// Copyright (c) 2021 Silvano DAL ZILIO // // MIT License package rudd import ( "errors" ) // number of bytes in a int (adapted from uintSize in the math/bits package) const huddsize = (2*(32<<(^uint(0)>>32&1)) + 32) / 8 // 12 (32 bits) or 20 (64 bits) // _MINFREENODES is the minimal number of nodes (%) that has to be left after a // garbage collect unless a resize should be done. const _MINFREENODES int = 20 // _MAXVAR is the maximal number of levels in the BDD. We use only the first 21 // bits for encoding levels (so also the max number of variables). We use 11 // other bits for markings. Hence we make sure to always use int32 to avoid // problem when we change architecture. const _MAXVAR int32 = 0x1FFFFF // _MAXREFCOUNT is the maximal value of the reference counter (refcou), also // used to stick nodes (like constants and variables) in the node list. It is // egal to 1023 (10 bits). const _MAXREFCOUNT int32 = 0x3FF // _DEFAULTMAXNODEINC is the default value for the maximal increase in the // number of nodes during a resize. It is approx. one million nodes (1 048 576) // (could be interesting to change it to 1 << 23 = 8 388 608). const _DEFAULTMAXNODEINC int = 1 << 20 var errMemory = errors.New("unable to free memory or resize BDD") var errResize = errors.New("should cache resize") // when gbc and then noderesize var errReset = errors.New("should cache reset") // when gbc only, without resizing