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+package lipgloss
+
+// Set a value on the underlying rules map.
+func (s *Style) set(key propKey, value interface{}) {
+ // We don't allow negative integers on any of our other values, so just keep
+ // them at zero or above. We could use uints instead, but the
+ // conversions are a little tedious, so we're sticking with ints for
+ // sake of usability.
+ switch key { //nolint:exhaustive
+ case foregroundKey:
+ s.fgColor = colorOrNil(value)
+ case backgroundKey:
+ s.bgColor = colorOrNil(value)
+ case widthKey:
+ s.width = max(0, value.(int))
+ case heightKey:
+ s.height = max(0, value.(int))
+ case alignHorizontalKey:
+ s.alignHorizontal = value.(Position)
+ case alignVerticalKey:
+ s.alignVertical = value.(Position)
+ case paddingTopKey:
+ s.paddingTop = max(0, value.(int))
+ case paddingRightKey:
+ s.paddingRight = max(0, value.(int))
+ case paddingBottomKey:
+ s.paddingBottom = max(0, value.(int))
+ case paddingLeftKey:
+ s.paddingLeft = max(0, value.(int))
+ case marginTopKey:
+ s.marginTop = max(0, value.(int))
+ case marginRightKey:
+ s.marginRight = max(0, value.(int))
+ case marginBottomKey:
+ s.marginBottom = max(0, value.(int))
+ case marginLeftKey:
+ s.marginLeft = max(0, value.(int))
+ case marginBackgroundKey:
+ s.marginBgColor = colorOrNil(value)
+ case borderStyleKey:
+ s.borderStyle = value.(Border)
+ case borderTopForegroundKey:
+ s.borderTopFgColor = colorOrNil(value)
+ case borderRightForegroundKey:
+ s.borderRightFgColor = colorOrNil(value)
+ case borderBottomForegroundKey:
+ s.borderBottomFgColor = colorOrNil(value)
+ case borderLeftForegroundKey:
+ s.borderLeftFgColor = colorOrNil(value)
+ case borderTopBackgroundKey:
+ s.borderTopBgColor = colorOrNil(value)
+ case borderRightBackgroundKey:
+ s.borderRightBgColor = colorOrNil(value)
+ case borderBottomBackgroundKey:
+ s.borderBottomBgColor = colorOrNil(value)
+ case borderLeftBackgroundKey:
+ s.borderLeftBgColor = colorOrNil(value)
+ case maxWidthKey:
+ s.maxWidth = max(0, value.(int))
+ case maxHeightKey:
+ s.maxHeight = max(0, value.(int))
+ case tabWidthKey:
+ // TabWidth is the only property that may have a negative value (and
+ // that negative value can be no less than -1).
+ s.tabWidth = value.(int)
+ case transformKey:
+ s.transform = value.(func(string) string)
+ default:
+ if v, ok := value.(bool); ok { //nolint:nestif
+ if v {
+ s.attrs |= int(key)
+ } else {
+ s.attrs &^= int(key)
+ }
+ } else if attrs, ok := value.(int); ok {
+ // bool attrs
+ if attrs&int(key) != 0 {
+ s.attrs |= int(key)
+ } else {
+ s.attrs &^= int(key)
+ }
+ }
+ }
+
+ // Set the prop on
+ s.props = s.props.set(key)
+}
+
+// setFrom sets the property from another style.
+func (s *Style) setFrom(key propKey, i Style) {
+ switch key { //nolint:exhaustive
+ case foregroundKey:
+ s.set(foregroundKey, i.fgColor)
+ case backgroundKey:
+ s.set(backgroundKey, i.bgColor)
+ case widthKey:
+ s.set(widthKey, i.width)
+ case heightKey:
+ s.set(heightKey, i.height)
+ case alignHorizontalKey:
+ s.set(alignHorizontalKey, i.alignHorizontal)
+ case alignVerticalKey:
+ s.set(alignVerticalKey, i.alignVertical)
+ case paddingTopKey:
+ s.set(paddingTopKey, i.paddingTop)
+ case paddingRightKey:
+ s.set(paddingRightKey, i.paddingRight)
+ case paddingBottomKey:
+ s.set(paddingBottomKey, i.paddingBottom)
+ case paddingLeftKey:
+ s.set(paddingLeftKey, i.paddingLeft)
+ case marginTopKey:
+ s.set(marginTopKey, i.marginTop)
+ case marginRightKey:
+ s.set(marginRightKey, i.marginRight)
+ case marginBottomKey:
+ s.set(marginBottomKey, i.marginBottom)
+ case marginLeftKey:
+ s.set(marginLeftKey, i.marginLeft)
+ case marginBackgroundKey:
+ s.set(marginBackgroundKey, i.marginBgColor)
+ case borderStyleKey:
+ s.set(borderStyleKey, i.borderStyle)
+ case borderTopForegroundKey:
+ s.set(borderTopForegroundKey, i.borderTopFgColor)
+ case borderRightForegroundKey:
+ s.set(borderRightForegroundKey, i.borderRightFgColor)
+ case borderBottomForegroundKey:
+ s.set(borderBottomForegroundKey, i.borderBottomFgColor)
+ case borderLeftForegroundKey:
+ s.set(borderLeftForegroundKey, i.borderLeftFgColor)
+ case borderTopBackgroundKey:
+ s.set(borderTopBackgroundKey, i.borderTopBgColor)
+ case borderRightBackgroundKey:
+ s.set(borderRightBackgroundKey, i.borderRightBgColor)
+ case borderBottomBackgroundKey:
+ s.set(borderBottomBackgroundKey, i.borderBottomBgColor)
+ case borderLeftBackgroundKey:
+ s.set(borderLeftBackgroundKey, i.borderLeftBgColor)
+ case maxWidthKey:
+ s.set(maxWidthKey, i.maxWidth)
+ case maxHeightKey:
+ s.set(maxHeightKey, i.maxHeight)
+ case tabWidthKey:
+ s.set(tabWidthKey, i.tabWidth)
+ case transformKey:
+ s.set(transformKey, i.transform)
+ default:
+ // Set attributes for set bool properties
+ s.set(key, i.attrs)
+ }
+}
+
+func colorOrNil(c interface{}) TerminalColor {
+ if c, ok := c.(TerminalColor); ok {
+ return c
+ }
+ return nil
+}
+
+// Bold sets a bold formatting rule.
+func (s Style) Bold(v bool) Style {
+ s.set(boldKey, v)
+ return s
+}
+
+// Italic sets an italic formatting rule. In some terminal emulators this will
+// render with "reverse" coloring if not italic font variant is available.
+func (s Style) Italic(v bool) Style {
+ s.set(italicKey, v)
+ return s
+}
+
+// Underline sets an underline rule. By default, underlines will not be drawn on
+// whitespace like margins and padding. To change this behavior set
+// UnderlineSpaces.
+func (s Style) Underline(v bool) Style {
+ s.set(underlineKey, v)
+ return s
+}
+
+// Strikethrough sets a strikethrough rule. By default, strikes will not be
+// drawn on whitespace like margins and padding. To change this behavior set
+// StrikethroughSpaces.
+func (s Style) Strikethrough(v bool) Style {
+ s.set(strikethroughKey, v)
+ return s
+}
+
+// Reverse sets a rule for inverting foreground and background colors.
+func (s Style) Reverse(v bool) Style {
+ s.set(reverseKey, v)
+ return s
+}
+
+// Blink sets a rule for blinking foreground text.
+func (s Style) Blink(v bool) Style {
+ s.set(blinkKey, v)
+ return s
+}
+
+// Faint sets a rule for rendering the foreground color in a dimmer shade.
+func (s Style) Faint(v bool) Style {
+ s.set(faintKey, v)
+ return s
+}
+
+// Foreground sets a foreground color.
+//
+// // Sets the foreground to blue
+// s := lipgloss.NewStyle().Foreground(lipgloss.Color("#0000ff"))
+//
+// // Removes the foreground color
+// s.Foreground(lipgloss.NoColor)
+func (s Style) Foreground(c TerminalColor) Style {
+ s.set(foregroundKey, c)
+ return s
+}
+
+// Background sets a background color.
+func (s Style) Background(c TerminalColor) Style {
+ s.set(backgroundKey, c)
+ return s
+}
+
+// Width sets the width of the block before applying margins. The width, if
+// set, also determines where text will wrap.
+func (s Style) Width(i int) Style {
+ s.set(widthKey, i)
+ return s
+}
+
+// Height sets the height of the block before applying margins. If the height of
+// the text block is less than this value after applying padding (or not), the
+// block will be set to this height.
+func (s Style) Height(i int) Style {
+ s.set(heightKey, i)
+ return s
+}
+
+// Align is a shorthand method for setting horizontal and vertical alignment.
+//
+// With one argument, the position value is applied to the horizontal alignment.
+//
+// With two arguments, the value is applied to the horizontal and vertical
+// alignments, in that order.
+func (s Style) Align(p ...Position) Style {
+ if len(p) > 0 {
+ s.set(alignHorizontalKey, p[0])
+ }
+ if len(p) > 1 {
+ s.set(alignVerticalKey, p[1])
+ }
+ return s
+}
+
+// AlignHorizontal sets a horizontal text alignment rule.
+func (s Style) AlignHorizontal(p Position) Style {
+ s.set(alignHorizontalKey, p)
+ return s
+}
+
+// AlignVertical sets a vertical text alignment rule.
+func (s Style) AlignVertical(p Position) Style {
+ s.set(alignVerticalKey, p)
+ return s
+}
+
+// Padding is a shorthand method for setting padding on all sides at once.
+//
+// With one argument, the value is applied to all sides.
+//
+// With two arguments, the value is applied to the vertical and horizontal
+// sides, in that order.
+//
+// With three arguments, the value is applied to the top side, the horizontal
+// sides, and the bottom side, in that order.
+//
+// With four arguments, the value is applied clockwise starting from the top
+// side, followed by the right side, then the bottom, and finally the left.
+//
+// With more than four arguments no padding will be added.
+func (s Style) Padding(i ...int) Style {
+ top, right, bottom, left, ok := whichSidesInt(i...)
+ if !ok {
+ return s
+ }
+
+ s.set(paddingTopKey, top)
+ s.set(paddingRightKey, right)
+ s.set(paddingBottomKey, bottom)
+ s.set(paddingLeftKey, left)
+ return s
+}
+
+// PaddingLeft adds padding on the left.
+func (s Style) PaddingLeft(i int) Style {
+ s.set(paddingLeftKey, i)
+ return s
+}
+
+// PaddingRight adds padding on the right.
+func (s Style) PaddingRight(i int) Style {
+ s.set(paddingRightKey, i)
+ return s
+}
+
+// PaddingTop adds padding to the top of the block.
+func (s Style) PaddingTop(i int) Style {
+ s.set(paddingTopKey, i)
+ return s
+}
+
+// PaddingBottom adds padding to the bottom of the block.
+func (s Style) PaddingBottom(i int) Style {
+ s.set(paddingBottomKey, i)
+ return s
+}
+
+// ColorWhitespace determines whether or not the background color should be
+// applied to the padding. This is true by default as it's more than likely the
+// desired and expected behavior, but it can be disabled for certain graphic
+// effects.
+//
+// Deprecated: Just use margins and padding.
+func (s Style) ColorWhitespace(v bool) Style {
+ s.set(colorWhitespaceKey, v)
+ return s
+}
+
+// Margin is a shorthand method for setting margins on all sides at once.
+//
+// With one argument, the value is applied to all sides.
+//
+// With two arguments, the value is applied to the vertical and horizontal
+// sides, in that order.
+//
+// With three arguments, the value is applied to the top side, the horizontal
+// sides, and the bottom side, in that order.
+//
+// With four arguments, the value is applied clockwise starting from the top
+// side, followed by the right side, then the bottom, and finally the left.
+//
+// With more than four arguments no margin will be added.
+func (s Style) Margin(i ...int) Style {
+ top, right, bottom, left, ok := whichSidesInt(i...)
+ if !ok {
+ return s
+ }
+
+ s.set(marginTopKey, top)
+ s.set(marginRightKey, right)
+ s.set(marginBottomKey, bottom)
+ s.set(marginLeftKey, left)
+ return s
+}
+
+// MarginLeft sets the value of the left margin.
+func (s Style) MarginLeft(i int) Style {
+ s.set(marginLeftKey, i)
+ return s
+}
+
+// MarginRight sets the value of the right margin.
+func (s Style) MarginRight(i int) Style {
+ s.set(marginRightKey, i)
+ return s
+}
+
+// MarginTop sets the value of the top margin.
+func (s Style) MarginTop(i int) Style {
+ s.set(marginTopKey, i)
+ return s
+}
+
+// MarginBottom sets the value of the bottom margin.
+func (s Style) MarginBottom(i int) Style {
+ s.set(marginBottomKey, i)
+ return s
+}
+
+// MarginBackground sets the background color of the margin. Note that this is
+// also set when inheriting from a style with a background color. In that case
+// the background color on that style will set the margin color on this style.
+func (s Style) MarginBackground(c TerminalColor) Style {
+ s.set(marginBackgroundKey, c)
+ return s
+}
+
+// Border is shorthand for setting the border style and which sides should
+// have a border at once. The variadic argument sides works as follows:
+//
+// With one value, the value is applied to all sides.
+//
+// With two values, the values are applied to the vertical and horizontal
+// sides, in that order.
+//
+// With three values, the values are applied to the top side, the horizontal
+// sides, and the bottom side, in that order.
+//
+// With four values, the values are applied clockwise starting from the top
+// side, followed by the right side, then the bottom, and finally the left.
+//
+// With more than four arguments the border will be applied to all sides.
+//
+// Examples:
+//
+// // Applies borders to the top and bottom only
+// lipgloss.NewStyle().Border(lipgloss.NormalBorder(), true, false)
+//
+// // Applies rounded borders to the right and bottom only
+// lipgloss.NewStyle().Border(lipgloss.RoundedBorder(), false, true, true, false)
+func (s Style) Border(b Border, sides ...bool) Style {
+ s.set(borderStyleKey, b)
+
+ top, right, bottom, left, ok := whichSidesBool(sides...)
+ if !ok {
+ top = true
+ right = true
+ bottom = true
+ left = true
+ }
+
+ s.set(borderTopKey, top)
+ s.set(borderRightKey, right)
+ s.set(borderBottomKey, bottom)
+ s.set(borderLeftKey, left)
+
+ return s
+}
+
+// BorderStyle defines the Border on a style. A Border contains a series of
+// definitions for the sides and corners of a border.
+//
+// Note that if border visibility has not been set for any sides when setting
+// the border style, the border will be enabled for all sides during rendering.
+//
+// You can define border characters as you'd like, though several default
+// styles are included: NormalBorder(), RoundedBorder(), BlockBorder(),
+// OuterHalfBlockBorder(), InnerHalfBlockBorder(), ThickBorder(),
+// and DoubleBorder().
+//
+// Example:
+//
+// lipgloss.NewStyle().BorderStyle(lipgloss.ThickBorder())
+func (s Style) BorderStyle(b Border) Style {
+ s.set(borderStyleKey, b)
+ return s
+}
+
+// BorderTop determines whether or not to draw a top border.
+func (s Style) BorderTop(v bool) Style {
+ s.set(borderTopKey, v)
+ return s
+}
+
+// BorderRight determines whether or not to draw a right border.
+func (s Style) BorderRight(v bool) Style {
+ s.set(borderRightKey, v)
+ return s
+}
+
+// BorderBottom determines whether or not to draw a bottom border.
+func (s Style) BorderBottom(v bool) Style {
+ s.set(borderBottomKey, v)
+ return s
+}
+
+// BorderLeft determines whether or not to draw a left border.
+func (s Style) BorderLeft(v bool) Style {
+ s.set(borderLeftKey, v)
+ return s
+}
+
+// BorderForeground is a shorthand function for setting all of the
+// foreground colors of the borders at once. The arguments work as follows:
+//
+// With one argument, the argument is applied to all sides.
+//
+// With two arguments, the arguments are applied to the vertical and horizontal
+// sides, in that order.
+//
+// With three arguments, the arguments are applied to the top side, the
+// horizontal sides, and the bottom side, in that order.
+//
+// With four arguments, the arguments are applied clockwise starting from the
+// top side, followed by the right side, then the bottom, and finally the left.
+//
+// With more than four arguments nothing will be set.
+func (s Style) BorderForeground(c ...TerminalColor) Style {
+ if len(c) == 0 {
+ return s
+ }
+
+ top, right, bottom, left, ok := whichSidesColor(c...)
+ if !ok {
+ return s
+ }
+
+ s.set(borderTopForegroundKey, top)
+ s.set(borderRightForegroundKey, right)
+ s.set(borderBottomForegroundKey, bottom)
+ s.set(borderLeftForegroundKey, left)
+
+ return s
+}
+
+// BorderTopForeground set the foreground color for the top of the border.
+func (s Style) BorderTopForeground(c TerminalColor) Style {
+ s.set(borderTopForegroundKey, c)
+ return s
+}
+
+// BorderRightForeground sets the foreground color for the right side of the
+// border.
+func (s Style) BorderRightForeground(c TerminalColor) Style {
+ s.set(borderRightForegroundKey, c)
+ return s
+}
+
+// BorderBottomForeground sets the foreground color for the bottom of the
+// border.
+func (s Style) BorderBottomForeground(c TerminalColor) Style {
+ s.set(borderBottomForegroundKey, c)
+ return s
+}
+
+// BorderLeftForeground sets the foreground color for the left side of the
+// border.
+func (s Style) BorderLeftForeground(c TerminalColor) Style {
+ s.set(borderLeftForegroundKey, c)
+ return s
+}
+
+// BorderBackground is a shorthand function for setting all of the
+// background colors of the borders at once. The arguments work as follows:
+//
+// With one argument, the argument is applied to all sides.
+//
+// With two arguments, the arguments are applied to the vertical and horizontal
+// sides, in that order.
+//
+// With three arguments, the arguments are applied to the top side, the
+// horizontal sides, and the bottom side, in that order.
+//
+// With four arguments, the arguments are applied clockwise starting from the
+// top side, followed by the right side, then the bottom, and finally the left.
+//
+// With more than four arguments nothing will be set.
+func (s Style) BorderBackground(c ...TerminalColor) Style {
+ if len(c) == 0 {
+ return s
+ }
+
+ top, right, bottom, left, ok := whichSidesColor(c...)
+ if !ok {
+ return s
+ }
+
+ s.set(borderTopBackgroundKey, top)
+ s.set(borderRightBackgroundKey, right)
+ s.set(borderBottomBackgroundKey, bottom)
+ s.set(borderLeftBackgroundKey, left)
+
+ return s
+}
+
+// BorderTopBackground sets the background color of the top of the border.
+func (s Style) BorderTopBackground(c TerminalColor) Style {
+ s.set(borderTopBackgroundKey, c)
+ return s
+}
+
+// BorderRightBackground sets the background color of right side the border.
+func (s Style) BorderRightBackground(c TerminalColor) Style {
+ s.set(borderRightBackgroundKey, c)
+ return s
+}
+
+// BorderBottomBackground sets the background color of the bottom of the
+// border.
+func (s Style) BorderBottomBackground(c TerminalColor) Style {
+ s.set(borderBottomBackgroundKey, c)
+ return s
+}
+
+// BorderLeftBackground set the background color of the left side of the
+// border.
+func (s Style) BorderLeftBackground(c TerminalColor) Style {
+ s.set(borderLeftBackgroundKey, c)
+ return s
+}
+
+// Inline makes rendering output one line and disables the rendering of
+// margins, padding and borders. This is useful when you need a style to apply
+// only to font rendering and don't want it to change any physical dimensions.
+// It works well with Style.MaxWidth.
+//
+// Because this in intended to be used at the time of render, this method will
+// not mutate the style and instead return a copy.
+//
+// Example:
+//
+// var userInput string = "..."
+// var userStyle = text.Style{ /* ... */ }
+// fmt.Println(userStyle.Inline(true).Render(userInput))
+func (s Style) Inline(v bool) Style {
+ o := s // copy
+ o.set(inlineKey, v)
+ return o
+}
+
+// MaxWidth applies a max width to a given style. This is useful in enforcing
+// a certain width at render time, particularly with arbitrary strings and
+// styles.
+//
+// Because this in intended to be used at the time of render, this method will
+// not mutate the style and instead return a copy.
+//
+// Example:
+//
+// var userInput string = "..."
+// var userStyle = text.Style{ /* ... */ }
+// fmt.Println(userStyle.MaxWidth(16).Render(userInput))
+func (s Style) MaxWidth(n int) Style {
+ o := s // copy
+ o.set(maxWidthKey, n)
+ return o
+}
+
+// MaxHeight applies a max height to a given style. This is useful in enforcing
+// a certain height at render time, particularly with arbitrary strings and
+// styles.
+//
+// Because this in intended to be used at the time of render, this method will
+// not mutate the style and instead returns a copy.
+func (s Style) MaxHeight(n int) Style {
+ o := s // copy
+ o.set(maxHeightKey, n)
+ return o
+}
+
+// NoTabConversion can be passed to [Style.TabWidth] to disable the replacement
+// of tabs with spaces at render time.
+const NoTabConversion = -1
+
+// TabWidth sets the number of spaces that a tab (/t) should be rendered as.
+// When set to 0, tabs will be removed. To disable the replacement of tabs with
+// spaces entirely, set this to [NoTabConversion].
+//
+// By default, tabs will be replaced with 4 spaces.
+func (s Style) TabWidth(n int) Style {
+ if n <= -1 {
+ n = -1
+ }
+ s.set(tabWidthKey, n)
+ return s
+}
+
+// UnderlineSpaces determines whether to underline spaces between words. By
+// default, this is true. Spaces can also be underlined without underlining the
+// text itself.
+func (s Style) UnderlineSpaces(v bool) Style {
+ s.set(underlineSpacesKey, v)
+ return s
+}
+
+// StrikethroughSpaces determines whether to apply strikethroughs to spaces
+// between words. By default, this is true. Spaces can also be struck without
+// underlining the text itself.
+func (s Style) StrikethroughSpaces(v bool) Style {
+ s.set(strikethroughSpacesKey, v)
+ return s
+}
+
+// Transform applies a given function to a string at render time, allowing for
+// the string being rendered to be manipuated.
+//
+// Example:
+//
+// s := NewStyle().Transform(strings.ToUpper)
+// fmt.Println(s.Render("raow!") // "RAOW!"
+func (s Style) Transform(fn func(string) string) Style {
+ s.set(transformKey, fn)
+ return s
+}
+
+// Renderer sets the renderer for the style. This is useful for changing the
+// renderer for a style that is being used in a different context.
+func (s Style) Renderer(r *Renderer) Style {
+ s.r = r
+ return s
+}
+
+// whichSidesInt is a helper method for setting values on sides of a block based
+// on the number of arguments. It follows the CSS shorthand rules for blocks
+// like margin, padding. and borders. Here are how the rules work:
+//
+// 0 args: do nothing
+// 1 arg: all sides
+// 2 args: top -> bottom
+// 3 args: top -> horizontal -> bottom
+// 4 args: top -> right -> bottom -> left
+// 5+ args: do nothing.
+func whichSidesInt(i ...int) (top, right, bottom, left int, ok bool) {
+ switch len(i) {
+ case 1:
+ top = i[0]
+ bottom = i[0]
+ left = i[0]
+ right = i[0]
+ ok = true
+ case 2: //nolint:mnd
+ top = i[0]
+ bottom = i[0]
+ left = i[1]
+ right = i[1]
+ ok = true
+ case 3: //nolint:mnd
+ top = i[0]
+ left = i[1]
+ right = i[1]
+ bottom = i[2]
+ ok = true
+ case 4: //nolint:mnd
+ top = i[0]
+ right = i[1]
+ bottom = i[2]
+ left = i[3]
+ ok = true
+ }
+ return top, right, bottom, left, ok
+}
+
+// whichSidesBool is like whichSidesInt, except it operates on a series of
+// boolean values. See the comment on whichSidesInt for details on how this
+// works.
+func whichSidesBool(i ...bool) (top, right, bottom, left bool, ok bool) {
+ switch len(i) {
+ case 1:
+ top = i[0]
+ bottom = i[0]
+ left = i[0]
+ right = i[0]
+ ok = true
+ case 2: //nolint:mnd
+ top = i[0]
+ bottom = i[0]
+ left = i[1]
+ right = i[1]
+ ok = true
+ case 3: //nolint:mnd
+ top = i[0]
+ left = i[1]
+ right = i[1]
+ bottom = i[2]
+ ok = true
+ case 4: //nolint:mnd
+ top = i[0]
+ right = i[1]
+ bottom = i[2]
+ left = i[3]
+ ok = true
+ }
+ return top, right, bottom, left, ok
+}
+
+// whichSidesColor is like whichSides, except it operates on a series of
+// boolean values. See the comment on whichSidesInt for details on how this
+// works.
+func whichSidesColor(i ...TerminalColor) (top, right, bottom, left TerminalColor, ok bool) {
+ switch len(i) {
+ case 1:
+ top = i[0]
+ bottom = i[0]
+ left = i[0]
+ right = i[0]
+ ok = true
+ case 2: //nolint:mnd
+ top = i[0]
+ bottom = i[0]
+ left = i[1]
+ right = i[1]
+ ok = true
+ case 3: //nolint:mnd
+ top = i[0]
+ left = i[1]
+ right = i[1]
+ bottom = i[2]
+ ok = true
+ case 4: //nolint:mnd
+ top = i[0]
+ right = i[1]
+ bottom = i[2]
+ left = i[3]
+ ok = true
+ }
+ return top, right, bottom, left, ok
+}