#![allow(unused_imports)] #![allow(clippy::all)] use super::*; use wasm_bindgen::prelude::*; #[wasm_bindgen] extern "C" { # [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadEventInit)] #[derive(Debug, Clone, PartialEq, Eq)] #[doc = "The `GamepadEventInit` dictionary."] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `GamepadEventInit`*"] pub type GamepadEventInit; #[doc = "Get the `bubbles` field of this object."] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `GamepadEventInit`*"] #[wasm_bindgen(method, getter = "bubbles")] pub fn get_bubbles(this: &GamepadEventInit) -> Option; #[doc = "Change the `bubbles` field of this object."] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `GamepadEventInit`*"] #[wasm_bindgen(method, setter = "bubbles")] pub fn set_bubbles(this: &GamepadEventInit, val: bool); #[doc = "Get the `cancelable` field of this object."] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `GamepadEventInit`*"] #[wasm_bindgen(method, getter = "cancelable")] pub fn get_cancelable(this: &GamepadEventInit) -> Option; #[doc = "Change the `cancelable` field of this object."] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `GamepadEventInit`*"] #[wasm_bindgen(method, setter = "cancelable")] pub fn set_cancelable(this: &GamepadEventInit, val: bool); #[doc = "Get the `composed` field of this object."] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `GamepadEventInit`*"] #[wasm_bindgen(method, getter = "composed")] pub fn get_composed(this: &GamepadEventInit) -> Option; #[doc = "Change the `composed` field of this object."] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `GamepadEventInit`*"] #[wasm_bindgen(method, setter = "composed")] pub fn set_composed(this: &GamepadEventInit, val: bool); #[cfg(feature = "Gamepad")] #[doc = "Get the `gamepad` field of this object."] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadEventInit`*"] #[wasm_bindgen(method, getter = "gamepad")] pub fn get_gamepad(this: &GamepadEventInit) -> Option; #[cfg(feature = "Gamepad")] #[doc = "Change the `gamepad` field of this object."] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadEventInit`*"] #[wasm_bindgen(method, setter = "gamepad")] pub fn set_gamepad(this: &GamepadEventInit, val: Option<&Gamepad>); } impl GamepadEventInit { #[doc = "Construct a new `GamepadEventInit`."] #[doc = ""] #[doc = "*This API requires the following crate features to be activated: `GamepadEventInit`*"] pub fn new() -> Self { #[allow(unused_mut)] let mut ret: Self = ::wasm_bindgen::JsCast::unchecked_into(::js_sys::Object::new()); ret } #[deprecated = "Use `set_bubbles()` instead."] pub fn bubbles(&mut self, val: bool) -> &mut Self { self.set_bubbles(val); self } #[deprecated = "Use `set_cancelable()` instead."] pub fn cancelable(&mut self, val: bool) -> &mut Self { self.set_cancelable(val); self } #[deprecated = "Use `set_composed()` instead."] pub fn composed(&mut self, val: bool) -> &mut Self { self.set_composed(val); self } #[cfg(feature = "Gamepad")] #[deprecated = "Use `set_gamepad()` instead."] pub fn gamepad(&mut self, val: Option<&Gamepad>) -> &mut Self { self.set_gamepad(val); self } } impl Default for GamepadEventInit { fn default() -> Self { Self::new() } }