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using Robocode;
namespace core
{
public class RoboMom : Robot
{
public override void Run()
{
while(true)
{
TurnLeft(10);
Ahead(5);
}
}
public override void OnBulletHit(BulletHitEvent evnt)
{
base.OnBulletHit(evnt);
}
public override void OnBulletHitBullet(BulletHitBulletEvent evnt)
{
base.OnBulletHitBullet(evnt);
}
public override void OnBulletMissed(BulletMissedEvent evnt)
{
base.OnBulletMissed(evnt);
}
public override void OnDeath(DeathEvent evnt)
{
base.OnDeath(evnt);
}
public override void OnHitByBullet(HitByBulletEvent evnt)
{
base.OnHitByBullet(evnt);
}
public override void OnHitRobot(HitRobotEvent evnt)
{
base.OnHitRobot(evnt);
}
public override void OnHitWall(HitWallEvent evnt)
{
base.OnHitWall(evnt);
TurnRight(180);
}
public override void OnRobotDeath(RobotDeathEvent evnt)
{
base.OnRobotDeath(evnt);
}
public override void OnScannedRobot(ScannedRobotEvent evnt)
{
base.OnScannedRobot(evnt);
TurnGunLeft(Heading - evnt.Bearing);
Fire(10);
}
public override void OnWin(WinEvent evnt)
{
base.OnWin(evnt);
}
public override void OnRoundEnded(RoundEndedEvent evnt)
{
base.OnRoundEnded(evnt);
}
public override void OnBattleEnded(BattleEndedEvent evnt)
{
base.OnBattleEnded(evnt);
}
public override bool IsAdjustGunForRobotTurn
{
get { return base.IsAdjustGunForRobotTurn; }
set { base.IsAdjustGunForRobotTurn = value; }
}
}
}
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