diff options
| author | mo khan <mo@mokhan.ca> | 2025-07-22 17:35:49 -0600 |
|---|---|---|
| committer | mo khan <mo@mokhan.ca> | 2025-07-22 17:35:49 -0600 |
| commit | 20ef0d92694465ac86b550df139e8366a0a2b4fa (patch) | |
| tree | 3f14589e1ce6eb9306a3af31c3a1f9e1af5ed637 /vendor/github.com/charmbracelet/x/cellbuf/cell.go | |
| parent | 44e0d272c040cdc53a98b9f1dc58ae7da67752e6 (diff) | |
feat: connect to spicedb
Diffstat (limited to 'vendor/github.com/charmbracelet/x/cellbuf/cell.go')
| -rw-r--r-- | vendor/github.com/charmbracelet/x/cellbuf/cell.go | 503 |
1 files changed, 503 insertions, 0 deletions
diff --git a/vendor/github.com/charmbracelet/x/cellbuf/cell.go b/vendor/github.com/charmbracelet/x/cellbuf/cell.go new file mode 100644 index 0000000..991c919 --- /dev/null +++ b/vendor/github.com/charmbracelet/x/cellbuf/cell.go @@ -0,0 +1,503 @@ +package cellbuf + +import ( + "github.com/charmbracelet/x/ansi" +) + +var ( + // BlankCell is a cell with a single space, width of 1, and no style or link. + BlankCell = Cell{Rune: ' ', Width: 1} + + // EmptyCell is just an empty cell used for comparisons and as a placeholder + // for wide cells. + EmptyCell = Cell{} +) + +// Cell represents a single cell in the terminal screen. +type Cell struct { + // The style of the cell. Nil style means no style. Zero value prints a + // reset sequence. + Style Style + + // Link is the hyperlink of the cell. + Link Link + + // Comb is the combining runes of the cell. This is nil if the cell is a + // single rune or if it's a zero width cell that is part of a wider cell. + Comb []rune + + // Width is the mono-space width of the grapheme cluster. + Width int + + // Rune is the main rune of the cell. This is zero if the cell is part of a + // wider cell. + Rune rune +} + +// Append appends runes to the cell without changing the width. This is useful +// when we want to use the cell to store escape sequences or other runes that +// don't affect the width of the cell. +func (c *Cell) Append(r ...rune) { + for i, r := range r { + if i == 0 && c.Rune == 0 { + c.Rune = r + continue + } + c.Comb = append(c.Comb, r) + } +} + +// String returns the string content of the cell excluding any styles, links, +// and escape sequences. +func (c Cell) String() string { + if c.Rune == 0 { + return "" + } + if len(c.Comb) == 0 { + return string(c.Rune) + } + return string(append([]rune{c.Rune}, c.Comb...)) +} + +// Equal returns whether the cell is equal to the other cell. +func (c *Cell) Equal(o *Cell) bool { + return o != nil && + c.Width == o.Width && + c.Rune == o.Rune && + runesEqual(c.Comb, o.Comb) && + c.Style.Equal(&o.Style) && + c.Link.Equal(&o.Link) +} + +// Empty returns whether the cell is an empty cell. An empty cell is a cell +// with a width of 0, a rune of 0, and no combining runes. +func (c Cell) Empty() bool { + return c.Width == 0 && + c.Rune == 0 && + len(c.Comb) == 0 +} + +// Reset resets the cell to the default state zero value. +func (c *Cell) Reset() { + c.Rune = 0 + c.Comb = nil + c.Width = 0 + c.Style.Reset() + c.Link.Reset() +} + +// Clear returns whether the cell consists of only attributes that don't +// affect appearance of a space character. +func (c *Cell) Clear() bool { + return c.Rune == ' ' && len(c.Comb) == 0 && c.Width == 1 && c.Style.Clear() && c.Link.Empty() +} + +// Clone returns a copy of the cell. +func (c *Cell) Clone() (n *Cell) { + n = new(Cell) + *n = *c + return +} + +// Blank makes the cell a blank cell by setting the rune to a space, comb to +// nil, and the width to 1. +func (c *Cell) Blank() *Cell { + c.Rune = ' ' + c.Comb = nil + c.Width = 1 + return c +} + +// Link represents a hyperlink in the terminal screen. +type Link struct { + URL string + Params string +} + +// String returns a string representation of the hyperlink. +func (h Link) String() string { + return h.URL +} + +// Reset resets the hyperlink to the default state zero value. +func (h *Link) Reset() { + h.URL = "" + h.Params = "" +} + +// Equal returns whether the hyperlink is equal to the other hyperlink. +func (h *Link) Equal(o *Link) bool { + return o != nil && h.URL == o.URL && h.Params == o.Params +} + +// Empty returns whether the hyperlink is empty. +func (h Link) Empty() bool { + return h.URL == "" && h.Params == "" +} + +// AttrMask is a bitmask for text attributes that can change the look of text. +// These attributes can be combined to create different styles. +type AttrMask uint8 + +// These are the available text attributes that can be combined to create +// different styles. +const ( + BoldAttr AttrMask = 1 << iota + FaintAttr + ItalicAttr + SlowBlinkAttr + RapidBlinkAttr + ReverseAttr + ConcealAttr + StrikethroughAttr + + ResetAttr AttrMask = 0 +) + +// UnderlineStyle is the style of underline to use for text. +type UnderlineStyle = ansi.UnderlineStyle + +// These are the available underline styles. +const ( + NoUnderline = ansi.NoUnderlineStyle + SingleUnderline = ansi.SingleUnderlineStyle + DoubleUnderline = ansi.DoubleUnderlineStyle + CurlyUnderline = ansi.CurlyUnderlineStyle + DottedUnderline = ansi.DottedUnderlineStyle + DashedUnderline = ansi.DashedUnderlineStyle +) + +// Style represents the Style of a cell. +type Style struct { + Fg ansi.Color + Bg ansi.Color + Ul ansi.Color + Attrs AttrMask + UlStyle UnderlineStyle +} + +// Sequence returns the ANSI sequence that sets the style. +func (s Style) Sequence() string { + if s.Empty() { + return ansi.ResetStyle + } + + var b ansi.Style + + if s.Attrs != 0 { + if s.Attrs&BoldAttr != 0 { + b = b.Bold() + } + if s.Attrs&FaintAttr != 0 { + b = b.Faint() + } + if s.Attrs&ItalicAttr != 0 { + b = b.Italic() + } + if s.Attrs&SlowBlinkAttr != 0 { + b = b.SlowBlink() + } + if s.Attrs&RapidBlinkAttr != 0 { + b = b.RapidBlink() + } + if s.Attrs&ReverseAttr != 0 { + b = b.Reverse() + } + if s.Attrs&ConcealAttr != 0 { + b = b.Conceal() + } + if s.Attrs&StrikethroughAttr != 0 { + b = b.Strikethrough() + } + } + if s.UlStyle != NoUnderline { + switch s.UlStyle { + case SingleUnderline: + b = b.Underline() + case DoubleUnderline: + b = b.DoubleUnderline() + case CurlyUnderline: + b = b.CurlyUnderline() + case DottedUnderline: + b = b.DottedUnderline() + case DashedUnderline: + b = b.DashedUnderline() + } + } + if s.Fg != nil { + b = b.ForegroundColor(s.Fg) + } + if s.Bg != nil { + b = b.BackgroundColor(s.Bg) + } + if s.Ul != nil { + b = b.UnderlineColor(s.Ul) + } + + return b.String() +} + +// DiffSequence returns the ANSI sequence that sets the style as a diff from +// another style. +func (s Style) DiffSequence(o Style) string { + if o.Empty() { + return s.Sequence() + } + + var b ansi.Style + + if !colorEqual(s.Fg, o.Fg) { + b = b.ForegroundColor(s.Fg) + } + + if !colorEqual(s.Bg, o.Bg) { + b = b.BackgroundColor(s.Bg) + } + + if !colorEqual(s.Ul, o.Ul) { + b = b.UnderlineColor(s.Ul) + } + + var ( + noBlink bool + isNormal bool + ) + + if s.Attrs != o.Attrs { + if s.Attrs&BoldAttr != o.Attrs&BoldAttr { + if s.Attrs&BoldAttr != 0 { + b = b.Bold() + } else if !isNormal { + isNormal = true + b = b.NormalIntensity() + } + } + if s.Attrs&FaintAttr != o.Attrs&FaintAttr { + if s.Attrs&FaintAttr != 0 { + b = b.Faint() + } else if !isNormal { + b = b.NormalIntensity() + } + } + if s.Attrs&ItalicAttr != o.Attrs&ItalicAttr { + if s.Attrs&ItalicAttr != 0 { + b = b.Italic() + } else { + b = b.NoItalic() + } + } + if s.Attrs&SlowBlinkAttr != o.Attrs&SlowBlinkAttr { + if s.Attrs&SlowBlinkAttr != 0 { + b = b.SlowBlink() + } else if !noBlink { + noBlink = true + b = b.NoBlink() + } + } + if s.Attrs&RapidBlinkAttr != o.Attrs&RapidBlinkAttr { + if s.Attrs&RapidBlinkAttr != 0 { + b = b.RapidBlink() + } else if !noBlink { + b = b.NoBlink() + } + } + if s.Attrs&ReverseAttr != o.Attrs&ReverseAttr { + if s.Attrs&ReverseAttr != 0 { + b = b.Reverse() + } else { + b = b.NoReverse() + } + } + if s.Attrs&ConcealAttr != o.Attrs&ConcealAttr { + if s.Attrs&ConcealAttr != 0 { + b = b.Conceal() + } else { + b = b.NoConceal() + } + } + if s.Attrs&StrikethroughAttr != o.Attrs&StrikethroughAttr { + if s.Attrs&StrikethroughAttr != 0 { + b = b.Strikethrough() + } else { + b = b.NoStrikethrough() + } + } + } + + if s.UlStyle != o.UlStyle { + b = b.UnderlineStyle(s.UlStyle) + } + + return b.String() +} + +// Equal returns true if the style is equal to the other style. +func (s *Style) Equal(o *Style) bool { + return s.Attrs == o.Attrs && + s.UlStyle == o.UlStyle && + colorEqual(s.Fg, o.Fg) && + colorEqual(s.Bg, o.Bg) && + colorEqual(s.Ul, o.Ul) +} + +func colorEqual(c, o ansi.Color) bool { + if c == nil && o == nil { + return true + } + if c == nil || o == nil { + return false + } + cr, cg, cb, ca := c.RGBA() + or, og, ob, oa := o.RGBA() + return cr == or && cg == og && cb == ob && ca == oa +} + +// Bold sets the bold attribute. +func (s *Style) Bold(v bool) *Style { + if v { + s.Attrs |= BoldAttr + } else { + s.Attrs &^= BoldAttr + } + return s +} + +// Faint sets the faint attribute. +func (s *Style) Faint(v bool) *Style { + if v { + s.Attrs |= FaintAttr + } else { + s.Attrs &^= FaintAttr + } + return s +} + +// Italic sets the italic attribute. +func (s *Style) Italic(v bool) *Style { + if v { + s.Attrs |= ItalicAttr + } else { + s.Attrs &^= ItalicAttr + } + return s +} + +// SlowBlink sets the slow blink attribute. +func (s *Style) SlowBlink(v bool) *Style { + if v { + s.Attrs |= SlowBlinkAttr + } else { + s.Attrs &^= SlowBlinkAttr + } + return s +} + +// RapidBlink sets the rapid blink attribute. +func (s *Style) RapidBlink(v bool) *Style { + if v { + s.Attrs |= RapidBlinkAttr + } else { + s.Attrs &^= RapidBlinkAttr + } + return s +} + +// Reverse sets the reverse attribute. +func (s *Style) Reverse(v bool) *Style { + if v { + s.Attrs |= ReverseAttr + } else { + s.Attrs &^= ReverseAttr + } + return s +} + +// Conceal sets the conceal attribute. +func (s *Style) Conceal(v bool) *Style { + if v { + s.Attrs |= ConcealAttr + } else { + s.Attrs &^= ConcealAttr + } + return s +} + +// Strikethrough sets the strikethrough attribute. +func (s *Style) Strikethrough(v bool) *Style { + if v { + s.Attrs |= StrikethroughAttr + } else { + s.Attrs &^= StrikethroughAttr + } + return s +} + +// UnderlineStyle sets the underline style. +func (s *Style) UnderlineStyle(style UnderlineStyle) *Style { + s.UlStyle = style + return s +} + +// Underline sets the underline attribute. +// This is a syntactic sugar for [UnderlineStyle]. +func (s *Style) Underline(v bool) *Style { + if v { + return s.UnderlineStyle(SingleUnderline) + } + return s.UnderlineStyle(NoUnderline) +} + +// Foreground sets the foreground color. +func (s *Style) Foreground(c ansi.Color) *Style { + s.Fg = c + return s +} + +// Background sets the background color. +func (s *Style) Background(c ansi.Color) *Style { + s.Bg = c + return s +} + +// UnderlineColor sets the underline color. +func (s *Style) UnderlineColor(c ansi.Color) *Style { + s.Ul = c + return s +} + +// Reset resets the style to default. +func (s *Style) Reset() *Style { + s.Fg = nil + s.Bg = nil + s.Ul = nil + s.Attrs = ResetAttr + s.UlStyle = NoUnderline + return s +} + +// Empty returns true if the style is empty. +func (s *Style) Empty() bool { + return s.Fg == nil && s.Bg == nil && s.Ul == nil && s.Attrs == ResetAttr && s.UlStyle == NoUnderline +} + +// Clear returns whether the style consists of only attributes that don't +// affect appearance of a space character. +func (s *Style) Clear() bool { + return s.UlStyle == NoUnderline && + s.Attrs&^(BoldAttr|FaintAttr|ItalicAttr|SlowBlinkAttr|RapidBlinkAttr) == 0 && + s.Fg == nil && + s.Bg == nil && + s.Ul == nil +} + +func runesEqual(a, b []rune) bool { + if len(a) != len(b) { + return false + } + for i, r := range a { + if r != b[i] { + return false + } + } + return true +} |
