docs/locators - Tap(options ...ElementHandleTapOptions) error - - // Returns the `node.textContent`. - // - // Deprecated: Use locator-based [Locator.TextContent] instead. Read more about [locators]. - // - // [locators]: https://playwright.dev/docs/locators - TextContent() (string, error) - - // Focuses the element, and then sends a `keydown`, `keypress`/`input`, and `keyup` event for each character in the - // text. - // To press a special key, like `Control` or `ArrowDown`, use [ElementHandle.Press]. - // - // Deprecated: In most cases, you should use [Locator.Fill] instead. You only need to press keys one by one if there is special keyboard handling on the page - in this case use [Locator.PressSequentially]. - // - // text: A text to type into a focused element. - Type(text string, options ...ElementHandleTypeOptions) error - - // This method checks the element by performing the following steps: - // 1. Ensure that element is a checkbox or a radio input. If not, this method throws. If the element is already - // unchecked, this method returns immediately. - // 2. Wait for [actionability] checks on the element, unless “[object Object]” option is set. - // 3. Scroll the element into view if needed. - // 4. Use [Page.Mouse] to click in the center of the element. - // 5. Ensure that the element is now unchecked. If not, this method throws. - // If the element is detached from the DOM at any moment during the action, this method throws. - // When all steps combined have not finished during the specified “[object Object]”, this method throws a - // [TimeoutError]. Passing zero timeout disables this. - // - // Deprecated: Use locator-based [Locator.Uncheck] instead. Read more about [locators]. - // - // [actionability]: https://playwright.dev/docs/actionability - // [locators]: https://playwright.dev/docs/locators - Uncheck(options ...ElementHandleUncheckOptions) error - - // Returns when the element satisfies the “[object Object]”. - // Depending on the “[object Object]” parameter, this method waits for one of the [actionability] - // checks to pass. This method throws when the element is detached while waiting, unless waiting for the `"hidden"` - // state. - // - `"visible"` Wait until the element is [visible]. - // - `"hidden"` Wait until the element is [not visible] or not attached. Note that - // waiting for hidden does not throw when the element detaches. - // - `"stable"` Wait until the element is both [visible] and - // [stable]. - // - `"enabled"` Wait until the element is [enabled]. - // - `"disabled"` Wait until the element is [not enabled]. - // - `"editable"` Wait until the element is [editable]. - // If the element does not satisfy the condition for the “[object Object]” milliseconds, this method will throw. - // - // state: A state to wait for, see below for more details. - // - // [actionability]: https://playwright.dev/docs/actionability - // [visible]: https://playwright.dev/docs/actionability#visible - // [not visible]: https://playwright.dev/docs/actionability#visible - // [visible]: https://playwright.dev/docs/actionability#visible - // [stable]: https://playwright.dev/docs/actionability#stable - // [enabled]: https://playwright.dev/docs/actionability#enabled - // [not enabled]: https://playwright.dev/docs/actionability#enabled - // [editable]: https://playwright.dev/docs/actionability#editable - WaitForElementState(state ElementState, options ...ElementHandleWaitForElementStateOptions) error - - // Returns element specified by selector when it satisfies “[object Object]” option. Returns `null` if waiting for - // `hidden` or `detached`. - // Wait for the “[object Object]” relative to the element handle to satisfy “[object Object]” option (either - // appear/disappear from dom, or become visible/hidden). If at the moment of calling the method “[object Object]” - // already satisfies the condition, the method will return immediately. If the selector doesn't satisfy the condition - // for the “[object Object]” milliseconds, the function will throw. - // - // Deprecated: Use web assertions that assert visibility or a locator-based [Locator.WaitFor] instead. - // - // selector: A selector to query for. - WaitForSelector(selector string, options ...ElementHandleWaitForSelectorOptions) (ElementHandle, error) -} - -// [FileChooser] objects are dispatched by the page in the [Page.OnFileChooser] event. -type FileChooser interface { - // Returns input element associated with this file chooser. - Element() ElementHandle - - // Returns whether this file chooser accepts multiple files. - IsMultiple() bool - - // Returns page this file chooser belongs to. - Page() Page - - // Sets the value of the file input this chooser is associated with. If some of the `filePaths` are relative paths, - // then they are resolved relative to the current working directory. For empty array, clears the selected files. - SetFiles(files interface{}, options ...FileChooserSetFilesOptions) error -} - -// At every point of time, page exposes its current frame tree via the [Page.MainFrame] and [Frame.ChildFrames] -// methods. -// [Frame] object's lifecycle is controlled by three events, dispatched on the page object: -// - [Page.OnFrameAttached] - fired when the frame gets attached to the page. A Frame can be attached to the page -// only once. -// - [Page.OnFrameNavigated] - fired when the frame commits navigation to a different URL. -// - [Page.OnFrameDetached] - fired when the frame gets detached from the page. A Frame can be detached from the -// page only once. -// -// An example of dumping frame tree: -type Frame interface { - // Returns the added tag when the script's onload fires or when the script content was injected into frame. - // Adds a `<script>` tag into the page with the desired url or content. - AddScriptTag(options FrameAddScriptTagOptions) (ElementHandle, error) - - // Returns the added tag when the stylesheet's onload fires or when the CSS content was injected into frame. - // Adds a `<link rel="stylesheet">` tag into the page with the desired url or a `<style type="text/css">` tag with the - // content. - AddStyleTag(options FrameAddStyleTagOptions) (ElementHandle, error) - - // This method checks an element matching “[object Object]” by performing the following steps: - // 1. Find an element matching “[object Object]”. If there is none, wait until a matching element is attached to - // the DOM. - // 2. Ensure that matched element is a checkbox or a radio input. If not, this method throws. If the element is - // already checked, this method returns immediately. - // 3. Wait for [actionability] checks on the matched element, unless “[object Object]” option - // is set. If the element is detached during the checks, the whole action is retried. - // 4. Scroll the element into view if needed. - // 5. Use [Page.Mouse] to click in the center of the element. - // 6. Ensure that the element is now checked. If not, this method throws. - // When all steps combined have not finished during the specified “[object Object]”, this method throws a - // [TimeoutError]. Passing zero timeout disables this. - // - // Deprecated: Use locator-based [Locator.Check] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [actionability]: https://playwright.dev/docs/actionability - // [locators]: https://playwright.dev/docs/locators - Check(selector string, options ...FrameCheckOptions) error - - ChildFrames() []Frame - - // This method clicks an element matching “[object Object]” by performing the following steps: - // 1. Find an element matching “[object Object]”. If there is none, wait until a matching element is attached to - // the DOM. - // 2. Wait for [actionability] checks on the matched element, unless “[object Object]” option - // is set. If the element is detached during the checks, the whole action is retried. - // 3. Scroll the element into view if needed. - // 4. Use [Page.Mouse] to click in the center of the element, or the specified “[object Object]”. - // 5. Wait for initiated navigations to either succeed or fail, unless “[object Object]” option is set. - // When all steps combined have not finished during the specified “[object Object]”, this method throws a - // [TimeoutError]. Passing zero timeout disables this. - // - // Deprecated: Use locator-based [Locator.Click] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [actionability]: https://playwright.dev/docs/actionability - // [locators]: https://playwright.dev/docs/locators - Click(selector string, options ...FrameClickOptions) error - - // Gets the full HTML contents of the frame, including the doctype. - Content() (string, error) - - // This method double clicks an element matching “[object Object]” by performing the following steps: - // 1. Find an element matching “[object Object]”. If there is none, wait until a matching element is attached to - // the DOM. - // 2. Wait for [actionability] checks on the matched element, unless “[object Object]” option - // is set. If the element is detached during the checks, the whole action is retried. - // 3. Scroll the element into view if needed. - // 4. Use [Page.Mouse] to double click in the center of the element, or the specified “[object Object]”. if the - // first click of the `dblclick()` triggers a navigation event, this method will throw. - // When all steps combined have not finished during the specified “[object Object]”, this method throws a - // [TimeoutError]. Passing zero timeout disables this. - // **NOTE** `frame.dblclick()` dispatches two `click` events and a single `dblclick` event. - // - // Deprecated: Use locator-based [Locator.Dblclick] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [actionability]: https://playwright.dev/docs/actionability - // [locators]: https://playwright.dev/docs/locators - Dblclick(selector string, options ...FrameDblclickOptions) error - - // The snippet below dispatches the `click` event on the element. Regardless of the visibility state of the element, - // `click` is dispatched. This is equivalent to calling - // [element.Click()]. - // - // Deprecated: Use locator-based [Locator.DispatchEvent] instead. Read more about [locators]. - // - // 1. selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // 2. typ: DOM event type: `"click"`, `"dragstart"`, etc. - // 3. eventInit: Optional event-specific initialization properties. - // - // [element.Click()]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/click - // [DeviceMotionEvent]: https://developer.mozilla.org/en-US/docs/Web/API/DeviceMotionEvent/DeviceMotionEvent - // [DeviceOrientationEvent]: https://developer.mozilla.org/en-US/docs/Web/API/DeviceOrientationEvent/DeviceOrientationEvent - // [DragEvent]: https://developer.mozilla.org/en-US/docs/Web/API/DragEvent/DragEvent - // [Event]: https://developer.mozilla.org/en-US/docs/Web/API/Event/Event - // [FocusEvent]: https://developer.mozilla.org/en-US/docs/Web/API/FocusEvent/FocusEvent - // [KeyboardEvent]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/KeyboardEvent - // [MouseEvent]: https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/MouseEvent - // [PointerEvent]: https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/PointerEvent - // [TouchEvent]: https://developer.mozilla.org/en-US/docs/Web/API/TouchEvent/TouchEvent - // [WheelEvent]: https://developer.mozilla.org/en-US/docs/Web/API/WheelEvent/WheelEvent - // [locators]: https://playwright.dev/docs/locators - DispatchEvent(selector string, typ string, eventInit interface{}, options ...FrameDispatchEventOptions) error - - // - // 1. source: A selector to search for an element to drag. If there are multiple elements satisfying the selector, the first will - // be used. - // 2. target: A selector to search for an element to drop onto. If there are multiple elements satisfying the selector, the first - // will be used. - DragAndDrop(source string, target string, options ...FrameDragAndDropOptions) error - - // Returns the return value of “[object Object]”. - // The method finds an element matching the specified selector within the frame and passes it as a first argument to - // “[object Object]”. If no elements match the selector, the method throws an error. - // If “[object Object]” returns a [Promise], then [Frame.EvalOnSelector] would wait for the promise to resolve and - // return its value. - // - // Deprecated: This method does not wait for the element to pass the actionability checks and therefore can lead to the flaky tests. Use [Locator.Evaluate], other [Locator] helper methods or web-first assertions instead. - // - // 1. selector: A selector to query for. - // 2. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the - // function is automatically invoked. - // 3. arg: Optional argument to pass to “[object Object]”. - EvalOnSelector(selector string, expression string, arg interface{}, options ...FrameEvalOnSelectorOptions) (interface{}, error) - - // Returns the return value of “[object Object]”. - // The method finds all elements matching the specified selector within the frame and passes an array of matched - // elements as a first argument to “[object Object]”. - // If “[object Object]” returns a [Promise], then [Frame.EvalOnSelectorAll] would wait for the promise to resolve and - // return its value. - // - // Deprecated: In most cases, [Locator.EvaluateAll], other [Locator] helper methods and web-first assertions do a better job. - // - // 1. selector: A selector to query for. - // 2. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the - // function is automatically invoked. - // 3. arg: Optional argument to pass to “[object Object]”. - EvalOnSelectorAll(selector string, expression string, arg ...interface{}) (interface{}, error) - - // Returns the return value of “[object Object]”. - // If the function passed to the [Frame.Evaluate] returns a [Promise], then [Frame.Evaluate] would wait for the - // promise to resolve and return its value. - // If the function passed to the [Frame.Evaluate] returns a non-[Serializable] value, then [Frame.Evaluate] returns - // `undefined`. Playwright also supports transferring some additional values that are not serializable by `JSON`: - // `-0`, `NaN`, `Infinity`, `-Infinity`. - // - // 1. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the - // function is automatically invoked. - // 2. arg: Optional argument to pass to “[object Object]”. - Evaluate(expression string, arg ...interface{}) (interface{}, error) - - // Returns the return value of “[object Object]” as a [JSHandle]. - // The only difference between [Frame.Evaluate] and [Frame.EvaluateHandle] is that [Frame.EvaluateHandle] returns - // [JSHandle]. - // If the function, passed to the [Frame.EvaluateHandle], returns a [Promise], then [Frame.EvaluateHandle] would wait - // for the promise to resolve and return its value. - // - // 1. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the - // function is automatically invoked. - // 2. arg: Optional argument to pass to “[object Object]”. - EvaluateHandle(expression string, arg ...interface{}) (JSHandle, error) - - // This method waits for an element matching “[object Object]”, waits for [actionability] checks, - // focuses the element, fills it and triggers an `input` event after filling. Note that you can pass an empty string - // to clear the input field. - // If the target element is not an `<input>`, `<textarea>` or `[contenteditable]` element, this method throws an - // error. However, if the element is inside the `<label>` element that has an associated - // [control], the control will be filled - // instead. - // To send fine-grained keyboard events, use [Locator.PressSequentially]. - // - // Deprecated: Use locator-based [Locator.Fill] instead. Read more about [locators]. - // - // 1. selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // 2. value: Value to fill for the `<input>`, `<textarea>` or `[contenteditable]` element. - // - // [actionability]: https://playwright.dev/docs/actionability - // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control - // [locators]: https://playwright.dev/docs/locators - Fill(selector string, value string, options ...FrameFillOptions) error - - // This method fetches an element with “[object Object]” and focuses it. If there's no element matching - // “[object Object]”, the method waits until a matching element appears in the DOM. - // - // Deprecated: Use locator-based [Locator.Focus] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [locators]: https://playwright.dev/docs/locators - Focus(selector string, options ...FrameFocusOptions) error - - // Returns the `frame` or `iframe` element handle which corresponds to this frame. - // This is an inverse of [ElementHandle.ContentFrame]. Note that returned handle actually belongs to the parent frame. - // This method throws an error if the frame has been detached before `frameElement()` returns. - FrameElement() (ElementHandle, error) - - // When working with iframes, you can create a frame locator that will enter the iframe and allow selecting elements - // in that iframe. - // - // selector: A selector to use when resolving DOM element. - FrameLocator(selector string) FrameLocator - - // Returns element attribute value. - // - // Deprecated: Use locator-based [Locator.GetAttribute] instead. Read more about [locators]. - // - // 1. selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // 2. name: Attribute name to get the value for. - // - // [locators]: https://playwright.dev/docs/locators - GetAttribute(selector string, name string, options ...FrameGetAttributeOptions) (string, error) - - // Allows locating elements by their alt text. - // - // text: Text to locate the element for. - GetByAltText(text interface{}, options ...FrameGetByAltTextOptions) Locator - - // Allows locating input elements by the text of the associated `<label>` or `aria-labelledby` element, or by the - // `aria-label` attribute. - // - // text: Text to locate the element for. - GetByLabel(text interface{}, options ...FrameGetByLabelOptions) Locator - - // Allows locating input elements by the placeholder text. - // - // text: Text to locate the element for. - GetByPlaceholder(text interface{}, options ...FrameGetByPlaceholderOptions) Locator - - // Allows locating elements by their [ARIA role], - // [ARIA attributes] and - // [accessible name]. - // - // # Details - // - // Role selector **does not replace** accessibility audits and conformance tests, but rather gives early feedback - // about the ARIA guidelines. - // Many html elements have an implicitly [defined role] - // that is recognized by the role selector. You can find all the - // [supported roles here]. ARIA guidelines **do not recommend** - // duplicating implicit roles and attributes by setting `role` and/or `aria-*` attributes to default values. - // - // role: Required aria role. - // - // [ARIA role]: https://www.w3.org/TR/wai-aria-1.2/#roles - // [ARIA attributes]: https://www.w3.org/TR/wai-aria-1.2/#aria-attributes - // [accessible name]: https://w3c.github.io/accname/#dfn-accessible-name - // [defined role]: https://w3c.github.io/html-aam/#html-element-role-mappings - // [supported roles here]: https://www.w3.org/TR/wai-aria-1.2/#role_definitions - GetByRole(role AriaRole, options ...FrameGetByRoleOptions) Locator - - // Locate element by the test id. - // - // # Details - // - // By default, the `data-testid` attribute is used as a test id. Use [Selectors.SetTestIdAttribute] to configure a - // different test id attribute if necessary. - // - // testId: Id to locate the element by. - GetByTestId(testId interface{}) Locator - - // Allows locating elements that contain given text. - // See also [Locator.Filter] that allows to match by another criteria, like an accessible role, and then filter by the - // text content. - // - // # Details - // - // Matching by text always normalizes whitespace, even with exact match. For example, it turns multiple spaces into - // one, turns line breaks into spaces and ignores leading and trailing whitespace. - // Input elements of the type `button` and `submit` are matched by their `value` instead of the text content. For - // example, locating by text `"Log in"` matches `<input type=button value="Log in">`. - // - // text: Text to locate the element for. - GetByText(text interface{}, options ...FrameGetByTextOptions) Locator - - // Allows locating elements by their title attribute. - // - // text: Text to locate the element for. - GetByTitle(text interface{}, options ...FrameGetByTitleOptions) Locator - - // Returns the main resource response. In case of multiple redirects, the navigation will resolve with the response of - // the last redirect. - // The method will throw an error if: - // - there's an SSL error (e.g. in case of self-signed certificates). - // - target URL is invalid. - // - the “[object Object]” is exceeded during navigation. - // - the remote server does not respond or is unreachable. - // - the main resource failed to load. - // The method will not throw an error when any valid HTTP status code is returned by the remote server, including 404 - // "Not Found" and 500 "Internal Server Error". The status code for such responses can be retrieved by calling - // [Response.Status]. - // **NOTE** The method either throws an error or returns a main resource response. The only exceptions are navigation - // to `about:blank` or navigation to the same URL with a different hash, which would succeed and return `null`. - // **NOTE** Headless mode doesn't support navigation to a PDF document. See the - // [upstream issue]. - // - // url: URL to navigate frame to. The url should include scheme, e.g. `https://`. - // - // [upstream issue]: https://bugs.chromium.org/p/chromium/issues/detail?id=761295 - Goto(url string, options ...FrameGotoOptions) (Response, error) - - // This method hovers over an element matching “[object Object]” by performing the following steps: - // 1. Find an element matching “[object Object]”. If there is none, wait until a matching element is attached to - // the DOM. - // 2. Wait for [actionability] checks on the matched element, unless “[object Object]” option - // is set. If the element is detached during the checks, the whole action is retried. - // 3. Scroll the element into view if needed. - // 4. Use [Page.Mouse] to hover over the center of the element, or the specified “[object Object]”. - // When all steps combined have not finished during the specified “[object Object]”, this method throws a - // [TimeoutError]. Passing zero timeout disables this. - // - // Deprecated: Use locator-based [Locator.Hover] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [actionability]: https://playwright.dev/docs/actionability - // [locators]: https://playwright.dev/docs/locators - Hover(selector string, options ...FrameHoverOptions) error - - // Returns `element.innerHTML`. - // - // Deprecated: Use locator-based [Locator.InnerHTML] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [locators]: https://playwright.dev/docs/locators - InnerHTML(selector string, options ...FrameInnerHTMLOptions) (string, error) - - // Returns `element.innerText`. - // - // Deprecated: Use locator-based [Locator.InnerText] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [locators]: https://playwright.dev/docs/locators - InnerText(selector string, options ...FrameInnerTextOptions) (string, error) - - // Returns `input.value` for the selected `<input>` or `<textarea>` or `<select>` element. - // Throws for non-input elements. However, if the element is inside the `<label>` element that has an associated - // [control], returns the value of the - // control. - // - // Deprecated: Use locator-based [Locator.InputValue] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control - // [locators]: https://playwright.dev/docs/locators - InputValue(selector string, options ...FrameInputValueOptions) (string, error) - - // Returns whether the element is checked. Throws if the element is not a checkbox or radio input. - // - // Deprecated: Use locator-based [Locator.IsChecked] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [locators]: https://playwright.dev/docs/locators - IsChecked(selector string, options ...FrameIsCheckedOptions) (bool, error) - - // Returns `true` if the frame has been detached, or `false` otherwise. - IsDetached() bool - - // Returns whether the element is disabled, the opposite of [enabled]. - // - // Deprecated: Use locator-based [Locator.IsDisabled] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [enabled]: https://playwright.dev/docs/actionability#enabled - // [locators]: https://playwright.dev/docs/locators - IsDisabled(selector string, options ...FrameIsDisabledOptions) (bool, error) - - // Returns whether the element is [editable]. - // - // Deprecated: Use locator-based [Locator.IsEditable] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [editable]: https://playwright.dev/docs/actionability#editable - // [locators]: https://playwright.dev/docs/locators - IsEditable(selector string, options ...FrameIsEditableOptions) (bool, error) - - // Returns whether the element is [enabled]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [enabled]: https://playwright.dev/docs/actionability#enabled - IsEnabled(selector string, options ...FrameIsEnabledOptions) (bool, error) - - // Returns whether the element is hidden, the opposite of [visible]. “[object Object]” - // that does not match any elements is considered hidden. - // - // Deprecated: Use locator-based [Locator.IsHidden] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [visible]: https://playwright.dev/docs/actionability#visible - // [locators]: https://playwright.dev/docs/locators - IsHidden(selector string, options ...FrameIsHiddenOptions) (bool, error) - - // Returns whether the element is [visible]. “[object Object]” that does not match any - // elements is considered not visible. - // - // Deprecated: Use locator-based [Locator.IsVisible] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [visible]: https://playwright.dev/docs/actionability#visible - // [locators]: https://playwright.dev/docs/locators - IsVisible(selector string, options ...FrameIsVisibleOptions) (bool, error) - - // The method returns an element locator that can be used to perform actions on this page / frame. Locator is resolved - // to the element immediately before performing an action, so a series of actions on the same locator can in fact be - // performed on different DOM elements. That would happen if the DOM structure between those actions has changed. - // [Learn more about locators]. - // [Learn more about locators]. - // - // selector: A selector to use when resolving DOM element. - // - // [Learn more about locators]: https://playwright.dev/docs/locators - // [Learn more about locators]: https://playwright.dev/docs/locators - Locator(selector string, options ...FrameLocatorOptions) Locator - - // Returns frame's name attribute as specified in the tag. - // If the name is empty, returns the id attribute instead. - // **NOTE** This value is calculated once when the frame is created, and will not update if the attribute is changed - // later. - Name() string - - // Returns the page containing this frame. - Page() Page - - // Parent frame, if any. Detached frames and main frames return `null`. - ParentFrame() Frame - - // “[object Object]” can specify the intended - // [keyboardEvent.Key] value or a single character - // to generate the text for. A superset of the “[object Object]” values can be found - // [here]. Examples of the keys are: - // `F1` - `F12`, `Digit0`- `Digit9`, `KeyA`- `KeyZ`, `Backquote`, `Minus`, `Equal`, `Backslash`, `Backspace`, `Tab`, - // `Delete`, `Escape`, `ArrowDown`, `End`, `Enter`, `Home`, `Insert`, `PageDown`, `PageUp`, `ArrowRight`, `ArrowUp`, - // etc. - // Following modification shortcuts are also supported: `Shift`, `Control`, `Alt`, `Meta`, `ShiftLeft`, - // `ControlOrMeta`. `ControlOrMeta` resolves to `Control` on Windows and Linux and to `Meta` on macOS. - // Holding down `Shift` will type the text that corresponds to the “[object Object]” in the upper case. - // If “[object Object]” is a single character, it is case-sensitive, so the values `a` and `A` will generate different - // respective texts. - // Shortcuts such as `key: "Control+o"`, `key: "Control++` or `key: "Control+Shift+T"` are supported as well. When - // specified with the modifier, modifier is pressed and being held while the subsequent key is being pressed. - // - // Deprecated: Use locator-based [Locator.Press] instead. Read more about [locators]. - // - // 1. selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // 2. key: Name of the key to press or a character to generate, such as `ArrowLeft` or `a`. - // - // [keyboardEvent.Key]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key - // [here]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values - // [locators]: https://playwright.dev/docs/locators - Press(selector string, key string, options ...FramePressOptions) error - - // Returns the ElementHandle pointing to the frame element. - // **NOTE** The use of [ElementHandle] is discouraged, use [Locator] objects and web-first assertions instead. - // The method finds an element matching the specified selector within the frame. If no elements match the selector, - // returns `null`. - // - // Deprecated: Use locator-based [Frame.Locator] instead. Read more about [locators]. - // - // selector: A selector to query for. - // - // [locators]: https://playwright.dev/docs/locators - QuerySelector(selector string, options ...FrameQuerySelectorOptions) (ElementHandle, error) - - // Returns the ElementHandles pointing to the frame elements. - // **NOTE** The use of [ElementHandle] is discouraged, use [Locator] objects instead. - // The method finds all elements matching the specified selector within the frame. If no elements match the selector, - // returns empty array. - // - // Deprecated: Use locator-based [Frame.Locator] instead. Read more about [locators]. - // - // selector: A selector to query for. - // - // [locators]: https://playwright.dev/docs/locators - QuerySelectorAll(selector string) ([]ElementHandle, error) - - // This method waits for an element matching “[object Object]”, waits for [actionability] checks, - // waits until all specified options are present in the `<select>` element and selects these options. - // If the target element is not a `<select>` element, this method throws an error. However, if the element is inside - // the `<label>` element that has an associated - // [control], the control will be used - // instead. - // Returns the array of option values that have been successfully selected. - // Triggers a `change` and `input` event once all the provided options have been selected. - // - // Deprecated: Use locator-based [Locator.SelectOption] instead. Read more about [locators]. - // - // selector: A selector to query for. - // - // [actionability]: https://playwright.dev/docs/actionability - // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control - // [locators]: https://playwright.dev/docs/locators - SelectOption(selector string, values SelectOptionValues, options ...FrameSelectOptionOptions) ([]string, error) - - // This method checks or unchecks an element matching “[object Object]” by performing the following steps: - // 1. Find an element matching “[object Object]”. If there is none, wait until a matching element is attached to - // the DOM. - // 2. Ensure that matched element is a checkbox or a radio input. If not, this method throws. - // 3. If the element already has the right checked state, this method returns immediately. - // 4. Wait for [actionability] checks on the matched element, unless “[object Object]” option - // is set. If the element is detached during the checks, the whole action is retried. - // 5. Scroll the element into view if needed. - // 6. Use [Page.Mouse] to click in the center of the element. - // 7. Ensure that the element is now checked or unchecked. If not, this method throws. - // When all steps combined have not finished during the specified “[object Object]”, this method throws a - // [TimeoutError]. Passing zero timeout disables this. - // - // Deprecated: Use locator-based [Locator.SetChecked] instead. Read more about [locators]. - // - // 1. selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // 2. checked: Whether to check or uncheck the checkbox. - // - // [actionability]: https://playwright.dev/docs/actionability - // [locators]: https://playwright.dev/docs/locators - SetChecked(selector string, checked bool, options ...FrameSetCheckedOptions) error - - // This method internally calls [document.Write()], - // inheriting all its specific characteristics and behaviors. - // - // html: HTML markup to assign to the page. - // - // [document.Write()]: https://developer.mozilla.org/en-US/docs/Web/API/Document/write - SetContent(html string, options ...FrameSetContentOptions) error - - // Sets the value of the file input to these file paths or files. If some of the `filePaths` are relative paths, then - // they are resolved relative to the current working directory. For empty array, clears the selected files. - // This method expects “[object Object]” to point to an - // [input element]. However, if the element is inside - // the `<label>` element that has an associated - // [control], targets the control instead. - // - // Deprecated: Use locator-based [Locator.SetInputFiles] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [input element]: https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input - // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control - // [locators]: https://playwright.dev/docs/locators - SetInputFiles(selector string, files interface{}, options ...FrameSetInputFilesOptions) error - - // This method taps an element matching “[object Object]” by performing the following steps: - // 1. Find an element matching “[object Object]”. If there is none, wait until a matching element is attached to - // the DOM. - // 2. Wait for [actionability] checks on the matched element, unless “[object Object]” option - // is set. If the element is detached during the checks, the whole action is retried. - // 3. Scroll the element into view if needed. - // 4. Use [Page.Touchscreen] to tap the center of the element, or the specified “[object Object]”. - // When all steps combined have not finished during the specified “[object Object]”, this method throws a - // [TimeoutError]. Passing zero timeout disables this. - // **NOTE** `frame.tap()` requires that the `hasTouch` option of the browser context be set to true. - // - // Deprecated: Use locator-based [Locator.Tap] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [actionability]: https://playwright.dev/docs/actionability - // [locators]: https://playwright.dev/docs/locators - Tap(selector string, options ...FrameTapOptions) error - - // Returns `element.textContent`. - // - // Deprecated: Use locator-based [Locator.TextContent] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [locators]: https://playwright.dev/docs/locators - TextContent(selector string, options ...FrameTextContentOptions) (string, error) - - // Returns the page title. - Title() (string, error) - - // Sends a `keydown`, `keypress`/`input`, and `keyup` event for each character in the text. `frame.type` can be used - // to send fine-grained keyboard events. To fill values in form fields, use [Frame.Fill]. - // To press a special key, like `Control` or `ArrowDown`, use [Keyboard.Press]. - // - // Deprecated: In most cases, you should use [Locator.Fill] instead. You only need to press keys one by one if there is special keyboard handling on the page - in this case use [Locator.PressSequentially]. - // - // 1. selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // 2. text: A text to type into a focused element. - Type(selector string, text string, options ...FrameTypeOptions) error - - // This method checks an element matching “[object Object]” by performing the following steps: - // 1. Find an element matching “[object Object]”. If there is none, wait until a matching element is attached to - // the DOM. - // 2. Ensure that matched element is a checkbox or a radio input. If not, this method throws. If the element is - // already unchecked, this method returns immediately. - // 3. Wait for [actionability] checks on the matched element, unless “[object Object]” option - // is set. If the element is detached during the checks, the whole action is retried. - // 4. Scroll the element into view if needed. - // 5. Use [Page.Mouse] to click in the center of the element. - // 6. Ensure that the element is now unchecked. If not, this method throws. - // When all steps combined have not finished during the specified “[object Object]”, this method throws a - // [TimeoutError]. Passing zero timeout disables this. - // - // Deprecated: Use locator-based [Locator.Uncheck] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [actionability]: https://playwright.dev/docs/actionability - // [locators]: https://playwright.dev/docs/locators - Uncheck(selector string, options ...FrameUncheckOptions) error - - // Returns frame's url. - URL() string - - // Returns when the “[object Object]” returns a truthy value, returns that value. - // - // 1. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the - // function is automatically invoked. - // 2. arg: Optional argument to pass to “[object Object]”. - WaitForFunction(expression string, arg interface{}, options ...FrameWaitForFunctionOptions) (JSHandle, error) - - // Waits for the required load state to be reached. - // This returns when the frame reaches a required load state, `load` by default. The navigation must have been - // committed when this method is called. If current document has already reached the required state, resolves - // immediately. - // **NOTE** Most of the time, this method is not needed because Playwright - // [auto-waits before every action]. - // - // [auto-waits before every action]: https://playwright.dev/docs/actionability - WaitForLoadState(options ...FrameWaitForLoadStateOptions) error - - // Waits for the frame navigation and returns the main resource response. In case of multiple redirects, the - // navigation will resolve with the response of the last redirect. In case of navigation to a different anchor or - // navigation due to History API usage, the navigation will resolve with `null`. - // - // Deprecated: This method is inherently racy, please use [Frame.WaitForURL] instead. - // - // [History API]: https://developer.mozilla.org/en-US/docs/Web/API/History_API - ExpectNavigation(cb func() error, options ...FrameExpectNavigationOptions) (Response, error) - - // Returns when element specified by selector satisfies “[object Object]” option. Returns `null` if waiting for - // `hidden` or `detached`. - // **NOTE** Playwright automatically waits for element to be ready before performing an action. Using [Locator] - // objects and web-first assertions make the code wait-for-selector-free. - // Wait for the “[object Object]” to satisfy “[object Object]” option (either appear/disappear from dom, or become - // visible/hidden). If at the moment of calling the method “[object Object]” already satisfies the condition, the - // method will return immediately. If the selector doesn't satisfy the condition for the “[object Object]” - // milliseconds, the function will throw. - // - // Deprecated: Use web assertions that assert visibility or a locator-based [Locator.WaitFor] instead. Read more about [locators]. - // - // selector: A selector to query for. - // - // [locators]: https://playwright.dev/docs/locators - WaitForSelector(selector string, options ...FrameWaitForSelectorOptions) (ElementHandle, error) - - // Waits for the given “[object Object]” in milliseconds. - // Note that `frame.waitForTimeout()` should only be used for debugging. Tests using the timer in production are going - // to be flaky. Use signals such as network events, selectors becoming visible and others instead. - // - // Deprecated: Never wait for timeout in production. Tests that wait for time are inherently flaky. Use [Locator] actions and web assertions that wait automatically. - // - // timeout: A timeout to wait for - WaitForTimeout(timeout float64) - - // Waits for the frame to navigate to the given URL. - // - // url: A glob pattern, regex pattern or predicate receiving [URL] to match while waiting for the navigation. Note that if - // the parameter is a string without wildcard characters, the method will wait for navigation to URL that is exactly - // equal to the string. - WaitForURL(url interface{}, options ...FrameWaitForURLOptions) error -} - -// FrameLocator represents a view to the `iframe` on the page. It captures the logic sufficient to retrieve the -// `iframe` and locate elements in that iframe. FrameLocator can be created with either [Locator.ContentFrame], -// [Page.FrameLocator] or [Locator.FrameLocator] method. -// **Strictness** -// Frame locators are strict. This means that all operations on frame locators will throw if more than one element -// matches a given selector. -// **Converting Locator to FrameLocator** -// If you have a [Locator] object pointing to an `iframe` it can be converted to [FrameLocator] using -// [Locator.ContentFrame]. -// **Converting FrameLocator to Locator** -// If you have a [FrameLocator] object it can be converted to [Locator] pointing to the same `iframe` using -// [FrameLocator.Owner]. -type FrameLocator interface { - // Returns locator to the first matching frame. - // - // Deprecated: Use [Locator.First] followed by [Locator.ContentFrame] instead. - First() FrameLocator - - // When working with iframes, you can create a frame locator that will enter the iframe and allow selecting elements - // in that iframe. - // - // selector: A selector to use when resolving DOM element. - FrameLocator(selector string) FrameLocator - - // Allows locating elements by their alt text. - // - // text: Text to locate the element for. - GetByAltText(text interface{}, options ...FrameLocatorGetByAltTextOptions) Locator - - // Allows locating input elements by the text of the associated `<label>` or `aria-labelledby` element, or by the - // `aria-label` attribute. - // - // text: Text to locate the element for. - GetByLabel(text interface{}, options ...FrameLocatorGetByLabelOptions) Locator - - // Allows locating input elements by the placeholder text. - // - // text: Text to locate the element for. - GetByPlaceholder(text interface{}, options ...FrameLocatorGetByPlaceholderOptions) Locator - - // Allows locating elements by their [ARIA role], - // [ARIA attributes] and - // [accessible name]. - // - // # Details - // - // Role selector **does not replace** accessibility audits and conformance tests, but rather gives early feedback - // about the ARIA guidelines. - // Many html elements have an implicitly [defined role] - // that is recognized by the role selector. You can find all the - // [supported roles here]. ARIA guidelines **do not recommend** - // duplicating implicit roles and attributes by setting `role` and/or `aria-*` attributes to default values. - // - // role: Required aria role. - // - // [ARIA role]: https://www.w3.org/TR/wai-aria-1.2/#roles - // [ARIA attributes]: https://www.w3.org/TR/wai-aria-1.2/#aria-attributes - // [accessible name]: https://w3c.github.io/accname/#dfn-accessible-name - // [defined role]: https://w3c.github.io/html-aam/#html-element-role-mappings - // [supported roles here]: https://www.w3.org/TR/wai-aria-1.2/#role_definitions - GetByRole(role AriaRole, options ...FrameLocatorGetByRoleOptions) Locator - - // Locate element by the test id. - // - // # Details - // - // By default, the `data-testid` attribute is used as a test id. Use [Selectors.SetTestIdAttribute] to configure a - // different test id attribute if necessary. - // - // testId: Id to locate the element by. - GetByTestId(testId interface{}) Locator - - // Allows locating elements that contain given text. - // See also [Locator.Filter] that allows to match by another criteria, like an accessible role, and then filter by the - // text content. - // - // # Details - // - // Matching by text always normalizes whitespace, even with exact match. For example, it turns multiple spaces into - // one, turns line breaks into spaces and ignores leading and trailing whitespace. - // Input elements of the type `button` and `submit` are matched by their `value` instead of the text content. For - // example, locating by text `"Log in"` matches `<input type=button value="Log in">`. - // - // text: Text to locate the element for. - GetByText(text interface{}, options ...FrameLocatorGetByTextOptions) Locator - - // Allows locating elements by their title attribute. - // - // text: Text to locate the element for. - GetByTitle(text interface{}, options ...FrameLocatorGetByTitleOptions) Locator - - // Returns locator to the last matching frame. - // - // Deprecated: Use [Locator.Last] followed by [Locator.ContentFrame] instead. - Last() FrameLocator - - // The method finds an element matching the specified selector in the locator's subtree. It also accepts filter - // options, similar to [Locator.Filter] method. - // [Learn more about locators]. - // - // selectorOrLocator: A selector or locator to use when resolving DOM element. - // - // [Learn more about locators]: https://playwright.dev/docs/locators - Locator(selectorOrLocator interface{}, options ...FrameLocatorLocatorOptions) Locator - - // Returns locator to the n-th matching frame. It's zero based, `nth(0)` selects the first frame. - // - // Deprecated: Use [Locator.Nth] followed by [Locator.ContentFrame] instead. - Nth(index int) FrameLocator - - // Returns a [Locator] object pointing to the same `iframe` as this frame locator. - // Useful when you have a [FrameLocator] object obtained somewhere, and later on would like to interact with the - // `iframe` element. - // For a reverse operation, use [Locator.ContentFrame]. - Owner() Locator -} - -// JSHandle represents an in-page JavaScript object. JSHandles can be created with the [Page.EvaluateHandle] method. -// JSHandle prevents the referenced JavaScript object being garbage collected unless the handle is exposed with -// [JSHandle.Dispose]. JSHandles are auto-disposed when their origin frame gets navigated or the parent context gets -// destroyed. -// JSHandle instances can be used as an argument in [Page.EvalOnSelector], [Page.Evaluate] and [Page.EvaluateHandle] -// methods. -type JSHandle interface { - // Returns either `null` or the object handle itself, if the object handle is an instance of [ElementHandle]. - AsElement() ElementHandle - - // The `jsHandle.dispose` method stops referencing the element handle. - Dispose() error - - // Returns the return value of “[object Object]”. - // This method passes this handle as the first argument to “[object Object]”. - // If “[object Object]” returns a [Promise], then `handle.evaluate` would wait for the promise to resolve and return - // its value. - // - // 1. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the - // function is automatically invoked. - // 2. arg: Optional argument to pass to “[object Object]”. - Evaluate(expression string, arg ...interface{}) (interface{}, error) - - // Returns the return value of “[object Object]” as a [JSHandle]. - // This method passes this handle as the first argument to “[object Object]”. - // The only difference between `jsHandle.evaluate` and `jsHandle.evaluateHandle` is that `jsHandle.evaluateHandle` - // returns [JSHandle]. - // If the function passed to the `jsHandle.evaluateHandle` returns a [Promise], then `jsHandle.evaluateHandle` would - // wait for the promise to resolve and return its value. - // See [Page.EvaluateHandle] for more details. - // - // 1. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the - // function is automatically invoked. - // 2. arg: Optional argument to pass to “[object Object]”. - EvaluateHandle(expression string, arg ...interface{}) (JSHandle, error) - - // The method returns a map with **own property names** as keys and JSHandle instances for the property values. - GetProperties() (map[string]JSHandle, error) - - // Fetches a single property from the referenced object. - // - // propertyName: property to get - GetProperty(propertyName string) (JSHandle, error) - - // Returns a JSON representation of the object. If the object has a `toJSON` function, it **will not be called**. - // **NOTE** The method will return an empty JSON object if the referenced object is not stringifiable. It will throw - // an error if the object has circular references. - JSONValue() (interface{}, error) - - String() string -} - -// Keyboard provides an api for managing a virtual keyboard. The high level api is [Keyboard.Type], which takes raw -// characters and generates proper `keydown`, `keypress`/`input`, and `keyup` events on your page. -// For finer control, you can use [Keyboard.Down], [Keyboard.Up], and [Keyboard.InsertText] to manually fire events as -// if they were generated from a real keyboard. -// An example of holding down `Shift` in order to select and delete some text: -// An example of pressing uppercase `A` -// An example to trigger select-all with the keyboard -type Keyboard interface { - // Dispatches a `keydown` event. - // “[object Object]” can specify the intended - // [keyboardEvent.Key] value or a single character - // to generate the text for. A superset of the “[object Object]” values can be found - // [here]. Examples of the keys are: - // `F1` - `F12`, `Digit0`- `Digit9`, `KeyA`- `KeyZ`, `Backquote`, `Minus`, `Equal`, `Backslash`, `Backspace`, `Tab`, - // `Delete`, `Escape`, `ArrowDown`, `End`, `Enter`, `Home`, `Insert`, `PageDown`, `PageUp`, `ArrowRight`, `ArrowUp`, - // etc. - // Following modification shortcuts are also supported: `Shift`, `Control`, `Alt`, `Meta`, `ShiftLeft`, - // `ControlOrMeta`. `ControlOrMeta` resolves to `Control` on Windows and Linux and to `Meta` on macOS. - // Holding down `Shift` will type the text that corresponds to the “[object Object]” in the upper case. - // If “[object Object]” is a single character, it is case-sensitive, so the values `a` and `A` will generate different - // respective texts. - // If “[object Object]” is a modifier key, `Shift`, `Meta`, `Control`, or `Alt`, subsequent key presses will be sent - // with that modifier active. To release the modifier key, use [Keyboard.Up]. - // After the key is pressed once, subsequent calls to [Keyboard.Down] will have - // [repeat] set to true. To release the key, - // use [Keyboard.Up]. - // **NOTE** Modifier keys DO influence `keyboard.down`. Holding down `Shift` will type the text in upper case. - // - // key: Name of the key to press or a character to generate, such as `ArrowLeft` or `a`. - // - // [keyboardEvent.Key]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key - // [here]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values - // [repeat]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/repeat - Down(key string) error - - // Dispatches only `input` event, does not emit the `keydown`, `keyup` or `keypress` events. - // - // text: Sets input to the specified text value. - InsertText(text string) error - - // **NOTE** In most cases, you should use [Locator.Press] instead. - // “[object Object]” can specify the intended - // [keyboardEvent.Key] value or a single character - // to generate the text for. A superset of the “[object Object]” values can be found - // [here]. Examples of the keys are: - // `F1` - `F12`, `Digit0`- `Digit9`, `KeyA`- `KeyZ`, `Backquote`, `Minus`, `Equal`, `Backslash`, `Backspace`, `Tab`, - // `Delete`, `Escape`, `ArrowDown`, `End`, `Enter`, `Home`, `Insert`, `PageDown`, `PageUp`, `ArrowRight`, `ArrowUp`, - // etc. - // Following modification shortcuts are also supported: `Shift`, `Control`, `Alt`, `Meta`, `ShiftLeft`, - // `ControlOrMeta`. `ControlOrMeta` resolves to `Control` on Windows and Linux and to `Meta` on macOS. - // Holding down `Shift` will type the text that corresponds to the “[object Object]” in the upper case. - // If “[object Object]” is a single character, it is case-sensitive, so the values `a` and `A` will generate different - // respective texts. - // Shortcuts such as `key: "Control+o"`, `key: "Control++` or `key: "Control+Shift+T"` are supported as well. When - // specified with the modifier, modifier is pressed and being held while the subsequent key is being pressed. - // - // key: Name of the key to press or a character to generate, such as `ArrowLeft` or `a`. - // - // [keyboardEvent.Key]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key - // [here]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values - Press(key string, options ...KeyboardPressOptions) error - - // **NOTE** In most cases, you should use [Locator.Fill] instead. You only need to press keys one by one if there is - // special keyboard handling on the page - in this case use [Locator.PressSequentially]. - // Sends a `keydown`, `keypress`/`input`, and `keyup` event for each character in the text. - // To press a special key, like `Control` or `ArrowDown`, use [Keyboard.Press]. - // - // text: A text to type into a focused element. - Type(text string, options ...KeyboardTypeOptions) error - - // Dispatches a `keyup` event. - // - // key: Name of the key to press or a character to generate, such as `ArrowLeft` or `a`. - Up(key string) error -} - -// Locators are the central piece of Playwright's auto-waiting and retry-ability. In a nutshell, locators represent a -// way to find element(s) on the page at any moment. A locator can be created with the [Page.Locator] method. -// [Learn more about locators]. -// -// [Learn more about locators]: https://playwright.dev/docs/locators -type Locator interface { - // When the locator points to a list of elements, this returns an array of locators, pointing to their respective - // elements. - // **NOTE** [Locator.All] does not wait for elements to match the locator, and instead immediately returns whatever is - // present in the page. - // When the list of elements changes dynamically, [Locator.All] will produce unpredictable and flaky results. - // When the list of elements is stable, but loaded dynamically, wait for the full list to finish loading before - // calling [Locator.All]. - All() ([]Locator, error) - - // Returns an array of `node.innerText` values for all matching nodes. - // **NOTE** If you need to assert text on the page, prefer [LocatorAssertions.ToHaveText] with “[object Object]” - // option to avoid flakiness. See [assertions guide] for more details. - // - // [assertions guide]: https://playwright.dev/docs/test-assertions - AllInnerTexts() ([]string, error) - - // Returns an array of `node.textContent` values for all matching nodes. - // **NOTE** If you need to assert text on the page, prefer [LocatorAssertions.ToHaveText] to avoid flakiness. See - // [assertions guide] for more details. - // - // [assertions guide]: https://playwright.dev/docs/test-assertions - AllTextContents() ([]string, error) - - // Creates a locator that matches both this locator and the argument locator. - // - // locator: Additional locator to match. - And(locator Locator) Locator - - // Captures the aria snapshot of the given element. Read more about [aria snapshots] and - // [LocatorAssertions.ToMatchAriaSnapshot] for the corresponding assertion. - // - // # Details - // - // This method captures the aria snapshot of the given element. The snapshot is a string that represents the state of - // the element and its children. The snapshot can be used to assert the state of the element in the test, or to - // compare it to state in the future. - // The ARIA snapshot is represented using [YAML] markup language: - // - The keys of the objects are the roles and optional accessible names of the elements. - // - The values are either text content or an array of child elements. - // - Generic static text can be represented with the `text` key. - // Below is the HTML markup and the respective ARIA snapshot: - // ```html - // <ul aria-label="Links"> - // <li><a href="/">Home</a></li> - // <li><a href="/about">About</a></li> - // <ul> - // ``` - // ```yml - // - list "Links": - // - listitem: - // - link "Home" - // - listitem: - // - link "About" - // ``` - // - // [aria snapshots]: https://playwright.dev/docs/aria-snapshots - // [YAML]: https://yaml.org/spec/1.2.2/ - AriaSnapshot(options ...LocatorAriaSnapshotOptions) (string, error) - - // Calls [blur] on the element. - // - // [blur]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/blur - Blur(options ...LocatorBlurOptions) error - - // This method returns the bounding box of the element matching the locator, or `null` if the element is not visible. - // The bounding box is calculated relative to the main frame viewport - which is usually the same as the browser - // window. - // - // # Details - // - // Scrolling affects the returned bounding box, similarly to - // [Element.GetBoundingClientRect]. - // That means `x` and/or `y` may be negative. - // Elements from child frames return the bounding box relative to the main frame, unlike the - // [Element.GetBoundingClientRect]. - // Assuming the page is static, it is safe to use bounding box coordinates to perform input. For example, the - // following snippet should click the center of the element. - // - // [Element.GetBoundingClientRect]: https://developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect - // [Element.GetBoundingClientRect]: https://developer.mozilla.org/en-US/docs/Web/API/Element/getBoundingClientRect - BoundingBox(options ...LocatorBoundingBoxOptions) (*Rect, error) - - // Ensure that checkbox or radio element is checked. - // - // # Details - // - // Performs the following steps: - // 1. Ensure that element is a checkbox or a radio input. If not, this method throws. If the element is already - // checked, this method returns immediately. - // 2. Wait for [actionability] checks on the element, unless “[object Object]” option is set. - // 3. Scroll the element into view if needed. - // 4. Use [Page.Mouse] to click in the center of the element. - // 5. Ensure that the element is now checked. If not, this method throws. - // If the element is detached from the DOM at any moment during the action, this method throws. - // When all steps combined have not finished during the specified “[object Object]”, this method throws a - // [TimeoutError]. Passing zero timeout disables this. - // - // [actionability]: https://playwright.dev/docs/actionability - Check(options ...LocatorCheckOptions) error - - // Clear the input field. - // - // # Details - // - // This method waits for [actionability] checks, focuses the element, clears it and triggers an - // `input` event after clearing. - // If the target element is not an `<input>`, `<textarea>` or `[contenteditable]` element, this method throws an - // error. However, if the element is inside the `<label>` element that has an associated - // [control], the control will be cleared - // instead. - // - // [actionability]: https://playwright.dev/docs/actionability - // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control - Clear(options ...LocatorClearOptions) error - - // Click an element. - // - // # Details - // - // This method clicks the element by performing the following steps: - // 1. Wait for [actionability] checks on the element, unless “[object Object]” option is set. - // 2. Scroll the element into view if needed. - // 3. Use [Page.Mouse] to click in the center of the element, or the specified “[object Object]”. - // 4. Wait for initiated navigations to either succeed or fail, unless “[object Object]” option is set. - // If the element is detached from the DOM at any moment during the action, this method throws. - // When all steps combined have not finished during the specified “[object Object]”, this method throws a - // [TimeoutError]. Passing zero timeout disables this. - // - // [actionability]: https://playwright.dev/docs/actionability - Click(options ...LocatorClickOptions) error - - // Returns the number of elements matching the locator. - // **NOTE** If you need to assert the number of elements on the page, prefer [LocatorAssertions.ToHaveCount] to avoid - // flakiness. See [assertions guide] for more details. - // - // [assertions guide]: https://playwright.dev/docs/test-assertions - Count() (int, error) - - // Double-click an element. - // - // # Details - // - // This method double clicks the element by performing the following steps: - // 1. Wait for [actionability] checks on the element, unless “[object Object]” option is set. - // 2. Scroll the element into view if needed. - // 3. Use [Page.Mouse] to double click in the center of the element, or the specified “[object Object]”. - // If the element is detached from the DOM at any moment during the action, this method throws. - // When all steps combined have not finished during the specified “[object Object]”, this method throws a - // [TimeoutError]. Passing zero timeout disables this. - // **NOTE** `element.dblclick()` dispatches two `click` events and a single `dblclick` event. - // - // [actionability]: https://playwright.dev/docs/actionability - Dblclick(options ...LocatorDblclickOptions) error - - // Programmatically dispatch an event on the matching element. - // - // # Details - // - // The snippet above dispatches the `click` event on the element. Regardless of the visibility state of the element, - // `click` is dispatched. This is equivalent to calling - // [element.Click()]. - // Under the hood, it creates an instance of an event based on the given “[object Object]”, initializes it with - // “[object Object]” properties and dispatches it on the element. Events are `composed`, `cancelable` and bubble by - // default. - // Since “[object Object]” is event-specific, please refer to the events documentation for the lists of initial - // properties: - // - [DeviceMotionEvent] - // - [DeviceOrientationEvent] - // - [DragEvent] - // - [Event] - // - [FocusEvent] - // - [KeyboardEvent] - // - [MouseEvent] - // - [PointerEvent] - // - [TouchEvent] - // - [WheelEvent] - // You can also specify [JSHandle] as the property value if you want live objects to be passed into the event: - // - // 1. typ: DOM event type: `"click"`, `"dragstart"`, etc. - // 2. eventInit: Optional event-specific initialization properties. - // - // [element.Click()]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/click - // [DeviceMotionEvent]: https://developer.mozilla.org/en-US/docs/Web/API/DeviceMotionEvent/DeviceMotionEvent - // [DeviceOrientationEvent]: https://developer.mozilla.org/en-US/docs/Web/API/DeviceOrientationEvent/DeviceOrientationEvent - // [DragEvent]: https://developer.mozilla.org/en-US/docs/Web/API/DragEvent/DragEvent - // [Event]: https://developer.mozilla.org/en-US/docs/Web/API/Event/Event - // [FocusEvent]: https://developer.mozilla.org/en-US/docs/Web/API/FocusEvent/FocusEvent - // [KeyboardEvent]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/KeyboardEvent - // [MouseEvent]: https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/MouseEvent - // [PointerEvent]: https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/PointerEvent - // [TouchEvent]: https://developer.mozilla.org/en-US/docs/Web/API/TouchEvent/TouchEvent - // [WheelEvent]: https://developer.mozilla.org/en-US/docs/Web/API/WheelEvent/WheelEvent - DispatchEvent(typ string, eventInit interface{}, options ...LocatorDispatchEventOptions) error - - // Drag the source element towards the target element and drop it. - // - // # Details - // - // This method drags the locator to another target locator or target position. It will first move to the source - // element, perform a `mousedown`, then move to the target element or position and perform a `mouseup`. - // - // target: Locator of the element to drag to. - DragTo(target Locator, options ...LocatorDragToOptions) error - - // Resolves given locator to the first matching DOM element. If there are no matching elements, waits for one. If - // multiple elements match the locator, throws. - // - // Deprecated: Always prefer using [Locator]s and web assertions over [ElementHandle]s because latter are inherently racy. - ElementHandle(options ...LocatorElementHandleOptions) (ElementHandle, error) - - // Resolves given locator to all matching DOM elements. If there are no matching elements, returns an empty list. - // - // Deprecated: Always prefer using [Locator]s and web assertions over [ElementHandle]s because latter are inherently racy. - ElementHandles() ([]ElementHandle, error) - - // Returns a [FrameLocator] object pointing to the same `iframe` as this locator. - // Useful when you have a [Locator] object obtained somewhere, and later on would like to interact with the content - // inside the frame. - // For a reverse operation, use [FrameLocator.Owner]. - ContentFrame() FrameLocator - - // Execute JavaScript code in the page, taking the matching element as an argument. - // - // # Details - // - // Returns the return value of “[object Object]”, called with the matching element as a first argument, and - // “[object Object]” as a second argument. - // If “[object Object]” returns a [Promise], this method will wait for the promise to resolve and return its value. - // If “[object Object]” throws or rejects, this method throws. - // - // 1. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the - // function is automatically invoked. - // 2. arg: Optional argument to pass to “[object Object]”. - Evaluate(expression string, arg interface{}, options ...LocatorEvaluateOptions) (interface{}, error) - - // Execute JavaScript code in the page, taking all matching elements as an argument. - // - // # Details - // - // Returns the return value of “[object Object]”, called with an array of all matching elements as a first argument, - // and “[object Object]” as a second argument. - // If “[object Object]” returns a [Promise], this method will wait for the promise to resolve and return its value. - // If “[object Object]” throws or rejects, this method throws. - // - // 1. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the - // function is automatically invoked. - // 2. arg: Optional argument to pass to “[object Object]”. - EvaluateAll(expression string, arg ...interface{}) (interface{}, error) - - // Execute JavaScript code in the page, taking the matching element as an argument, and return a [JSHandle] with the - // result. - // - // # Details - // - // Returns the return value of “[object Object]” as a[JSHandle], called with the matching element as a first argument, - // and “[object Object]” as a second argument. - // The only difference between [Locator.Evaluate] and [Locator.EvaluateHandle] is that [Locator.EvaluateHandle] - // returns [JSHandle]. - // If “[object Object]” returns a [Promise], this method will wait for the promise to resolve and return its value. - // If “[object Object]” throws or rejects, this method throws. - // See [Page.EvaluateHandle] for more details. - // - // 1. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the - // function is automatically invoked. - // 2. arg: Optional argument to pass to “[object Object]”. - EvaluateHandle(expression string, arg interface{}, options ...LocatorEvaluateHandleOptions) (JSHandle, error) - - // Set a value to the input field. - // - // # Details - // - // This method waits for [actionability] checks, focuses the element, fills it and triggers an - // `input` event after filling. Note that you can pass an empty string to clear the input field. - // If the target element is not an `<input>`, `<textarea>` or `[contenteditable]` element, this method throws an - // error. However, if the element is inside the `<label>` element that has an associated - // [control], the control will be filled - // instead. - // To send fine-grained keyboard events, use [Locator.PressSequentially]. - // - // value: Value to set for the `<input>`, `<textarea>` or `[contenteditable]` element. - // - // [actionability]: https://playwright.dev/docs/actionability - // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control - Fill(value string, options ...LocatorFillOptions) error - - // This method narrows existing locator according to the options, for example filters by text. It can be chained to - // filter multiple times. - Filter(options ...LocatorFilterOptions) Locator - - // Returns locator to the first matching element. - First() Locator - - // Calls [focus] on the matching element. - // - // [focus]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/focus - Focus(options ...LocatorFocusOptions) error - - // When working with iframes, you can create a frame locator that will enter the iframe and allow locating elements in - // that iframe: - // - // selector: A selector to use when resolving DOM element. - FrameLocator(selector string) FrameLocator - - // Returns the matching element's attribute value. - // **NOTE** If you need to assert an element's attribute, prefer [LocatorAssertions.ToHaveAttribute] to avoid - // flakiness. See [assertions guide] for more details. - // - // name: Attribute name to get the value for. - // - // [assertions guide]: https://playwright.dev/docs/test-assertions - GetAttribute(name string, options ...LocatorGetAttributeOptions) (string, error) - - // Allows locating elements by their alt text. - // - // text: Text to locate the element for. - GetByAltText(text interface{}, options ...LocatorGetByAltTextOptions) Locator - - // Allows locating input elements by the text of the associated `<label>` or `aria-labelledby` element, or by the - // `aria-label` attribute. - // - // text: Text to locate the element for. - GetByLabel(text interface{}, options ...LocatorGetByLabelOptions) Locator - - // Allows locating input elements by the placeholder text. - // - // text: Text to locate the element for. - GetByPlaceholder(text interface{}, options ...LocatorGetByPlaceholderOptions) Locator - - // Allows locating elements by their [ARIA role], - // [ARIA attributes] and - // [accessible name]. - // - // # Details - // - // Role selector **does not replace** accessibility audits and conformance tests, but rather gives early feedback - // about the ARIA guidelines. - // Many html elements have an implicitly [defined role] - // that is recognized by the role selector. You can find all the - // [supported roles here]. ARIA guidelines **do not recommend** - // duplicating implicit roles and attributes by setting `role` and/or `aria-*` attributes to default values. - // - // role: Required aria role. - // - // [ARIA role]: https://www.w3.org/TR/wai-aria-1.2/#roles - // [ARIA attributes]: https://www.w3.org/TR/wai-aria-1.2/#aria-attributes - // [accessible name]: https://w3c.github.io/accname/#dfn-accessible-name - // [defined role]: https://w3c.github.io/html-aam/#html-element-role-mappings - // [supported roles here]: https://www.w3.org/TR/wai-aria-1.2/#role_definitions - GetByRole(role AriaRole, options ...LocatorGetByRoleOptions) Locator - - // Locate element by the test id. - // - // # Details - // - // By default, the `data-testid` attribute is used as a test id. Use [Selectors.SetTestIdAttribute] to configure a - // different test id attribute if necessary. - // - // testId: Id to locate the element by. - GetByTestId(testId interface{}) Locator - - // Allows locating elements that contain given text. - // See also [Locator.Filter] that allows to match by another criteria, like an accessible role, and then filter by the - // text content. - // - // # Details - // - // Matching by text always normalizes whitespace, even with exact match. For example, it turns multiple spaces into - // one, turns line breaks into spaces and ignores leading and trailing whitespace. - // Input elements of the type `button` and `submit` are matched by their `value` instead of the text content. For - // example, locating by text `"Log in"` matches `<input type=button value="Log in">`. - // - // text: Text to locate the element for. - GetByText(text interface{}, options ...LocatorGetByTextOptions) Locator - - // Allows locating elements by their title attribute. - // - // text: Text to locate the element for. - GetByTitle(text interface{}, options ...LocatorGetByTitleOptions) Locator - - // Highlight the corresponding element(s) on the screen. Useful for debugging, don't commit the code that uses - // [Locator.Highlight]. - Highlight() error - - // Hover over the matching element. - // - // # Details - // - // This method hovers over the element by performing the following steps: - // 1. Wait for [actionability] checks on the element, unless “[object Object]” option is set. - // 2. Scroll the element into view if needed. - // 3. Use [Page.Mouse] to hover over the center of the element, or the specified “[object Object]”. - // If the element is detached from the DOM at any moment during the action, this method throws. - // When all steps combined have not finished during the specified “[object Object]”, this method throws a - // [TimeoutError]. Passing zero timeout disables this. - // - // [actionability]: https://playwright.dev/docs/actionability - Hover(options ...LocatorHoverOptions) error - - // Returns the [`element.innerHTML`]. - // - // [`element.innerHTML`]: https://developer.mozilla.org/en-US/docs/Web/API/Element/innerHTML - InnerHTML(options ...LocatorInnerHTMLOptions) (string, error) - - // Returns the [`element.innerText`]. - // **NOTE** If you need to assert text on the page, prefer [LocatorAssertions.ToHaveText] with “[object Object]” - // option to avoid flakiness. See [assertions guide] for more details. - // - // [`element.innerText`]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/innerText - // [assertions guide]: https://playwright.dev/docs/test-assertions - InnerText(options ...LocatorInnerTextOptions) (string, error) - - // Returns the value for the matching `<input>` or `<textarea>` or `<select>` element. - // **NOTE** If you need to assert input value, prefer [LocatorAssertions.ToHaveValue] to avoid flakiness. See - // [assertions guide] for more details. - // - // # Details - // - // Throws elements that are not an input, textarea or a select. However, if the element is inside the `<label>` - // element that has an associated - // [control], returns the value of the - // control. - // - // [assertions guide]: https://playwright.dev/docs/test-assertions - // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control - InputValue(options ...LocatorInputValueOptions) (string, error) - - // Returns whether the element is checked. Throws if the element is not a checkbox or radio input. - // **NOTE** If you need to assert that checkbox is checked, prefer [LocatorAssertions.ToBeChecked] to avoid flakiness. - // See [assertions guide] for more details. - // - // [assertions guide]: https://playwright.dev/docs/test-assertions - IsChecked(options ...LocatorIsCheckedOptions) (bool, error) - - // Returns whether the element is disabled, the opposite of [enabled]. - // **NOTE** If you need to assert that an element is disabled, prefer [LocatorAssertions.ToBeDisabled] to avoid - // flakiness. See [assertions guide] for more details. - // - // [enabled]: https://playwright.dev/docs/actionability#enabled - // [assertions guide]: https://playwright.dev/docs/test-assertions - IsDisabled(options ...LocatorIsDisabledOptions) (bool, error) - - // Returns whether the element is [editable]. If the target element is not an `<input>`, - // `<textarea>`, `<select>`, `[contenteditable]` and does not have a role allowing `[aria-readonly]`, this method - // throws an error. - // **NOTE** If you need to assert that an element is editable, prefer [LocatorAssertions.ToBeEditable] to avoid - // flakiness. See [assertions guide] for more details. - // - // [editable]: https://playwright.dev/docs/actionability#editable - // [assertions guide]: https://playwright.dev/docs/test-assertions - IsEditable(options ...LocatorIsEditableOptions) (bool, error) - - // Returns whether the element is [enabled]. - // **NOTE** If you need to assert that an element is enabled, prefer [LocatorAssertions.ToBeEnabled] to avoid - // flakiness. See [assertions guide] for more details. - // - // [enabled]: https://playwright.dev/docs/actionability#enabled - // [assertions guide]: https://playwright.dev/docs/test-assertions - IsEnabled(options ...LocatorIsEnabledOptions) (bool, error) - - // Returns whether the element is hidden, the opposite of [visible]. - // **NOTE** If you need to assert that element is hidden, prefer [LocatorAssertions.ToBeHidden] to avoid flakiness. - // See [assertions guide] for more details. - // - // [visible]: https://playwright.dev/docs/actionability#visible - // [assertions guide]: https://playwright.dev/docs/test-assertions - IsHidden(options ...LocatorIsHiddenOptions) (bool, error) - - // Returns whether the element is [visible]. - // **NOTE** If you need to assert that element is visible, prefer [LocatorAssertions.ToBeVisible] to avoid flakiness. - // See [assertions guide] for more details. - // - // [visible]: https://playwright.dev/docs/actionability#visible - // [assertions guide]: https://playwright.dev/docs/test-assertions - IsVisible(options ...LocatorIsVisibleOptions) (bool, error) - - // Returns locator to the last matching element. - Last() Locator - - // The method finds an element matching the specified selector in the locator's subtree. It also accepts filter - // options, similar to [Locator.Filter] method. - // [Learn more about locators]. - // - // selectorOrLocator: A selector or locator to use when resolving DOM element. - // - // [Learn more about locators]: https://playwright.dev/docs/locators - Locator(selectorOrLocator interface{}, options ...LocatorLocatorOptions) Locator - - // Returns locator to the n-th matching element. It's zero based, `nth(0)` selects the first element. - Nth(index int) Locator - - // Creates a locator matching all elements that match one or both of the two locators. - // Note that when both locators match something, the resulting locator will have multiple matches, potentially causing - // a [locator strictness] violation. - // - // locator: Alternative locator to match. - // - // [locator strictness]: https://playwright.dev/docs/locators#strictness - // ["strict mode violation" error]: https://playwright.dev/docs/locators#strictness - Or(locator Locator) Locator - - // A page this locator belongs to. - Page() (Page, error) - - // Focuses the matching element and presses a combination of the keys. - // - // # Details - // - // Focuses the element, and then uses [Keyboard.Down] and [Keyboard.Up]. - // “[object Object]” can specify the intended - // [keyboardEvent.Key] value or a single character - // to generate the text for. A superset of the “[object Object]” values can be found - // [here]. Examples of the keys are: - // `F1` - `F12`, `Digit0`- `Digit9`, `KeyA`- `KeyZ`, `Backquote`, `Minus`, `Equal`, `Backslash`, `Backspace`, `Tab`, - // `Delete`, `Escape`, `ArrowDown`, `End`, `Enter`, `Home`, `Insert`, `PageDown`, `PageUp`, `ArrowRight`, `ArrowUp`, - // etc. - // Following modification shortcuts are also supported: `Shift`, `Control`, `Alt`, `Meta`, `ShiftLeft`, - // `ControlOrMeta`. `ControlOrMeta` resolves to `Control` on Windows and Linux and to `Meta` on macOS. - // Holding down `Shift` will type the text that corresponds to the “[object Object]” in the upper case. - // If “[object Object]” is a single character, it is case-sensitive, so the values `a` and `A` will generate different - // respective texts. - // Shortcuts such as `key: "Control+o"`, `key: "Control++` or `key: "Control+Shift+T"` are supported as well. When - // specified with the modifier, modifier is pressed and being held while the subsequent key is being pressed. - // - // key: Name of the key to press or a character to generate, such as `ArrowLeft` or `a`. - // - // [keyboardEvent.Key]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key - // [here]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values - Press(key string, options ...LocatorPressOptions) error - - // **NOTE** In most cases, you should use [Locator.Fill] instead. You only need to press keys one by one if there is - // special keyboard handling on the page. - // Focuses the element, and then sends a `keydown`, `keypress`/`input`, and `keyup` event for each character in the - // text. - // To press a special key, like `Control` or `ArrowDown`, use [Locator.Press]. - // - // text: String of characters to sequentially press into a focused element. - PressSequentially(text string, options ...LocatorPressSequentiallyOptions) error - - // Take a screenshot of the element matching the locator. - // - // # Details - // - // This method captures a screenshot of the page, clipped to the size and position of a particular element matching - // the locator. If the element is covered by other elements, it will not be actually visible on the screenshot. If the - // element is a scrollable container, only the currently scrolled content will be visible on the screenshot. - // This method waits for the [actionability] checks, then scrolls element into view before taking - // a screenshot. If the element is detached from DOM, the method throws an error. - // Returns the buffer with the captured screenshot. - // - // [actionability]: https://playwright.dev/docs/actionability - Screenshot(options ...LocatorScreenshotOptions) ([]byte, error) - - // This method waits for [actionability] checks, then tries to scroll element into view, unless - // it is completely visible as defined by - // [IntersectionObserver]'s `ratio`. - // See [scrolling] for alternative ways to scroll. - // - // [actionability]: https://playwright.dev/docs/actionability - // [IntersectionObserver]: https://developer.mozilla.org/en-US/docs/Web/API/Intersection_Observer_API - // [scrolling]: https://playwright.dev/docs/input#scrolling - ScrollIntoViewIfNeeded(options ...LocatorScrollIntoViewIfNeededOptions) error - - // Selects option or options in `<select>`. - // - // # Details - // - // This method waits for [actionability] checks, waits until all specified options are present in - // the `<select>` element and selects these options. - // If the target element is not a `<select>` element, this method throws an error. However, if the element is inside - // the `<label>` element that has an associated - // [control], the control will be used - // instead. - // Returns the array of option values that have been successfully selected. - // Triggers a `change` and `input` event once all the provided options have been selected. - // - // [actionability]: https://playwright.dev/docs/actionability - // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control - SelectOption(values SelectOptionValues, options ...LocatorSelectOptionOptions) ([]string, error) - - // This method waits for [actionability] checks, then focuses the element and selects all its - // text content. - // If the element is inside the `<label>` element that has an associated - // [control], focuses and selects text in - // the control instead. - // - // [actionability]: https://playwright.dev/docs/actionability - // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control - SelectText(options ...LocatorSelectTextOptions) error - - // Set the state of a checkbox or a radio element. - // - // # Details - // - // This method checks or unchecks an element by performing the following steps: - // 1. Ensure that matched element is a checkbox or a radio input. If not, this method throws. - // 2. If the element already has the right checked state, this method returns immediately. - // 3. Wait for [actionability] checks on the matched element, unless “[object Object]” option - // is set. If the element is detached during the checks, the whole action is retried. - // 4. Scroll the element into view if needed. - // 5. Use [Page.Mouse] to click in the center of the element. - // 6. Ensure that the element is now checked or unchecked. If not, this method throws. - // When all steps combined have not finished during the specified “[object Object]”, this method throws a - // [TimeoutError]. Passing zero timeout disables this. - // - // checked: Whether to check or uncheck the checkbox. - // - // [actionability]: https://playwright.dev/docs/actionability - SetChecked(checked bool, options ...LocatorSetCheckedOptions) error - - // Upload file or multiple files into `<input type=file>`. For inputs with a `[webkitdirectory]` attribute, only a - // single directory path is supported. - // - // # Details - // - // Sets the value of the file input to these file paths or files. If some of the `filePaths` are relative paths, then - // they are resolved relative to the current working directory. For empty array, clears the selected files. - // This method expects [Locator] to point to an - // [input element]. However, if the element is inside - // the `<label>` element that has an associated - // [control], targets the control instead. - // - // [input element]: https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input - // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control - SetInputFiles(files interface{}, options ...LocatorSetInputFilesOptions) error - - // Perform a tap gesture on the element matching the locator. For examples of emulating other gestures by manually - // dispatching touch events, see the [emulating legacy touch events] page. - // - // # Details - // - // This method taps the element by performing the following steps: - // 1. Wait for [actionability] checks on the element, unless “[object Object]” option is set. - // 2. Scroll the element into view if needed. - // 3. Use [Page.Touchscreen] to tap the center of the element, or the specified “[object Object]”. - // If the element is detached from the DOM at any moment during the action, this method throws. - // When all steps combined have not finished during the specified “[object Object]”, this method throws a - // [TimeoutError]. Passing zero timeout disables this. - // **NOTE** `element.tap()` requires that the `hasTouch` option of the browser context be set to true. - // - // [emulating legacy touch events]: https://playwright.dev/docs/touch-events - // [actionability]: https://playwright.dev/docs/actionability - Tap(options ...LocatorTapOptions) error - - // Returns the [`node.textContent`]. - // **NOTE** If you need to assert text on the page, prefer [LocatorAssertions.ToHaveText] to avoid flakiness. See - // [assertions guide] for more details. - // - // [`node.textContent`]: https://developer.mozilla.org/en-US/docs/Web/API/Node/textContent - // [assertions guide]: https://playwright.dev/docs/test-assertions - TextContent(options ...LocatorTextContentOptions) (string, error) - - // Focuses the element, and then sends a `keydown`, `keypress`/`input`, and `keyup` event for each character in the - // text. - // To press a special key, like `Control` or `ArrowDown`, use [Locator.Press]. - // - // Deprecated: In most cases, you should use [Locator.Fill] instead. You only need to press keys one by one if there is special keyboard handling on the page - in this case use [Locator.PressSequentially]. - // - // text: A text to type into a focused element. - Type(text string, options ...LocatorTypeOptions) error - - // Ensure that checkbox or radio element is unchecked. - // - // # Details - // - // This method unchecks the element by performing the following steps: - // 1. Ensure that element is a checkbox or a radio input. If not, this method throws. If the element is already - // unchecked, this method returns immediately. - // 2. Wait for [actionability] checks on the element, unless “[object Object]” option is set. - // 3. Scroll the element into view if needed. - // 4. Use [Page.Mouse] to click in the center of the element. - // 5. Ensure that the element is now unchecked. If not, this method throws. - // If the element is detached from the DOM at any moment during the action, this method throws. - // When all steps combined have not finished during the specified “[object Object]”, this method throws a - // [TimeoutError]. Passing zero timeout disables this. - // - // [actionability]: https://playwright.dev/docs/actionability - Uncheck(options ...LocatorUncheckOptions) error - - // Returns when element specified by locator satisfies the “[object Object]” option. - // If target element already satisfies the condition, the method returns immediately. Otherwise, waits for up to - // “[object Object]” milliseconds until the condition is met. - WaitFor(options ...LocatorWaitForOptions) error - - Err() error -} - -// The [LocatorAssertions] class provides assertion methods that can be used to make assertions about the [Locator] -// state in the tests. -type LocatorAssertions interface { - // Makes the assertion check for the opposite condition. For example, this code tests that the Locator doesn't contain - // text `"error"`: - Not() LocatorAssertions - - // Ensures that [Locator] points to an element that is - // [connected] to a Document or a ShadowRoot. - // - // [connected]: https://developer.mozilla.org/en-US/docs/Web/API/Node/isConnected - ToBeAttached(options ...LocatorAssertionsToBeAttachedOptions) error - - // Ensures the [Locator] points to a checked input. - ToBeChecked(options ...LocatorAssertionsToBeCheckedOptions) error - - // Ensures the [Locator] points to a disabled element. Element is disabled if it has "disabled" attribute or is - // disabled via - // ['aria-disabled']. Note - // that only native control elements such as HTML `button`, `input`, `select`, `textarea`, `option`, `optgroup` can be - // disabled by setting "disabled" attribute. "disabled" attribute on other elements is ignored by the browser. - // - // ['aria-disabled']: https://developer.mozilla.org/en-US/docs/Web/Accessibility/ARIA/Attributes/aria-disabled - ToBeDisabled(options ...LocatorAssertionsToBeDisabledOptions) error - - // Ensures the [Locator] points to an editable element. - ToBeEditable(options ...LocatorAssertionsToBeEditableOptions) error - - // Ensures the [Locator] points to an empty editable element or to a DOM node that has no text. - ToBeEmpty(options ...LocatorAssertionsToBeEmptyOptions) error - - // Ensures the [Locator] points to an enabled element. - ToBeEnabled(options ...LocatorAssertionsToBeEnabledOptions) error - - // Ensures the [Locator] points to a focused DOM node. - ToBeFocused(options ...LocatorAssertionsToBeFocusedOptions) error - - // Ensures that [Locator] either does not resolve to any DOM node, or resolves to a - // [non-visible] one. - // - // [non-visible]: https://playwright.dev/docs/actionability#visible - ToBeHidden(options ...LocatorAssertionsToBeHiddenOptions) error - - // Ensures the [Locator] points to an element that intersects viewport, according to the - // [intersection observer API]. - // - // [intersection observer API]: https://developer.mozilla.org/en-US/docs/Web/API/Intersection_Observer_API - ToBeInViewport(options ...LocatorAssertionsToBeInViewportOptions) error - - // Ensures that [Locator] points to an attached and [visible] DOM node. - // To check that at least one element from the list is visible, use [Locator.First]. - // - // [visible]: https://playwright.dev/docs/actionability#visible - ToBeVisible(options ...LocatorAssertionsToBeVisibleOptions) error - - // Ensures the [Locator] points to an element with given CSS classes. All classes from the asserted value, separated - // by spaces, must be present in the - // [Element.ClassList] in any order. - // - // expected: A string containing expected class names, separated by spaces, or a list of such strings to assert multiple - // elements. - // - // [Element.ClassList]: https://developer.mozilla.org/en-US/docs/Web/API/Element/classList - ToContainClass(expected interface{}, options ...LocatorAssertionsToContainClassOptions) error - - // Ensures the [Locator] points to an element that contains the given text. All nested elements will be considered - // when computing the text content of the element. You can use regular expressions for the value as well. - // - // # Details - // - // When `expected` parameter is a string, Playwright will normalize whitespaces and line breaks both in the actual - // text and in the expected string before matching. When regular expression is used, the actual text is matched as is. - // - // expected: Expected substring or RegExp or a list of those. - ToContainText(expected interface{}, options ...LocatorAssertionsToContainTextOptions) error - - // Ensures the [Locator] points to an element with a given - // [accessible description]. - // - // description: Expected accessible description. - // - // [accessible description]: https://w3c.github.io/accname/#dfn-accessible-description - ToHaveAccessibleDescription(description interface{}, options ...LocatorAssertionsToHaveAccessibleDescriptionOptions) error - - // Ensures the [Locator] points to an element with a given - // [aria errormessage]. - // - // errorMessage: Expected accessible error message. - // - // [aria errormessage]: https://w3c.github.io/aria/#aria-errormessage - ToHaveAccessibleErrorMessage(errorMessage interface{}, options ...LocatorAssertionsToHaveAccessibleErrorMessageOptions) error - - // Ensures the [Locator] points to an element with a given - // [accessible name]. - // - // name: Expected accessible name. - // - // [accessible name]: https://w3c.github.io/accname/#dfn-accessible-name - ToHaveAccessibleName(name interface{}, options ...LocatorAssertionsToHaveAccessibleNameOptions) error - - // Ensures the [Locator] points to an element with given attribute. - // - // 1. name: Attribute name. - // 2. value: Expected attribute value. - ToHaveAttribute(name string, value interface{}, options ...LocatorAssertionsToHaveAttributeOptions) error - - // Ensures the [Locator] points to an element with given CSS classes. When a string is provided, it must fully match - // the element's `class` attribute. To match individual classes use [LocatorAssertions.ToContainClass]. - // - // expected: Expected class or RegExp or a list of those. - ToHaveClass(expected interface{}, options ...LocatorAssertionsToHaveClassOptions) error - - // Ensures the [Locator] resolves to an exact number of DOM nodes. - // - // count: Expected count. - ToHaveCount(count int, options ...LocatorAssertionsToHaveCountOptions) error - - // Ensures the [Locator] resolves to an element with the given computed CSS style. - // - // 1. name: CSS property name. - // 2. value: CSS property value. - ToHaveCSS(name string, value interface{}, options ...LocatorAssertionsToHaveCSSOptions) error - - // Ensures the [Locator] points to an element with the given DOM Node ID. - // - // id: Element id. - ToHaveId(id interface{}, options ...LocatorAssertionsToHaveIdOptions) error - - // Ensures the [Locator] points to an element with given JavaScript property. Note that this property can be of a - // primitive type as well as a plain serializable JavaScript object. - // - // 1. name: Property name. - // 2. value: Property value. - ToHaveJSProperty(name string, value interface{}, options ...LocatorAssertionsToHaveJSPropertyOptions) error - - // Ensures the [Locator] points to an element with a given [ARIA role]. - // Note that role is matched as a string, disregarding the ARIA role hierarchy. For example, asserting a superclass - // role `"checkbox"` on an element with a subclass role `"switch"` will fail. - // - // role: Required aria role. - // - // [ARIA role]: https://www.w3.org/TR/wai-aria-1.2/#roles - ToHaveRole(role AriaRole, options ...LocatorAssertionsToHaveRoleOptions) error - - // Ensures the [Locator] points to an element with the given text. All nested elements will be considered when - // computing the text content of the element. You can use regular expressions for the value as well. - // - // # Details - // - // When `expected` parameter is a string, Playwright will normalize whitespaces and line breaks both in the actual - // text and in the expected string before matching. When regular expression is used, the actual text is matched as is. - // - // expected: Expected string or RegExp or a list of those. - ToHaveText(expected interface{}, options ...LocatorAssertionsToHaveTextOptions) error - - // Ensures the [Locator] points to an element with the given input value. You can use regular expressions for the - // value as well. - // - // value: Expected value. - ToHaveValue(value interface{}, options ...LocatorAssertionsToHaveValueOptions) error - - // Ensures the [Locator] points to multi-select/combobox (i.e. a `select` with the `multiple` attribute) and the - // specified values are selected. - // - // values: Expected options currently selected. - ToHaveValues(values []interface{}, options ...LocatorAssertionsToHaveValuesOptions) error - - // Asserts that the target element matches the given [accessibility snapshot]. - // - // [accessibility snapshot]: https://playwright.dev/docs/aria-snapshots - ToMatchAriaSnapshot(expected string, options ...LocatorAssertionsToMatchAriaSnapshotOptions) error -} - -// The Mouse class operates in main-frame CSS pixels relative to the top-left corner of the viewport. -// Every `page` object has its own Mouse, accessible with [Page.Mouse]. -type Mouse interface { - // Shortcut for [Mouse.Move], [Mouse.Down], [Mouse.Up]. - // - // 1. x: X coordinate relative to the main frame's viewport in CSS pixels. - // 2. y: Y coordinate relative to the main frame's viewport in CSS pixels. - Click(x float64, y float64, options ...MouseClickOptions) error - - // Shortcut for [Mouse.Move], [Mouse.Down], [Mouse.Up], [Mouse.Down] and [Mouse.Up]. - // - // 1. x: X coordinate relative to the main frame's viewport in CSS pixels. - // 2. y: Y coordinate relative to the main frame's viewport in CSS pixels. - Dblclick(x float64, y float64, options ...MouseDblclickOptions) error - - // Dispatches a `mousedown` event. - Down(options ...MouseDownOptions) error - - // Dispatches a `mousemove` event. - // - // 1. x: X coordinate relative to the main frame's viewport in CSS pixels. - // 2. y: Y coordinate relative to the main frame's viewport in CSS pixels. - Move(x float64, y float64, options ...MouseMoveOptions) error - - // Dispatches a `mouseup` event. - Up(options ...MouseUpOptions) error - - // Dispatches a `wheel` event. This method is usually used to manually scroll the page. See - // [scrolling] for alternative ways to scroll. - // **NOTE** Wheel events may cause scrolling if they are not handled, and this method does not wait for the scrolling - // to finish before returning. - // - // 1. deltaX: Pixels to scroll horizontally. - // 2. deltaY: Pixels to scroll vertically. - // - // [scrolling]: https://playwright.dev/docs/input#scrolling - Wheel(deltaX float64, deltaY float64) error -} - -// Page provides methods to interact with a single tab in a [Browser], or an -// [extension background page] in Chromium. One [Browser] -// instance might have multiple [Page] instances. -// This example creates a page, navigates it to a URL, and then saves a screenshot: -// The Page class emits various events (described below) which can be handled using any of Node's native -// [`EventEmitter`] methods, such as `on`, `once` or -// `removeListener`. -// This example logs a message for a single page `load` event: -// To unsubscribe from events use the `removeListener` method: -// -// [extension background page]: https://developer.chrome.com/extensions/background_pages -// [`EventEmitter`]: https://nodejs.org/api/events.html#events_class_eventemitter -type Page interface { - EventEmitter - // Playwright has ability to mock clock and passage of time. - Clock() Clock - - // Emitted when the page closes. - OnClose(fn func(Page)) - - // Emitted when JavaScript within the page calls one of console API methods, e.g. `console.log` or `console.dir`. - // The arguments passed into `console.log` are available on the [ConsoleMessage] event handler argument. - OnConsole(fn func(ConsoleMessage)) - - // Emitted when the page crashes. Browser pages might crash if they try to allocate too much memory. When the page - // crashes, ongoing and subsequent operations will throw. - // The most common way to deal with crashes is to catch an exception: - OnCrash(fn func(Page)) - - // Emitted when a JavaScript dialog appears, such as `alert`, `prompt`, `confirm` or `beforeunload`. Listener **must** - // either [Dialog.Accept] or [Dialog.Dismiss] the dialog - otherwise the page will - // [freeze] waiting for the dialog, - // and actions like click will never finish. - // - // [freeze]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/EventLoop#never_blocking - OnDialog(fn func(Dialog)) - - // Emitted when the JavaScript - // [`DOMContentLoaded`] event is dispatched. - // - // [`DOMContentLoaded`]: https://developer.mozilla.org/en-US/docs/Web/Events/DOMContentLoaded - OnDOMContentLoaded(fn func(Page)) - - // Emitted when attachment download started. User can access basic file operations on downloaded content via the - // passed [Download] instance. - OnDownload(fn func(Download)) - - // Emitted when a file chooser is supposed to appear, such as after clicking the `<input type=file>`. Playwright can - // respond to it via setting the input files using [FileChooser.SetFiles] that can be uploaded after that. - OnFileChooser(fn func(FileChooser)) - - // Emitted when a frame is attached. - OnFrameAttached(fn func(Frame)) - - // Emitted when a frame is detached. - OnFrameDetached(fn func(Frame)) - - // Emitted when a frame is navigated to a new url. - OnFrameNavigated(fn func(Frame)) - - // Emitted when the JavaScript [`load`] event is dispatched. - // - // [`load`]: https://developer.mozilla.org/en-US/docs/Web/Events/load - OnLoad(fn func(Page)) - - // Emitted when an uncaught exception happens within the page. - OnPageError(fn func(error)) - - // Emitted when the page opens a new tab or window. This event is emitted in addition to the [BrowserContext.OnPage], - // but only for popups relevant to this page. - // The earliest moment that page is available is when it has navigated to the initial url. For example, when opening a - // popup with `window.open('http://example.com')`, this event will fire when the network request to - // "http://example.com" is done and its response has started loading in the popup. If you would like to route/listen - // to this network request, use [BrowserContext.Route] and [BrowserContext.OnRequest] respectively instead of similar - // methods on the [Page]. - // **NOTE** Use [Page.WaitForLoadState] to wait until the page gets to a particular state (you should not need it in - // most cases). - OnPopup(fn func(Page)) - - // Emitted when a page issues a request. The [request] object is read-only. In order to intercept and mutate requests, - // see [Page.Route] or [BrowserContext.Route]. - OnRequest(fn func(Request)) - - // Emitted when a request fails, for example by timing out. - // **NOTE** HTTP Error responses, such as 404 or 503, are still successful responses from HTTP standpoint, so request - // will complete with [Page.OnRequestFinished] event and not with [Page.OnRequestFailed]. A request will only be - // considered failed when the client cannot get an HTTP response from the server, e.g. due to network error - // net::ERR_FAILED. - OnRequestFailed(fn func(Request)) - - // Emitted when a request finishes successfully after downloading the response body. For a successful response, the - // sequence of events is `request`, `response` and `requestfinished`. - OnRequestFinished(fn func(Request)) - - // Emitted when [response] status and headers are received for a request. For a successful response, the sequence of - // events is `request`, `response` and `requestfinished`. - OnResponse(fn func(Response)) - - // Emitted when [WebSocket] request is sent. - OnWebSocket(fn func(WebSocket)) - - // Emitted when a dedicated [WebWorker] is spawned - // by the page. - // - // [WebWorker]: https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API - OnWorker(fn func(Worker)) - - // Adds a script which would be evaluated in one of the following scenarios: - // - Whenever the page is navigated. - // - Whenever the child frame is attached or navigated. In this case, the script is evaluated in the context of the - // newly attached frame. - // The script is evaluated after the document was created but before any of its scripts were run. This is useful to - // amend the JavaScript environment, e.g. to seed `Math.random`. - // - // script: Script to be evaluated in the page. - AddInitScript(script Script) error - - // Adds a `<script>` tag into the page with the desired url or content. Returns the added tag when the script's onload - // fires or when the script content was injected into frame. - AddScriptTag(options PageAddScriptTagOptions) (ElementHandle, error) - - // Adds a `<link rel="stylesheet">` tag into the page with the desired url or a `<style type="text/css">` tag with the - // content. Returns the added tag when the stylesheet's onload fires or when the CSS content was injected into frame. - AddStyleTag(options PageAddStyleTagOptions) (ElementHandle, error) - - // Brings page to front (activates tab). - BringToFront() error - - // This method checks an element matching “[object Object]” by performing the following steps: - // 1. Find an element matching “[object Object]”. If there is none, wait until a matching element is attached to - // the DOM. - // 2. Ensure that matched element is a checkbox or a radio input. If not, this method throws. If the element is - // already checked, this method returns immediately. - // 3. Wait for [actionability] checks on the matched element, unless “[object Object]” option - // is set. If the element is detached during the checks, the whole action is retried. - // 4. Scroll the element into view if needed. - // 5. Use [Page.Mouse] to click in the center of the element. - // 6. Ensure that the element is now checked. If not, this method throws. - // When all steps combined have not finished during the specified “[object Object]”, this method throws a - // [TimeoutError]. Passing zero timeout disables this. - // - // Deprecated: Use locator-based [Locator.Check] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [actionability]: https://playwright.dev/docs/actionability - // [locators]: https://playwright.dev/docs/locators - Check(selector string, options ...PageCheckOptions) error - - // This method clicks an element matching “[object Object]” by performing the following steps: - // 1. Find an element matching “[object Object]”. If there is none, wait until a matching element is attached to - // the DOM. - // 2. Wait for [actionability] checks on the matched element, unless “[object Object]” option - // is set. If the element is detached during the checks, the whole action is retried. - // 3. Scroll the element into view if needed. - // 4. Use [Page.Mouse] to click in the center of the element, or the specified “[object Object]”. - // 5. Wait for initiated navigations to either succeed or fail, unless “[object Object]” option is set. - // When all steps combined have not finished during the specified “[object Object]”, this method throws a - // [TimeoutError]. Passing zero timeout disables this. - // - // Deprecated: Use locator-based [Locator.Click] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [actionability]: https://playwright.dev/docs/actionability - // [locators]: https://playwright.dev/docs/locators - Click(selector string, options ...PageClickOptions) error - - // If “[object Object]” is `false`, does not run any unload handlers and waits for the page to be closed. If - // “[object Object]” is `true` the method will run unload handlers, but will **not** wait for the page to close. - // By default, `page.close()` **does not** run `beforeunload` handlers. - // **NOTE** if “[object Object]” is passed as true, a `beforeunload` dialog might be summoned and should be handled - // manually via [Page.OnDialog] event. - Close(options ...PageCloseOptions) error - - // Gets the full HTML contents of the page, including the doctype. - Content() (string, error) - - // Get the browser context that the page belongs to. - Context() BrowserContext - - // This method double clicks an element matching “[object Object]” by performing the following steps: - // 1. Find an element matching “[object Object]”. If there is none, wait until a matching element is attached to - // the DOM. - // 2. Wait for [actionability] checks on the matched element, unless “[object Object]” option - // is set. If the element is detached during the checks, the whole action is retried. - // 3. Scroll the element into view if needed. - // 4. Use [Page.Mouse] to double click in the center of the element, or the specified “[object Object]”. - // When all steps combined have not finished during the specified “[object Object]”, this method throws a - // [TimeoutError]. Passing zero timeout disables this. - // **NOTE** `page.dblclick()` dispatches two `click` events and a single `dblclick` event. - // - // Deprecated: Use locator-based [Locator.Dblclick] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [actionability]: https://playwright.dev/docs/actionability - // [locators]: https://playwright.dev/docs/locators - Dblclick(selector string, options ...PageDblclickOptions) error - - // The snippet below dispatches the `click` event on the element. Regardless of the visibility state of the element, - // `click` is dispatched. This is equivalent to calling - // [element.Click()]. - // - // Deprecated: Use locator-based [Locator.DispatchEvent] instead. Read more about [locators]. - // - // 1. selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // 2. typ: DOM event type: `"click"`, `"dragstart"`, etc. - // 3. eventInit: Optional event-specific initialization properties. - // - // [element.Click()]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLElement/click - // [DeviceMotionEvent]: https://developer.mozilla.org/en-US/docs/Web/API/DeviceMotionEvent/DeviceMotionEvent - // [DeviceOrientationEvent]: https://developer.mozilla.org/en-US/docs/Web/API/DeviceOrientationEvent/DeviceOrientationEvent - // [DragEvent]: https://developer.mozilla.org/en-US/docs/Web/API/DragEvent/DragEvent - // [Event]: https://developer.mozilla.org/en-US/docs/Web/API/Event/Event - // [FocusEvent]: https://developer.mozilla.org/en-US/docs/Web/API/FocusEvent/FocusEvent - // [KeyboardEvent]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/KeyboardEvent - // [MouseEvent]: https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/MouseEvent - // [PointerEvent]: https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent/PointerEvent - // [TouchEvent]: https://developer.mozilla.org/en-US/docs/Web/API/TouchEvent/TouchEvent - // [WheelEvent]: https://developer.mozilla.org/en-US/docs/Web/API/WheelEvent/WheelEvent - // [locators]: https://playwright.dev/docs/locators - DispatchEvent(selector string, typ string, eventInit interface{}, options ...PageDispatchEventOptions) error - - // This method drags the source element to the target element. It will first move to the source element, perform a - // `mousedown`, then move to the target element and perform a `mouseup`. - // - // 1. source: A selector to search for an element to drag. If there are multiple elements satisfying the selector, the first will - // be used. - // 2. target: A selector to search for an element to drop onto. If there are multiple elements satisfying the selector, the first - // will be used. - DragAndDrop(source string, target string, options ...PageDragAndDropOptions) error - - // This method changes the `CSS media type` through the `media` argument, and/or the `prefers-colors-scheme` media - // feature, using the `colorScheme` argument. - EmulateMedia(options ...PageEmulateMediaOptions) error - - // The method finds an element matching the specified selector within the page and passes it as a first argument to - // “[object Object]”. If no elements match the selector, the method throws an error. Returns the value of - // “[object Object]”. - // If “[object Object]” returns a [Promise], then [Page.EvalOnSelector] would wait for the promise to resolve and - // return its value. - // - // Deprecated: This method does not wait for the element to pass actionability checks and therefore can lead to the flaky tests. Use [Locator.Evaluate], other [Locator] helper methods or web-first assertions instead. - // - // 1. selector: A selector to query for. - // 2. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the - // function is automatically invoked. - // 3. arg: Optional argument to pass to “[object Object]”. - EvalOnSelector(selector string, expression string, arg interface{}, options ...PageEvalOnSelectorOptions) (interface{}, error) - - // The method finds all elements matching the specified selector within the page and passes an array of matched - // elements as a first argument to “[object Object]”. Returns the result of “[object Object]” invocation. - // If “[object Object]” returns a [Promise], then [Page.EvalOnSelectorAll] would wait for the promise to resolve and - // return its value. - // - // Deprecated: In most cases, [Locator.EvaluateAll], other [Locator] helper methods and web-first assertions do a better job. - // - // 1. selector: A selector to query for. - // 2. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the - // function is automatically invoked. - // 3. arg: Optional argument to pass to “[object Object]”. - EvalOnSelectorAll(selector string, expression string, arg ...interface{}) (interface{}, error) - - // Returns the value of the “[object Object]” invocation. - // If the function passed to the [Page.Evaluate] returns a [Promise], then [Page.Evaluate] would wait for the promise - // to resolve and return its value. - // If the function passed to the [Page.Evaluate] returns a non-[Serializable] value, then [Page.Evaluate] resolves to - // `undefined`. Playwright also supports transferring some additional values that are not serializable by `JSON`: - // `-0`, `NaN`, `Infinity`, `-Infinity`. - // - // 1. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the - // function is automatically invoked. - // 2. arg: Optional argument to pass to “[object Object]”. - Evaluate(expression string, arg ...interface{}) (interface{}, error) - - // Returns the value of the “[object Object]” invocation as a [JSHandle]. - // The only difference between [Page.Evaluate] and [Page.EvaluateHandle] is that [Page.EvaluateHandle] returns - // [JSHandle]. - // If the function passed to the [Page.EvaluateHandle] returns a [Promise], then [Page.EvaluateHandle] would wait for - // the promise to resolve and return its value. - // - // 1. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the - // function is automatically invoked. - // 2. arg: Optional argument to pass to “[object Object]”. - EvaluateHandle(expression string, arg ...interface{}) (JSHandle, error) - - // The method adds a function called “[object Object]” on the `window` object of every frame in this page. When - // called, the function executes “[object Object]” and returns a [Promise] which resolves to the return value of - // “[object Object]”. If the “[object Object]” returns a [Promise], it will be awaited. - // The first argument of the “[object Object]” function contains information about the caller: `{ browserContext: - // BrowserContext, page: Page, frame: Frame }`. - // See [BrowserContext.ExposeBinding] for the context-wide version. - // **NOTE** Functions installed via [Page.ExposeBinding] survive navigations. - // - // 1. name: Name of the function on the window object. - // 2. binding: Callback function that will be called in the Playwright's context. - ExposeBinding(name string, binding BindingCallFunction, handle ...bool) error - - // The method adds a function called “[object Object]” on the `window` object of every frame in the page. When called, - // the function executes “[object Object]” and returns a [Promise] which resolves to the return value of - // “[object Object]”. - // If the “[object Object]” returns a [Promise], it will be awaited. - // See [BrowserContext.ExposeFunction] for context-wide exposed function. - // **NOTE** Functions installed via [Page.ExposeFunction] survive navigations. - // - // 1. name: Name of the function on the window object - // 2. binding: Callback function which will be called in Playwright's context. - ExposeFunction(name string, binding ExposedFunction) error - - // This method waits for an element matching “[object Object]”, waits for [actionability] checks, - // focuses the element, fills it and triggers an `input` event after filling. Note that you can pass an empty string - // to clear the input field. - // If the target element is not an `<input>`, `<textarea>` or `[contenteditable]` element, this method throws an - // error. However, if the element is inside the `<label>` element that has an associated - // [control], the control will be filled - // instead. - // To send fine-grained keyboard events, use [Locator.PressSequentially]. - // - // Deprecated: Use locator-based [Locator.Fill] instead. Read more about [locators]. - // - // 1. selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // 2. value: Value to fill for the `<input>`, `<textarea>` or `[contenteditable]` element. - // - // [actionability]: https://playwright.dev/docs/actionability - // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control - // [locators]: https://playwright.dev/docs/locators - Fill(selector string, value string, options ...PageFillOptions) error - - // This method fetches an element with “[object Object]” and focuses it. If there's no element matching - // “[object Object]”, the method waits until a matching element appears in the DOM. - // - // Deprecated: Use locator-based [Locator.Focus] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [locators]: https://playwright.dev/docs/locators - Focus(selector string, options ...PageFocusOptions) error - - // Returns frame matching the specified criteria. Either `name` or `url` must be specified. - Frame(options ...PageFrameOptions) Frame - - // When working with iframes, you can create a frame locator that will enter the iframe and allow selecting elements - // in that iframe. - // - // selector: A selector to use when resolving DOM element. - FrameLocator(selector string) FrameLocator - - // An array of all frames attached to the page. - Frames() []Frame - - // Returns element attribute value. - // - // Deprecated: Use locator-based [Locator.GetAttribute] instead. Read more about [locators]. - // - // 1. selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // 2. name: Attribute name to get the value for. - // - // [locators]: https://playwright.dev/docs/locators - GetAttribute(selector string, name string, options ...PageGetAttributeOptions) (string, error) - - // Allows locating elements by their alt text. - // - // text: Text to locate the element for. - GetByAltText(text interface{}, options ...PageGetByAltTextOptions) Locator - - // Allows locating input elements by the text of the associated `<label>` or `aria-labelledby` element, or by the - // `aria-label` attribute. - // - // text: Text to locate the element for. - GetByLabel(text interface{}, options ...PageGetByLabelOptions) Locator - - // Allows locating input elements by the placeholder text. - // - // text: Text to locate the element for. - GetByPlaceholder(text interface{}, options ...PageGetByPlaceholderOptions) Locator - - // Allows locating elements by their [ARIA role], - // [ARIA attributes] and - // [accessible name]. - // - // # Details - // - // Role selector **does not replace** accessibility audits and conformance tests, but rather gives early feedback - // about the ARIA guidelines. - // Many html elements have an implicitly [defined role] - // that is recognized by the role selector. You can find all the - // [supported roles here]. ARIA guidelines **do not recommend** - // duplicating implicit roles and attributes by setting `role` and/or `aria-*` attributes to default values. - // - // role: Required aria role. - // - // [ARIA role]: https://www.w3.org/TR/wai-aria-1.2/#roles - // [ARIA attributes]: https://www.w3.org/TR/wai-aria-1.2/#aria-attributes - // [accessible name]: https://w3c.github.io/accname/#dfn-accessible-name - // [defined role]: https://w3c.github.io/html-aam/#html-element-role-mappings - // [supported roles here]: https://www.w3.org/TR/wai-aria-1.2/#role_definitions - GetByRole(role AriaRole, options ...PageGetByRoleOptions) Locator - - // Locate element by the test id. - // - // # Details - // - // By default, the `data-testid` attribute is used as a test id. Use [Selectors.SetTestIdAttribute] to configure a - // different test id attribute if necessary. - // - // testId: Id to locate the element by. - GetByTestId(testId interface{}) Locator - - // Allows locating elements that contain given text. - // See also [Locator.Filter] that allows to match by another criteria, like an accessible role, and then filter by the - // text content. - // - // # Details - // - // Matching by text always normalizes whitespace, even with exact match. For example, it turns multiple spaces into - // one, turns line breaks into spaces and ignores leading and trailing whitespace. - // Input elements of the type `button` and `submit` are matched by their `value` instead of the text content. For - // example, locating by text `"Log in"` matches `<input type=button value="Log in">`. - // - // text: Text to locate the element for. - GetByText(text interface{}, options ...PageGetByTextOptions) Locator - - // Allows locating elements by their title attribute. - // - // text: Text to locate the element for. - GetByTitle(text interface{}, options ...PageGetByTitleOptions) Locator - - // Returns the main resource response. In case of multiple redirects, the navigation will resolve with the response of - // the last redirect. If cannot go back, returns `null`. - // Navigate to the previous page in history. - GoBack(options ...PageGoBackOptions) (Response, error) - - // Returns the main resource response. In case of multiple redirects, the navigation will resolve with the response of - // the last redirect. If cannot go forward, returns `null`. - // Navigate to the next page in history. - GoForward(options ...PageGoForwardOptions) (Response, error) - - // Request the page to perform garbage collection. Note that there is no guarantee that all unreachable objects will - // be collected. - // This is useful to help detect memory leaks. For example, if your page has a large object `suspect` that might be - // leaked, you can check that it does not leak by using a - // [`WeakRef`]. - // - // [`WeakRef`]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/WeakRef - RequestGC() error - - // Returns the main resource response. In case of multiple redirects, the navigation will resolve with the first - // non-redirect response. - // The method will throw an error if: - // - there's an SSL error (e.g. in case of self-signed certificates). - // - target URL is invalid. - // - the “[object Object]” is exceeded during navigation. - // - the remote server does not respond or is unreachable. - // - the main resource failed to load. - // The method will not throw an error when any valid HTTP status code is returned by the remote server, including 404 - // "Not Found" and 500 "Internal Server Error". The status code for such responses can be retrieved by calling - // [Response.Status]. - // **NOTE** The method either throws an error or returns a main resource response. The only exceptions are navigation - // to `about:blank` or navigation to the same URL with a different hash, which would succeed and return `null`. - // **NOTE** Headless mode doesn't support navigation to a PDF document. See the - // [upstream issue]. - // - // url: URL to navigate page to. The url should include scheme, e.g. `https://`. When a “[object Object]” via the context - // options was provided and the passed URL is a path, it gets merged via the - // [`new URL()`](https://developer.mozilla.org/en-US/docs/Web/API/URL/URL) constructor. - // - // [upstream issue]: https://bugs.chromium.org/p/chromium/issues/detail?id=761295 - Goto(url string, options ...PageGotoOptions) (Response, error) - - // This method hovers over an element matching “[object Object]” by performing the following steps: - // 1. Find an element matching “[object Object]”. If there is none, wait until a matching element is attached to - // the DOM. - // 2. Wait for [actionability] checks on the matched element, unless “[object Object]” option - // is set. If the element is detached during the checks, the whole action is retried. - // 3. Scroll the element into view if needed. - // 4. Use [Page.Mouse] to hover over the center of the element, or the specified “[object Object]”. - // When all steps combined have not finished during the specified “[object Object]”, this method throws a - // [TimeoutError]. Passing zero timeout disables this. - // - // Deprecated: Use locator-based [Locator.Hover] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [actionability]: https://playwright.dev/docs/actionability - // [locators]: https://playwright.dev/docs/locators - Hover(selector string, options ...PageHoverOptions) error - - // Returns `element.innerHTML`. - // - // Deprecated: Use locator-based [Locator.InnerHTML] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [locators]: https://playwright.dev/docs/locators - InnerHTML(selector string, options ...PageInnerHTMLOptions) (string, error) - - // Returns `element.innerText`. - // - // Deprecated: Use locator-based [Locator.InnerText] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [locators]: https://playwright.dev/docs/locators - InnerText(selector string, options ...PageInnerTextOptions) (string, error) - - // Returns `input.value` for the selected `<input>` or `<textarea>` or `<select>` element. - // Throws for non-input elements. However, if the element is inside the `<label>` element that has an associated - // [control], returns the value of the - // control. - // - // Deprecated: Use locator-based [Locator.InputValue] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control - // [locators]: https://playwright.dev/docs/locators - InputValue(selector string, options ...PageInputValueOptions) (string, error) - - // Returns whether the element is checked. Throws if the element is not a checkbox or radio input. - // - // Deprecated: Use locator-based [Locator.IsChecked] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [locators]: https://playwright.dev/docs/locators - IsChecked(selector string, options ...PageIsCheckedOptions) (bool, error) - - // Indicates that the page has been closed. - IsClosed() bool - - // Returns whether the element is disabled, the opposite of [enabled]. - // - // Deprecated: Use locator-based [Locator.IsDisabled] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [enabled]: https://playwright.dev/docs/actionability#enabled - // [locators]: https://playwright.dev/docs/locators - IsDisabled(selector string, options ...PageIsDisabledOptions) (bool, error) - - // Returns whether the element is [editable]. - // - // Deprecated: Use locator-based [Locator.IsEditable] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [editable]: https://playwright.dev/docs/actionability#editable - // [locators]: https://playwright.dev/docs/locators - IsEditable(selector string, options ...PageIsEditableOptions) (bool, error) - - // Returns whether the element is [enabled]. - // - // Deprecated: Use locator-based [Locator.IsEnabled] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [enabled]: https://playwright.dev/docs/actionability#enabled - // [locators]: https://playwright.dev/docs/locators - IsEnabled(selector string, options ...PageIsEnabledOptions) (bool, error) - - // Returns whether the element is hidden, the opposite of [visible]. “[object Object]” - // that does not match any elements is considered hidden. - // - // Deprecated: Use locator-based [Locator.IsHidden] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [visible]: https://playwright.dev/docs/actionability#visible - // [locators]: https://playwright.dev/docs/locators - IsHidden(selector string, options ...PageIsHiddenOptions) (bool, error) - - // Returns whether the element is [visible]. “[object Object]” that does not match any - // elements is considered not visible. - // - // Deprecated: Use locator-based [Locator.IsVisible] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [visible]: https://playwright.dev/docs/actionability#visible - // [locators]: https://playwright.dev/docs/locators - IsVisible(selector string, options ...PageIsVisibleOptions) (bool, error) - - Keyboard() Keyboard - - // The method returns an element locator that can be used to perform actions on this page / frame. Locator is resolved - // to the element immediately before performing an action, so a series of actions on the same locator can in fact be - // performed on different DOM elements. That would happen if the DOM structure between those actions has changed. - // [Learn more about locators]. - // - // selector: A selector to use when resolving DOM element. - // - // [Learn more about locators]: https://playwright.dev/docs/locators - Locator(selector string, options ...PageLocatorOptions) Locator - - // The page's main frame. Page is guaranteed to have a main frame which persists during navigations. - MainFrame() Frame - - Mouse() Mouse - - // Returns the opener for popup pages and `null` for others. If the opener has been closed already the returns `null`. - Opener() (Page, error) - - // Pauses script execution. Playwright will stop executing the script and wait for the user to either press 'Resume' - // button in the page overlay or to call `playwright.resume()` in the DevTools console. - // User can inspect selectors or perform manual steps while paused. Resume will continue running the original script - // from the place it was paused. - // **NOTE** This method requires Playwright to be started in a headed mode, with a falsy “[object Object]” option. - Pause() error - - // Returns the PDF buffer. - // `page.pdf()` generates a pdf of the page with `print` css media. To generate a pdf with `screen` media, call - // [Page.EmulateMedia] before calling `page.pdf()`: - // **NOTE** By default, `page.pdf()` generates a pdf with modified colors for printing. Use the - // [`-webkit-print-color-adjust`] - // property to force rendering of exact colors. - // - // [`-webkit-print-color-adjust`]: https://developer.mozilla.org/en-US/docs/Web/CSS/-webkit-print-color-adjust - PDF(options ...PagePdfOptions) ([]byte, error) - - // Focuses the element, and then uses [Keyboard.Down] and [Keyboard.Up]. - // “[object Object]” can specify the intended - // [keyboardEvent.Key] value or a single character - // to generate the text for. A superset of the “[object Object]” values can be found - // [here]. Examples of the keys are: - // `F1` - `F12`, `Digit0`- `Digit9`, `KeyA`- `KeyZ`, `Backquote`, `Minus`, `Equal`, `Backslash`, `Backspace`, `Tab`, - // `Delete`, `Escape`, `ArrowDown`, `End`, `Enter`, `Home`, `Insert`, `PageDown`, `PageUp`, `ArrowRight`, `ArrowUp`, - // etc. - // Following modification shortcuts are also supported: `Shift`, `Control`, `Alt`, `Meta`, `ShiftLeft`, - // `ControlOrMeta`. `ControlOrMeta` resolves to `Control` on Windows and Linux and to `Meta` on macOS. - // Holding down `Shift` will type the text that corresponds to the “[object Object]” in the upper case. - // If “[object Object]” is a single character, it is case-sensitive, so the values `a` and `A` will generate different - // respective texts. - // Shortcuts such as `key: "Control+o"`, `key: "Control++` or `key: "Control+Shift+T"` are supported as well. When - // specified with the modifier, modifier is pressed and being held while the subsequent key is being pressed. - // - // Deprecated: Use locator-based [Locator.Press] instead. Read more about [locators]. - // - // 1. selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // 2. key: Name of the key to press or a character to generate, such as `ArrowLeft` or `a`. - // - // [keyboardEvent.Key]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key - // [here]: https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent/key/Key_Values - // [locators]: https://playwright.dev/docs/locators - Press(selector string, key string, options ...PagePressOptions) error - - // The method finds an element matching the specified selector within the page. If no elements match the selector, the - // return value resolves to `null`. To wait for an element on the page, use [Locator.WaitFor]. - // - // Deprecated: Use locator-based [Page.Locator] instead. Read more about [locators]. - // - // selector: A selector to query for. - // - // [locators]: https://playwright.dev/docs/locators - QuerySelector(selector string, options ...PageQuerySelectorOptions) (ElementHandle, error) - - // The method finds all elements matching the specified selector within the page. If no elements match the selector, - // the return value resolves to `[]`. - // - // Deprecated: Use locator-based [Page.Locator] instead. Read more about [locators]. - // - // selector: A selector to query for. - // - // [locators]: https://playwright.dev/docs/locators - QuerySelectorAll(selector string) ([]ElementHandle, error) - - // When testing a web page, sometimes unexpected overlays like a "Sign up" dialog appear and block actions you want to - // automate, e.g. clicking a button. These overlays don't always show up in the same way or at the same time, making - // them tricky to handle in automated tests. - // This method lets you set up a special function, called a handler, that activates when it detects that overlay is - // visible. The handler's job is to remove the overlay, allowing your test to continue as if the overlay wasn't there. - // Things to keep in mind: - // - When an overlay is shown predictably, we recommend explicitly waiting for it in your test and dismissing it as - // a part of your normal test flow, instead of using [Page.AddLocatorHandler]. - // - Playwright checks for the overlay every time before executing or retrying an action that requires an - // [actionability check], or before performing an auto-waiting assertion check. When overlay - // is visible, Playwright calls the handler first, and then proceeds with the action/assertion. Note that the - // handler is only called when you perform an action/assertion - if the overlay becomes visible but you don't - // perform any actions, the handler will not be triggered. - // - After executing the handler, Playwright will ensure that overlay that triggered the handler is not visible - // anymore. You can opt-out of this behavior with “[object Object]”. - // - The execution time of the handler counts towards the timeout of the action/assertion that executed the handler. - // If your handler takes too long, it might cause timeouts. - // - You can register multiple handlers. However, only a single handler will be running at a time. Make sure the - // actions within a handler don't depend on another handler. - // **NOTE** Running the handler will alter your page state mid-test. For example it will change the currently focused - // element and move the mouse. Make sure that actions that run after the handler are self-contained and do not rely on - // the focus and mouse state being unchanged. - // For example, consider a test that calls [Locator.Focus] followed by [Keyboard.Press]. If your handler clicks a - // button between these two actions, the focused element most likely will be wrong, and key press will happen on the - // unexpected element. Use [Locator.Press] instead to avoid this problem. - // Another example is a series of mouse actions, where [Mouse.Move] is followed by [Mouse.Down]. Again, when the - // handler runs between these two actions, the mouse position will be wrong during the mouse down. Prefer - // self-contained actions like [Locator.Click] that do not rely on the state being unchanged by a handler. - // - // 1. locator: Locator that triggers the handler. - // 2. handler: Function that should be run once “[object Object]” appears. This function should get rid of the element that blocks - // actions like click. - // - // [actionability check]: https://playwright.dev/docs/actionability - AddLocatorHandler(locator Locator, handler func(Locator), options ...PageAddLocatorHandlerOptions) error - - // Removes all locator handlers added by [Page.AddLocatorHandler] for a specific locator. - // - // locator: Locator passed to [Page.AddLocatorHandler]. - RemoveLocatorHandler(locator Locator) error - - // This method reloads the current page, in the same way as if the user had triggered a browser refresh. Returns the - // main resource response. In case of multiple redirects, the navigation will resolve with the response of the last - // redirect. - Reload(options ...PageReloadOptions) (Response, error) - - // API testing helper associated with this page. This method returns the same instance as [BrowserContext.Request] on - // the page's context. See [BrowserContext.Request] for more details. - Request() APIRequestContext - - // Routing provides the capability to modify network requests that are made by a page. - // Once routing is enabled, every request matching the url pattern will stall unless it's continued, fulfilled or - // aborted. - // **NOTE** The handler will only be called for the first url if the response is a redirect. - // **NOTE** [Page.Route] will not intercept requests intercepted by Service Worker. See - // [this] issue. We recommend disabling Service Workers when - // using request interception by setting “[object Object]” to `block`. - // **NOTE** [Page.Route] will not intercept the first request of a popup page. Use [BrowserContext.Route] instead. - // - // 1. url: A glob pattern, regex pattern, or predicate that receives a [URL] to match during routing. If “[object Object]” is - // set in the context options and the provided URL is a string that does not start with `*`, it is resolved using the - // [`new URL()`](https://developer.mozilla.org/en-US/docs/Web/API/URL/URL) constructor. - // 2. handler: handler function to route the request. - // - // [this]: https://github.com/microsoft/playwright/issues/1090 - Route(url interface{}, handler routeHandler, times ...int) error - - // If specified the network requests that are made in the page will be served from the HAR file. Read more about - // [Replaying from HAR]. - // Playwright will not serve requests intercepted by Service Worker from the HAR file. See - // [this] issue. We recommend disabling Service Workers when - // using request interception by setting “[object Object]” to `block`. - // - // har: Path to a [HAR](http://www.softwareishard.com/blog/har-12-spec) file with prerecorded network data. If `path` is a - // relative path, then it is resolved relative to the current working directory. - // - // [Replaying from HAR]: https://playwright.dev/docs/mock#replaying-from-har - // [this]: https://github.com/microsoft/playwright/issues/1090 - RouteFromHAR(har string, options ...PageRouteFromHAROptions) error - - // This method allows to modify websocket connections that are made by the page. - // Note that only `WebSocket`s created after this method was called will be routed. It is recommended to call this - // method before navigating the page. - // - // 1. url: Only WebSockets with the url matching this pattern will be routed. A string pattern can be relative to the - // “[object Object]” context option. - // 2. handler: Handler function to route the WebSocket. - RouteWebSocket(url interface{}, handler func(WebSocketRoute)) error - - // Returns the buffer with the captured screenshot. - Screenshot(options ...PageScreenshotOptions) ([]byte, error) - - // This method waits for an element matching “[object Object]”, waits for [actionability] checks, - // waits until all specified options are present in the `<select>` element and selects these options. - // If the target element is not a `<select>` element, this method throws an error. However, if the element is inside - // the `<label>` element that has an associated - // [control], the control will be used - // instead. - // Returns the array of option values that have been successfully selected. - // Triggers a `change` and `input` event once all the provided options have been selected. - // - // Deprecated: Use locator-based [Locator.SelectOption] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [actionability]: https://playwright.dev/docs/actionability - // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control - // [locators]: https://playwright.dev/docs/locators - SelectOption(selector string, values SelectOptionValues, options ...PageSelectOptionOptions) ([]string, error) - - // This method checks or unchecks an element matching “[object Object]” by performing the following steps: - // 1. Find an element matching “[object Object]”. If there is none, wait until a matching element is attached to - // the DOM. - // 2. Ensure that matched element is a checkbox or a radio input. If not, this method throws. - // 3. If the element already has the right checked state, this method returns immediately. - // 4. Wait for [actionability] checks on the matched element, unless “[object Object]” option - // is set. If the element is detached during the checks, the whole action is retried. - // 5. Scroll the element into view if needed. - // 6. Use [Page.Mouse] to click in the center of the element. - // 7. Ensure that the element is now checked or unchecked. If not, this method throws. - // When all steps combined have not finished during the specified “[object Object]”, this method throws a - // [TimeoutError]. Passing zero timeout disables this. - // - // Deprecated: Use locator-based [Locator.SetChecked] instead. Read more about [locators]. - // - // 1. selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // 2. checked: Whether to check or uncheck the checkbox. - // - // [actionability]: https://playwright.dev/docs/actionability - // [locators]: https://playwright.dev/docs/locators - SetChecked(selector string, checked bool, options ...PageSetCheckedOptions) error - - // This method internally calls [document.Write()], - // inheriting all its specific characteristics and behaviors. - // - // html: HTML markup to assign to the page. - // - // [document.Write()]: https://developer.mozilla.org/en-US/docs/Web/API/Document/write - SetContent(html string, options ...PageSetContentOptions) error - - // This setting will change the default maximum navigation time for the following methods and related shortcuts: - // - [Page.GoBack] - // - [Page.GoForward] - // - [Page.Goto] - // - [Page.Reload] - // - [Page.SetContent] - // - [Page.ExpectNavigation] - // - [Page.WaitForURL] - // **NOTE** [Page.SetDefaultNavigationTimeout] takes priority over [Page.SetDefaultTimeout], - // [BrowserContext.SetDefaultTimeout] and [BrowserContext.SetDefaultNavigationTimeout]. - // - // timeout: Maximum navigation time in milliseconds - SetDefaultNavigationTimeout(timeout float64) - - // This setting will change the default maximum time for all the methods accepting “[object Object]” option. - // **NOTE** [Page.SetDefaultNavigationTimeout] takes priority over [Page.SetDefaultTimeout]. - // - // timeout: Maximum time in milliseconds. Pass `0` to disable timeout. - SetDefaultTimeout(timeout float64) - - // The extra HTTP headers will be sent with every request the page initiates. - // **NOTE** [Page.SetExtraHTTPHeaders] does not guarantee the order of headers in the outgoing requests. - // - // headers: An object containing additional HTTP headers to be sent with every request. All header values must be strings. - SetExtraHTTPHeaders(headers map[string]string) error - - // Sets the value of the file input to these file paths or files. If some of the `filePaths` are relative paths, then - // they are resolved relative to the current working directory. For empty array, clears the selected files. For inputs - // with a `[webkitdirectory]` attribute, only a single directory path is supported. - // This method expects “[object Object]” to point to an - // [input element]. However, if the element is inside - // the `<label>` element that has an associated - // [control], targets the control instead. - // - // Deprecated: Use locator-based [Locator.SetInputFiles] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [input element]: https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input - // [control]: https://developer.mozilla.org/en-US/docs/Web/API/HTMLLabelElement/control - // [locators]: https://playwright.dev/docs/locators - SetInputFiles(selector string, files interface{}, options ...PageSetInputFilesOptions) error - - // In the case of multiple pages in a single browser, each page can have its own viewport size. However, - // [Browser.NewContext] allows to set viewport size (and more) for all pages in the context at once. - // [Page.SetViewportSize] will resize the page. A lot of websites don't expect phones to change size, so you should - // set the viewport size before navigating to the page. [Page.SetViewportSize] will also reset `screen` size, use - // [Browser.NewContext] with `screen` and `viewport` parameters if you need better control of these properties. - // - // 1. width: Page width in pixels. - // 2. height: Page height in pixels. - SetViewportSize(width int, height int) error - - // This method taps an element matching “[object Object]” by performing the following steps: - // 1. Find an element matching “[object Object]”. If there is none, wait until a matching element is attached to - // the DOM. - // 2. Wait for [actionability] checks on the matched element, unless “[object Object]” option - // is set. If the element is detached during the checks, the whole action is retried. - // 3. Scroll the element into view if needed. - // 4. Use [Page.Touchscreen] to tap the center of the element, or the specified “[object Object]”. - // When all steps combined have not finished during the specified “[object Object]”, this method throws a - // [TimeoutError]. Passing zero timeout disables this. - // **NOTE** [Page.Tap] the method will throw if “[object Object]” option of the browser context is false. - // - // Deprecated: Use locator-based [Locator.Tap] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [actionability]: https://playwright.dev/docs/actionability - // [locators]: https://playwright.dev/docs/locators - Tap(selector string, options ...PageTapOptions) error - - // Returns `element.textContent`. - // - // Deprecated: Use locator-based [Locator.TextContent] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [locators]: https://playwright.dev/docs/locators - TextContent(selector string, options ...PageTextContentOptions) (string, error) - - // Returns the page's title. - Title() (string, error) - - Touchscreen() Touchscreen - - // Sends a `keydown`, `keypress`/`input`, and `keyup` event for each character in the text. `page.type` can be used to - // send fine-grained keyboard events. To fill values in form fields, use [Page.Fill]. - // To press a special key, like `Control` or `ArrowDown`, use [Keyboard.Press]. - // - // Deprecated: In most cases, you should use [Locator.Fill] instead. You only need to press keys one by one if there is special keyboard handling on the page - in this case use [Locator.PressSequentially]. - // - // 1. selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // 2. text: A text to type into a focused element. - Type(selector string, text string, options ...PageTypeOptions) error - - // This method unchecks an element matching “[object Object]” by performing the following steps: - // 1. Find an element matching “[object Object]”. If there is none, wait until a matching element is attached to - // the DOM. - // 2. Ensure that matched element is a checkbox or a radio input. If not, this method throws. If the element is - // already unchecked, this method returns immediately. - // 3. Wait for [actionability] checks on the matched element, unless “[object Object]” option - // is set. If the element is detached during the checks, the whole action is retried. - // 4. Scroll the element into view if needed. - // 5. Use [Page.Mouse] to click in the center of the element. - // 6. Ensure that the element is now unchecked. If not, this method throws. - // When all steps combined have not finished during the specified “[object Object]”, this method throws a - // [TimeoutError]. Passing zero timeout disables this. - // - // Deprecated: Use locator-based [Locator.Uncheck] instead. Read more about [locators]. - // - // selector: A selector to search for an element. If there are multiple elements satisfying the selector, the first will be - // used. - // - // [actionability]: https://playwright.dev/docs/actionability - // [locators]: https://playwright.dev/docs/locators - Uncheck(selector string, options ...PageUncheckOptions) error - - // Removes all routes created with [Page.Route] and [Page.RouteFromHAR]. - UnrouteAll(options ...PageUnrouteAllOptions) error - - // Removes a route created with [Page.Route]. When “[object Object]” is not specified, removes all routes for the - // “[object Object]”. - // - // 1. url: A glob pattern, regex pattern or predicate receiving [URL] to match while routing. - // 2. handler: Optional handler function to route the request. - Unroute(url interface{}, handler ...routeHandler) error - - URL() string - - // Video object associated with this page. - Video() Video - - ViewportSize() *Size - - // Performs action and waits for a [ConsoleMessage] to be logged by in the page. If predicate is provided, it passes - // [ConsoleMessage] value into the `predicate` function and waits for `predicate(message)` to return a truthy value. - // Will throw an error if the page is closed before the [Page.OnConsole] event is fired. - ExpectConsoleMessage(cb func() error, options ...PageExpectConsoleMessageOptions) (ConsoleMessage, error) - - // Performs action and waits for a new [Download]. If predicate is provided, it passes [Download] value into the - // `predicate` function and waits for `predicate(download)` to return a truthy value. Will throw an error if the page - // is closed before the download event is fired. - ExpectDownload(cb func() error, options ...PageExpectDownloadOptions) (Download, error) - - // Waits for event to fire and passes its value into the predicate function. Returns when the predicate returns truthy - // value. Will throw an error if the page is closed before the event is fired. Returns the event data value. - // - // event: Event name, same one typically passed into `*.on(event)`. - ExpectEvent(event string, cb func() error, options ...PageExpectEventOptions) (interface{}, error) - - // Performs action and waits for a new [FileChooser] to be created. If predicate is provided, it passes [FileChooser] - // value into the `predicate` function and waits for `predicate(fileChooser)` to return a truthy value. Will throw an - // error if the page is closed before the file chooser is opened. - ExpectFileChooser(cb func() error, options ...PageExpectFileChooserOptions) (FileChooser, error) - - // Returns when the “[object Object]” returns a truthy value. It resolves to a JSHandle of the truthy value. - // - // 1. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the - // function is automatically invoked. - // 2. arg: Optional argument to pass to “[object Object]”. - WaitForFunction(expression string, arg interface{}, options ...PageWaitForFunctionOptions) (JSHandle, error) - - // Returns when the required load state has been reached. - // This resolves when the page reaches a required load state, `load` by default. The navigation must have been - // committed when this method is called. If current document has already reached the required state, resolves - // immediately. - // **NOTE** Most of the time, this method is not needed because Playwright - // [auto-waits before every action]. - // - // [auto-waits before every action]: https://playwright.dev/docs/actionability - WaitForLoadState(options ...PageWaitForLoadStateOptions) error - - // Waits for the main frame navigation and returns the main resource response. In case of multiple redirects, the - // navigation will resolve with the response of the last redirect. In case of navigation to a different anchor or - // navigation due to History API usage, the navigation will resolve with `null`. - // - // Deprecated: This method is inherently racy, please use [Page.WaitForURL] instead. - // - // [History API]: https://developer.mozilla.org/en-US/docs/Web/API/History_API - ExpectNavigation(cb func() error, options ...PageExpectNavigationOptions) (Response, error) - - // Performs action and waits for a popup [Page]. If predicate is provided, it passes [Popup] value into the - // `predicate` function and waits for `predicate(page)` to return a truthy value. Will throw an error if the page is - // closed before the popup event is fired. - ExpectPopup(cb func() error, options ...PageExpectPopupOptions) (Page, error) - - // Waits for the matching request and returns it. See [waiting for event] for more - // details about events. - // - // urlOrPredicate: Request URL string, regex or predicate receiving [Request] object. When a “[object Object]” via the context options - // was provided and the passed URL is a path, it gets merged via the - // [`new URL()`](https://developer.mozilla.org/en-US/docs/Web/API/URL/URL) constructor. - // - // [waiting for event]: https://playwright.dev/docs/events#waiting-for-event - ExpectRequest(urlOrPredicate interface{}, cb func() error, options ...PageExpectRequestOptions) (Request, error) - - // Performs action and waits for a [Request] to finish loading. If predicate is provided, it passes [Request] value - // into the `predicate` function and waits for `predicate(request)` to return a truthy value. Will throw an error if - // the page is closed before the [Page.OnRequestFinished] event is fired. - ExpectRequestFinished(cb func() error, options ...PageExpectRequestFinishedOptions) (Request, error) - - // Returns the matched response. See [waiting for event] for more details about - // events. - // - // urlOrPredicate: Request URL string, regex or predicate receiving [Response] object. When a “[object Object]” via the context - // options was provided and the passed URL is a path, it gets merged via the - // [`new URL()`](https://developer.mozilla.org/en-US/docs/Web/API/URL/URL) constructor. - // - // [waiting for event]: https://playwright.dev/docs/events#waiting-for-event - ExpectResponse(urlOrPredicate interface{}, cb func() error, options ...PageExpectResponseOptions) (Response, error) - - // Returns when element specified by selector satisfies “[object Object]” option. Returns `null` if waiting for - // `hidden` or `detached`. - // **NOTE** Playwright automatically waits for element to be ready before performing an action. Using [Locator] - // objects and web-first assertions makes the code wait-for-selector-free. - // Wait for the “[object Object]” to satisfy “[object Object]” option (either appear/disappear from dom, or become - // visible/hidden). If at the moment of calling the method “[object Object]” already satisfies the condition, the - // method will return immediately. If the selector doesn't satisfy the condition for the “[object Object]” - // milliseconds, the function will throw. - // - // Deprecated: Use web assertions that assert visibility or a locator-based [Locator.WaitFor] instead. Read more about [locators]. - // - // selector: A selector to query for. - // - // [locators]: https://playwright.dev/docs/locators - WaitForSelector(selector string, options ...PageWaitForSelectorOptions) (ElementHandle, error) - - // Waits for the given “[object Object]” in milliseconds. - // Note that `page.waitForTimeout()` should only be used for debugging. Tests using the timer in production are going - // to be flaky. Use signals such as network events, selectors becoming visible and others instead. - // - // Deprecated: Never wait for timeout in production. Tests that wait for time are inherently flaky. Use [Locator] actions and web assertions that wait automatically. - // - // timeout: A timeout to wait for - WaitForTimeout(timeout float64) - - // Waits for the main frame to navigate to the given URL. - // - // url: A glob pattern, regex pattern or predicate receiving [URL] to match while waiting for the navigation. Note that if - // the parameter is a string without wildcard characters, the method will wait for navigation to URL that is exactly - // equal to the string. - WaitForURL(url interface{}, options ...PageWaitForURLOptions) error - - // Performs action and waits for a new [WebSocket]. If predicate is provided, it passes [WebSocket] value into the - // `predicate` function and waits for `predicate(webSocket)` to return a truthy value. Will throw an error if the page - // is closed before the WebSocket event is fired. - ExpectWebSocket(cb func() error, options ...PageExpectWebSocketOptions) (WebSocket, error) - - // Performs action and waits for a new [Worker]. If predicate is provided, it passes [Worker] value into the - // `predicate` function and waits for `predicate(worker)` to return a truthy value. Will throw an error if the page is - // closed before the worker event is fired. - ExpectWorker(cb func() error, options ...PageExpectWorkerOptions) (Worker, error) - - // This method returns all of the dedicated - // [WebWorkers] associated with the page. - // **NOTE** This does not contain ServiceWorkers - // - // [WebWorkers]: https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API - Workers() []Worker - - // **NOTE** In most cases, you should use [Page.ExpectEvent]. - // Waits for given `event` to fire. If predicate is provided, it passes event's value into the `predicate` function - // and waits for `predicate(event)` to return a truthy value. Will throw an error if the page is closed before the - // `event` is fired. - // - // event: Event name, same one typically passed into `*.on(event)`. - WaitForEvent(event string, options ...PageWaitForEventOptions) (interface{}, error) -} - -// The [PageAssertions] class provides assertion methods that can be used to make assertions about the [Page] state in -// the tests. -type PageAssertions interface { - // Makes the assertion check for the opposite condition. For example, this code tests that the page URL doesn't - // contain `"error"`: - Not() PageAssertions - - // Ensures the page has the given title. - // - // titleOrRegExp: Expected title or RegExp. - ToHaveTitle(titleOrRegExp interface{}, options ...PageAssertionsToHaveTitleOptions) error - - // Ensures the page is navigated to the given URL. - // - // urlOrRegExp: Expected URL string or RegExp. - ToHaveURL(urlOrRegExp interface{}, options ...PageAssertionsToHaveURLOptions) error -} - -// Playwright gives you Web-First Assertions with convenience methods for creating assertions that will wait and retry -// until the expected condition is met. -// Consider the following example: -// Playwright will be re-testing the node with the selector `.status` until fetched Node has the `"Submitted"` text. -// It will be re-fetching the node and checking it over and over, until the condition is met or until the timeout is -// reached. You can pass this timeout as an option. -// By default, the timeout for assertions is set to 5 seconds. -type PlaywrightAssertions interface { - // Creates a [APIResponseAssertions] object for the given [APIResponse]. - // - // response: [APIResponse] object to use for assertions. - APIResponse(response APIResponse) APIResponseAssertions - - // Creates a [LocatorAssertions] object for the given [Locator]. - // - // locator: [Locator] object to use for assertions. - Locator(locator Locator) LocatorAssertions - - // Creates a [PageAssertions] object for the given [Page]. - // - // page: [Page] object to use for assertions. - Page(page Page) PageAssertions -} - -// Whenever the page sends a request for a network resource the following sequence of events are emitted by [Page]: -// - [Page.OnRequest] emitted when the request is issued by the page. -// - [Page.OnResponse] emitted when/if the response status and headers are received for the request. -// - [Page.OnRequestFinished] emitted when the response body is downloaded and the request is complete. -// -// If request fails at some point, then instead of `requestfinished` event (and possibly instead of 'response' -// event), the [Page.OnRequestFailed] event is emitted. -// **NOTE** HTTP Error responses, such as 404 or 503, are still successful responses from HTTP standpoint, so request -// will complete with `requestfinished` event. -// If request gets a 'redirect' response, the request is successfully finished with the `requestfinished` event, and a -// new request is issued to a redirected url. -type Request interface { - // An object with all the request HTTP headers associated with this request. The header names are lower-cased. - AllHeaders() (map[string]string, error) - - // The method returns `null` unless this request has failed, as reported by `requestfailed` event. - Failure() error - - // Returns the [Frame] that initiated this request. - // - // # Details - // - // Note that in some cases the frame is not available, and this method will throw. - // - When request originates in the Service Worker. You can use `request.serviceWorker()` to check that. - // - When navigation request is issued before the corresponding frame is created. You can use - // [Request.IsNavigationRequest] to check that. - // Here is an example that handles all the cases: - Frame() Frame - - // An object with the request HTTP headers. The header names are lower-cased. Note that this method does not return - // security-related headers, including cookie-related ones. You can use [Request.AllHeaders] for complete list of - // headers that include `cookie` information. - Headers() map[string]string - - // An array with all the request HTTP headers associated with this request. Unlike [Request.AllHeaders], header names - // are NOT lower-cased. Headers with multiple entries, such as `Set-Cookie`, appear in the array multiple times. - HeadersArray() ([]NameValue, error) - - // Returns the value of the header matching the name. The name is case-insensitive. - // - // name: Name of the header. - HeaderValue(name string) (string, error) - - // Whether this request is driving frame's navigation. - // Some navigation requests are issued before the corresponding frame is created, and therefore do not have - // [Request.Frame] available. - IsNavigationRequest() bool - - // Request's method (GET, POST, etc.) - Method() string - - // Request's post body, if any. - PostData() (string, error) - - // Request's post body in a binary form, if any. - PostDataBuffer() ([]byte, error) - - // Returns parsed request's body for `form-urlencoded` and JSON as a fallback if any. - // When the response is `application/x-www-form-urlencoded` then a key/value object of the values will be returned. - // Otherwise it will be parsed as JSON. - PostDataJSON(v interface{}) error - - // Request that was redirected by the server to this one, if any. - // When the server responds with a redirect, Playwright creates a new [Request] object. The two requests are connected - // by `redirectedFrom()` and `redirectedTo()` methods. When multiple server redirects has happened, it is possible to - // construct the whole redirect chain by repeatedly calling `redirectedFrom()`. - RedirectedFrom() Request - - // New request issued by the browser if the server responded with redirect. - RedirectedTo() Request - - // Contains the request's resource type as it was perceived by the rendering engine. ResourceType will be one of the - // following: `document`, `stylesheet`, `image`, `media`, `font`, `script`, `texttrack`, `xhr`, `fetch`, - // `eventsource`, `websocket`, `manifest`, `other`. - ResourceType() string - - // Returns the matching [Response] object, or `null` if the response was not received due to error. - Response() (Response, error) - - // Returns resource size information for given request. - Sizes() (*RequestSizesResult, error) - - // Returns resource timing information for given request. Most of the timing values become available upon the - // response, `responseEnd` becomes available when request finishes. Find more information at - // [Resource Timing API]. - // - // [Resource Timing API]: https://developer.mozilla.org/en-US/docs/Web/API/PerformanceResourceTiming - Timing() *RequestTiming - - // URL of the request. - URL() string -} - -// [Response] class represents responses which are received by page. -type Response interface { - // An object with all the response HTTP headers associated with this response. - AllHeaders() (map[string]string, error) - - // Returns the buffer with response body. - Body() ([]byte, error) - - // Waits for this response to finish, returns always `null`. - Finished() error - - // Returns the [Frame] that initiated this response. - Frame() Frame - - // Indicates whether this Response was fulfilled by a Service Worker's Fetch Handler (i.e. via - // [FetchEvent.RespondWith]. - // - // [FetchEvent.RespondWith]: https://developer.mozilla.org/en-US/docs/Web/API/FetchEvent/respondWith) - FromServiceWorker() bool - - // An object with the response HTTP headers. The header names are lower-cased. Note that this method does not return - // security-related headers, including cookie-related ones. You can use [Response.AllHeaders] for complete list of - // headers that include `cookie` information. - Headers() map[string]string - - // An array with all the request HTTP headers associated with this response. Unlike [Response.AllHeaders], header - // names are NOT lower-cased. Headers with multiple entries, such as `Set-Cookie`, appear in the array multiple times. - HeadersArray() ([]NameValue, error) - - // Returns the value of the header matching the name. The name is case-insensitive. If multiple headers have the same - // name (except `set-cookie`), they are returned as a list separated by `, `. For `set-cookie`, the `\n` separator is - // used. If no headers are found, `null` is returned. - // - // name: Name of the header. - HeaderValue(name string) (string, error) - - // Returns all values of the headers matching the name, for example `set-cookie`. The name is case-insensitive. - // - // name: Name of the header. - HeaderValues(name string) ([]string, error) - - // Returns the JSON representation of response body. - // This method will throw if the response body is not parsable via `JSON.parse`. - JSON(v interface{}) error - - // Contains a boolean stating whether the response was successful (status in the range 200-299) or not. - Ok() bool - - // Returns the matching [Request] object. - Request() Request - - // Returns SSL and other security information. - SecurityDetails() (*ResponseSecurityDetailsResult, error) - - // Returns the IP address and port of the server. - ServerAddr() (*ResponseServerAddrResult, error) - - // Contains the status code of the response (e.g., 200 for a success). - Status() int - - // Contains the status text of the response (e.g. usually an "OK" for a success). - StatusText() string - - // Returns the text representation of response body. - Text() (string, error) - - // Contains the URL of the response. - URL() string -} - -// Whenever a network route is set up with [Page.Route] or [BrowserContext.Route], the `Route` object allows to handle -// the route. -// Learn more about [networking]. -// -// [networking]: https://playwright.dev/docs/network -type Route interface { - // Aborts the route's request. - Abort(errorCode ...string) error - - // Sends route's request to the network with optional overrides. - // - // # Details - // - // The “[object Object]” option applies to both the routed request and any redirects it initiates. However, - // “[object Object]”, “[object Object]”, and “[object Object]” only apply to the original request and are not carried - // over to redirected requests. - // [Route.Continue] will immediately send the request to the network, other matching handlers won't be invoked. Use - // [Route.Fallback] If you want next matching handler in the chain to be invoked. - // **NOTE** The `Cookie` header cannot be overridden using this method. If a value is provided, it will be ignored, - // and the cookie will be loaded from the browser's cookie store. To set custom cookies, use - // [BrowserContext.AddCookies]. - Continue(options ...RouteContinueOptions) error - - // Continues route's request with optional overrides. The method is similar to [Route.Continue] with the difference - // that other matching handlers will be invoked before sending the request. - Fallback(options ...RouteFallbackOptions) error - - // Performs the request and fetches result without fulfilling it, so that the response could be modified and then - // fulfilled. - // - // # Details - // - // Note that “[object Object]” option will apply to the fetched request as well as any redirects initiated by it. If - // you want to only apply “[object Object]” to the original request, but not to redirects, look into [Route.Continue] - // instead. - Fetch(options ...RouteFetchOptions) (APIResponse, error) - - // Fulfills route's request with given response. - Fulfill(options ...RouteFulfillOptions) error - - // A request to be routed. - Request() Request -} - -// Selectors can be used to install custom selector engines. See [extensibility] for more -// information. -// -// [extensibility]: https://playwright.dev/docs/extensibility -type Selectors interface { - // Selectors must be registered before creating the page. - // - // 1. name: Name that is used in selectors as a prefix, e.g. `{name: 'foo'}` enables `foo=myselectorbody` selectors. May only - // contain `[a-zA-Z0-9_]` characters. - // 2. script: Script that evaluates to a selector engine instance. The script is evaluated in the page context. - Register(name string, script Script, options ...SelectorsRegisterOptions) error - - // Defines custom attribute name to be used in [Page.GetByTestId]. `data-testid` is used by default. - // - // attributeName: Test id attribute name. - SetTestIdAttribute(attributeName string) -} - -// The Touchscreen class operates in main-frame CSS pixels relative to the top-left corner of the viewport. Methods on -// the touchscreen can only be used in browser contexts that have been initialized with `hasTouch` set to true. -// This class is limited to emulating tap gestures. For examples of other gestures simulated by manually dispatching -// touch events, see the [emulating legacy touch events] page. -// -// [emulating legacy touch events]: https://playwright.dev/docs/touch-events -type Touchscreen interface { - // Dispatches a `touchstart` and `touchend` event with a single touch at the position - // (“[object Object]”,“[object Object]”). - // **NOTE** [Page.Tap] the method will throw if “[object Object]” option of the browser context is false. - // - // 1. x: X coordinate relative to the main frame's viewport in CSS pixels. - // 2. y: Y coordinate relative to the main frame's viewport in CSS pixels. - Tap(x int, y int) error -} - -// API for collecting and saving Playwright traces. Playwright traces can be opened in -// [Trace Viewer] after Playwright script runs. -// Start recording a trace before performing actions. At the end, stop tracing and save it to a file. -// -// [Trace Viewer]: https://playwright.dev/docs/trace-viewer -type Tracing interface { - // Start tracing. - Start(options ...TracingStartOptions) error - - // Start a new trace chunk. If you'd like to record multiple traces on the same [BrowserContext], use [Tracing.Start] - // once, and then create multiple trace chunks with [Tracing.StartChunk] and [Tracing.StopChunk]. - StartChunk(options ...TracingStartChunkOptions) error - - // **NOTE** Use `test.step` instead when available. - // Creates a new group within the trace, assigning any subsequent API calls to this group, until [Tracing.GroupEnd] is - // called. Groups can be nested and will be visible in the trace viewer. - // - // name: Group name shown in the trace viewer. - Group(name string, options ...TracingGroupOptions) error - - // Closes the last group created by [Tracing.Group]. - GroupEnd() error - - // Stop tracing. - Stop(path ...string) error - - // Stop the trace chunk. See [Tracing.StartChunk] for more details about multiple trace chunks. - StopChunk(path ...string) error -} - -// When browser context is created with the `recordVideo` option, each page has a video object associated with it. -type Video interface { - // Deletes the video file. Will wait for the video to finish if necessary. - Delete() error - - // Returns the file system path this video will be recorded to. The video is guaranteed to be written to the - // filesystem upon closing the browser context. This method throws when connected remotely. - Path() (string, error) - - // Saves the video to a user-specified path. It is safe to call this method while the video is still in progress, or - // after the page has closed. This method waits until the page is closed and the video is fully saved. - // - // path: Path where the video should be saved. - SaveAs(path string) error -} - -// [WebError] class represents an unhandled exception thrown in the page. It is dispatched via the -// [BrowserContext.OnWebError] event. -type WebError interface { - // The page that produced this unhandled exception, if any. - Page() Page - - // Unhandled error that was thrown. - Error() error -} - -// The [WebSocket] class represents WebSocket connections within a page. It provides the ability to inspect and -// manipulate the data being transmitted and received. -// If you want to intercept or modify WebSocket frames, consider using [WebSocketRoute]. -type WebSocket interface { - // Fired when the websocket closes. - OnClose(fn func(WebSocket)) - - // Fired when the websocket receives a frame. - OnFrameReceived(fn func([]byte)) - - // Fired when the websocket sends a frame. - OnFrameSent(fn func([]byte)) - - // Fired when the websocket has an error. - OnSocketError(fn func(string)) - - // Indicates that the web socket has been closed. - IsClosed() bool - - // Contains the URL of the WebSocket. - URL() string - - // Waits for event to fire and passes its value into the predicate function. Returns when the predicate returns truthy - // value. Will throw an error if the webSocket is closed before the event is fired. Returns the event data value. - // - // event: Event name, same one would pass into `webSocket.on(event)`. - ExpectEvent(event string, cb func() error, options ...WebSocketExpectEventOptions) (interface{}, error) - - // **NOTE** In most cases, you should use [WebSocket.ExpectEvent]. - // Waits for given `event` to fire. If predicate is provided, it passes event's value into the `predicate` function - // and waits for `predicate(event)` to return a truthy value. Will throw an error if the socket is closed before the - // `event` is fired. - // - // event: Event name, same one typically passed into `*.on(event)`. - WaitForEvent(event string, options ...WebSocketWaitForEventOptions) (interface{}, error) -} - -// Whenever a [`WebSocket`] route is set up with -// [Page.RouteWebSocket] or [BrowserContext.RouteWebSocket], the `WebSocketRoute` object allows to handle the -// WebSocket, like an actual server would do. -// **Mocking** -// By default, the routed WebSocket will not connect to the server. This way, you can mock entire communcation over -// the WebSocket. Here is an example that responds to a `"request"` with a `"response"`. -// Since we do not call [WebSocketRoute.ConnectToServer] inside the WebSocket route handler, Playwright assumes that -// WebSocket will be mocked, and opens the WebSocket inside the page automatically. -// Here is another example that handles JSON messages: -// **Intercepting** -// Alternatively, you may want to connect to the actual server, but intercept messages in-between and modify or block -// them. Calling [WebSocketRoute.ConnectToServer] returns a server-side `WebSocketRoute` instance that you can send -// messages to, or handle incoming messages. -// Below is an example that modifies some messages sent by the page to the server. Messages sent from the server to -// the page are left intact, relying on the default forwarding. -// After connecting to the server, all **messages are forwarded** between the page and the server by default. -// However, if you call [WebSocketRoute.OnMessage] on the original route, messages from the page to the server **will -// not be forwarded** anymore, but should instead be handled by the “[object Object]”. -// Similarly, calling [WebSocketRoute.OnMessage] on the server-side WebSocket will **stop forwarding messages** from -// the server to the page, and “[object Object]” should take care of them. -// The following example blocks some messages in both directions. Since it calls [WebSocketRoute.OnMessage] in both -// directions, there is no automatic forwarding at all. -// -// [`WebSocket`]: https://developer.mozilla.org/en-US/docs/Web/API/WebSocket -type WebSocketRoute interface { - // Closes one side of the WebSocket connection. - Close(options ...WebSocketRouteCloseOptions) - - // By default, routed WebSocket does not connect to the server, so you can mock entire WebSocket communication. This - // method connects to the actual WebSocket server, and returns the server-side [WebSocketRoute] instance, giving the - // ability to send and receive messages from the server. - // Once connected to the server: - // - Messages received from the server will be **automatically forwarded** to the WebSocket in the page, unless - // [WebSocketRoute.OnMessage] is called on the server-side `WebSocketRoute`. - // - Messages sent by the [`WebSocket.send()`] call - // in the page will be **automatically forwarded** to the server, unless [WebSocketRoute.OnMessage] is called on - // the original `WebSocketRoute`. - // See examples at the top for more details. - // - // [`WebSocket.send()`]: https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/send - ConnectToServer() (WebSocketRoute, error) - - // Allows to handle [`WebSocket.close`]. - // By default, closing one side of the connection, either in the page or on the server, will close the other side. - // However, when [WebSocketRoute.OnClose] handler is set up, the default forwarding of closure is disabled, and - // handler should take care of it. - // - // handler: Function that will handle WebSocket closure. Received an optional - // [close code](https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/close#code) and an optional - // [close reason](https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/close#reason). - // - // [`WebSocket.close`]: https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/close - OnClose(handler func(*int, *string)) - - // This method allows to handle messages that are sent by the WebSocket, either from the page or from the server. - // When called on the original WebSocket route, this method handles messages sent from the page. You can handle this - // messages by responding to them with [WebSocketRoute.Send], forwarding them to the server-side connection returned - // by [WebSocketRoute.ConnectToServer] or do something else. - // Once this method is called, messages are not automatically forwarded to the server or to the page - you should do - // that manually by calling [WebSocketRoute.Send]. See examples at the top for more details. - // Calling this method again will override the handler with a new one. - // - // handler: Function that will handle messages. - OnMessage(handler func(interface{})) - - // Sends a message to the WebSocket. When called on the original WebSocket, sends the message to the page. When called - // on the result of [WebSocketRoute.ConnectToServer], sends the message to the server. See examples at the top for - // more details. - // - // message: Message to send. - Send(message interface{}) - - // URL of the WebSocket created in the page. - URL() string -} - -// The Worker class represents a [WebWorker]. -// `worker` event is emitted on the page object to signal a worker creation. `close` event is emitted on the worker -// object when the worker is gone. -// -// [WebWorker]: https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API -type Worker interface { - // Emitted when this dedicated [WebWorker] is - // terminated. - // - // [WebWorker]: https://developer.mozilla.org/en-US/docs/Web/API/Web_Workers_API - OnClose(fn func(Worker)) - - // Returns the return value of “[object Object]”. - // If the function passed to the [Worker.Evaluate] returns a [Promise], then [Worker.Evaluate] would wait for the - // promise to resolve and return its value. - // If the function passed to the [Worker.Evaluate] returns a non-[Serializable] value, then [Worker.Evaluate] returns - // `undefined`. Playwright also supports transferring some additional values that are not serializable by `JSON`: - // `-0`, `NaN`, `Infinity`, `-Infinity`. - // - // 1. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the - // function is automatically invoked. - // 2. arg: Optional argument to pass to “[object Object]”. - Evaluate(expression string, arg ...interface{}) (interface{}, error) - - // Returns the return value of “[object Object]” as a [JSHandle]. - // The only difference between [Worker.Evaluate] and [Worker.EvaluateHandle] is that [Worker.EvaluateHandle] returns - // [JSHandle]. - // If the function passed to the [Worker.EvaluateHandle] returns a [Promise], then [Worker.EvaluateHandle] would wait - // for the promise to resolve and return its value. - // - // 1. expression: JavaScript expression to be evaluated in the browser context. If the expression evaluates to a function, the - // function is automatically invoked. - // 2. arg: Optional argument to pass to “[object Object]”. - EvaluateHandle(expression string, arg ...interface{}) (JSHandle, error) - - URL() string -} |
